mirror of
https://github.com/CTCaer/RetroArch.git
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524f754ec3
enygmata jumped the gun with refactoring the HAVE_NETPLAY define
176 lines
3.6 KiB
C
176 lines
3.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETPLAY_COMPAT_H__
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#define NETPLAY_COMPAT_H__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <boolean.h>
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#include <retro_inline.h>
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#if defined(_WIN32) && !defined(_XBOX)
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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#elif defined(_XBOX)
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#define NOD3D
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#include <xtl.h>
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#include <io.h>
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#else
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#include <sys/select.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#ifndef __PSL1GHT__
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#include <netinet/tcp.h>
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#endif
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <fcntl.h>
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#include <errno.h>
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <cell/sysmodule.h>
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#include <netex/net.h>
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#ifndef EWOULDBLOCK
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#define EWOULDBLOCK SYS_NET_EWOULDBLOCK
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#endif
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#else
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#include <signal.h>
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#endif
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#endif
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static INLINE bool isagain(int bytes)
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{
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#if defined(_WIN32)
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if (bytes != SOCKET_ERROR)
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return false;
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if (WSAGetLastError() != WSAEWOULDBLOCK)
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return false;
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return true;
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#else
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return (bytes < 0 && (errno == EAGAIN || errno == EWOULDBLOCK));
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#endif
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}
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#ifdef _XBOX
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#define socklen_t int
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#ifndef h_addr
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#define h_addr h_addr_list[0] /* for backward compatibility */
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#endif
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#ifndef SO_KEEPALIVE
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#define SO_KEEPALIVE 0 /* verify if correct */
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#endif
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#endif
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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#ifndef _WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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/* Compatibility layer for legacy or incomplete BSD socket implementations.
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* Only for IPv4. Mostly useful for the consoles which do not support
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* anything reasonably modern on the socket API side of things. */
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#ifdef HAVE_SOCKET_LEGACY
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#define sockaddr_storage sockaddr_in
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#define addrinfo addrinfo_rarch__
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struct addrinfo
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{
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int ai_flags;
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int ai_family;
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int ai_socktype;
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int ai_protocol;
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size_t ai_addrlen;
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struct sockaddr *ai_addr;
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char *ai_canonname;
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struct addrinfo *ai_next;
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};
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#ifndef AI_PASSIVE
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#define AI_PASSIVE 1
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#endif
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/* gai_strerror() not used, so we skip that. */
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#endif
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int getaddrinfo_rarch(const char *node, const char *service,
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const struct addrinfo *hints,
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struct addrinfo **res);
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void freeaddrinfo_rarch(struct addrinfo *res);
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bool socket_nonblock(int fd);
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int socket_close(int fd);
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int socket_select(int nfds, fd_set *readfs, fd_set *writefds,
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fd_set *errorfds, struct timeval *timeout);
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int socket_send_all_blocking(int fd, const void *data_, size_t size);
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int socket_receive_all_blocking(int fd, void *data_, size_t size);
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/**
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* network_init:
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*
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* Platform specific socket library initialization.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool network_init(void);
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/**
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* network_deinit:
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*
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* Deinitialize platform specific socket libraries.
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**/
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void network_deinit(void);
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#endif
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