mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 20:54:47 +00:00
1764 lines
44 KiB
C
1764 lines
44 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSC_VER) && !defined(_XBOX)
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#pragma comment(lib, "ws2_32")
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <net/net_compat.h>
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#include <retro_endianness.h>
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#include "netplay.h"
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#include "general.h"
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#include "autosave.h"
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#include "dynamic.h"
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#include "msg_hash.h"
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#include "system.h"
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struct delta_frame
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{
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void *state;
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uint16_t real_input_state;
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uint16_t simulated_input_state;
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uint16_t self_state;
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bool is_simulated;
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bool used_real;
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};
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#define UDP_FRAME_PACKETS 16
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#define MAX_SPECTATORS 16
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#define NETPLAY_CMD_ACK 0
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#define NETPLAY_CMD_NAK 1
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#define NETPLAY_CMD_FLIP_PLAYERS 2
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#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
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#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
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struct netplay
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{
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char nick[32];
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char other_nick[32];
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struct sockaddr_storage other_addr;
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struct retro_callbacks cbs;
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/* TCP connection for state sending, etc. Also used for commands */
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int fd;
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/* UDP connection for game state updates. */
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int udp_fd;
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/* Which port is governed by netplay (other user)? */
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unsigned port;
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bool has_connection;
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struct delta_frame *buffer;
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size_t buffer_size;
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/* Pointer where we are now. */
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size_t self_ptr;
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/* Points to the last reliable state that self ever had. */
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size_t other_ptr;
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/* Pointer to where we are reading.
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* Generally, other_ptr <= read_ptr <= self_ptr. */
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size_t read_ptr;
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/* A temporary pointer used on replay. */
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size_t tmp_ptr;
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size_t state_size;
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/* Are we replaying old frames? */
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bool is_replay;
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/* We don't want to poll several times on a frame. */
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bool can_poll;
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/* To compat UDP packet loss we also send
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* old data along with the packets. */
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uint32_t packet_buffer[UDP_FRAME_PACKETS * 2];
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uint32_t frame_count;
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uint32_t read_frame_count;
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uint32_t other_frame_count;
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uint32_t tmp_frame_count;
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struct addrinfo *addr;
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struct sockaddr_storage their_addr;
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bool has_client_addr;
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unsigned timeout_cnt;
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/* Spectating. */
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bool spectate;
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bool spectate_client;
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int spectate_fds[MAX_SPECTATORS];
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uint16_t *spectate_input;
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size_t spectate_input_ptr;
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size_t spectate_input_size;
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/* User flipping
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* Flipping state. If ptr >= flip_frame, we apply the flip.
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* If not, we apply the opposite, effectively creating a trigger point.
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* To avoid collition we need to make sure our client/host is synced up
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* well after flip_frame before allowing another flip. */
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bool flip;
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uint32_t flip_frame;
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};
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/**
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* warn_hangup:
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*
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* Warns that netplay has disconnected.
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**/
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static void warn_hangup(void)
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{
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RARCH_WARN("Netplay has disconnected. Will continue without connection ...\n");
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rarch_main_msg_queue_push("Netplay has disconnected. Will continue without connection.", 0, 480, false);
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}
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/**
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* netplay_should_skip:
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* @netplay : pointer to netplay object
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*
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* If we're fast-forward replaying to resync, check if we
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* should actually show frame.
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*
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* Returns: bool (1) if we should skip this frame, otherwise
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* false (0).
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**/
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static bool netplay_should_skip(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->is_replay && netplay->has_connection;
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}
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static bool netplay_can_poll(netplay_t *netplay)
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{
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if (!netplay)
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return false;
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return netplay->can_poll;
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}
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static bool send_chunk(netplay_t *netplay)
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{
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const struct sockaddr *addr = NULL;
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if (netplay->addr)
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addr = netplay->addr->ai_addr;
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else if (netplay->has_client_addr)
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addr = (const struct sockaddr*)&netplay->their_addr;
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if (addr)
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{
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if (sendto(netplay->udp_fd, (const char*)netplay->packet_buffer,
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sizeof(netplay->packet_buffer), 0, addr,
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#ifdef ANDROID
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sizeof(struct sockaddr_in6)
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#else
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sizeof(struct sockaddr_in)
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#endif
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)
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!= sizeof(netplay->packet_buffer))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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}
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return true;
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}
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/**
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* get_self_input_state:
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* @netplay : pointer to netplay object
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*
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* Grab our own input state and send this over the network.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool get_self_input_state(netplay_t *netplay)
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{
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uint32_t state = 0;
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struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr];
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driver_t *driver = driver_get_ptr();
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settings_t *settings = config_get_ptr();
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if (!driver->block_libretro_input && netplay->frame_count > 0)
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{
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unsigned i;
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/* First frame we always give zero input since relying on
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* input from first frame screws up when we use -F 0. */
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retro_input_state_t cb = netplay->cbs.state_cb;
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for (i = 0; i < RARCH_FIRST_META_KEY; i++)
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{
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int16_t tmp = cb(settings->input.netplay_client_swap_input ?
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0 : !netplay->port,
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RETRO_DEVICE_JOYPAD, 0, i);
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state |= tmp ? 1 << i : 0;
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}
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}
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memmove(netplay->packet_buffer, netplay->packet_buffer + 2,
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sizeof (netplay->packet_buffer) - 2 * sizeof(uint32_t));
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(netplay->frame_count);
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netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state);
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if (!send_chunk(netplay))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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ptr->self_state = state;
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netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
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return true;
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}
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static bool netplay_cmd_ack(netplay_t *netplay)
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{
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uint32_t cmd = htonl(NETPLAY_CMD_ACK);
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return socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd));
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}
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static bool netplay_cmd_nak(netplay_t *netplay)
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{
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uint32_t cmd = htonl(NETPLAY_CMD_NAK);
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return socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd));
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}
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static bool netplay_get_response(netplay_t *netplay)
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{
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uint32_t response;
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if (!socket_receive_all_blocking(netplay->fd, &response, sizeof(response)))
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return false;
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return ntohl(response) == NETPLAY_CMD_ACK;
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}
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static bool netplay_get_cmd(netplay_t *netplay)
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{
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uint32_t cmd, flip_frame;
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size_t cmd_size;
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if (!socket_receive_all_blocking(netplay->fd, &cmd, sizeof(cmd)))
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return false;
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cmd = ntohl(cmd);
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cmd_size = cmd & 0xffff;
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cmd = cmd >> 16;
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switch (cmd)
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{
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case NETPLAY_CMD_FLIP_PLAYERS:
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if (cmd_size != sizeof(uint32_t))
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{
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RARCH_ERR("CMD_FLIP_PLAYERS has unexpected command size.\n");
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return netplay_cmd_nak(netplay);
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}
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if (!socket_receive_all_blocking(netplay->fd, &flip_frame, sizeof(flip_frame)))
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{
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RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n");
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return netplay_cmd_nak(netplay);
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}
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flip_frame = ntohl(flip_frame);
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if (flip_frame < netplay->flip_frame)
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{
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RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n");
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return netplay_cmd_nak(netplay);
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}
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netplay->flip ^= true;
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netplay->flip_frame = flip_frame;
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RARCH_LOG("Netplay users are flipped.\n");
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rarch_main_msg_queue_push("Netplay users are flipped.", 1, 180, false);
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return netplay_cmd_ack(netplay);
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default:
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break;
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}
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RARCH_ERR("Unknown netplay command received.\n");
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return netplay_cmd_nak(netplay);
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}
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#define MAX_RETRIES 16
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#define RETRY_MS 500
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static int poll_input(netplay_t *netplay, bool block)
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{
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int max_fd = (netplay->fd > netplay->udp_fd ? netplay->fd : netplay->udp_fd) + 1;
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struct timeval tv = {0};
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tv.tv_sec = 0;
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tv.tv_usec = block ? (RETRY_MS * 1000) : 0;
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do
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{
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fd_set fds;
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/* select() does not take pointer to const struct timeval.
