mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 11:18:25 +00:00
1143 lines
31 KiB
C++
1143 lines
31 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "d3d9.hpp"
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#include "render_chain.hpp"
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#include "../gfx_common.h"
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#ifndef _XBOX
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#include "../context/win32_common.h"
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#endif
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#include "../../compat/posix_string.h"
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#include "../../performance.h"
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#ifndef _XBOX
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#define HAVE_MONITOR
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#define HAVE_WINDOW
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#endif
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#ifdef HAVE_MONITOR
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#define IDI_ICON 1
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#define MAX_MONITORS 9
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namespace Monitor
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{
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static HMONITOR last_hm;
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static HMONITOR all_hms[MAX_MONITORS];
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static unsigned num_mons;
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}
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static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData)
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{
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Monitor::all_hms[Monitor::num_mons++] = hMonitor;
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return TRUE;
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}
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// Multi-monitor support.
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RECT d3d_monitor_rect(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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Monitor::num_mons = 0;
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EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0);
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if (!Monitor::last_hm)
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Monitor::last_hm = MonitorFromWindow(GetDesktopWindow(), MONITOR_DEFAULTTONEAREST);
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HMONITOR hm_to_use = Monitor::last_hm;
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unsigned fs_monitor = g_settings.video.monitor_index;
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if (fs_monitor && fs_monitor <= Monitor::num_mons && Monitor::all_hms[fs_monitor - 1])
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{
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hm_to_use = Monitor::all_hms[fs_monitor - 1];
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d3d->cur_mon_id = fs_monitor - 1;
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}
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else
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{
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for (unsigned i = 0; i < Monitor::num_mons; i++)
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{
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if (Monitor::all_hms[i] == hm_to_use)
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{
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d3d->cur_mon_id = i;
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break;
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}
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}
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}
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MONITORINFOEX current_mon;
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memset(¤t_mon, 0, sizeof(current_mon));
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current_mon.cbSize = sizeof(MONITORINFOEX);
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GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon);
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return current_mon.rcMonitor;
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}
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#endif
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static void d3d_deinitialize(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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d3d_deinit_chain(d3d);
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#ifdef HAVE_CG
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d3d_deinit_shader(d3d);
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#endif
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d3d->needs_restore = false;
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}
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#ifdef HAVE_WINDOW
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extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam);
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#endif
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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d3d->g_pD3D = D3DCREATE_CTX(D3D_SDK_VERSION);
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if (!d3d->g_pD3D)
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{
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RARCH_ERR("Failed to create D3D interface!\n");
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return false;
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}
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_WARN("[D3D]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
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(unsigned)d3d->d3d_err);
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if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
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d3d->cur_mon_id,
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D3DDEVTYPE_HAL,
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d3d->hWnd,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev)))
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{
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RARCH_ERR("Failed to initialize device.\n");
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return false;
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}
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}
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return true;
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}
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect);
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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else if (d3d->needs_restore)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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if (d3d->dev->Reset(&d3dpp) != D3D_OK)
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{
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HRESULT res = d3d->dev->TestCooperativeLevel();
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const char *err;
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switch (res)
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{
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case D3DERR_DEVICELOST:
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err = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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err = "DEVICENOTRESET";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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err = "DRIVERINTERNALERROR";
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break;
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default:
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err = "Unknown";
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}
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// Try to recreate the device completely ...
