RetroArch/frontend
twinaphex 6c638f91f4 (Android) Big changes -
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
..
menu (Android) Big changes - 2013-11-24 22:02:57 +01:00
platform (Android) Big changes - 2013-11-24 22:02:57 +01:00
frontend_context.c (Android) Rewrite frontend_android 2013-11-03 16:38:56 +01:00
frontend_context.h Remove rgui.h 2013-11-11 12:15:38 +01:00
frontend_emscripten.c move prototype camera interface to libretro interface - GL texture only for now 2013-11-12 19:48:36 -05:00
frontend_salamander.c (Salamander) Cleanup 2013-11-15 17:42:43 +01:00
frontend_salamander.h
frontend_xenon.c
frontend.c (OSX) Doesn't try to boot up game now at startup - can launch into RGUI 2013-11-19 11:31:46 +01:00