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* Technically possible for select() to modify tmp_tv, so
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* we go paranoia mode. */
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struct timeval tmp_tv = tv;
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netplay->timeout_cnt++;
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FD_ZERO(&fds);
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FD_SET(netplay->udp_fd, &fds);
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FD_SET(netplay->fd, &fds);
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if (socket_select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0)
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return -1;
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/* Somewhat hacky,
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* but we aren't using the TCP connection for anything useful atm. */
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if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay))
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return -1;
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if (FD_ISSET(netplay->udp_fd, &fds))
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return 1;
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if (!block)
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continue;
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if (!send_chunk(netplay))
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{
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warn_hangup();
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netplay->has_connection = false;
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return -1;
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}
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RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n",
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netplay->timeout_cnt, MAX_RETRIES);
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} while ((netplay->timeout_cnt < MAX_RETRIES) && block);
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if (block)
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return -1;
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return 0;
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}
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static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size)
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{
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socklen_t addrlen = sizeof(netplay->their_addr);
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if (recvfrom(netplay->udp_fd, (char*)buffer, size, 0,
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(struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size)
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return false;
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netplay->has_client_addr = true;
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return true;
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}
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static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size)
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{
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unsigned i;
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for (i = 0; i < size * 2; i++)
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buffer[i] = ntohl(buffer[i]);
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for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++)
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{
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uint32_t frame = buffer[2 * i + 0];
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uint32_t state = buffer[2 * i + 1];
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if (frame != netplay->read_frame_count)
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continue;
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netplay->buffer[netplay->read_ptr].is_simulated = false;
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netplay->buffer[netplay->read_ptr].real_input_state = state;
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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netplay->timeout_cnt = 0;
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}
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}
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/* TODO: Somewhat better prediction. :P */
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static void simulate_input(netplay_t *netplay)
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{
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size_t ptr = PREV_PTR(netplay->self_ptr);
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size_t prev = PREV_PTR(netplay->read_ptr);
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netplay->buffer[ptr].simulated_input_state =
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netplay->buffer[prev].real_input_state;
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netplay->buffer[ptr].is_simulated = true;
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netplay->buffer[ptr].used_real = false;
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}
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/**
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* netplay_poll:
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* @netplay : pointer to netplay object
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*
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* Polls network to see if we have anything new. If our
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* network buffer is full, we simply have to block
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* for new input data.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool netplay_poll(netplay_t *netplay)
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{
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int res;
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if (!netplay->has_connection)
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return false;
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netplay->can_poll = false;
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if (!get_self_input_state(netplay))
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return false;
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/* We skip reading the first frame so the host has a chance to grab
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* our host info so we don't block forever :') */
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if (netplay->frame_count == 0)
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{
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netplay->buffer[0].used_real = true;
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netplay->buffer[0].is_simulated = false;
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netplay->buffer[0].real_input_state = 0;
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netplay->read_ptr = NEXT_PTR(netplay->read_ptr);
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netplay->read_frame_count++;
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return true;
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}
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/* We might have reached the end of the buffer, where we
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* simply have to block. */
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res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr);
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if (res == -1)
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{
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netplay->has_connection = false;
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warn_hangup();
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return false;
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}
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if (res == 1)
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{
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uint32_t first_read = netplay->read_frame_count;
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do
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{
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uint32_t buffer[UDP_FRAME_PACKETS * 2];
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if (!receive_data(netplay, buffer, sizeof(buffer)))
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{
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warn_hangup();
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netplay->has_connection = false;
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return false;
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}
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parse_packet(netplay, buffer, UDP_FRAME_PACKETS);
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} while ((netplay->read_frame_count <= netplay->frame_count) &&
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poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) &&
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(first_read == netplay->read_frame_count)) == 1);
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}
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else
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{
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/* Cannot allow this. Should not happen though. */
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if (netplay->self_ptr == netplay->other_ptr)
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{
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warn_hangup();
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return false;
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}
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}
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if (netplay->read_ptr != netplay->self_ptr)
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simulate_input(netplay);
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else
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netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true;
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return true;
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}
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void input_poll_net(void)
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{
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driver_t *driver = driver_get_ptr();
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netplay_t *netplay = (netplay_t*)driver->netplay_data;
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if (!netplay_should_skip(netplay) && netplay_can_poll(netplay))
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netplay_poll(netplay);
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}
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void video_frame_net(const void *data, unsigned width,
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unsigned height, size_t pitch)
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{
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driver_t *driver = driver_get_ptr();
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netplay_t *netplay = (netplay_t*)driver->netplay_data;
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if (!netplay_should_skip(netplay))
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netplay->cbs.frame_cb(data, width, height, pitch);
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}
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void audio_sample_net(int16_t left, int16_t right)
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{
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driver_t *driver = driver_get_ptr();
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netplay_t *netplay = (netplay_t*)driver->netplay_data;
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if (!netplay_should_skip(netplay))
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netplay->cbs.sample_cb(left, right);
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}
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size_t audio_sample_batch_net(const int16_t *data, size_t frames)
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{
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driver_t *driver = driver_get_ptr();
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netplay_t *netplay = (netplay_t*)driver->netplay_data;
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if (!netplay_should_skip(netplay))
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return netplay->cbs.sample_batch_cb(data, frames);
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return frames;
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}
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/**
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* netplay_is_alive:
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* @netplay : pointer to netplay object
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*
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* Checks if input port/index is controlled by netplay or not.
