mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 19:24:46 +00:00
153 lines
3.1 KiB
C++
153 lines
3.1 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __D3DVIDEO_INTF_H__
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#define __D3DVIDEO_INTF_H__
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#include <string>
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#include <vector>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#ifndef _XBOX
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#define HAVE_WINDOW
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#endif
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#if defined(_XBOX1)
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#ifndef HAVE_D3D8
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#define HAVE_D3D8
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#endif
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#else
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#ifndef HAVE_D3D9
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#define HAVE_D3D9
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#endif
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#endif
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#include "d3d_defines.h"
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#ifdef _XBOX1
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#include <xfont.h>
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#endif
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#include "../../general.h"
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#include "../../driver.h"
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
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#include "../video_shader_driver.h"
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#endif
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#include "../font_driver.h"
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#include "../font_renderer_driver.h"
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#include "../video_context_driver.h"
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#include "d3d_wrapper.h"
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#include "render_chain_driver.h"
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typedef struct
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{
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struct Coords
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{
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float x, y, w, h;
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};
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Coords tex_coords;
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Coords vert_coords;
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unsigned tex_w, tex_h;
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bool fullscreen;
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bool enabled;
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float alpha_mod;
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LPDIRECT3DTEXTURE tex;
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#ifdef HAVE_D3D9
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LPDIRECT3DVERTEXBUFFER vert_buf;
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#endif
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} overlay_t;
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#ifdef _XBOX
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typedef struct Vertex
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{
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float x, y;
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#if defined(_XBOX1)
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float z;
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float rhw;
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#endif
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float u, v;
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} Vertex;
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#endif
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifdef _XBOX
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typedef struct gl_shader_backend gl_shader_backend_t;
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#endif
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#endif
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typedef struct d3d_video
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{
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uint64_t frame_count;
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bool should_resize;
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bool quitting;
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#ifdef HAVE_WINDOW
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WNDCLASSEX windowClass;
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#endif
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HWND hWnd;
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LPDIRECT3D g_pD3D;
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LPDIRECT3DDEVICE dev;
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HRESULT d3d_err;
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unsigned cur_mon_id;
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unsigned dev_rotation;
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D3DVIEWPORT final_viewport;
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std::string shader_path;
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifdef _XBOX
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const shader_backend_t *shader;
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#else
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struct video_shader shader;
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#endif
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#endif
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video_info_t video_info;
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bool needs_restore;
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RECT font_rect;
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RECT font_rect_shifted;
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#ifdef HAVE_OVERLAY
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bool overlays_enabled;
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std::vector<overlay_t> overlays;
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#endif
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#if defined(HAVE_MENU)
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overlay_t *menu;
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#endif
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const renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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} d3d_video_t;
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
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#ifndef _XBOX
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extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam);
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#endif
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#endif
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