RetroArch/gfx/d3d9/render_chain.hpp
Themaister 8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00

172 lines
4.8 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_CHAIN_HPP__
#define RENDER_CHAIN_HPP__
#include "d3d9.hpp"
#include "../state_tracker.h"
#include "../shader_parse.h"
#include <map>
#include <utility>
#include <memory>
struct Vertex
{
float x, y, z;
float u, v;
float lut_u, lut_v;
float r, g, b, a;
};
struct LinkInfo
{
unsigned tex_w, tex_h;
struct gfx_shader_pass *pass;
};
class RenderChain
{
public:
enum PixelFormat { RGB565, ARGB };
RenderChain(const video_info_t &video_info,
IDirect3DDevice9 *dev,
#ifdef HAVE_CG
CGcontext cgCtx,
#endif
const LinkInfo &info,
PixelFormat fmt,
const D3DVIEWPORT9 &final_viewport);
void set_pass_size(unsigned pass, unsigned width, unsigned height);
void set_final_viewport(const D3DVIEWPORT9 &final_viewport);
void add_pass(const LinkInfo &info);
void add_lut(const std::string &id, const std::string &path, bool smooth);
void add_state_tracker(std::shared_ptr<state_tracker_t> tracker);
bool render(const void *data,
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
static void convert_geometry(const LinkInfo &info,
unsigned &out_width, unsigned &out_height,
unsigned width, unsigned height,
const D3DVIEWPORT9 &final_viewport);
void clear();
~RenderChain();
private:
IDirect3DDevice9 *dev;
#ifdef HAVE_CG
CGcontext cgCtx;
#endif
unsigned pixel_size;
const video_info_t &video_info;
#define MAX_VARIABLES 64
std::shared_ptr<state_tracker_t> tracker;
struct state_tracker_uniform uniform_info[MAX_VARIABLES];
unsigned uniform_cnt;
enum { Textures = 8, TexturesMask = Textures - 1 };
struct
{
IDirect3DTexture9 *tex[Textures];
IDirect3DVertexBuffer9 *vertex_buf[Textures];
unsigned ptr;
unsigned last_width[Textures];
unsigned last_height[Textures];
} prev;
struct Pass
{
LinkInfo info;
IDirect3DTexture9 *tex;
IDirect3DVertexBuffer9 *vertex_buf;
#ifdef HAVE_CG
CGprogram vPrg, fPrg;
#endif
unsigned last_width, last_height;
IDirect3DVertexDeclaration9 *vertex_decl;
std::vector<unsigned> attrib_map;
};
std::vector<Pass> passes;
CGprogram vStock, fStock;
struct lut_info
{
IDirect3DTexture9 *tex;
std::string id;
bool smooth;
};
std::vector<lut_info> luts;
D3DVIEWPORT9 final_viewport;
unsigned frame_count;
void create_first_pass(const LinkInfo &info, PixelFormat fmt);
void compile_shaders(CGprogram &fPrg, CGprogram &vPrg, const std::string &shader);
void set_vertices(Pass &pass,
unsigned width, unsigned height,
unsigned out_width, unsigned out_height,
unsigned vp_width, unsigned vp_height,
unsigned rotation);
void set_viewport(const D3DVIEWPORT9 &vp);
void set_shaders(CGprogram &fPrg, CGprogram &vPrg);
void set_cg_mvp(CGprogram &vPrg,
unsigned vp_width, unsigned vp_height,
unsigned rotation);
void set_cg_params(Pass &pass,
unsigned input_w, unsigned input_h,
unsigned tex_w, unsigned tex_h,
unsigned vp_w, unsigned vp_h);
void clear_texture(Pass &pass);
void blit_to_texture(const void *data,
unsigned width, unsigned height,
unsigned pitch);
void render_pass(Pass &pass, unsigned pass_index);
void log_info(const LinkInfo &info);
D3DTEXTUREFILTERTYPE translate_filter(enum gfx_filter_type type);
D3DTEXTUREFILTERTYPE translate_filter(bool smooth);
void start_render();
void end_render();
std::vector<unsigned> bound_tex;
std::vector<unsigned> bound_vert;
void bind_luts(Pass &pass);
void bind_orig(Pass &pass);
void bind_prev(Pass &pass);
void bind_pass(Pass &pass, unsigned pass_index);
void bind_tracker(Pass &pass, unsigned pass_index);
void unbind_all();
void init_fvf(Pass &pass);
};
#endif