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*
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* Returns: true (1) if alive, otherwise false (0).
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**/
|
|
static bool netplay_is_alive(netplay_t *netplay)
|
|
{
|
|
if (!netplay)
|
|
return false;
|
|
return netplay->has_connection;
|
|
}
|
|
|
|
static bool netplay_flip_port(netplay_t *netplay, bool port)
|
|
{
|
|
size_t frame = netplay->frame_count;
|
|
|
|
if (netplay->flip_frame == 0)
|
|
return port;
|
|
|
|
if (netplay->is_replay)
|
|
frame = netplay->tmp_frame_count;
|
|
|
|
return port ^ netplay->flip ^ (frame < netplay->flip_frame);
|
|
}
|
|
|
|
static int16_t netplay_input_state(netplay_t *netplay, bool port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
size_t ptr = netplay->is_replay ?
|
|
netplay->tmp_ptr : PREV_PTR(netplay->self_ptr);
|
|
uint16_t curr_input_state = netplay->buffer[ptr].self_state;
|
|
|
|
if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0))
|
|
{
|
|
if (netplay->buffer[ptr].is_simulated)
|
|
curr_input_state = netplay->buffer[ptr].simulated_input_state;
|
|
else
|
|
curr_input_state = netplay->buffer[ptr].real_input_state;
|
|
}
|
|
|
|
return ((1 << id) & curr_input_state) ? 1 : 0;
|
|
}
|
|
|
|
int16_t input_state_net(unsigned port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
driver_t *driver = driver_get_ptr();
|
|
netplay_t *netplay = (netplay_t*)driver->netplay_data;
|
|
if (netplay_is_alive(netplay))
|
|
return netplay_input_state(netplay, port, device, idx, id);
|
|
return netplay->cbs.state_cb(port, device, idx, id);
|
|
}
|
|
|
|
#ifndef HAVE_SOCKET_LEGACY
|
|
/* Custom inet_ntop. Win32 doesn't seem to support this ... */
|
|
static void log_connection(const struct sockaddr_storage *their_addr,
|
|
unsigned slot, const char *nick)
|
|
{
|
|
union
|
|
{
|
|
const struct sockaddr_storage *storage;
|
|
const struct sockaddr_in *v4;
|
|
const struct sockaddr_in6 *v6;
|
|
} u;
|
|
const char *str = NULL;
|
|
char buf_v4[INET_ADDRSTRLEN] = {0};
|
|
char buf_v6[INET6_ADDRSTRLEN] = {0};
|
|
|
|
u.storage = their_addr;
|
|
|
|
if (their_addr->ss_family == AF_INET)
|
|
{
|
|
struct sockaddr_in in;
|
|
|
|
str = buf_v4;
|
|
|
|
memset(&in, 0, sizeof(in));
|
|
in.sin_family = AF_INET;
|
|
memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr));
|
|
|
|
getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in),
|
|
buf_v4, sizeof(buf_v4),
|
|
NULL, 0, NI_NUMERICHOST);
|
|
}
|
|
else if (their_addr->ss_family == AF_INET6)
|
|
{
|
|
struct sockaddr_in6 in;
|
|
|
|
str = buf_v6;
|
|
memset(&in, 0, sizeof(in));
|
|
in.sin6_family = AF_INET6;
|
|
memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr));
|
|
|
|
getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6),
|
|
buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST);
|
|
}
|
|
|
|
if (str)
|
|
{
|
|
char msg[512] = {0};
|
|
|
|
snprintf(msg, sizeof(msg), "Got connection from: \"%s (%s)\" (#%u)",
|
|
nick, str, slot);
|
|
rarch_main_msg_queue_push(msg, 1, 180, false);
|
|
RARCH_LOG("%s\n", msg);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static int init_tcp_connection(const struct addrinfo *res,
|
|
bool server, bool spectate,
|
|
struct sockaddr *other_addr, socklen_t addr_size)
|
|
{
|
|
bool ret = true;
|
|
int fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
|
|
|
|
if (fd < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (server)
|
|
{
|
|
if (connect(fd, res->ai_addr, res->ai_addrlen) < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int yes = 1;
|
|
setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (const char*)&yes, sizeof(int));
|
|
|
|
if (bind(fd, res->ai_addr, res->ai_addrlen) < 0 ||
|
|
listen(fd, spectate ? MAX_SPECTATORS : 1) < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (!spectate)
|
|
{
|
|
int new_fd = accept(fd, other_addr, &addr_size);
|
|
if (new_fd < 0)
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
socket_close(fd);
|
|
fd = new_fd;
|
|
}
|
|
}
|
|
|
|
end:
|
|
if (!ret && fd >= 0)
|
|
{
|
|
socket_close(fd);
|
|
fd = -1;
|
|
}
|
|
|
|
return fd;
|
|
}
|
|
|
|
static bool init_tcp_socket(netplay_t *netplay, const char *server,
|
|
uint16_t port, bool spectate)
|
|
{
|
|
char port_buf[16] = {0};
|
|
bool ret = false;
|
|
const struct addrinfo *tmp_info = NULL;
|
|
struct addrinfo hints, *res = NULL;
|
|
|
|
memset(&hints, 0, sizeof(hints));
|
|
|
|
#if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY)
|
|
hints.ai_family = AF_INET;
|
|
#else
|
|
hints.ai_family = AF_UNSPEC;
|
|
#endif
|
|
|
|
hints.ai_socktype = SOCK_STREAM;
|
|
if (!server)
|
|
hints.ai_flags = AI_PASSIVE;
|
|
|
|
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
|
|
if (getaddrinfo_retro(server, port_buf, &hints, &res) < 0)
|
|
return false;
|
|
|
|
if (!res)
|
|
return false;
|
|
|
|
/* If "localhost" is used, it is important to check every possible
|
|
* address for IPv4/IPv6. */
|
|
tmp_info = res;
|
|
|
|
while (tmp_info)
|
|
{
|
|
int fd;
|
|
if ((fd = init_tcp_connection(tmp_info, server, netplay->spectate,
|
|
(struct sockaddr*)&netplay->other_addr,
|
|
sizeof(netplay->other_addr))) >= 0)
|
|
{
|
|
ret = true;
|
|
netplay->fd = fd;
|
|
break;
|
|
}
|
|
|
|
tmp_info = tmp_info->ai_next;
|
|
}
|
|
|
|
if (res)
|
|
freeaddrinfo_retro(res);
|
|
|
|
if (!ret)
|
|
