RetroArch/libretro-common/conversion/float_to_s16.c
2016-05-17 17:00:16 +00:00

218 lines
6.6 KiB
C

/* Copyright (C) 2010-2016 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (float_to_s16.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdint.h>
#include <stddef.h>
#if defined(__SSE2__)
#include <emmintrin.h>
#elif defined(__ALTIVEC__)
#include <altivec.h>
#endif
#include <features/features_cpu.h>
#include <conversion/float_to_s16.h>
/**
* convert_float_to_s16_C:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
*
* Converts floating point
* to signed integer 16-bit.
*
* C implementation callback function.
**/
void convert_float_to_s16_C(int16_t *out,
const float *in, size_t samples)
{
size_t i;
for (i = 0; i < samples; i++)
{
int32_t val = (int32_t)(in[i] * 0x8000);
out[i] = (val > 0x7FFF) ? 0x7FFF :
(val < -0x8000 ? -0x8000 : (int16_t)val);
}
}
#if defined(__SSE2__)
/**
* convert_float_to_s16_SSE2:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
*
* Converts floating point
* to signed integer 16-bit.
*
* SSE2 implementation callback function.
**/
void convert_float_to_s16_SSE2(int16_t *out,
const float *in, size_t samples)
{
size_t i;
__m128 factor = _mm_set1_ps((float)0x8000);
for (i = 0; i + 8 <= samples; i += 8, in += 8, out += 8)
{
__m128 input_l = _mm_loadu_ps(in + 0);
__m128 input_r = _mm_loadu_ps(in + 4);
__m128 res_l = _mm_mul_ps(input_l, factor);
__m128 res_r = _mm_mul_ps(input_r, factor);
__m128i ints_l = _mm_cvtps_epi32(res_l);
__m128i ints_r = _mm_cvtps_epi32(res_r);
__m128i packed = _mm_packs_epi32(ints_l, ints_r);
_mm_storeu_si128((__m128i *)out, packed);
}
convert_float_to_s16_C(out, in, samples - i);
}
#elif defined(__ALTIVEC__)
/**
* convert_float_to_s16_altivec:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
*
* Converts floating point
* to signed integer 16-bit.
*
* AltiVec implementation callback function.
**/
void convert_float_to_s16_altivec(int16_t *out,
const float *in, size_t samples)
{
int samples_in = samples;
/* Unaligned loads/store is a bit expensive,
* so we optimize for the good path (very likely). */
if (((uintptr_t)out & 15) + ((uintptr_t)in & 15) == 0)
{
size_t i;
for (i = 0; i + 8 <= samples; i += 8, in += 8, out += 8)
{
vector float input0 = vec_ld( 0, in);
vector float input1 = vec_ld(16, in);
vector signed int result0 = vec_cts(input0, 15);
vector signed int result1 = vec_cts(input1, 15);
vec_st(vec_packs(result0, result1), 0, out);
}
samples_in -= i;
}
convert_float_to_s16_C(out, in, samples_in);
}
#elif defined(__ARM_NEON__) && !defined(VITA)
void convert_float_s16_asm(int16_t *out, const float *in, size_t samples);
/**
* convert_float_to_s16_neon:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
*
* Converts floating point
* to signed integer 16-bit.
*
* ARM NEON implementation callback function.
**/
static void convert_float_to_s16_neon(int16_t *out,
const float *in, size_t samples)
{
size_t aligned_samples = samples & ~7;
if (aligned_samples)
convert_float_s16_asm(out, in, aligned_samples);
convert_float_to_s16_C(out + aligned_samples, in + aligned_samples,
samples - aligned_samples);
}
#elif defined(_MIPS_ARCH_ALLEGREX)
/**
* convert_float_to_s16_ALLEGREX:
* @out : output buffer
* @in : input buffer
* @samples : size of samples to be converted
*
* Converts floating point
* to signed integer 16-bit.
*
* MIPS ALLEGREX implementation callback function.
**/
void convert_float_to_s16_ALLEGREX(int16_t *out,
const float *in, size_t samples)
{
size_t i;
#ifdef DEBUG
/* Make sure the buffers are 16 byte aligned, this should be
* the default behaviour of malloc in the PSPSDK.
* Assume alignment. */
retro_assert(((uintptr_t)in & 0xf) == 0);
retro_assert(((uintptr_t)out & 0xf) == 0);
#endif
for (i = 0; i + 8 <= samples; i += 8)
{
__asm__ (
".set push \n"
".set noreorder \n"
"lv.q c100, 0(%0) \n"
"lv.q c110, 16(%0) \n"
"vf2in.q c100, c100, 31 \n"
"vf2in.q c110, c110, 31 \n"
"vi2s.q c100, c100 \n"
"vi2s.q c102, c110 \n"
"sv.q c100, 0(%1) \n"
".set pop \n"
:: "r"(in + i), "r"(out + i));
}
for (; i < samples; i++)
{
int32_t val = (int32_t)(in[i] * 0x8000);
out[i] = (val > 0x7FFF) ? 0x7FFF :
(val < -0x8000 ? -0x8000 : (int16_t)val);
}
}
#endif
/**
* convert_float_to_s16_init_simd:
*
* Sets up function pointers for conversion
* functions based on CPU features.
**/
void convert_float_to_s16_init_simd(void)
{
unsigned cpu = cpu_features_get();
(void)cpu;
#if defined(__ARM_NEON__) && !defined(VITA)
convert_float_to_s16_arm = (cpu & RETRO_SIMD_NEON) ?
convert_float_to_s16_neon : convert_float_to_s16_C;
#endif
}