RetroArch/ps3/main.c
TwinAphex51224 f61348e53f (PS3) Mount system cache partition at startup and clear it at
exit - we'll use this for uncompressing ROMs in ZIP archives
2012-03-06 21:03:43 +01:00

694 lines
24 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
#include <string.h>
#include <sdk_version.h>
#include <sys/process.h>
#include <cell/sysmodule.h>
#include <sysutil/sysutil_screenshot.h>
#include <sysutil/sysutil_common.h>
#include <sysutil/sysutil_gamecontent.h>
#include <sysutil/sysutil_syscache.h>
#if(CELL_SDK_VERSION > 0x340000)
#include <sysutil/sysutil_bgmplayback.h>
#endif
#include <cell/sysmodule.h>
#include <sysutil/sysutil_common.h>
#include <sys/process.h>
#include <netex/net.h>
#include <np.h>
#include <np/drm.h>
#include "ps3_input.h"
#include "ps3_video_psgl.h"
#include "../console/console_ext.h"
#include "../console/main_wrap.h"
#include "../conf/config_file.h"
#include "../conf/config_file_macros.h"
#include "../input/input_luts.h"
#include "../general.h"
#include "../file.h"
#include "shared.h"
#include "menu.h"
#define MAX_PATH_LENGTH 1024
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define EMULATOR_CORE_DIR "cores"
#define CACHE_ID "ABCD12345"
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
char contentInfoPath[MAX_PATH_LENGTH];
char usrDirPath[MAX_PATH_LENGTH];
char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
char LIBSNES_DIR_PATH[MAX_PATH_LENGTH];
char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char EMULATOR_CORE_SELF[MAX_PATH_LENGTH];
char MULTIMAN_EXECUTABLE[MAX_PATH_LENGTH];
int ssnes_main(int argc, char *argv[]);
SYS_PROCESS_PARAM(1001, 0x100000)
#undef main
static void set_default_settings(void)
{
// g_settings
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
g_settings.rewind_enable = false;
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
g_settings.video.render_to_texture = true;
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
g_settings.video.msg_pos_x = 0.05f;
g_settings.video.msg_pos_y = 0.90f;
g_settings.video.aspect_ratio = -1.0f;
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_B] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_CROSS];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_Y] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_SQUARE];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_SELECT] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_SELECT];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_START] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_START];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_UP] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_UP];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_DOWN] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_DOWN];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_LEFT] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_LEFT];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_RIGHT] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_RIGHT];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_A] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_CIRCLE];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_X] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_TRIANGLE];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_L] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_L1];
ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_R] = ssnes_platform_keybind_lut[PS3_DEVICE_ID_JOYPAD_R1];
for(uint32_t x = 0; x < MAX_PLAYERS; x++)
{
for(uint32_t y = 0; y < SSNES_FIRST_META_KEY; y++)
{
g_settings.input.binds[x][y].id = y;
g_settings.input.binds[x][y].joykey = ssnes_default_keybind_lut[y];
}
g_settings.input.dpad_emulation[x] = DPAD_EMULATION_LSTICK;
}
// g_console
g_console.block_config_read = true;
g_console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.screenshots_enable = true;
g_console.throttle_enable = true;
g_console.initialize_ssnes_enable = false;
g_console.triple_buffering_enable = true;
g_console.default_savestate_dir_enable = false;
g_console.default_sram_dir_enable = false;