RARCH_ERR("Failed to set up netplay sockets.\n");
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool init_udp_socket(netplay_t *netplay, const char *server,
|
|
uint16_t port)
|
|
{
|
|
char port_buf[16] = {0};
|
|
struct addrinfo hints = {0};
|
|
|
|
memset(&hints, 0, sizeof(hints));
|
|
#if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY)
|
|
hints.ai_family = AF_INET;
|
|
#else
|
|
hints.ai_family = AF_UNSPEC;
|
|
#endif
|
|
hints.ai_socktype = SOCK_DGRAM;
|
|
if (!server)
|
|
hints.ai_flags = AI_PASSIVE;
|
|
|
|
snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port);
|
|
|
|
if (getaddrinfo_retro(server, port_buf, &hints, &netplay->addr) < 0)
|
|
return false;
|
|
|
|
if (!netplay->addr)
|
|
return false;
|
|
|
|
netplay->udp_fd = socket(netplay->addr->ai_family,
|
|
netplay->addr->ai_socktype, netplay->addr->ai_protocol);
|
|
|
|
if (netplay->udp_fd < 0)
|
|
{
|
|
RARCH_ERR("Failed to initialize socket.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!server)
|
|
{
|
|
/* Not sure if we have to do this for UDP, but hey :) */
|
|
int yes = 1;
|
|
|
|
setsockopt(netplay->udp_fd, SOL_SOCKET, SO_REUSEADDR,
|
|
(const char*)&yes, sizeof(int));
|
|
|
|
if (bind(netplay->udp_fd, netplay->addr->ai_addr,
|
|
netplay->addr->ai_addrlen) < 0)
|
|
{
|
|
RARCH_ERR("Failed to bind socket.\n");
|
|
socket_close(netplay->udp_fd);
|
|
netplay->udp_fd = -1;
|
|
}
|
|
|
|
freeaddrinfo_retro(netplay->addr);
|
|
netplay->addr = NULL;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool init_socket(netplay_t *netplay, const char *server, uint16_t port)
|
|
{
|
|
if (!network_init())
|
|
return false;
|
|
|
|
if (!init_tcp_socket(netplay, server, port, netplay->spectate))
|
|
return false;
|
|
if (!netplay->spectate && !init_udp_socket(netplay, server, port))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* implementation_magic_value:
|
|
*
|
|
* Not really a hash, but should be enough to differentiate
|
|
* implementations from each other.
|
|
*
|
|
* Subtle differences in the implementation will not be possible to spot.
|
|
* The alternative would have been checking serialization sizes, but it
|
|
* was troublesome for cross platform compat.
|
|
**/
|
|
static uint32_t implementation_magic_value(void)
|
|
{
|
|
size_t i, len;
|
|
uint32_t res = 0;
|
|
const char *ver = PACKAGE_VERSION;
|
|
unsigned api = core.retro_api_version();
|
|
rarch_system_info_t *info = rarch_system_info_get_ptr();
|
|
const char *lib = info ? info->info.library_name : NULL;
|
|
|
|
res |= api;
|
|
|
|
len = strlen(lib);
|
|
for (i = 0; i < len; i++)
|
|
res ^= lib[i] << (i & 0xf);
|
|
|
|
lib = info->info.library_version;
|
|
len = strlen(lib);
|
|
|
|
for (i = 0; i < len; i++)
|
|
res ^= lib[i] << (i & 0xf);
|
|
|
|
len = strlen(ver);
|
|
for (i = 0; i < len; i++)
|
|
res ^= ver[i] << ((i & 0xf) + 16);
|
|
|
|
return res;
|
|
}
|
|
|
|
static bool send_nickname(netplay_t *netplay, int fd)
|
|
{
|
|
uint8_t nick_size = strlen(netplay->nick);
|
|
|
|
if (!socket_send_all_blocking(fd, &nick_size, sizeof(nick_size)))
|
|
{
|
|
RARCH_ERR("Failed to send nick size.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!socket_send_all_blocking(fd, netplay->nick, nick_size))
|
|
{
|
|
RARCH_ERR("Failed to send nick.\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool get_nickname(netplay_t *netplay, int fd)
|
|
{
|
|
uint8_t nick_size;
|
|
|
|
if (!socket_receive_all_blocking(fd, &nick_size, sizeof(nick_size)))
|
|
{
|
|
RARCH_ERR("Failed to receive nick size from host.\n");
|
|
return false;
|
|
}
|
|
|
|
if (nick_size >= sizeof(netplay->other_nick))
|
|
{
|
|
RARCH_ERR("Invalid nick size.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!socket_receive_all_blocking(fd, netplay->other_nick, nick_size))
|
|
{
|
|
RARCH_ERR("Failed to receive nick.\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool send_info(netplay_t *netplay)
|
|
{
|
|
unsigned sram_size;
|
|
char msg[512] = {0};
|
|
void *sram = NULL;
|
|
uint32_t header[3] = {0};
|
|
global_t *global = global_get_ptr();
|
|
|
|
header[0] = htonl(global->content_crc);
|
|
header[1] = htonl(implementation_magic_value());
|
|
header[2] = htonl(core.retro_get_memory_size(RETRO_MEMORY_SAVE_RAM));
|
|
|
|
if (!socket_send_all_blocking(netplay->fd, header, sizeof(header)))
|
|
return false;
|
|
|
|
if (!send_nickname(netplay, netplay->fd))
|
|
{
|
|
RARCH_ERR("Failed to send nick to host.\n");
|
|
return false;
|
|
}
|
|
|
|
/* Get SRAM data from User 1. */
|
|
sram = core.retro_get_memory_data(RETRO_MEMORY_SAVE_RAM);
|
|
sram_size = core.retro_get_memory_size(RETRO_MEMORY_SAVE_RAM);
|
|
|
|
if (!socket_receive_all_blocking(netplay->fd, sram, sram_size))
|
|
{
|
|
RARCH_ERR("Failed to receive SRAM data from host.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!get_nickname(netplay, netplay->fd))
|
|
{
|
|
RARCH_ERR("Failed to receive nick from host.\n");
|
|
return false;
|
|
}
|
|
|
|
snprintf(msg, sizeof(msg), "Connected to: \"%s\"", netplay->other_nick);
|
|
RARCH_LOG("%s\n", msg);
|
|
rarch_main_msg_queue_push(msg, 1, 180, false);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool get_info(netplay_t *netplay)
|
|
{
|
|
unsigned sram_size;
|
|
uint32_t header[3];
|
|
const void *sram = NULL;
|
|
global_t *global = global_get_ptr();
|
|
|
|
if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header)))
|
|
{
|
|
