RetroArch/gfx/common/egl_common.h
2017-01-22 13:40:32 +01:00

109 lines
2.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (c) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __EGL_COMMON_H
#define __EGL_COMMON_H
#ifdef HAVE_GBM
/* presense or absense of this include makes egl.h change NativeWindowType between gbm_device* and _XDisplay* */
#include <gbm.h>
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <boolean.h>
#include <retro_common_api.h>
#include "../video_context_driver.h"
#ifndef EGL_CONTEXT_FLAGS_KHR
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#endif
#ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#endif
RETRO_BEGIN_DECLS
/* Put this structure as the first member of egl-based contexts
* like this:
* typedef struct
* {
* egl_ctx_data_t egl;
* int member0;
* char member1;
* ....
* } my_ctx_data_t;
*
* You can call egl functions passing the data pointer you receive
* or using &ctx_data->egl. It's up to you.
*/
typedef struct
{
EGLContext ctx;
EGLContext hw_ctx;
EGLSurface surf;
EGLDisplay dpy;
EGLConfig config;
unsigned interval;
unsigned major;
unsigned minor;
/* egl "private" */
bool use_hw_ctx;
} egl_ctx_data_t;
extern bool g_egl_inited;
/* bind_api is called before init so we need these, please
* try no to use them outside of bind_api() and init() */
extern unsigned g_egl_major;
extern unsigned g_egl_minor;
void egl_report_error(void);
void egl_destroy(egl_ctx_data_t *egl);
gfx_ctx_proc_t egl_get_proc_address(const char *symbol);
void egl_bind_hw_render(egl_ctx_data_t *egl, bool enable);
void egl_swap_buffers(void *data);
void egl_set_swap_interval(egl_ctx_data_t *egl, unsigned interval);
void egl_get_video_size(egl_ctx_data_t *egl, unsigned *width, unsigned *height);
bool egl_init_context(egl_ctx_data_t *egl,
void *display_data,
EGLint *major,
EGLint *minor,
EGLint *n,
const EGLint *attrib_ptr);
bool egl_create_context(egl_ctx_data_t *egl, const EGLint *egl_attribs);
bool egl_create_surface(egl_ctx_data_t *egl, void *native_window);
bool egl_get_native_visual_id(egl_ctx_data_t *egl, EGLint *value);
bool egl_has_config(egl_ctx_data_t *egl);
RETRO_END_DECLS
#endif