RetroArch/gfx
2013-07-18 19:54:00 +02:00
..
context Purge SDL/GL context. 2013-07-18 01:48:23 +02:00
d3d9 Fix Win32 derp. 2013-06-05 22:00:38 +02:00
fonts Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
math Fix matrix_projection(). 2013-05-09 19:02:32 +02:00
py_state
rpng Make sure that palette entries don't exceed max. 2013-06-04 14:26:21 +02:00
scaler
gfx_common.c Shorten rotation names to avoid overflowing menu. 2013-04-21 18:25:30 +02:00
gfx_common.h Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_context.c Purge SDL/GL context. 2013-07-18 01:48:23 +02:00
gfx_context.h (Apple) Build fixes (hope I didn't break anything else with that merge) 2013-07-07 16:24:28 -04:00
gl_common.h Take out GRIFFIN macro hacks 2013-07-18 19:54:00 +02:00
gl.c (GL) Log vendor/renderer 2013-07-13 01:47:11 +02:00
image.c
image.h
null.c (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
sdl_gfx.c (APPLE) Take out SDL/GL context parts for OSX 2013-07-16 23:17:55 +02:00
shader_cg.c Fallback when initial shader init fails. 2013-06-05 10:44:27 +02:00
shader_cg.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_common.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_glsl.c Fallback when initial shader init fails. 2013-06-05 10:44:27 +02:00
shader_glsl.h Add GL_SHADER_STOCK_BLEND. 2013-04-20 15:46:50 +02:00
shader_hlsl.c (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Save lut paths correctly in shader_parse. 2013-04-16 22:22:26 +02:00
shader_parse.h Add gfx_shader_resolve_relative. 2013-04-15 23:48:25 +02:00
state_tracker.c
state_tracker.h
thread_wrapper.c Run thread_frame() even when frame = NULL. 2013-05-19 22:28:32 +02:00
thread_wrapper.h
vg.c Fix gfx/vg.c - update_window_title param 2013-04-14 23:48:22 +02:00
xvideo.c Build fixes. 2013-04-25 00:03:02 +02:00