RARCH_ERR("Failed to receive header from client.\n");
|
|
return false;
|
|
}
|
|
|
|
if (global->content_crc != ntohl(header[0]))
|
|
{
|
|
RARCH_ERR("Content CRC32s differ. Cannot use different games.\n");
|
|
return false;
|
|
}
|
|
|
|
if (implementation_magic_value() != ntohl(header[1]))
|
|
{
|
|
RARCH_ERR("Implementations differ, make sure you're using exact same libretro implementations and RetroArch version.\n");
|
|
return false;
|
|
}
|
|
|
|
if (core.retro_get_memory_size(RETRO_MEMORY_SAVE_RAM) != ntohl(header[2]))
|
|
{
|
|
RARCH_ERR("Content SRAM sizes do not correspond.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!get_nickname(netplay, netplay->fd))
|
|
{
|
|
RARCH_ERR("Failed to get nickname from client.\n");
|
|
return false;
|
|
}
|
|
|
|
/* Send SRAM data to our User 2. */
|
|
sram = core.retro_get_memory_data(RETRO_MEMORY_SAVE_RAM);
|
|
sram_size = core.retro_get_memory_size(RETRO_MEMORY_SAVE_RAM);
|
|
|
|
if (!socket_send_all_blocking(netplay->fd, sram, sram_size))
|
|
{
|
|
RARCH_ERR("Failed to send SRAM data to client.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!send_nickname(netplay, netplay->fd))
|
|
{
|
|
RARCH_ERR("Failed to send nickname to client.\n");
|
|
return false;
|
|
}
|
|
|
|
#ifndef HAVE_SOCKET_LEGACY
|
|
log_connection(&netplay->other_addr, 0, netplay->other_nick);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static uint32_t *bsv_header_generate(size_t *size, uint32_t magic)
|
|
{
|
|
uint32_t *header, bsv_header[4] = {0};
|
|
size_t serialize_size = core.retro_serialize_size();
|
|
size_t header_size = sizeof(bsv_header) + serialize_size;
|
|
global_t *global = global_get_ptr();
|
|
|
|
*size = header_size;
|
|
|
|
header = (uint32_t*)malloc(header_size);
|
|
if (!header)
|
|
return NULL;
|
|
|
|
bsv_header[MAGIC_INDEX] = swap_if_little32(BSV_MAGIC);
|
|
bsv_header[SERIALIZER_INDEX] = swap_if_big32(magic);
|
|
bsv_header[CRC_INDEX] = swap_if_big32(global->content_crc);
|
|
bsv_header[STATE_SIZE_INDEX] = swap_if_big32(serialize_size);
|
|
|
|
if (serialize_size && !core.retro_serialize(header + 4, serialize_size))
|
|
{
|
|
free(header);
|
|
return NULL;
|
|
}
|
|
|
|
memcpy(header, bsv_header, sizeof(bsv_header));
|
|
return header;
|
|
}
|
|
|
|
static bool bsv_parse_header(const uint32_t *header, uint32_t magic)
|
|
{
|
|
uint32_t in_crc, in_magic, in_state_size;
|
|
uint32_t in_bsv = swap_if_little32(header[MAGIC_INDEX]);
|
|
global_t *global = global_get_ptr();
|
|
|
|
if (in_bsv != BSV_MAGIC)
|
|
{
|
|
RARCH_ERR("BSV magic mismatch, got 0x%x, expected 0x%x.\n",
|
|
in_bsv, BSV_MAGIC);
|
|
return false;
|
|
}
|
|
|
|
in_magic = swap_if_big32(header[SERIALIZER_INDEX]);
|
|
if (in_magic != magic)
|
|
{
|
|
RARCH_ERR("Magic mismatch, got 0x%x, expected 0x%x.\n", in_magic, magic);
|
|
return false;
|
|
}
|
|
|
|
in_crc = swap_if_big32(header[CRC_INDEX]);
|
|
if (in_crc != global->content_crc)
|
|
{
|
|
RARCH_ERR("CRC32 mismatch, got 0x%x, expected 0x%x.\n", in_crc,
|
|
global->content_crc);
|
|
return false;
|
|
}
|
|
|
|
in_state_size = swap_if_big32(header[STATE_SIZE_INDEX]);
|
|
if (in_state_size != core.retro_serialize_size())
|
|
{
|
|
RARCH_ERR("Serialization size mismatch, got 0x%x, expected 0x%x.\n",
|
|
(unsigned)in_state_size, (unsigned)core.retro_serialize_size());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool get_info_spectate(netplay_t *netplay)
|
|
{
|
|
size_t save_state_size, size;
|
|
void *buf = NULL;
|
|
uint32_t header[4] = {0};
|
|
char msg[512] = {0};
|
|
bool ret = true;
|
|
|
|
if (!send_nickname(netplay, netplay->fd))
|
|
{
|
|
RARCH_ERR("Failed to send nickname to host.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!get_nickname(netplay, netplay->fd))
|
|
{
|
|
RARCH_ERR("Failed to receive nickname from host.\n");
|
|
return false;
|
|
}
|
|
|
|
snprintf(msg, sizeof(msg), "Connected to \"%s\"", netplay->other_nick);
|
|
rarch_main_msg_queue_push(msg, 1, 180, false);
|
|
RARCH_LOG("%s\n", msg);
|
|
|
|
|
|
if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header)))
|
|
{
|
|
RARCH_ERR("Cannot get header from host.\n");
|
|
return false;
|
|
}
|
|
|
|
save_state_size = core.retro_serialize_size();
|
|
if (!bsv_parse_header(header, implementation_magic_value()))
|
|
{
|
|
RARCH_ERR("Received invalid BSV header from host.\n");
|
|
return false;
|
|
}
|
|
|
|
buf = malloc(save_state_size);
|
|
if (!buf)
|
|
return false;
|
|
|
|
size = save_state_size;
|
|
|
|
if (!socket_receive_all_blocking(netplay->fd, buf, size))
|
|
{
|
|
RARCH_ERR("Failed to receive save state from host.\n");
|
|
free(buf);
|
|
return false;
|
|
}
|
|
|
|
if (save_state_size)
|
|
ret = core.retro_unserialize(buf, save_state_size);
|
|
|
|
free(buf);
|
|
return ret;
|
|
}
|
|
|
|
static bool init_buffers(netplay_t *netplay)
|
|
{
|
|
unsigned i;
|
|
|
|
if (!netplay)
|
|
return false;
|
|
|
|
netplay->buffer = (struct delta_frame*)calloc(netplay->buffer_size,
|
|
sizeof(*netplay->buffer));
|
|
|
|
if (!netplay->buffer)
|
|
return false;
|
|
|
|
netplay->state_size = core.retro_serialize_size();
|
|
|
|
for (i = 0; i < netplay->buffer_size; i++)
|
|
{
|
|
netplay->buffer[i].state = malloc(netplay->state_size);
|
|
|
|
if (!netplay->buffer[i].state)
|
|
return false;
|
|
|
|
netplay->buffer[i].is_simulated = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_new:
|
|
* @server : IP address of server.