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RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
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d3d_deinitialize(d3d);
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d3d->g_pD3D->Release();
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d3d->g_pD3D = NULL;
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ret = d3d_init_base(d3d, info);
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if (ret)
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RARCH_LOG("[D3D]: Recovered from dead state.\n");
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else
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return ret;
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}
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}
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if (!ret)
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return ret;
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, g_extern.system.aspect_ratio);
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#ifdef HAVE_CG
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if (!d3d_init_shader(d3d))
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{
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RARCH_ERR("Failed to initialize Cg.\n");
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return false;
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}
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#endif
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if (!d3d_init_chain(d3d, info))
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{
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RARCH_ERR("Failed to initialize render chain.\n");
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return false;
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}
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d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, g_settings.video.font_size);
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if (!d3d->font_ctx)
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{
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RARCH_ERR("Failed to initialize font.\n");
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return false;
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}
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return true;
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}
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bool d3d_restore(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_deinitialize(d3d);
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d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
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if (d3d->needs_restore)
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RARCH_ERR("[D3D]: Restore error.\n");
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return !d3d->needs_restore;
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}
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#ifdef HAVE_OVERLAY
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static void d3d_overlay_render(void *data, overlay_t &overlay)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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if (!overlay.tex)
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return;
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struct overlay_vertex
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{
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float x, y, z;
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float u, v;
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float r, g, b, a;
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} vert[4];
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if (!overlay.vert_buf)
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{
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d3d->dev->CreateVertexBuffer(
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sizeof(vert),
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#ifdef _XBOX
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0,
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#else
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d3d->dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
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#endif
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0,
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D3DPOOL_MANAGED,
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&overlay.vert_buf,
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NULL);
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}
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for (unsigned i = 0; i < 4; i++)
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{
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vert[i].z = 0.5f;
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vert[i].r = vert[i].g = vert[i].b = 1.0f;
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vert[i].a = overlay.alpha_mod;
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}
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float overlay_width = d3d->final_viewport.Width;
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float overlay_height = d3d->final_viewport.Height;
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vert[0].x = overlay.vert_coords.x * overlay_width;
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vert[1].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
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vert[2].x = overlay.vert_coords.x * overlay_width;
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vert[3].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
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vert[0].y = overlay.vert_coords.y * overlay_height;
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vert[1].y = overlay.vert_coords.y * overlay_height;
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vert[2].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
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vert[3].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
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vert[0].u = overlay.tex_coords.x;
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vert[1].u = overlay.tex_coords.x + overlay.tex_coords.w;
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vert[2].u = overlay.tex_coords.x;
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vert[3].u = overlay.tex_coords.x + overlay.tex_coords.w;
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vert[0].v = overlay.tex_coords.y;
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vert[1].v = overlay.tex_coords.y;
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vert[2].v = overlay.tex_coords.y + overlay.tex_coords.h;
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vert[3].v = overlay.tex_coords.y + overlay.tex_coords.h;
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// Align texels and vertices.
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for (unsigned i = 0; i < 4; i++)
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{
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vert[i].x -= 0.5f;
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vert[i].y += 0.5f;
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}
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void *verts;
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overlay.vert_buf->Lock(0, sizeof(vert), &verts, 0);
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memcpy(verts, vert, sizeof(vert));
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overlay.vert_buf->Unlock();
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// enable alpha
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d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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// set vertex decl for overlay
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D3DVERTEXELEMENT vElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d->dev->SetVertexDeclaration(vertex_decl);
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vertex_decl->Release();
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d3d->dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex));
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if (overlay.fullscreen)
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{
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// set viewport to full window
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D3DVIEWPORT vp_full;
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vp_full.X = 0;
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vp_full.Y = 0;
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vp_full.Width = d3d->screen_width;
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vp_full.Height = d3d->screen_height;
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vp_full.MinZ = 0.0f;
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vp_full.MaxZ = 1.0f;
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d3d->dev->SetViewport(&vp_full);
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}
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// render overlay
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d3d->dev->SetTexture(0, overlay.tex);
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d3d->dev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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d3d->dev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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d3d->dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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d3d->dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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if (SUCCEEDED(d3d->dev->BeginScene()))
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{
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d3d->dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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d3d->dev->EndScene();
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}
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// restore previous state
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d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
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d3d->dev->SetViewport(&d3d->final_viewport);
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}
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#endif
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static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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D3DVIEWPORT viewport;
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// D3D doesn't support negative X/Y viewports ...
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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viewport.X = x;
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viewport.Y = y;
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viewport.Width = width;
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viewport.Height = height;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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d3d->final_viewport = viewport;
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d3d_set_font_rect(d3d, NULL);
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}
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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if (g_settings.video.scale_integer)
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{
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struct rarch_viewport vp = {0};
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gfx_scale_integer(&vp, width, height, desired_aspect, keep);
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d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
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}
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else if (!keep)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else
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{
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
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d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
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}
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else
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{
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float device_aspect = static_cast<float>(width) / static_cast<float>(height);
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else if (device_aspect > desired_aspect)
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{
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float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
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}
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else
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{
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float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
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}
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}
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}
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}
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static bool d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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if (!frame)
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return true;
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RARCH_PERFORMANCE_INIT(d3d_frame);
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RARCH_PERFORMANCE_START(d3d_frame);
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// We cannot recover in fullscreen.
