Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Hans-Kristian Arntzen b7e3bcc2c9 Merge pull request #82 from Themaister/neon_conv
Neon sample conversion
2012-12-05 13:33:20 -08:00
360 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay. 2012-11-28 19:55:08 -05:00
android NEON optimized s16->float->s16. 2012-12-05 22:45:29 +01:00
audio Actually align samples to 8. 2012-12-05 23:17:07 +01:00
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conf Use strtod in config_get_float regardless. 2012-11-26 22:16:29 +01:00
console (Android) Refactor Android.mk - better defines 2012-12-03 04:58:44 +01:00
deps (Libxml2) Take out threads support 2012-11-30 17:40:18 +01:00
docs Manpage linting. 2012-12-01 20:50:35 -07:00
gfx (Android) Move back to old reinit video context - meancoot - test 2012-12-05 19:53:57 +01:00
gx [CONSOLE] Make separate timers for holding scroll and menu/exit button delay. 2012-11-28 19:55:08 -05:00
input Refactor of driver function hooks 2012-11-27 00:50:56 +01:00
libretro-test Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
media win32: update msvc project file 2012-11-13 20:54:46 +01:00
msvc Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
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pandora
ps3 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay. 2012-11-28 19:55:08 -05:00
psp (PSP1) Compile in custom getopt, still crashes somewher around file.c 2012-11-28 15:11:27 +01:00
psp1 (PSP1) Compile in custom getopt, still crashes somewher around file.c 2012-11-28 15:11:27 +01:00
qb Make man-page install dir configurable. 2012-12-02 10:59:48 +01:00
record Const-correctness fix. 2012-11-28 16:24:47 +01:00
thread
tools Add volume control. 2012-11-03 14:15:03 +01:00
vita (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
wii Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
xbox1
xdk (XDK) Build fix 2012-12-02 06:01:39 +01:00
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.gitignore update .gitignore 2012-12-04 17:36:13 -05:00
AUTHORS
autosave.c
autosave.h
boolean.h
cheats.c
cheats.h
command.c Add VOLUME_UP, VOLUME_DOWN to command interface. 2012-11-03 20:12:57 +01:00
command.h
config.def.h (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
config.features.h
configure Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
COPYING
driver_funcs.h (Android) Set buffer count to 4 instead of 8 for Jelly Bean and 2012-12-02 07:32:28 +01:00
driver.c (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
driver.h Small refactor 2012-11-26 22:12:26 +01:00
dynamic.c remove ifndef around XRGB8888 for RARCH_CONSOLE 2012-11-10 15:44:59 +01:00
dynamic.h
fifo_buffer.c
fifo_buffer.h
file_path.c Make the correct strlcat assertion. 2012-11-25 16:29:34 +01:00
file.c Do not strip copier headers. 2012-11-17 00:32:36 +01:00
file.h Add fill_pathname_parent_dir. 2012-11-25 16:22:53 +01:00
general.h [CONSOLE] Make separate timers for holding scroll and menu/exit button delay. 2012-11-28 19:55:08 -05:00
hash.c
hash.h Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
libretro.h Add RETRO_DEVICE_POINTER. 2012-10-28 00:38:31 +02:00
Makefile Make man-page install dir configurable. 2012-12-02 10:59:48 +01:00
Makefile.ngc Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.ngc.salamander Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.pandora
Makefile.ps3 (PS3) Add create-salamander to .PHONY targets 2012-11-28 01:28:42 +01:00
Makefile.ps3.rgl (PS3) Committed RGL v2 - PS3 build should now compile again 2012-11-06 09:23:41 +01:00
Makefile.ps3.salamander (Salamander PS3) Salamander links with GCC build if I use the SNC 2012-11-27 23:13:27 +01:00
Makefile.psl1ght Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.psp1 (PSP1) Compile in custom getopt, still crashes somewher around file.c 2012-11-28 15:11:27 +01:00
Makefile.wii Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.wii.salamander Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
Makefile.win Use SINC by default on x86. 2012-11-25 14:50:29 +01:00
Makefile.xenon Updates to 0.9.8-beta3 2012-11-25 12:56:25 +01:00
message.c
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netplay_compat.h
netplay.c (360) Build fix - see previous commit 2012-11-15 14:32:06 +01:00
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patch.c
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performance.c (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
performance.h Style nits. 2012-11-05 11:57:40 +01:00
README.md
retroarch_logger.h (Salamander) Push quick fix for Salamander 2012-11-27 22:58:03 +01:00
retroarch-mingw-build.sh Use SINC by default on x86. 2012-11-25 14:50:29 +01:00
retroarch-zip Minor change to retorach-zip 2012-11-09 12:56:39 -06:00
retroarch.c Move log_fp to g_extern. 2012-11-26 16:59:00 +01:00
retroarch.cfg Add config file support to FFmpeg recording. 2012-11-23 22:46:36 +01:00
rewind.c
rewind.h
screenshot.c Add fill_pathname_join(). 2012-11-25 16:03:16 +01:00
screenshot.h
settings.c (PSP2) Rename to Vita 2012-11-26 03:16:20 +01:00
thread.c
thread.h

RetroArch

RetroArch (formerly known as SSNES) is a simple frontend for the libretro API. An API that attempts to generalize a retro gaming system, such as SNES, NES, GameBoy, Arcade machines, etc. Emulator/game cores are instantiated as loadable plugins.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro handles video output, audio output and input. A libretro core written in portable C or C++ can run seamlessly on many platforms.

libretro API header

Binaries

Latest Windows binaries are currently hosted on my homepage.

Related projects

Philosophy

RetroArch attempts to be very small and lean, while still having all the useful core features expected from an emulator. It is used through command-line. It is also designed to be portable.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Wii (Libogc)
  • Raspberry Pi

Dependencies (PC)

RetroArch requires these libraries to build:

  • SDL

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (bSNES XML shaders)
  • libfreetype2 (TTF font rendering on screen)
  • libsamplerate

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • XAudio2 (Win32)
  • PulseAudio

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file. Each user should create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg. The users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the retroarch-joyconfig tool. It is also possible to configure joypads using the RetroArch-Phoenix GUI frontend.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add 'pkg' as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called 'libretro_ps3.a'.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the 'msvc-360/RetroArch-360/Release' directory in order to link RetroArch 360. This file needs to be called 'libretro_xdk360.lib'.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called 'libretro_xenon360.a'.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called 'libretro_wii.a'.