RetroArch/gfx
2014-06-21 11:10:26 +02:00
..
context (Android) - EGL context cleanups 2014-06-20 04:35:12 +02:00
d3d9 (D3D PC) Cleanups 2014-06-17 21:33:52 +02:00
filters Pass correct width to SNES_NTSC_OUT_WIDTH. 2014-05-20 22:28:14 +02:00
fonts De-opaque core_info. 2014-06-17 17:28:39 +02:00
glsym Split up rglgen header includes to separate header file 2014-05-08 03:30:43 +02:00
image Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
math Update years on all license headers 2014-01-01 01:50:59 +01:00
py_state Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler Uniquely name gfx/scaler/filter.c for MSVC 2014-04-16 15:48:33 +02:00
filter.c Avoid printing errors when filter_idx is 0. 2014-06-21 11:10:26 +02:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c (XDK D3D) Refactor initing code completely - make it more inline 2014-03-07 05:31:24 +01:00
gfx_common.h Begin big rewrite of GL/raster font rendering path. 2014-06-08 14:08:26 +02:00
gfx_context.c Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gfx_context.h Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gl_common.h De-opaque gl.c. 2014-06-17 17:08:46 +02:00
gl.c De-opaque gl.c. 2014-06-17 17:08:46 +02:00
lima_gfx.c (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
null.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
omap_gfx.c Untested: Rewrite omap_gfx font rendering. 2014-06-09 12:52:21 +02:00
sdl_gfx.c Fixup font rendering in SDL-SW. 2014-06-08 14:08:26 +02:00
shader_cg.c (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
shader_common.h Expose currently selected shader via poke interface. 2014-05-26 18:47:49 +02:00
shader_glsl.c Make font rendering more robust. 2014-06-08 14:08:26 +02:00
shader_glsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_hlsl.c (360 HLSL) Build fix 2014-05-30 03:43:24 +02:00
shader_hlsl.h Update years on all license headers 2014-01-01 01:50:59 +01:00
shader_parse.c (D3D PC) Build fix and deopaque things 2014-06-17 20:42:38 +02:00
shader_parse.h De-opaque shader_parse. 2014-06-17 16:41:06 +02:00
state_tracker.c Push analog dpad mode for autoconfig as well. 2014-01-08 17:47:07 +01:00
state_tracker.h Update years on all license headers 2014-01-01 01:50:59 +01:00
thread_wrapper.h Update years on all license headers 2014-01-01 01:50:59 +01:00
vg.c make the vg backend compile without freetype 2014-06-15 21:46:45 +02:00
video_thread_wrapper.c Remove hacky restart function in video interface 2014-05-30 17:57:21 +02:00
xvideo.c Fix Xvideo build. 2014-06-08 14:08:26 +02:00