.. |
context
|
(Android) - EGL context cleanups
|
2014-06-20 04:35:12 +02:00 |
d3d9
|
(D3D PC) Cleanups
|
2014-06-17 21:33:52 +02:00 |
filters
|
Pass correct width to SNES_NTSC_OUT_WIDTH.
|
2014-05-20 22:28:14 +02:00 |
fonts
|
De-opaque core_info.
|
2014-06-17 17:28:39 +02:00 |
glsym
|
Split up rglgen header includes to separate header file
|
2014-05-08 03:30:43 +02:00 |
image
|
Fix texture_image_load/free.
|
2014-06-17 17:44:48 +02:00 |
math
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
py_state
|
Push analog dpad mode for autoconfig as well.
|
2014-01-08 17:47:07 +01:00 |
rpng
|
[GX] overlays appear, still some bugs left
|
2014-02-20 17:58:06 -05:00 |
scaler
|
Uniquely name gfx/scaler/filter.c for MSVC
|
2014-04-16 15:48:33 +02:00 |
filter.c
|
Avoid printing errors when filter_idx is 0.
|
2014-06-21 11:10:26 +02:00 |
filter.h
|
(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
|
2014-04-29 21:56:50 +02:00 |
gfx_common.c
|
(XDK D3D) Refactor initing code completely - make it more inline
|
2014-03-07 05:31:24 +01:00 |
gfx_common.h
|
Begin big rewrite of GL/raster font rendering path.
|
2014-06-08 14:08:26 +02:00 |
gfx_context.c
|
Add initial Mali FBdev support.
|
2014-06-05 12:28:17 +02:00 |
gfx_context.h
|
Add initial Mali FBdev support.
|
2014-06-05 12:28:17 +02:00 |
gl_common.h
|
De-opaque gl.c.
|
2014-06-17 17:08:46 +02:00 |
gl.c
|
De-opaque gl.c.
|
2014-06-17 17:08:46 +02:00 |
lima_gfx.c
|
(Menu) Replace some more RGUI strings
|
2014-06-10 02:44:19 +02:00 |
null.c
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
omap_gfx.c
|
Untested: Rewrite omap_gfx font rendering.
|
2014-06-09 12:52:21 +02:00 |
sdl_gfx.c
|
Fixup font rendering in SDL-SW.
|
2014-06-08 14:08:26 +02:00 |
shader_cg.c
|
(PS3 Cg) Fixed crash at game start - Cg state was never properly
|
2014-05-29 01:36:41 +02:00 |
shader_cg.h
|
(PS3 Cg) Fixed crash at game start - Cg state was never properly
|
2014-05-29 01:36:41 +02:00 |
shader_common.c
|
Fix texture_image_load/free.
|
2014-06-17 17:44:48 +02:00 |
shader_common.h
|
Expose currently selected shader via poke interface.
|
2014-05-26 18:47:49 +02:00 |
shader_glsl.c
|
Make font rendering more robust.
|
2014-06-08 14:08:26 +02:00 |
shader_glsl.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
shader_hlsl.c
|
(360 HLSL) Build fix
|
2014-05-30 03:43:24 +02:00 |
shader_hlsl.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
shader_parse.c
|
(D3D PC) Build fix and deopaque things
|
2014-06-17 20:42:38 +02:00 |
shader_parse.h
|
De-opaque shader_parse.
|
2014-06-17 16:41:06 +02:00 |
state_tracker.c
|
Push analog dpad mode for autoconfig as well.
|
2014-01-08 17:47:07 +01:00 |
state_tracker.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
thread_wrapper.h
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
vg.c
|
make the vg backend compile without freetype
|
2014-06-15 21:46:45 +02:00 |
video_thread_wrapper.c
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
xvideo.c
|
Fix Xvideo build.
|
2014-06-08 14:08:26 +02:00 |