|
|
* @port : Port of server.
|
|
* @frames : Amount of lag frames.
|
|
* @cb : Libretro callbacks.
|
|
* @spectate : If true, enable spectator mode.
|
|
* @nick : Nickname of user.
|
|
*
|
|
* Creates a new netplay handle. A NULL host means we're
|
|
* hosting (user 1).
|
|
*
|
|
* Returns: new netplay handle.
|
|
**/
|
|
netplay_t *netplay_new(const char *server, uint16_t port,
|
|
unsigned frames, const struct retro_callbacks *cb,
|
|
bool spectate,
|
|
const char *nick)
|
|
{
|
|
unsigned i;
|
|
netplay_t *netplay = NULL;
|
|
|
|
if (frames > UDP_FRAME_PACKETS)
|
|
frames = UDP_FRAME_PACKETS;
|
|
|
|
netplay = (netplay_t*)calloc(1, sizeof(*netplay));
|
|
if (!netplay)
|
|
return NULL;
|
|
|
|
netplay->fd = -1;
|
|
netplay->udp_fd = -1;
|
|
netplay->cbs = *cb;
|
|
netplay->port = server ? 0 : 1;
|
|
netplay->spectate = spectate;
|
|
netplay->spectate_client = server != NULL;
|
|
strlcpy(netplay->nick, nick, sizeof(netplay->nick));
|
|
|
|
if (!init_socket(netplay, server, port))
|
|
{
|
|
free(netplay);
|
|
return NULL;
|
|
}
|
|
|
|
if (spectate)
|
|
{
|
|
if (server)
|
|
{
|
|
if (!get_info_spectate(netplay))
|
|
goto error;
|
|
}
|
|
|
|
for (i = 0; i < MAX_SPECTATORS; i++)
|
|
netplay->spectate_fds[i] = -1;
|
|
}
|
|
else
|
|
{
|
|
if (server)
|
|
{
|
|
if (!send_info(netplay))
|
|
goto error;
|
|
}
|
|
else
|
|
{
|
|
if (!get_info(netplay))
|
|
goto error;
|
|
}
|
|
|
|
netplay->buffer_size = frames + 1;
|
|
|
|
if (!init_buffers(netplay))
|
|
goto error;
|
|
|
|
netplay->has_connection = true;
|
|
}
|
|
|
|
return netplay;
|
|
|
|
error:
|
|
if (netplay->fd >= 0)
|
|
socket_close(netplay->fd);
|
|
if (netplay->udp_fd >= 0)
|
|
socket_close(netplay->udp_fd);
|
|
|
|
free(netplay);
|
|
return NULL;
|
|
}
|
|
|
|
static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd,
|
|
const void *data, size_t size)
|
|
{
|
|
cmd = (cmd << 16) | (size & 0xffff);
|
|
cmd = htonl(cmd);
|
|
|
|
if (!socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd)))
|
|
return false;
|
|
|
|
if (!socket_send_all_blocking(netplay->fd, data, size))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* netplay_flip_users:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* On regular netplay, flip who controls user 1 and 2.
|
|
**/
|
|
void netplay_flip_users(netplay_t *netplay)
|
|
{
|
|
uint32_t flip_frame = netplay->frame_count + 2 * UDP_FRAME_PACKETS;
|
|
uint32_t flip_frame_net = htonl(flip_frame);
|
|
const char *msg = NULL;
|
|
|
|
if (netplay->spectate)
|
|
{
|
|
msg = "Cannot flip users in spectate mode.";
|
|
goto error;
|
|
}
|
|
|
|
if (netplay->port == 0)
|
|
{
|
|
msg = "Cannot flip users if you're not the host.";
|
|
goto error;
|
|
}
|
|
|
|
/* Make sure both clients are definitely synced up. */
|
|
if (netplay->frame_count < (netplay->flip_frame + 2 * UDP_FRAME_PACKETS))
|
|
{
|
|
msg = "Cannot flip users yet. Wait a second or two before attempting flip.";
|
|
goto error;
|
|
}
|
|
|
|
if (netplay_send_cmd(netplay, NETPLAY_CMD_FLIP_PLAYERS,
|
|
&flip_frame_net, sizeof(flip_frame_net))
|
|
&& netplay_get_response(netplay))
|
|
{
|
|
RARCH_LOG("Netplay users are flipped.\n");
|
|
rarch_main_msg_queue_push("Netplay users are flipped.", 1, 180, false);
|
|
|
|
/* Queue up a flip well enough in the future. */
|
|
netplay->flip ^= true;
|
|
netplay->flip_frame = flip_frame;
|
|
}
|
|
else
|
|
{
|
|
msg = "Failed to flip users.";
|
|
goto error;
|
|
}
|
|
|
|
return;
|
|
|
|
error:
|
|
RARCH_WARN("%s\n", msg);
|
|
rarch_main_msg_queue_push(msg, 1, 180, false);
|
|
}
|
|
|
|
/**
|
|
* netplay_free:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Frees netplay handle.
|
|
**/
|
|
void netplay_free(netplay_t *netplay)
|
|
{
|
|
unsigned i;
|
|
|
|
socket_close(netplay->fd);
|
|
|
|
if (netplay->spectate)
|
|
{
|
|
for (i = 0; i < MAX_SPECTATORS; i++)
|
|
if (netplay->spectate_fds[i] >= 0)
|
|
socket_close(netplay->spectate_fds[i]);
|
|
|
|
free(netplay->spectate_input);
|
|
}
|
|
else
|
|
{
|
|
socket_close(netplay->udp_fd);
|
|
|
|
for (i = 0; i < netplay->buffer_size; i++)
|
|
free(netplay->buffer[i].state);
|
|
|
|
free(netplay->buffer);
|
|
}
|
|
|
|
if (netplay->addr)
|
|
freeaddrinfo_retro(netplay->addr);
|
|
|
|
free(netplay);
|
|
}
|
|
|
|
/**
|
|
* netplay_pre_frame_net:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Pre-frame for Netplay (normal version).