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if (d3d->needs_restore && IsIconic(d3d->hWnd))
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return true;
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if (d3d->needs_restore && !d3d_restore(d3d))
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{
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RARCH_ERR("[D3D]: Failed to restore.\n");
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return false;
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}
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if (d3d->should_resize)
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{
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
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d3d->chain->set_final_viewport(d3d->final_viewport);
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d3d_recompute_pass_sizes(d3d);
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d3d->should_resize = false;
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}
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// render_chain() only clears out viewport, clear out everything.
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D3DVIEWPORT screen_vp;
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screen_vp.X = 0;
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screen_vp.Y = 0;
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screen_vp.MinZ = 0;
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screen_vp.MaxZ = 1;
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screen_vp.Width = d3d->screen_width;
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screen_vp.Height = d3d->screen_height;
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d3d->dev->SetViewport(&screen_vp);
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d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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// Insert black frame first, so we can screenshot, etc.
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if (g_settings.video.black_frame_insertion)
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{
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if (d3d->dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
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{
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RARCH_ERR("[D3D]: Present() failed.\n");
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d3d->needs_restore = true;
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return true;
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}
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d3d->dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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}
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|
|
if (!d3d->chain->render(frame, width, height, pitch, d3d->dev_rotation))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to render scene.\n");
|
|
return false;
|
|
}
|
|
|
|
if (d3d->font_ctx && d3d->font_ctx->render_msg)
|
|
d3d->font_ctx->render_msg(d3d, msg, NULL);
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d->rgui.enabled)
|
|
d3d_overlay_render(d3d, d3d->rgui);
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled)
|
|
{
|
|
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
|
d3d_overlay_render(d3d, d3d->overlays[i]);
|
|
}
|
|
#endif
|
|
|
|
RARCH_PERFORMANCE_STOP(d3d_frame);
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
|
|
d3d->ctx_driver->update_window_title();
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
|
|
d3d->ctx_driver->swap_buffers();
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_set_nonblock_state(void *data, bool state)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d->video_info.vsync = !state;
|
|
d3d_restore(d3d);
|
|
}
|
|
|
|
static bool d3d_alive(void *data)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
bool quit = false, resize = false;
|
|
|
|
if (d3d->ctx_driver && d3d->ctx_driver->check_window)
|
|
d3d->ctx_driver->check_window(&quit, &resize, &d3d->screen_width,
