RetroArch/gfx
Themaister 84c84814cf Fix possible crash with uninitialized buf_fps.
If fps count == 0, buf_fps would not be written to.
Also, make writing into buf_fps optional. Drop always_write variable as
it doesn't serve a purpose anymore.
2013-10-07 21:54:29 +02:00
..
context Fix possible crash with uninitialized buf_fps. 2013-10-07 21:54:29 +02:00
d3d9 Rewrite gfx_get_fps - now outputs proper string for FPS output 2013-10-07 20:17:07 +02:00
fonts (RMenu) Make RMenu even more minimalist - fit more text onscreen 2013-09-28 04:14:07 +02:00
glsym Use HAVE_PSGL instead. 2013-08-11 15:10:56 +02:00
math Fix matrix_projection(). 2013-05-09 19:02:32 +02:00
py_state Small cleanup in python state tracker. 2013-09-23 20:21:03 +02:00
rpng Make sure that palette entries don't exceed max. 2013-06-04 14:26:21 +02:00
scaler Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
fbdev.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
fbdev.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
gfx_common.c Fix possible crash with uninitialized buf_fps. 2013-10-07 21:54:29 +02:00
gfx_common.h Fix possible crash with uninitialized buf_fps. 2013-10-07 21:54:29 +02:00
gfx_context.c Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten 2013-08-25 15:37:16 -04:00
gfx_context.h Merge branch 'master' of https://github.com/libretro/RetroArch into emscripten 2013-08-25 15:37:16 -04:00
gl_common.h (360) More build fixes 2013-09-29 18:04:56 +02:00
gl.c (gl.c) Change define to !define(RARCH_CONSOLE) 2013-09-28 21:57:27 +02:00
image.c Add RPNG, optional PNG loader. 2013-01-12 14:06:05 +01:00
image.h Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
null.c (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
omap_gfx.c Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
omapfb.h Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
sdl_gfx.c Fix possible crash with uninitialized buf_fps. 2013-10-07 21:54:29 +02:00
shader_cg.c Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_cg.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_common.h Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_glsl.c Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_glsl.h More fixes to core context. 2013-08-11 00:53:46 +02:00
shader_hlsl.c (360) Build fixes 2013-09-15 18:49:18 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
shader_parse.h Add support for wrapping modes. 2013-08-16 00:30:54 +02:00
state_tracker.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
state_tracker.h Reintroduce CGP refactor. 2013-04-06 12:00:10 +02:00
thread_wrapper.c Don't use anti-jitter on consoles. 2013-08-11 15:34:32 +02:00
thread_wrapper.h Begin adding AUDIO_CALLBACK/FRAME_TIME_CALLBACK. 2013-08-11 01:05:33 +02:00
vg.c [OpenVG] Fix build. 2013-08-29 18:35:43 +02:00
xvideo.c Fix possible crash with uninitialized buf_fps. 2013-10-07 21:54:29 +02:00