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context
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Purge SDL/GL context.
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2013-07-18 01:48:23 +02:00 |
d3d9
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Fix Win32 derp.
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2013-06-05 22:00:38 +02:00 |
fonts
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Add GL_SHADER_STOCK_BLEND.
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2013-04-20 15:46:50 +02:00 |
math
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Fix matrix_projection().
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2013-05-09 19:02:32 +02:00 |
py_state
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rpng
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Make sure that palette entries don't exceed max.
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2013-06-04 14:26:21 +02:00 |
scaler
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gfx_common.c
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Shorten rotation names to avoid overflowing menu.
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2013-04-21 18:25:30 +02:00 |
gfx_common.h
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Refactor aspect ratio handling.
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2013-04-20 10:56:04 +02:00 |
gfx_context.c
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Purge SDL/GL context.
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2013-07-18 01:48:23 +02:00 |
gfx_context.h
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(Apple) Build fixes (hope I didn't break anything else with that merge)
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2013-07-07 16:24:28 -04:00 |
gl_common.h
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Take out GRIFFIN macro hacks
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2013-07-18 19:54:00 +02:00 |
gl.c
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(GL) Log vendor/renderer
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2013-07-13 01:47:11 +02:00 |
image.c
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image.h
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Move texture_image_render to xdk_d3d.cpp
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2013-04-10 10:06:15 +02:00 |
null.c
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(RARCH_CONSOLE) Get rid of video_stop_func
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2013-04-24 16:08:18 +02:00 |
sdl_gfx.c
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(APPLE) Take out SDL/GL context parts for OSX
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2013-07-16 23:17:55 +02:00 |
shader_cg.c
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Fallback when initial shader init fails.
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2013-06-05 10:44:27 +02:00 |
shader_cg.h
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Add GL_SHADER_STOCK_BLEND.
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2013-04-20 15:46:50 +02:00 |
shader_common.h
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Add GL_SHADER_STOCK_BLEND.
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2013-04-20 15:46:50 +02:00 |
shader_glsl.c
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Fallback when initial shader init fails.
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2013-06-05 10:44:27 +02:00 |
shader_glsl.h
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Add GL_SHADER_STOCK_BLEND.
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2013-04-20 15:46:50 +02:00 |
shader_hlsl.c
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(XDK 360) Add more optimal calls for hlsl_use
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2013-04-16 21:33:40 +02:00 |
shader_hlsl.h
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(HLSL) Fix build - work with new shader backend
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2013-04-12 21:56:43 +02:00 |
shader_parse.c
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Save lut paths correctly in shader_parse.
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2013-04-16 22:22:26 +02:00 |
shader_parse.h
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Add gfx_shader_resolve_relative.
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2013-04-15 23:48:25 +02:00 |
state_tracker.c
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state_tracker.h
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thread_wrapper.c
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Run thread_frame() even when frame = NULL.
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2013-05-19 22:28:32 +02:00 |
thread_wrapper.h
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vg.c
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Fix gfx/vg.c - update_window_title param
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2013-04-14 23:48:22 +02:00 |
xvideo.c
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Build fixes.
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2013-04-25 00:03:02 +02:00 |