g_console.mode_switch = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.current_resolution_id = CELL_VIDEO_OUT_RESOLUTION_UNDEFINED;
strlcpy(g_console.default_rom_startup_dir, "/", sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, usrDirPath, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_sram_dir, usrDirPath, sizeof(g_console.default_sram_dir));
g_console.aspect_ratio_index = 0;
strlcpy(g_console.aspect_ratio_name, "4:3", sizeof(g_console.aspect_ratio_name));
g_console.menu_font_size = 1.0f;
g_console.overscan_enable = false;
g_console.overscan_amount = 0.0f;
g_console.sound_mode = SOUND_MODE_NORMAL;
g_console.custom_viewport_width = 0;
g_console.custom_viewport_height = 0;
g_console.custom_viewport_x = 0;
g_console.custom_viewport_y = 0;
strlcpy(g_console.rsound_ip_address, "0.0.0.0", sizeof(g_console.rsound_ip_address));
g_console.custom_bgm_enable = true;
// g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}
static void init_settings(bool load_libsnes_path)
{
if(!path_file_exists(SYS_CONFIG_FILE))
{
SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
else
{
config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
// g_settings
if(load_libsnes_path)
{
CONFIG_GET_STRING(libsnes, "libsnes_path");
if(!strcmp(g_settings.libsnes, ""))
{
//We need to set libsnes to the first entry in the cores
//directory so that it will be saved to the config file
char ** dir_list = dir_list_new(LIBSNES_DIR_PATH, ".SELF");
if (!dir_list)
{
SSNES_ERR("Couldn't read %s directory.\n", EMULATOR_CORE_DIR);
return;
}
const char * first_self = dir_list[0];
if(first_self)
{
SSNES_LOG("Set first entry in libsnes %s dir: [%s] to libsnes path.\n", EMULATOR_CORE_DIR, first_self);
strlcpy(g_settings.libsnes, first_self, sizeof(g_settings.libsnes));
}
else
{
SSNES_ERR("Failed to set first entry in libsnes %s dir to libsnes path.\n", EMULATOR_CORE_DIR);
}
dir_list_free(dir_list);
}
}
CONFIG_GET_STRING(cheat_database, "cheat_database");
CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
CONFIG_GET_FLOAT(video.fbo_scale_x, "video_fbo_scale_x");
CONFIG_GET_FLOAT(video.fbo_scale_y, "video_fbo_scale_y");
CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
CONFIG_GET_BOOL(video.smooth, "video_smooth");
CONFIG_GET_BOOL(video.vsync, "video_vsync");
CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
for (unsigned i = 0; i < 7; i++)
{
char cfg[64];
snprintf(cfg, sizeof(cfg), "input_dpad_emulation_p%u", i + 1);
CONFIG_GET_INT(input.dpad_emulation[i], cfg);
}
// g_console
CONFIG_GET_BOOL_CONSOLE(custom_bgm_enable, "custom_bgm_enable");
CONFIG_GET_BOOL_CONSOLE(overscan_enable, "overscan_enable");
CONFIG_GET_BOOL_CONSOLE(screenshots_enable, "screenshots_enable");
CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
CONFIG_GET_BOOL_CONSOLE(triple_buffering_enable, "triple_buffering_enable");
CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
CONFIG_GET_INT_CONSOLE(current_resolution_id, "current_resolution_id");
CONFIG_GET_INT_CONSOLE(custom_viewport_x, "custom_viewport_x");
CONFIG_GET_INT_CONSOLE(custom_viewport_y, "custom_viewport_y");
CONFIG_GET_INT_CONSOLE(custom_viewport_width, "custom_viewport_width");
CONFIG_GET_INT_CONSOLE(custom_viewport_height, "custom_viewport_height");
CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
CONFIG_GET_INT_CONSOLE(sound_mode, "sound_mode");
CONFIG_GET_STRING_CONSOLE(aspect_ratio_name, "aspect_ratio_name");
CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
CONFIG_GET_FLOAT_CONSOLE(menu_font_size, "menu_font_size");
CONFIG_GET_FLOAT_CONSOLE(overscan_amount, "overscan_amount");
// g_extern
CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
}
}
static void save_settings(void)
{
if(!path_file_exists(SYS_CONFIG_FILE))
{
SSNES_ERR("Config file \"%s\" doesn't exist. Creating...\n", SYS_CONFIG_FILE);
FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
else
{
config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
if(conf == NULL)
conf = config_file_new(NULL);
// g_settings
config_set_string(conf, "libsnes_path", g_settings.libsnes);
config_set_string(conf, "cheat_database_path", g_settings.cheat_database);
config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
