RetroArch/msvc
Twinaphex512 53868033b7 (MSVC 2012) Initial MSVC 2012 solution
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
..
msvc-71 (Xbox 1) Create RetroArch Salamander XBE file - default.xbe 2012-08-05 19:09:51 +02:00
msvc-2012 (MSVC 2012) Initial MSVC 2012 solution 2012-10-24 15:48:44 +02:00
msvc-stdint (Xbox 1) Add __STDC_CONSTANT_MACROS to preprocessor defines 2012-06-24 23:28:18 +02:00
RetroArch-360 Update some more files. 2012-08-22 20:01:19 +02:00
RetroArch-360-Salamander (360) set_first_file fixed - Salamander is called default.xex now 2012-08-22 18:45:40 +02:00
RetroArch-Xbox1 Update some more files. 2012-08-22 20:01:19 +02:00
RetroArch-Xbox1-Salamander (Xbox 1) Fix Salamander 2012-08-16 10:26:09 +02:00
msvc_compat.h (Xbox 1) Set MAX_PATH to theoretical max - 260 - frees up around 2012-08-18 12:25:37 +02:00
RetroArch-360.sln Relocate MSVC solutions / vcxprojs into single directory 2012-06-23 21:39:24 +02:00
RetroArch-Xbox1.sln (Xbox 1) Add RetroArch Salamander project + fix config_file.c 2012-08-07 00:23:25 +02:00