|
|
**/
|
|
static void netplay_pre_frame_net(netplay_t *netplay)
|
|
{
|
|
core.retro_serialize(netplay->buffer[netplay->self_ptr].state,
|
|
netplay->state_size);
|
|
netplay->can_poll = true;
|
|
|
|
input_poll_net();
|
|
}
|
|
|
|
static void netplay_set_spectate_input(netplay_t *netplay, int16_t input)
|
|
{
|
|
if (netplay->spectate_input_ptr >= netplay->spectate_input_size)
|
|
{
|
|
netplay->spectate_input_size++;
|
|
netplay->spectate_input_size *= 2;
|
|
netplay->spectate_input = (uint16_t*)realloc(netplay->spectate_input,
|
|
netplay->spectate_input_size * sizeof(uint16_t));
|
|
}
|
|
|
|
netplay->spectate_input[netplay->spectate_input_ptr++] = swap_if_big16(input);
|
|
}
|
|
|
|
int16_t input_state_spectate(unsigned port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
driver_t *driver = driver_get_ptr();
|
|
netplay_t *netplay = (netplay_t*)driver->netplay_data;
|
|
int16_t res = netplay->cbs.state_cb(port, device, idx, id);
|
|
|
|
netplay_set_spectate_input(netplay, res);
|
|
return res;
|
|
}
|
|
|
|
static int16_t netplay_get_spectate_input(netplay_t *netplay, bool port,
|
|
unsigned device, unsigned idx, unsigned id)
|
|
{
|
|
int16_t inp;
|
|
|
|
if (socket_receive_all_blocking(netplay->fd, (char*)&inp, sizeof(inp)))
|
|
return swap_if_big16(inp);
|
|
|
|
RARCH_ERR("Connection with host was cut.\n");
|
|
rarch_main_msg_queue_push("Connection with host was cut.", 1, 180, true);
|
|
|
|
core.retro_set_input_state(netplay->cbs.state_cb);
|
|
return netplay->cbs.state_cb(port, device, idx, id);
|
|
}
|
|
|
|
int16_t input_state_spectate_client(unsigned port, unsigned device,
|
|
unsigned idx, unsigned id)
|
|
{
|
|
driver_t *driver = driver_get_ptr();
|
|
return netplay_get_spectate_input((netplay_t*)driver->netplay_data, port,
|
|
device, idx, id);
|
|
}
|
|
|
|
/**
|
|
* netplay_pre_frame_spectate:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Pre-frame for Netplay (spectate mode version).
|
|
**/
|
|
static void netplay_pre_frame_spectate(netplay_t *netplay)
|
|
{
|
|
unsigned i;
|
|
uint32_t *header;
|
|
int new_fd, idx, bufsize;
|
|
size_t header_size;
|
|
struct sockaddr_storage their_addr;
|
|
socklen_t addr_size;
|
|
fd_set fds;
|
|
struct timeval tmp_tv = {0};
|
|
|
|
if (netplay->spectate_client)
|
|
return;
|
|
|
|
FD_ZERO(&fds);
|
|
FD_SET(netplay->fd, &fds);
|
|
|
|
if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) <= 0)
|
|
return;
|
|
|
|
if (!FD_ISSET(netplay->fd, &fds))
|
|
return;
|
|
|
|
addr_size = sizeof(their_addr);
|
|
new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
|
|
if (new_fd < 0)
|
|
{
|
|
RARCH_ERR("Failed to accept incoming spectator.\n");
|
|
return;
|
|
}
|
|
|
|
idx = -1;
|
|
for (i = 0; i < MAX_SPECTATORS; i++)
|
|
{
|
|
if (netplay->spectate_fds[i] == -1)
|
|
{
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* No vacant client streams :( */
|
|
if (idx == -1)
|
|
{
|
|
socket_close(new_fd);
|
|
return;
|
|
}
|
|
|
|
if (!get_nickname(netplay, new_fd))
|
|
{
|
|
RARCH_ERR("Failed to get nickname from client.\n");
|
|
socket_close(new_fd);
|
|
return;
|
|
}
|
|
|
|
if (!send_nickname(netplay, new_fd))
|
|
{
|
|
RARCH_ERR("Failed to send nickname to client.\n");
|
|
socket_close(new_fd);
|
|
return;
|
|
}
|
|
|
|
header = bsv_header_generate(&header_size,
|
|
implementation_magic_value());
|
|
|
|
if (!header)
|
|
{
|
|
RARCH_ERR("Failed to generate BSV header.\n");
|
|
socket_close(new_fd);
|
|
return;
|
|
}
|
|
|
|
bufsize = header_size;
|
|
setsockopt(new_fd, SOL_SOCKET, SO_SNDBUF, (const char*)&bufsize,
|
|
sizeof(int));
|
|
|
|
if (!socket_send_all_blocking(new_fd, header, header_size))
|
|
{
|
|
RARCH_ERR("Failed to send header to client.\n");
|
|
socket_close(new_fd);
|
|
free(header);
|
|
return;
|
|
}
|
|
|
|
free(header);
|
|
netplay->spectate_fds[idx] = new_fd;
|
|
|
|
#ifndef HAVE_SOCKET_LEGACY
|
|
log_connection(&their_addr, idx, netplay->other_nick);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* netplay_pre_frame:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Pre-frame for Netplay.
|
|
* Call this before running retro_run().
|
|
**/
|
|
void netplay_pre_frame(netplay_t *netplay)
|
|
{
|
|
if (netplay->spectate)
|
|
netplay_pre_frame_spectate(netplay);
|
|
else
|
|
netplay_pre_frame_net(netplay);
|
|
}
|
|
|
|
/**
|
|
* netplay_post_frame_net:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Post-frame for Netplay (normal version).
|
|
* We check if we have new input and replay from recorded input.
|
|
**/
|
|
static void netplay_post_frame_net(netplay_t *netplay)
|
|
{
|
|
netplay->frame_count++;
|
|
|
|
/* Nothing to do... */
|
|
if (netplay->other_frame_count == netplay->read_frame_count)
|
|
return;
|
|
|
|
/* Skip ahead if we predicted correctly.