config_set_string(conf, "video_cg_shader", g_settings.video.cg_shader_path);
config_set_string(conf, "video_second_pass_shader", g_settings.video.second_pass_shader);
config_set_float(conf, "video_aspect_ratio", g_settings.video.aspect_ratio);
config_set_float(conf, "video_fbo_scale_x", g_settings.video.fbo_scale_x);
config_set_float(conf, "video_fbo_scale_y", g_settings.video.fbo_scale_y);
config_set_bool(conf, "video_render_to_texture", g_settings.video.render_to_texture);
config_set_bool(conf, "video_second_pass_smooth", g_settings.video.second_pass_smooth);
config_set_bool(conf, "video_smooth", g_settings.video.smooth);
config_set_bool(conf, "video_vsync", g_settings.video.vsync);
for (unsigned i = 0; i < 7; i++)
{
char cfg[64];
snprintf(cfg, sizeof(cfg), "input_dpad_emulation_p%u", i + 1);
config_set_int(conf, cfg, g_settings.input.dpad_emulation[i]);
}
// g_console
config_set_bool(conf, "custom_bgm_enable", g_console.custom_bgm_enable);
config_set_bool(conf, "overscan_enable", g_console.overscan_enable);
config_set_bool(conf, "screenshots_enable", g_console.screenshots_enable);
config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
config_set_bool(conf, "triple_buffering_enable", g_console.triple_buffering_enable);
config_set_int(conf, "sound_mode", g_console.sound_mode);
config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
config_set_int(conf, "current_resolution_id", g_console.current_resolution_id);
config_set_int(conf, "custom_viewport_width", g_console.custom_viewport_width);
config_set_int(conf, "custom_viewport_height", g_console.custom_viewport_height);
config_set_int(conf, "custom_viewport_x", g_console.custom_viewport_x);
config_set_int(conf, "custom_viewport_y", g_console.custom_viewport_y);
config_set_int(conf, "screen_orientation", g_console.screen_orientation);
config_set_string(conf, "aspect_ratio_name", g_console.aspect_ratio_name);
config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
config_set_float(conf, "menu_font_size", g_console.menu_font_size);
config_set_float(conf, "overscan_amount", g_console.overscan_amount);
// g_extern
config_set_int(conf, "state_slot", g_extern.state_slot);
config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
if (!config_file_write(conf, SYS_CONFIG_FILE))
SSNES_ERR("Failed to write config file to \"%s\". Check permissions.\n", SYS_CONFIG_FILE);
free(conf);
}
}
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void) param;
(void) userdata;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
g_console.menu_enable = false;
g_quitting = true;
g_console.ingame_menu_enable = false;
g_console.mode_switch = MODE_EXIT;
break;
case CELL_SYSUTIL_OSKDIALOG_FINISHED:
oskutil_close(&g_console.oskutil_handle);
oskutil_finished(&g_console.oskutil_handle);
break;
case CELL_SYSUTIL_OSKDIALOG_UNLOADED:
oskutil_unload(&g_console.oskutil_handle);
break;
}
}
static void get_environment_settings(int argc, char *argv[])
{
g_extern.verbose = true;
int ret;
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
CellSysCacheParam param;
memset(&param, 0x00, sizeof(CellSysCacheParam));
strncpy(param.cacheId,CACHE_ID, sizeof(CellSysCacheParam));
ret = cellSysCacheMount(&param);
if(ret != CELL_SYSCACHE_RET_OK_CLEARED)
{
SSNES_ERR("System cache partition could not be mounted, it might be already mounted.\n");
}
if(argc > 1)
{
/* launched from external launcher */
strncpy(MULTIMAN_EXECUTABLE, argv[2], sizeof(MULTIMAN_EXECUTABLE));
}
else
{
/* not launched from external launcher, set default path */
strncpy(MULTIMAN_EXECUTABLE, "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF",
sizeof(MULTIMAN_EXECUTABLE));
}
if(path_file_exists(MULTIMAN_EXECUTABLE) && (strcmp(argv[1],"") != 0))
{
g_console.external_launcher_support = EXTERN_LAUNCHER_MULTIMAN;
SSNES_LOG("Started from multiMAN, auto-game start enabled.\n");
}
else
{
g_console.external_launcher_support = EXTERN_LAUNCHER_SALAMANDER;
SSNES_WARN("Not started from multiMAN, auto-game start disabled.\n");
}
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
SSNES_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
SSNES_LOG("cellGameBootCheck() OK.\n");
SSNES_LOG("Directory name: [%s].\n", dirName);
