RetroArch/network/netplay/netplay_common.c
2016-12-18 19:28:42 -05:00

488 lines
14 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <compat/strl.h>
#include "netplay_private.h"
#include <net/net_socket.h>
#include <compat/strl.h>
#include <encodings/crc32.h>
#include "../../movie.h"
#include "../../msg_hash.h"
#include "../../content.h"
#include "../../runloop.h"
#include "../../version.h"
/**
* netplay_impl_magic:
*
* Not really a hash, but should be enough to differentiate
* implementations from each other.
*
* Subtle differences in the implementation will not be possible to spot.
* The alternative would have been checking serialization sizes, but it
* was troublesome for cross platform compat.
**/
uint32_t netplay_impl_magic(void)
{
size_t i, len;
retro_ctx_api_info_t api_info;
unsigned api;
uint32_t res = 0;
rarch_system_info_t *info = NULL;
const char *lib = NULL;
const char *ver = PACKAGE_VERSION;
core_api_version(&api_info);
api = api_info.version;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &info);
res |= api;
if (info)
{
lib = info->info.library_name;
len = strlen(lib);
for (i = 0; i < len; i++)
res ^= lib[i] << (i & 0xf);
lib = info->info.library_version;
len = strlen(lib);
for (i = 0; i < len; i++)
res ^= lib[i] << (i & 0xf);
}
len = strlen(ver);
for (i = 0; i < len; i++)
res ^= ver[i] << ((i & 0xf) + 16);
res ^= NETPLAY_PROTOCOL_VERSION << 24;
return res;
}
/**
* netplay_platform_magic
*
* Just enough info to tell us if our platforms mismatch: Endianness and a
* couple of type sizes.
*
* Format:
* bit 31: Reserved
* bit 30: 1 for big endian
* bits 29-15: sizeof(size_t)
* bits 14-0: sizeof(long)
*/
static uint32_t netplay_platform_magic(void)
{
uint32_t ret =
((1 == htonl(1)) << 30)
|(sizeof(size_t) << 15)
|(sizeof(long));
return ret;
}
/**
* netplay_endian_mismatch
*
* Do the platform magics mismatch on endianness?
*/
static bool netplay_endian_mismatch(uint32_t pma, uint32_t pmb)
{
uint32_t ebit = (1<<30);
return (pma & ebit) != (pmb & ebit);
}
bool netplay_handshake_init_send(netplay_t *netplay, struct netplay_connection *connection)
{
uint32_t *content_crc_ptr = NULL;
uint32_t header[4] = {0};
content_get_crc(&content_crc_ptr);
header[0] = htonl(netplay_impl_magic());
header[1] = htonl(*content_crc_ptr);
header[2] = htonl(netplay_platform_magic());
header[3] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
if (!netplay_send(&connection->send_packet_buffer, connection->fd, header,
sizeof(header)) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd, false))
return false;
return true;
}
struct nick_buf_s
{
uint32_t cmd[2];
char nick[32];
};
#define RECV(buf, sz) \
recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), (sz), false); \
if (recvd >= 0 && recvd < (sz)) \
{ \
netplay_recv_reset(&connection->recv_packet_buffer); \
return true; \
} \
else if (recvd < 0)
bool netplay_handshake_init(netplay_t *netplay, struct netplay_connection *connection, bool *had_input)
{
uint32_t header[4] = {0};
ssize_t recvd;
char msg[512];
struct nick_buf_s nick_buf;
uint32_t *content_crc_ptr = NULL;
uint32_t local_pmagic, remote_pmagic;
uint32_t compression;
msg[0] = '\0';
RECV(header, sizeof(header))
{
strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT), sizeof(msg));
goto error;
}
if (netplay_impl_magic() != ntohl(header[0]))
{
strlcpy(msg, "Implementations differ. Make sure you're using exact same "
"libretro implementations and RetroArch version.", sizeof(msg));
goto error;
}
content_get_crc(&content_crc_ptr);
if (*content_crc_ptr != ntohl(header[1]))
{
strlcpy(msg, msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER), sizeof(msg));
goto error;
}
/* We only care about platform magic if our core is quirky */