|
|
&d3d->screen_height, g_extern.frame_count);
|
|
|
|
else if (resize)
|
|
d3d->should_resize = true;
|
|
|
|
return !quit;
|
|
}
|
|
|
|
static bool d3d_focus(void *data)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
|
|
return d3d->ctx_driver->has_focus();
|
|
return false;
|
|
}
|
|
|
|
static void d3d_set_rotation(void *data, unsigned rot)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d->dev_rotation = rot;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
void d3d_free_overlay(void *data, overlay_t *overlay)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
if (overlay->tex)
|
|
overlay->tex->Release();
|
|
if (overlay->vert_buf)
|
|
overlay->vert_buf->Release();
|
|
}
|
|
|
|
void d3d_free_overlays(void *data)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
|
d3d_free_overlay(d3d, &d3d->overlays[i]);
|
|
d3d->overlays.clear();
|
|
}
|
|
#endif
|
|
|
|
static void d3d_free(void *data)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d_deinitialize(d3d);
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_free_overlays(d3d);
|
|
#endif
|
|
#ifdef HAVE_MENU
|
|
d3d_free_overlay(d3d, &d3d->rgui);
|
|
#endif
|
|
if (d3d->dev)
|
|
d3d->dev->Release();
|
|
if (d3d->g_pD3D)
|
|
d3d->g_pD3D->Release();
|
|
|
|
#ifdef HAVE_MONITOR
|
|
Monitor::last_hm = MonitorFromWindow(d3d->hWnd, MONITOR_DEFAULTTONEAREST);
|
|
#endif
|
|
DestroyWindow(d3d->hWnd);
|
|
|
|
delete d3d;
|
|
|
|
#ifndef _XBOX
|
|
UnregisterClass("RetroArch", GetModuleHandle(NULL));
|
|
#endif
|
|
}
|
|
|
|
static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
vp->x = d3d->final_viewport.X;
|
|
vp->y = d3d->final_viewport.Y;
|
|
vp->width = d3d->final_viewport.Width;
|
|
vp->height = d3d->final_viewport.Height;
|
|
|
|
vp->full_width = d3d->screen_width;
|
|
vp->full_height = d3d->screen_height;
|
|
}
|
|
|
|
static bool d3d_read_viewport(void *data, uint8_t *buffer)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
RARCH_PERFORMANCE_INIT(d3d_read_viewport);
|
|
RARCH_PERFORMANCE_START(d3d_read_viewport);
|
|
bool ret = true;
|
|
LPDIRECT3DSURFACE target = NULL;
|
|
LPDIRECT3DSURFACE dest = NULL;
|
|
|
|
if (FAILED(d3d->d3d_err = d3d->dev->GetRenderTarget(0, &target)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (FAILED(d3d->d3d_err = d3d->dev->CreateOffscreenPlainSurface(d3d->screen_width,
|
|
d3d->screen_height,
|
|
D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
|
|
&dest, NULL)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (FAILED(d3d->d3d_err = d3d->dev->GetRenderTargetData(target, dest)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
D3DLOCKED_RECT rect;
|
|
if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY)))
|
|
{
|
|
unsigned pitchpix = rect.Pitch / 4;
|
|
const uint32_t *pixels = (const uint32_t*)rect.pBits;
|
|
pixels += d3d->final_viewport.X;
|
|
pixels += (d3d->final_viewport.Height - 1) * pitchpix;
|
|
pixels -= d3d->final_viewport.Y * pitchpix;
|
|
|
|
for (unsigned y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix)
|
|
{
|
|
for (unsigned x = 0; x < d3d->final_viewport.Width; x++)
|
|
{
|
|
*buffer++ = (pixels[x] >> 0) & 0xff;
|
|
*buffer++ = (pixels[x] >> 8) & 0xff;
|
|
*buffer++ = (pixels[x] >> 16) & 0xff;
|
|
}
|
|
}
|
|
|
|
dest->UnlockRect();
|
|
}
|
|
else
|
|
ret = false;
|
|
|
|
end:
|
|
RARCH_PERFORMANCE_STOP(d3d_read_viewport);
|
|
if (target)
|
|
target->Release();
|
|
if (dest)
|
|
dest->Release();
|
|
return ret;
|
|
}
|
|
|
|
static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
std::string shader = "";
|
|
if (path && type == RARCH_SHADER_CG)
|
|
shader = path;
|
|
|
|
auto old_shader = d3d->cg_shader;
|
|
bool restore_old = false;
|
|
d3d->cg_shader = path;
|
|
|
|
if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D]: Setting shader failed.\n");
|
|
restore_old = true;
|
|
}
|
|
|
|
if (restore_old)
|
|
{
|
|
d3d->cg_shader = old_shader;
|
|
d3d_process_shader(d3d);
|
|
d3d_restore(d3d);
|
|
}
|
|
|
|
return !restore_old;
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface);
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void d3d_overlay_tex_geom(void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