SSNES_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
SSNES_LOG("SSNES was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
SSNES_LOG("SSNES was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
SSNES_LOG("SSNES was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(contentInfoPath, usrDirPath);
if(g_console.external_launcher_support == EXTERN_LAUNCHER_MULTIMAN)
{
snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
}
if(ret < 0)
{
SSNES_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
}
else
{
SSNES_LOG("cellGameContentPermit() OK.\n");
SSNES_LOG("contentInfoPath : [%s].\n", contentInfoPath);
SSNES_LOG("usrDirPath : [%s].\n", usrDirPath);
}
/* now we fill in all the variables */
snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/%s/presets/stock.conf", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/%s/borders/Centered-1080p/mega-man-2.png", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/%s/borders/Menu/main-menu.png", usrDirPath, EMULATOR_CORE_DIR);
snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/%s/presets", usrDirPath, EMULATOR_CORE_DIR);
snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input", PRESETS_DIR_PATH);
snprintf(LIBSNES_DIR_PATH, sizeof(LIBSNES_DIR_PATH), "%s/%s", usrDirPath, EMULATOR_CORE_DIR);
snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/%s/borders", usrDirPath, EMULATOR_CORE_DIR);
snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/%s/shaders", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/%s/shaders/stock.cg", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/%s/shaders/Borders/Menu/border-only-ssnes.cg", usrDirPath, EMULATOR_CORE_DIR);
snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
}
g_extern.verbose = false;
}
static void startup_ssnes(void)
{
if(g_console.initialize_ssnes_enable)
{
if(g_console.emulator_initialized)
ssnes_main_deinit();
struct ssnes_main_wrap args = {
.verbose = g_extern.verbose,
.config_path = SYS_CONFIG_FILE,
.sram_path = g_console.default_sram_dir_enable ? g_console.default_sram_dir : NULL,
.state_path = g_console.default_savestate_dir_enable ? g_console.default_savestate_dir : NULL,
.rom_path = g_console.rom_path
};
int init_ret = ssnes_main_init_wrap(&args);
g_console.emulator_initialized = 1;
g_console.initialize_ssnes_enable = 0;
}
}
static bool manage_libsnes_core(void)
{
g_extern.verbose = true;
bool return_code;
bool set_libsnes_path = false;
char tmp_path[1024], tmp_path2[1024], tmp_pathnewfile[1024];
snprintf(tmp_path, sizeof(tmp_path), "%s/%s/CORE.SELF", usrDirPath, EMULATOR_CORE_DIR);
SSNES_LOG("Assumed path of CORE.SELF: [%s]\n", tmp_path);
if(path_file_exists(tmp_path))
{
//if CORE.SELF exists, this indicates we have just installed
//a new libsnes port and that we need to change it to a more
//sane name.
CellFsErrno ret;
ssnes_console_name_from_id(tmp_path2, sizeof(tmp_path2));
strlcat(tmp_path2, ".SELF", sizeof(tmp_path2));
snprintf(tmp_pathnewfile, sizeof(tmp_pathnewfile), "%s/%s/%s", usrDirPath, EMULATOR_CORE_DIR, tmp_path2);
if(path_file_exists(tmp_pathnewfile))
{
SSNES_LOG("Upgrading emulator core...\n");
//if libsnes core already exists, then that means we are
//upgrading the libsnes core - so delete pre-existing
//file first
ret = cellFsUnlink(tmp_pathnewfile);
if(ret == CELL_FS_SUCCEEDED)
{
SSNES_LOG("Succeeded in removing pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
}
else
{
SSNES_LOG("Failed to remove pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
}
}
//now attempt the renaming
ret = cellFsRename(tmp_path, tmp_pathnewfile);
if(ret != CELL_FS_SUCCEEDED)
{
SSNES_ERR("Failed to rename CORE.SELF.\n");
}
else
{
SSNES_LOG("Libsnes core [%s] renamed to: [%s].\n", tmp_path, tmp_pathnewfile);
set_libsnes_path = true;
}
}
else
{
SSNES_LOG("CORE.SELF was not found, libsnes core path will be loaded from config file.\n");
}
if(set_libsnes_path)
{
//CORE.BIN has been renamed, libsnes path will now be set to the recently
//renamed new libsnes core
strlcpy(g_settings.libsnes, tmp_pathnewfile, sizeof(g_settings.libsnes));
return_code = 0;
}
else
{
//There was no CORE.BIN present, or the CORE.BIN file was not renamed.