local_pmagic = netplay_platform_magic();
remote_pmagic = ntohl(header[2]);
if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) &&
netplay_endian_mismatch(local_pmagic, remote_pmagic))
{
RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n");
strlcpy(msg, "This core does not support inter-architecture netplay "
"between these systems.", sizeof(msg));
goto error;
}
if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) &&
(local_pmagic != remote_pmagic))
{
RARCH_ERR("Platform mismatch with a platform-sensitive core.\n");
strlcpy(msg, "This core does not support inter-architecture netplay.",
sizeof(msg));
goto error;
}
/* Clear any existing compression */
if (netplay->compression_stream)
netplay->compression_backend->stream_free(netplay->compression_stream);
if (netplay->decompression_stream)
netplay->decompression_backend->stream_free(netplay->decompression_stream);
/* Check what compression is supported */
compression = ntohl(header[3]);
compression &= NETPLAY_COMPRESSION_SUPPORTED;
if (compression & NETPLAY_COMPRESSION_ZLIB)
{
netplay->compression_backend = trans_stream_get_zlib_deflate_backend();
if (!netplay->compression_backend)
netplay->compression_backend = trans_stream_get_pipe_backend();
}
else
{
netplay->compression_backend = trans_stream_get_pipe_backend();
}
netplay->decompression_backend = netplay->compression_backend->reverse;
/* Allocate our compression stream */
netplay->compression_stream = netplay->compression_backend->stream_new();
netplay->decompression_stream = netplay->decompression_backend->stream_new();
if (!netplay->compression_stream || !netplay->decompression_stream)
{
RARCH_ERR("Failed to allocate compression transcoder!\n");
return false;
}
/* Send our nick */
nick_buf.cmd[0] = htonl(NETPLAY_CMD_NICK);
nick_buf.cmd[1] = htonl(sizeof(nick_buf.nick));
memset(nick_buf.nick, 0, sizeof(nick_buf.nick));
strlcpy(nick_buf.nick, netplay->nick, sizeof(nick_buf.nick));
if (!netplay_send(&connection->send_packet_buffer, connection->fd, &nick_buf,
sizeof(nick_buf)) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd, false))
return false;
/* Move on to the next mode */
connection->mode = NETPLAY_CONNECTION_PRE_NICK;
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
error:
if (msg[0])
{
RARCH_ERR("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
}
return false;
}
static void netplay_handshake_ready(netplay_t *netplay, struct netplay_connection *connection)
{
size_t i;
char msg[512];
if (netplay->is_server)
{
netplay_log_connection(&connection->addr, 0, connection->nick);
/* Send them the savestate */
if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
{
connection->force_send_savestate = true;
netplay->force_send_savestate_one = true;
}
}
else
{
snprintf(msg, sizeof(msg), "%s: \"%s\"",
msg_hash_to_str(MSG_CONNECTED_TO),
connection->nick);
RARCH_LOG("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
}
/* Unstall if we were waiting for this */
if (netplay->stall == NETPLAY_STALL_NO_CONNECTION)
netplay->stall = 0;
}
bool netplay_handshake_pre_nick(netplay_t *netplay, struct netplay_connection *connection, bool *had_input)
{
struct nick_buf_s nick_buf;
ssize_t recvd;
char msg[512];
msg[0] = '\0';
RECV(&nick_buf, sizeof(nick_buf));
/* Expecting only a nick command */
if (recvd < 0 ||
ntohl(nick_buf.cmd[0]) != NETPLAY_CMD_NICK ||
ntohl(nick_buf.cmd[1]) != sizeof(nick_buf.nick))
{
if (netplay->is_server)
strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT),
sizeof(msg));
else
strlcpy(msg,
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST),
sizeof(msg));
RARCH_ERR("%s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false);
return false;
}
strlcpy(connection->nick, nick_buf.nick,
(sizeof(connection->nick) < sizeof(nick_buf.nick)) ?
