mirror of
https://github.com/CTCaer/RetroArch.git
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189 lines
4.9 KiB
C
189 lines
4.9 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_NETPLAY_H
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#define __RARCH_NETPLAY_H
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include "../libretro.h"
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#include "../libretro_version_1.h"
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typedef struct netplay netplay_t;
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enum rarch_netplay_ctl_state
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{
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RARCH_NETPLAY_CTL_NONE = 0,
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RARCH_NETPLAY_CTL_FLIP_PLAYERS,
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RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE,
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RARCH_NETPLAY_CTL_POST_FRAME,
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RARCH_NETPLAY_CTL_PRE_FRAME,
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RARCH_NETPLAY_CTL_IS_DATA_INITED
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};
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enum netplay_cmd
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{
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/* Miscellaneous commands */
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/* Acknowlegement response */
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NETPLAY_CMD_ACK = 0x0000,
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/* Failed acknowlegement response */
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NETPLAY_CMD_NAK = 0x0001,
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/* Swap inputs between player 1 and player 2 */
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NETPLAY_CMD_FLIP_PLAYERS = 0x0002,
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/* Toggle spectate/join mode */
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NETPLAY_CMD_SPECTATE = 0x0003,
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/* Gracefully disconnects from host */
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NETPLAY_CMD_DISCONNECT = 0x0004,
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/* Sends multiple config requests over,
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* See enum netplay_cmd_cfg */
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NETPLAY_CMD_CFG = 0x0005,
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/* CMD_CFG streamlines sending multiple
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configurations. This acknowledges
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each one individually */
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NETPLAY_CMD_CFG_ACK = 0x0006,
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/* Loading and synchronization */
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/* Send a savestate for the client to load */
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NETPLAY_CMD_LOAD_SAVESTATE = 0x0012,
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/* Sends over cheats enabled on client */
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NETPLAY_CMD_CHEATS = 0x0013,
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/* Controlling game playback */
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/* Pauses the game, takes no args */
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NETPLAY_CMD_PAUSE = 0x0030,
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/* Resumes the game, takes no args */
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NETPLAY_CMD_RESUME = 0x0031
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};
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/* These are the configurations sent by NETPLAY_CMD_CFG. */
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enum netplay_cmd_cfg
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{
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/* Nickname */
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NETPLAY_CFG_NICK = 0x0001,
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/* input.netplay_client_swap_input */
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NETPLAY_CFG_SWAP_INPUT = 0x0002,
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/* netplay.sync_frames */
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NETPLAY_CFG_DELAY_FRAMES = 0x0004,
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/* For more than 2 players */
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NETPLAY_CFG_PLAYER_SLOT = 0x0008
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};
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void input_poll_net(void);
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int16_t input_state_net(unsigned port, unsigned device,
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unsigned idx, unsigned id);
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void video_frame_net(const void *data, unsigned width,
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unsigned height, size_t pitch);
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void audio_sample_net(int16_t left, int16_t right);
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size_t audio_sample_batch_net(const int16_t *data, size_t frames);
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int16_t input_state_spectate(unsigned port, unsigned device,
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unsigned idx, unsigned id);
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int16_t input_state_spectate_client(unsigned port, unsigned device,
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unsigned idx, unsigned id);
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/**
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* netplay_new:
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* @server : IP address of server.
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* @port : Port of server.
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* @frames : Amount of lag frames.
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* @cb : Libretro callbacks.
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* @spectate : If true, enable spectator mode.
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* @nick : Nickname of user.
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*
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* Creates a new netplay handle. A NULL host means we're
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* hosting (user 1).
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*
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* Returns: new netplay handle.
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**/
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netplay_t *netplay_new(const char *server,
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uint16_t port, unsigned frames,
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const struct retro_callbacks *cb, bool spectate,
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const char *nick);
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/**
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* netplay_free:
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* @netplay : pointer to netplay object
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*
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* Frees netplay handle.
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**/
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void netplay_free(netplay_t *handle);
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/**
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* netplay_flip_users:
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* @netplay : pointer to netplay object
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*
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* On regular netplay, flip who controls user 1 and 2.
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**/
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void netplay_flip_users(netplay_t *handle);
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/**
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* netplay_pre_frame:
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* @netplay : pointer to netplay object
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*
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* Pre-frame for Netplay.
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* Call this before running retro_run().
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**/
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void netplay_pre_frame(netplay_t *handle);
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/**
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* netplay_post_frame:
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* @netplay : pointer to netplay object
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*
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* Post-frame for Netplay.
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* We check if we have new input and replay from recorded input.
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* Call this after running retro_run().
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**/
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void netplay_post_frame(netplay_t *handle);
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/**
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* init_netplay:
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*
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* Initializes netplay.
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*
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* If netplay is already initialized, will return false (0).
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool init_netplay(void);
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void deinit_netplay(void);
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bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);
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#endif
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