mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 21:27:12 +00:00
8bb4cbae46
Clean up multi-pass logic a bit in D3D9.
172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RENDER_CHAIN_HPP__
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#define RENDER_CHAIN_HPP__
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#include "d3d9.hpp"
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#include "../state_tracker.h"
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#include "../shader_parse.h"
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#include <map>
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#include <utility>
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#include <memory>
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struct Vertex
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{
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float x, y, z;
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float u, v;
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float lut_u, lut_v;
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float r, g, b, a;
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};
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struct LinkInfo
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{
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unsigned tex_w, tex_h;
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struct gfx_shader_pass *pass;
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};
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class RenderChain
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{
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public:
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enum PixelFormat { RGB565, ARGB };
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RenderChain(const video_info_t &video_info,
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IDirect3DDevice9 *dev,
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#ifdef HAVE_CG
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CGcontext cgCtx,
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#endif
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const LinkInfo &info,
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PixelFormat fmt,
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const D3DVIEWPORT9 &final_viewport);
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void set_pass_size(unsigned pass, unsigned width, unsigned height);
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void set_final_viewport(const D3DVIEWPORT9 &final_viewport);
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void add_pass(const LinkInfo &info);
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void add_lut(const std::string &id, const std::string &path, bool smooth);
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void add_state_tracker(std::shared_ptr<state_tracker_t> tracker);
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bool render(const void *data,
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unsigned width, unsigned height, unsigned pitch, unsigned rotation);
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static void convert_geometry(const LinkInfo &info,
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unsigned &out_width, unsigned &out_height,
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unsigned width, unsigned height,
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const D3DVIEWPORT9 &final_viewport);
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void clear();
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~RenderChain();
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private:
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IDirect3DDevice9 *dev;
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#ifdef HAVE_CG
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CGcontext cgCtx;
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#endif
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unsigned pixel_size;
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const video_info_t &video_info;
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#define MAX_VARIABLES 64
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std::shared_ptr<state_tracker_t> tracker;
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struct state_tracker_uniform uniform_info[MAX_VARIABLES];
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unsigned uniform_cnt;
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enum { Textures = 8, TexturesMask = Textures - 1 };
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struct
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{
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IDirect3DTexture9 *tex[Textures];
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IDirect3DVertexBuffer9 *vertex_buf[Textures];
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unsigned ptr;
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unsigned last_width[Textures];
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unsigned last_height[Textures];
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} prev;
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struct Pass
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{
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LinkInfo info;
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IDirect3DTexture9 *tex;
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IDirect3DVertexBuffer9 *vertex_buf;
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#ifdef HAVE_CG
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CGprogram vPrg, fPrg;
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#endif
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unsigned last_width, last_height;
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IDirect3DVertexDeclaration9 *vertex_decl;
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std::vector<unsigned> attrib_map;
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};
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std::vector<Pass> passes;
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CGprogram vStock, fStock;
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struct lut_info
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{
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IDirect3DTexture9 *tex;
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std::string id;
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bool smooth;
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};
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std::vector<lut_info> luts;
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D3DVIEWPORT9 final_viewport;
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unsigned frame_count;
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void create_first_pass(const LinkInfo &info, PixelFormat fmt);
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void compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader);
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void set_vertices(Pass &pass,
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unsigned width, unsigned height,
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unsigned out_width, unsigned out_height,
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unsigned vp_width, unsigned vp_height,
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unsigned rotation);
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void set_viewport(const D3DVIEWPORT9 &vp);
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void set_shaders(CGprogram &fPrg, CGprogram &vPrg);
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void set_cg_mvp(CGprogram &vPrg,
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unsigned vp_width, unsigned vp_height,
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unsigned rotation);
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void set_cg_params(Pass &pass,
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unsigned input_w, unsigned input_h,
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unsigned tex_w, unsigned tex_h,
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unsigned vp_w, unsigned vp_h);
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void clear_texture(Pass &pass);
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void blit_to_texture(const void *data,
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unsigned width, unsigned height,
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unsigned pitch);
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void render_pass(Pass &pass, unsigned pass_index);
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void log_info(const LinkInfo &info);
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D3DTEXTUREFILTERTYPE translate_filter(enum gfx_filter_type type);
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D3DTEXTUREFILTERTYPE translate_filter(bool smooth);
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void start_render();
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void end_render();
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std::vector<unsigned> bound_tex;
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std::vector<unsigned> bound_vert;
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void bind_luts(Pass &pass);
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void bind_orig(Pass &pass);
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void bind_prev(Pass &pass);
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void bind_pass(Pass &pass, unsigned pass_index);
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void bind_tracker(Pass &pass, unsigned pass_index);
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void unbind_all();
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void init_fvf(Pass &pass);
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};
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#endif
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