RetroArch/audio
meancoot c15463ad7c (iOS) Various:
Fix symbol conflict for audio_cb in CoreAudio driver and dummy lib
   Don't show a frame from the last loaded game when loading a new one
   Fix settings not being refreshed after a failed game load
   Fix issue that could cause the display time of the native pause button to be cut short
2013-04-18 20:39:43 -04:00
..
ext
test Make sinc resampler the default and remove Hermite - audio 2013-04-07 03:41:06 +02:00
xaudio-c
alsa.c
alsathread.c
coreaudio.c (iOS) Various: 2013-04-18 20:39:43 -04:00
dsound.c
jack.c
null.c
openal.c Fix potential segfault in AL. 2013-02-11 20:38:16 +01:00
opensl.c
oss.c
pulse.c
resampler.c Simplify resampler.c 2013-04-07 18:38:21 +02:00
resampler.h Simplify resampler.c 2013-04-07 18:38:21 +02:00
roar.c
rsound.c (RARCH_CONSOLE) Build fix for now - dummy loading sidestepped 2013-04-14 17:15:57 +02:00
sdl_audio.c
sinc_neon.S Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
sinc.c Bump SINC_HIGHEST BW to 0.962. 2013-03-09 13:28:40 +01:00
utils_neon.S Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
utils.c Use more correct modulation factor in SSE convert. 2013-02-27 20:46:55 +01:00
utils.h
xaudio.c