sizeof(connection->nick) : sizeof(nick_buf.nick));
if (netplay->is_server)
{
/* If we're the server, now we send sync info */
uint32_t cmd[3];
retro_ctx_memory_info_t mem_info;
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
cmd[0] = htonl(NETPLAY_CMD_SYNC);
cmd[1] = htonl(sizeof(uint32_t) + mem_info.size);
cmd[2] = htonl(netplay->self_frame_count);
if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmd,
sizeof(cmd)))
return false;
if (!netplay_send(&connection->send_packet_buffer, connection->fd,
mem_info.data, mem_info.size) ||
!netplay_send_flush(&connection->send_packet_buffer, connection->fd,
false))
return false;
/* Now we're ready! */
connection->mode = NETPLAY_CONNECTION_SPECTATING;
netplay_handshake_ready(netplay, connection);
}
else
{
/* Client needs to wait for sync info */
connection->mode = NETPLAY_CONNECTION_PRE_SYNC;
}
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
return true;
}
bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *connection, bool *had_input)
{
uint32_t cmd[2];
uint32_t local_sram_size, remote_sram_size;
uint32_t new_frame_count;
size_t i;
ssize_t recvd;
retro_ctx_memory_info_t mem_info;
RECV(cmd, sizeof(cmd))
return false;
/* Only expecting a sync command */
if (ntohl(cmd[0]) != NETPLAY_CMD_SYNC ||
ntohl(cmd[1]) < sizeof(uint32_t))
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
/* Get the frame count */
RECV(&new_frame_count, sizeof(new_frame_count))
return false;
new_frame_count = ntohl(new_frame_count);
/* Reset our frame buffer so it's consistent between server and client */
/* FIXME: Assuming server is player 0 */
netplay->self_frame_count = netplay->other_frame_count =
netplay->unread_frame_count = netplay->server_frame_count =
netplay->read_frame_count[0] = new_frame_count;
netplay->connected_players = 1;
for (i = 0; i < netplay->buffer_size; i++)
{
struct delta_frame *ptr = &netplay->buffer[i];
ptr->used = false;
if (i == netplay->self_ptr)
{
/* Clear out any current data but still use this frame */
netplay_delta_frame_ready(netplay, ptr, 0);
ptr->frame = new_frame_count;
ptr->have_local = true;
netplay->other_ptr = netplay->unread_ptr = netplay->server_ptr =
netplay->read_ptr[0] = i;
}
}
/* Now check the SRAM */
mem_info.id = RETRO_MEMORY_SAVE_RAM;
core_get_memory(&mem_info);
local_sram_size = mem_info.size;
remote_sram_size = ntohl(cmd[1]) - sizeof(uint32_t);
if (local_sram_size != 0 && local_sram_size == remote_sram_size)
{
RECV(mem_info.data, local_sram_size)
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
}
else if (remote_sram_size != 0)
{
/* We can't load this, but we still need to get rid of the data */
uint32_t quickbuf;
while (remote_sram_size > 0)
{
RECV(&quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size)
{
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
if (remote_sram_size > sizeof(uint32_t))
remote_sram_size -= sizeof(uint32_t);
else
remote_sram_size = 0;
}
}
/* We're ready! */
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
connection->mode = NETPLAY_CONNECTION_PLAYING;
netplay_handshake_ready(netplay, connection);
*had_input = true;
netplay_recv_flush(&connection->recv_packet_buffer);
/* Ask to go to player mode */
return netplay_cmd_mode(netplay, connection, NETPLAY_CONNECTION_PLAYING);
}
bool netplay_is_server(netplay_t* netplay)
{
if (!netplay)
return false;
return netplay->is_server;
}
bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta, uint32_t frame)
{
void *remember_state;
if (delta->used)
{
if (delta->frame == frame) return true;
if (netplay->other_frame_count <= delta->frame)
{
/* We haven't even replayed this frame yet, so we can't overwrite it! */
return false;
}
}
remember_state = delta->state;
memset(delta, 0, sizeof(struct delta_frame));
delta->used = true;
delta->frame = frame;
delta->state = remember_state;
return true;
}
uint32_t netplay_delta_frame_crc(netplay_t *netplay, struct delta_frame *delta)
{
if (!netplay->state_size)
return 0;
return encoding_crc32(0L, (const unsigned char*)delta->state, netplay->state_size);
}