RetroArch/gfx
Themaister be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
..
context (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00
d3d9 Set LUT uniforms for vertex shader as well. 2013-04-16 14:27:24 +02:00
fonts
math
py_state
rpng
scaler
gfx_common.c Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_common.h Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_context.c
gfx_context.h
gl_common.h Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
gl.c Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
image.c
image.h
null.c
sdl_gfx.c Fix threaded driver. 2013-04-13 14:35:24 +02:00
shader_cg.c Don't load state tracker if not necessary. 2013-04-16 22:30:28 +02:00
shader_cg.h
shader_common.h
shader_glsl.c Add gfx_shader_resolve_relative. 2013-04-15 23:48:25 +02:00
shader_glsl.h
shader_hlsl.c (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
shader_hlsl.h
shader_parse.c Save lut paths correctly in shader_parse. 2013-04-16 22:22:26 +02:00
shader_parse.h Add gfx_shader_resolve_relative. 2013-04-15 23:48:25 +02:00
state_tracker.c
state_tracker.h
thread_wrapper.c Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
thread_wrapper.h
vg.c Fix gfx/vg.c - update_window_title param 2013-04-14 23:48:22 +02:00
xvideo.c Fix threaded driver. 2013-04-13 14:35:24 +02:00