d3d->overlays[index].tex_coords.x = x;
|
|
d3d->overlays[index].tex_coords.y = y;
|
|
d3d->overlays[index].tex_coords.w = w;
|
|
d3d->overlays[index].tex_coords.h = h;
|
|
}
|
|
|
|
static void d3d_overlay_vertex_geom(void *data,
|
|
unsigned index,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
d3d->overlays[index].vert_coords.x = x;
|
|
d3d->overlays[index].vert_coords.y = y;
|
|
d3d->overlays[index].vert_coords.w = w;
|
|
d3d->overlays[index].vert_coords.h = h;
|
|
}
|
|
|
|
static bool d3d_overlay_load(void *data, const texture_image *images, unsigned num_images)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d_free_overlays(data);
|
|
d3d->overlays.resize(num_images);
|
|
|
|
for (unsigned i = 0; i < num_images; i++)
|
|
{
|
|
unsigned width = images[i].width;
|
|
unsigned height = images[i].height;
|
|
overlay_t &overlay = d3d->overlays[i];
|
|
if (FAILED(d3d->dev->CreateTexture(width, height, 1,
|
|
0,
|
|
D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED,
|
|
&overlay.tex, NULL)))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create overlay texture\n");
|
|
return false;
|
|
}
|
|
|
|
D3DLOCKED_RECT d3dlr;
|
|
if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
|
|
{
|
|
uint32_t *dst = static_cast<uint32_t*>(d3dlr.pBits);
|
|
const uint32_t *src = images[i].pixels;
|
|
unsigned pitch = d3dlr.Pitch >> 2;
|
|
for (unsigned y = 0; y < height; y++, dst += pitch, src += width)
|
|
memcpy(dst, src, width << 2);
|
|
overlay.tex->UnlockRect(0);
|
|
}
|
|
|
|
overlay.tex_w = width;
|
|
overlay.tex_h = height;
|
|
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1); // Default. Stretch to whole screen.
|
|
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_overlay_enable(void *data, bool state)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
|
d3d->overlays_enabled = state;
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
|
d3d->ctx_driver->show_mouse(state);
|
|
}
|
|
|
|
static void d3d_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
for (unsigned i = 0; i < d3d->overlays.size(); i++)
|
|
d3d->overlays[i].fullscreen = enable;
|
|
}
|
|
|
|
static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d->overlays[index].alpha_mod = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t d3d_overlay_interface = {
|
|
d3d_overlay_enable,
|
|
d3d_overlay_load,
|
|
d3d_overlay_tex_geom,
|
|
d3d_overlay_vertex_geom,
|
|
d3d_overlay_full_screen,
|
|
d3d_overlay_set_alpha,
|
|
};
|
|
|
|
static void d3d_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
switch (aspect_ratio_idx)
|
|
{
|
|
case ASPECT_RATIO_SQUARE:
|
|
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
|
|
break;
|
|
|
|
case ASPECT_RATIO_CORE:
|
|
gfx_set_core_viewport();
|
|
break;
|
|
|
|
case ASPECT_RATIO_CONFIG:
|
|
gfx_set_config_viewport();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
|
|
d3d->video_info.force_aspect = true;
|
|
d3d->should_resize = true;
|
|
return;
|
|
}
|
|
|
|
static void d3d_apply_state_changes(void *data)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d_set_osd_msg(void *data, const char *msg, void *userdata)
|
|
{
|
|
font_params_t *params = (font_params_t*)userdata;
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
if (params)
|
|
d3d_set_font_rect(d3d, params);
|
|
|
|
if (d3d->font_ctx && d3d->font_ctx->render_msg)
|
|
d3d->font_ctx->render_msg(d3d, msg, params);
|
|
}
|
|
|
|
static void d3d_show_mouse(void *data, bool state)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
|
d3d->ctx_driver->show_mouse(state);
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_set_rgui_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
|
|
if (!d3d->rgui.tex || d3d->rgui.tex_w != width || d3d->rgui.tex_h != height)
|
|
{
|
|
if (d3d->rgui.tex)
|
|
d3d->rgui.tex->Release();
|
|
if (FAILED(d3d->dev->CreateTexture(width, height, 1,
|
|
0, D3DFMT_A8R8G8B8,
|
|
D3DPOOL_MANAGED,
|
|
&d3d->rgui.tex, NULL)))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to create rgui texture\n");
|
|
return;
|
|
}
|
|
d3d->rgui.tex_w = width;
|
|
