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be01a0ea59
Rework aspect ratio handling in RGUI. Custom viewports work on PC. Ensure that aspect_ratio_idx persist through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to better signal that it's the square pixel option. Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect ratio. |
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.. | ||
context | ||
d3d9 | ||
fonts | ||
math | ||
py_state | ||
rpng | ||
scaler | ||
gfx_common.c | ||
gfx_common.h | ||
gfx_context.c | ||
gfx_context.h | ||
gl_common.h | ||
gl.c | ||
image.c | ||
image.h | ||
null.c | ||
sdl_gfx.c | ||
shader_cg.c | ||
shader_cg.h | ||
shader_common.h | ||
shader_glsl.c | ||
shader_glsl.h | ||
shader_hlsl.c | ||
shader_hlsl.h | ||
shader_parse.c | ||
shader_parse.h | ||
state_tracker.c | ||
state_tracker.h | ||
thread_wrapper.c | ||
thread_wrapper.h | ||
vg.c | ||
xvideo.c |