|
|
* Skip until our simulation failed. */
|
|
while (netplay->other_frame_count < netplay->read_frame_count)
|
|
{
|
|
const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
|
|
|
|
if ((ptr->simulated_input_state != ptr->real_input_state)
|
|
&& !ptr->used_real)
|
|
break;
|
|
netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
|
|
netplay->other_frame_count++;
|
|
}
|
|
|
|
if (netplay->other_frame_count < netplay->read_frame_count)
|
|
{
|
|
bool first = true;
|
|
|
|
/* Replay frames. */
|
|
netplay->is_replay = true;
|
|
netplay->tmp_ptr = netplay->other_ptr;
|
|
netplay->tmp_frame_count = netplay->other_frame_count;
|
|
|
|
core.retro_unserialize(netplay->buffer[netplay->other_ptr].state,
|
|
netplay->state_size);
|
|
|
|
while (first || (netplay->tmp_ptr != netplay->self_ptr))
|
|
{
|
|
core.retro_serialize(netplay->buffer[netplay->tmp_ptr].state,
|
|
netplay->state_size);
|
|
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
|
|
lock_autosave();
|
|
#endif
|
|
core.retro_run();
|
|
#if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE)
|
|
unlock_autosave();
|
|
#endif
|
|
netplay->tmp_ptr = NEXT_PTR(netplay->tmp_ptr);
|
|
netplay->tmp_frame_count++;
|
|
first = false;
|
|
}
|
|
|
|
netplay->other_ptr = netplay->read_ptr;
|
|
netplay->other_frame_count = netplay->read_frame_count;
|
|
netplay->is_replay = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* netplay_post_frame_spectate:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Post-frame for Netplay (spectate mode version).
|
|
* We check if we have new input and replay from recorded input.
|
|
**/
|
|
static void netplay_post_frame_spectate(netplay_t *netplay)
|
|
{
|
|
unsigned i;
|
|
|
|
if (netplay->spectate_client)
|
|
return;
|
|
|
|
for (i = 0; i < MAX_SPECTATORS; i++)
|
|
{
|
|
char msg[PATH_MAX_LENGTH] = {0};
|
|
|
|
if (netplay->spectate_fds[i] == -1)
|
|
continue;
|
|
|
|
if (socket_send_all_blocking(netplay->spectate_fds[i],
|
|
netplay->spectate_input,
|
|
netplay->spectate_input_ptr * sizeof(int16_t)))
|
|
continue;
|
|
|
|
RARCH_LOG("Client (#%u) disconnected ...\n", i);
|
|
|
|
snprintf(msg, sizeof(msg), "Client (#%u) disconnected.", i);
|
|
rarch_main_msg_queue_push(msg, 1, 180, false);
|
|
|
|
socket_close(netplay->spectate_fds[i]);
|
|
netplay->spectate_fds[i] = -1;
|
|
break;
|
|
}
|
|
|
|
netplay->spectate_input_ptr = 0;
|
|
}
|
|
|
|
/**
|
|
* netplay_post_frame:
|
|
* @netplay : pointer to netplay object
|
|
*
|
|
* Post-frame for Netplay.
|
|
* We check if we have new input and replay from recorded input.
|
|
* Call this after running retro_run().
|
|
**/
|
|
void netplay_post_frame(netplay_t *netplay)
|
|
{
|
|
if (netplay->spectate)
|
|
netplay_post_frame_spectate(netplay);
|
|
else
|
|
netplay_post_frame_net(netplay);
|
|
}
|
|
|
|
void deinit_netplay(void)
|
|
{
|
|
driver_t *driver = driver_get_ptr();
|
|
netplay_t *netplay = (netplay_t*)driver->netplay_data;
|
|
if (netplay)
|
|
netplay_free(netplay);
|
|
driver->netplay_data = NULL;
|
|
}
|
|
|
|
#define RARCH_DEFAULT_PORT 55435
|
|
|
|
/**
|
|
* init_netplay:
|
|
*
|
|
* Initializes netplay.
|
|
*
|
|
* If netplay is already initialized, will return false (0).
|
|
*
|
|
* Returns: true (1) if successful, otherwise false (0).
|
|
**/
|
|
|
|
bool init_netplay(void)
|
|
{
|
|
struct retro_callbacks cbs = {0};
|
|
driver_t *driver = driver_get_ptr();
|
|
settings_t *settings = config_get_ptr();
|
|
global_t *global = global_get_ptr();
|
|
|
|
if (!global->netplay.enable)
|
|
return false;
|
|
|
|
if (global->bsv.movie_start_playback)
|
|
{
|
|
RARCH_WARN("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED_MOVIE_PLAYBACK_HAS_STARTED));
|
|
return false;
|
|
}
|
|
|
|
retro_set_default_callbacks(&cbs);
|
|
|
|
if (*global->netplay.server)
|
|
{
|
|
RARCH_LOG("Connecting to netplay host...\n");
|
|
global->netplay.is_client = true;
|
|
}
|
|
else
|
|
RARCH_LOG("Waiting for client...\n");
|
|
|
|
driver->netplay_data = (netplay_t*)netplay_new(
|
|
global->netplay.is_client ? global->netplay.server : NULL,
|
|
global->netplay.port ? global->netplay.port : RARCH_DEFAULT_PORT,
|
|
global->netplay.sync_frames, &cbs, global->netplay.is_spectate,
|
|
settings->username);
|
|
|
|
if (driver->netplay_data)
|
|
return true;
|
|
|
|
global->netplay.is_client = false;
|
|
RARCH_WARN("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
|
|
|
|
rarch_main_msg_queue_push_new(
|
|
MSG_NETPLAY_FAILED_MOVIE_PLAYBACK_HAS_STARTED,
|
|
0, 180, false);
|
|
return false;
|
|
}
|
|
|
|
#ifdef HAVE_SOCKET_LEGACY
|
|
|
|
#undef sockaddr_storage
|
|
#undef addrinfo
|
|
|
|
#include <stdlib.h>
|
|
#include <ctype.h>
|
|
#include <string.h>
|
|
|
|
#define addrinfo addrinfo_retro__
|
|
|
|
#ifdef _XBOX
|
|
/* TODO - implement h_length and h_addrtype */
|
|
struct hostent
|
|
{
|
|
int h_addrtype; /* host address type */
|
|
int h_length; /* length of addresses */
|
|
char **h_addr_list; /* list of addresses */
|
|
};
|
|
|
|
static struct hostent *gethostbyname(const char *name)
|
|
{
|
|
WSAEVENT event;
|
|
static struct hostent he;
|
|
static struct in_addr addr;
|
|
static char *addr_ptr;
|
|
XNDNS *dns = NULL;
|
|
|
|
he.h_addr_list = &addr_ptr;
|
|
addr_ptr = (char*)&addr;
|
|
|
|
if (!name)
|
|
return NULL;
|
|
|
|
event = WSACreateEvent();
|
|
XNetDnsLookup(name, event, &dns);
|
|
if (!dns)
|
|
goto error;
|
|
|
|
WaitForSingleObject((HANDLE)event, INFINITE);
|
|
if (dns->iStatus)
|
|
goto error;
|
|
|
|
memcpy(&addr, dns->aina, sizeof(addr));
|
|
|
|
WSACloseEvent(event);
|
|
XNetDnsRelease(dns);
|
|
|
|
return &he;
|
|
|
|
error:
|
|
if (event)
|
|
WSACloseEvent(event);
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
|
|
#endif
|