d3d->rgui.tex_h = height;
|
|
}
|
|
|
|
d3d->rgui.alpha_mod = alpha;
|
|
|
|
|
|
D3DLOCKED_RECT d3dlr;
|
|
if (SUCCEEDED(d3d->rgui.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
|
|
{
|
|
if (rgb32)
|
|
{
|
|
uint8_t *dst = (uint8_t*)d3dlr.pBits;
|
|
const uint32_t *src = (const uint32_t*)frame;
|
|
for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
|
|
{
|
|
memcpy(dst, src, width * sizeof(uint32_t));
|
|
memset(dst + width * sizeof(uint32_t), 0, d3dlr.Pitch - width * sizeof(uint32_t));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32_t *dst = (uint32_t*)d3dlr.pBits;
|
|
const uint16_t *src = (const uint16_t*)frame;
|
|
for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
|
|
{
|
|
for (unsigned w = 0; w < width; w++)
|
|
{
|
|
uint16_t c = src[w];
|
|
uint32_t r = (c >> 12) & 0xf;
|
|
uint32_t g = (c >> 8) & 0xf;
|
|
uint32_t b = (c >> 4) & 0xf;
|
|
uint32_t a = (c >> 0) & 0xf;
|
|
r = ((r << 4) | r) << 16;
|
|
g = ((g << 4) | g) << 8;
|
|
b = ((b << 4) | b) << 0;
|
|
a = ((a << 4) | a) << 24;
|
|
dst[w] = r | g | b | a;
|
|
}
|
|
}
|
|
}
|
|
|
|
d3d->rgui.tex->UnlockRect(0);
|
|
}
|
|
}
|
|
|
|
static void d3d_set_rgui_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d->rgui.enabled = state;
|
|
d3d->rgui.fullscreen = full_screen;
|
|
}
|
|
#endif
|
|
|
|
static const video_poke_interface_t d3d_poke_interface = {
|
|
NULL,
|
|
#ifdef HAVE_FBO
|
|
NULL,
|
|
NULL,
|
|
#endif
|
|
d3d_set_aspect_ratio,
|
|
d3d_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
d3d_set_rgui_texture_frame,
|
|
d3d_set_rgui_texture_enable,
|
|
#endif
|
|
d3d_set_osd_msg,
|
|
|
|
d3d_show_mouse,
|
|
};
|
|
|
|
static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &d3d_poke_interface;
|
|
}
|
|
|
|
// Delay constructor due to lack of exceptions.
|
|
static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
|
d3d->should_resize = false;
|
|
#ifndef _XBOX
|
|
gfx_set_dwm();
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
memset(&d3d->rgui, 0, sizeof(d3d->rgui));
|
|
d3d->rgui.tex_coords.x = 0;
|
|
d3d->rgui.tex_coords.y = 0;
|
|
d3d->rgui.tex_coords.w = 1;
|
|
d3d->rgui.tex_coords.h = 1;
|
|
d3d->rgui.vert_coords.x = 0;
|
|
d3d->rgui.vert_coords.y = 1;
|
|
d3d->rgui.vert_coords.w = 1;
|
|
d3d->rgui.vert_coords.h = -1;
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOW
|
|
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
|
d3d->windowClass.cbSize = sizeof(d3d->windowClass);
|
|
d3d->windowClass.style = CS_HREDRAW | CS_VREDRAW;
|
|
d3d->windowClass.lpfnWndProc = WindowProc;
|
|
d3d->windowClass.hInstance = NULL;
|
|
d3d->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
d3d->windowClass.lpszClassName = "RetroArch";
|
|
d3d->windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
|
|
d3d->windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
|
|
if (!info->fullscreen)
|
|
d3d->windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
|
|
|
RegisterClassEx(&d3d->windowClass);
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
RECT mon_rect = d3d_monitor_rect(d3d);
|
|
#endif
|
|
|
|
bool windowed_full = g_settings.video.windowed_fullscreen;
|
|
|
|
unsigned full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
|
|
unsigned full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
|
|
RARCH_LOG("[D3D]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
|
|
|
|
d3d->screen_width = info->fullscreen ? full_x : info->width;
|
|
d3d->screen_height = info->fullscreen ? full_y : info->height;
|
|
|
|
unsigned win_width = d3d->screen_width;
|
|
unsigned win_height = d3d->screen_height;
|
|
|
|
#ifdef HAVE_WINDOW
|
|
if (!info->fullscreen)
|
|
{
|
|
RECT rect = {0};
|
|
rect.right = d3d->screen_width;
|
|
rect.bottom = d3d->screen_height;
|
|
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
|
win_width = rect.right - rect.left;
|
|
win_height = rect.bottom - rect.top;
|
|
}
|
|
|
|
char buffer[128];
|
|
gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
|
|
std::string title = buffer;
|
|
title += " || Direct3D";
|
|
|
|
d3d->hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
|
|
info->fullscreen ?