//The libsnes core path will still be loaded from the config file
return_code = 1;
}
g_extern.verbose = false;
return return_code;
}
int main(int argc, char *argv[])
{
SSNES_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
sys_net_initialize_network();
#ifdef HAVE_LOGGER
logger_init();
#endif
sceNpInit(NP_POOL_SIZE, np_pool);
ssnes_main_clear_state();
get_environment_settings(argc, argv);
config_set_defaults();
bool load_libsnes_path = manage_libsnes_core();
set_default_settings();
init_settings(load_libsnes_path);
#if(CELL_SDK_VERSION > 0x340000)
if (g_console.screenshots_enable)
{
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "SSNES PS3";
screenshot_param.game_title = "SSNES PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
}
if (g_console.custom_bgm_enable)
cellSysutilEnableBgmPlayback();
#endif
ps3graphics_video_init(true);
ps3_input_init();
oskutil_init(&g_console.oskutil_handle, 0);
ssnes_console_set_default_keybind_names_for_emulator();
menu_init();
switch(g_console.external_launcher_support)
{
case EXTERN_LAUNCHER_SALAMANDER:
g_console.mode_switch = MODE_MENU;
break;
case EXTERN_LAUNCHER_MULTIMAN:
SSNES_LOG("Started from multiMAN, will auto-start game.\n");
strncpy(g_console.rom_path, argv[1], sizeof(g_console.rom_path));
g_console.initialize_ssnes_enable = 1;
g_console.mode_switch = MODE_EMULATION;
startup_ssnes();
break;
}
begin_loop:
if(g_console.mode_switch == MODE_EMULATION)
{
bool repeat = false;
input_ps3.poll(NULL);
do{
repeat = ssnes_main_iterate();
}while(repeat && !g_console.frame_advance_enable);
}
else if(g_console.mode_switch == MODE_MENU)
{
menu_loop();
startup_ssnes();
}
else
goto begin_shutdown;
goto begin_loop;
begin_shutdown:
if(path_file_exists(SYS_CONFIG_FILE))
save_settings();
if(g_console.emulator_initialized)
ssnes_main_deinit();
cell_pad_input_deinit();
ps3_video_deinit();
if(g_console.oskutil_handle.is_running)
oskutil_unload(&g_console.oskutil_handle);
#ifdef HAVE_LOGGER
logger_shutdown();
#endif
if(g_console.screenshots_enable)
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
int ret = cellSysCacheClear();
if(ret != CELL_SYSCACHE_RET_OK_CLEARED)
{
SSNES_ERR("System cache partition could not be cleared on exit.\n");
}
if(g_console.return_to_launcher)
{
char spawn_data[256];
for(unsigned int i = 0; i < sizeof(spawn_data); ++i)
spawn_data[i] = i & 0xff;
char spawn_data_size[16];
sprintf(spawn_data_size, "%d", 256);
const char * const spawn_argv[] = {
spawn_data_size,
"test argv for",
"sceNpDrmProcessExitSpawn2()",
NULL
};
SceNpDrmKey * k_licensee = NULL;
int ret = sceNpDrmProcessExitSpawn2(k_licensee, g_console.launch_app_on_exit, (const char** const)spawn_argv, NULL, (sys_addr_t)spawn_data, 256, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
SSNES_LOG("Attempt to load SELF: [%s] (return code: [%x]).\n", g_console.launch_app_on_exit, ret);
if(ret < 0)
{
SSNES_WARN("SELF file is not of NPDRM type, trying another approach to boot it...\n");
sys_game_process_exitspawn(g_console.launch_app_on_exit, NULL, NULL, NULL, 0, 1000, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
}
sceNpTerm();
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);
}
return 1;
}