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== DETAILS Hooray for conditional compile directives. Moving things around broke things in unexpected ways on non-WiiU builds. Well, not *completely* unexpected. But still. Changes: - Move some typedefs around to avoid circular include dependencies - Include the file where the HID driver definition got moved to == TESTING - verified build for Wii U still runs successfully - did a local build without any errors (some weird warnings, but since they happen in code I didn't change, I'm assuming they're pre-existing?) |
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connect_nesusb.c | ||
connect_ps2adapter.c | ||
connect_ps3.c | ||
connect_ps4.c | ||
connect_psxadapter.c | ||
connect_snesusb.c | ||
connect_wii.c | ||
connect_wiiugca.c | ||
connect_wiiupro.c | ||
joypad_connection.c | ||
joypad_connection.h |