|
|
(WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
|
|
info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
|
|
info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
|
|
win_width, win_height,
|
|
NULL, NULL, NULL, d3d);
|
|
#endif
|
|
|
|
driver.display_type = RARCH_DISPLAY_WIN32;
|
|
driver.video_display = 0;
|
|
driver.video_window = (uintptr_t)d3d->hWnd;
|
|
|
|
#ifdef HAVE_WINDOW
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
|
|
d3d->ctx_driver->show_mouse(!info->fullscreen
|
|
#ifdef HAVE_OVERLAY
|
|
|| d3d->overlays_enabled
|
|
#endif
|
|
);
|
|
|
|
ShowWindow(d3d->hWnd, SW_RESTORE);
|
|
UpdateWindow(d3d->hWnd);
|
|
SetForegroundWindow(d3d->hWnd);
|
|
SetFocus(d3d->hWnd);
|
|
#endif
|
|
|
|
// This should only be done once here
|
|
// to avoid set_shader() to be overridden
|
|
// later.
|
|
#ifdef HAVE_CG
|
|
enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
|
|
if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
|
|
d3d->cg_shader = g_settings.video.shader_path;
|
|
|
|
if (!d3d_process_shader(d3d))
|
|
return false;
|
|
#endif
|
|
|
|
d3d->video_info = *info;
|
|
if (!d3d_initialize(d3d, &d3d->video_info))
|
|
return false;
|
|
|
|
if (input && input_data &&
|
|
d3d->ctx_driver && d3d->ctx_driver->input_driver)
|
|
d3d->ctx_driver->input_driver(input, input_data);
|
|
|
|
RARCH_LOG("[D3D]: Init complete.\n");
|
|
return true;
|
|
}
|
|
|
|
static const gfx_ctx_driver_t *d3d_get_context(void)
|
|
{
|
|
// TODO: GL core contexts through ANGLE?
|
|
enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
|
|
unsigned major = 0;
|
|
unsigned minor = 0;
|
|
return gfx_ctx_init_first(api, major, minor);
|
|
}
|
|
|
|
static void *d3d_init(const video_info_t *info, const input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
D3DVideo *vid = new D3DVideo;
|
|
if (!vid)
|
|
return NULL;
|
|
|
|
vid->ctx_driver = d3d_get_context();
|
|
if (!vid->ctx_driver)
|
|
{
|
|
free(vid);
|
|
return NULL;
|
|
}
|
|
|
|
//default values
|
|
vid->g_pD3D = NULL;
|
|
vid->dev = NULL;
|
|
vid->font = NULL;
|
|
vid->dev_rotation = 0;
|
|
vid->needs_restore = false;
|
|
#ifdef HAVE_CG
|
|
vid->cgCtx = NULL;
|
|
#endif
|
|
#ifdef HAVE_OVERLAY
|
|
vid->overlays_enabled = false;
|
|
#endif
|
|
vid->chain = NULL;
|
|
|
|
if (!d3d_construct(vid, info, input, input_data))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
|
free(vid);
|
|
return NULL;
|
|
}
|
|
|
|
return vid;
|
|
}
|
|
|
|
const video_driver_t video_d3d = {
|
|
d3d_init,
|
|
d3d_frame,
|
|
d3d_set_nonblock_state,
|
|
d3d_alive,
|
|
d3d_focus,
|
|
d3d_set_shader,
|
|
d3d_free,
|
|
"d3d9",
|
|
#ifdef HAVE_MENU
|
|
NULL,
|
|
#endif
|
|
d3d_set_rotation,
|
|
d3d_viewport_info,
|
|
d3d_read_viewport,
|
|
#ifdef HAVE_OVERLAY
|
|
d3d_get_overlay_interface,
|
|
#endif
|
|
d3d_get_poke_interface
|
|
};
|