Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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gblues c2d2fe971e Add timeout for HID thread shutdown
== DETAILS
If a call to HIDRead() ends up blocking indefinitely, it will
cause the shutdown process to wait forever.

To avoid a deadlock, I've put in a retry counter so that it will
give up after 5s and print a warning to the log.
2017-12-30 20:59:07 -08:00
.github Rename PULL_REQUEST_TEMPLATE to PULL_REQUEST_TEMPLATE.md 2017-11-29 12:03:42 -05:00
.vscode only reinit when HID devices are attached 2017-12-27 15:34:18 -05:00
audio Simplify audio_driver_flush 2017-12-30 14:14:30 +01:00
bootstrap Merge pull request #5941 from frangarcj/vita-adrenaline 2017-12-21 01:05:28 +01:00
camera Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
cheevos Get rid of variable-length array 2017-12-30 08:09:35 +01:00
cores Buildfixes 2017-12-30 13:45:29 +01:00
ctr (CTR) build fix. 2017-12-25 08:51:50 +01:00
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frontend Merge pull request #5997 from libretro/new_hid 2017-12-30 15:30:03 +01:00
gfx Merge pull request #6006 from aliaspider/master 2017-12-31 00:21:53 +01:00
griffin Fix more MSVC Griffin build errors 2017-12-30 13:35:47 +01:00
input Fix another crash bug in joypad_connect 2017-12-30 16:36:54 -08:00
intl locale: Add Monochrome Inverted translation 2017-12-28 09:12:49 -05:00
led Buildfixes 2017-12-30 13:45:29 +01:00
libretro-common what an impressive bug farm. #6001 2017-12-30 17:43:48 +00:00
libretro-db oh right, that's what it wants. 2017-12-28 04:13:00 +01:00
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menu Merge pull request #6006 from aliaspider/master 2017-12-31 00:21:53 +01:00
network show the frontend name and CPU architecture on netplay rooms 2017-12-17 11:51:50 -05:00
pkg Bump to version 1.7.0 2017-12-25 18:17:57 +01:00
qb qb: Fix --disable-oss for openbsd. 2017-12-30 15:45:19 -08:00
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tasks Fix bug in autodetect macro, gamepad now works properly 2017-12-30 04:43:33 +01:00
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ui Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
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wii Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
wiiu Add timeout for HID thread shutdown 2017-12-30 20:59:07 -08:00
.editorconfig
.gitignore gitignore: Add .tmp.cxx 2017-12-30 09:33:34 -08:00
.project
.travis.yml travis: libusb package was in wrong place 2017-11-28 23:16:38 -05:00
autosave.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
CHANGES.md Update CHANGES.md 2017-12-30 11:25:28 +01:00
command.c current_input_data and current_input are no longer globals 2017-12-29 23:03:25 +01:00
command.h fix fullscreen toggle 2017-12-17 13:16:40 -05:00
config.def.h Merge pull request #5985 from meepingsnesroms/master 2017-12-29 06:56:45 +01:00
config.def.keybinds.h New lightgun binds 2017-11-26 16:59:48 +00:00
config.features.h Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
configuration.c audio driver for the switch 2017-12-29 00:10:01 +01:00
configuration.h font-color: Remove XMB from the Font Color naming scheme 2017-12-27 17:03:39 -05:00
configure
content.h
CONTRIBUTING.md
COPYING
core_impl.c
core_info.c Move path_file_exists to filestream and do away with filestream 2017-12-14 20:05:46 +01:00
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database_info.c
database_info.h
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diff.diff
dirs.c Move path_file_exists to filestream and do away with filestream 2017-12-14 20:05:46 +01:00
dirs.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
driver.c Added an LED interface and a Raspberry Pi GPIO implementation 2017-12-27 11:11:08 -05:00
driver.h Added an LED interface and a Raspberry Pi GPIO implementation 2017-12-27 11:11:08 -05:00
dynamic.c Fix fall-through 2017-12-27 21:05:24 +01:00
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fetch-submodules.sh
file_path_special.c win32: add Unicode versions of getenv, GetModuleFileName, LoadLibrary and _mkdir 2017-12-27 02:55:53 +00:00
file_path_special.h Buildfixes 2017-12-30 13:45:29 +01:00
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list_special.c Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
list_special.h Fix more MSVC Griffin build errors 2017-12-30 13:35:47 +01:00
Makefile this name makes slightly more sense. 2017-12-29 21:16:28 +01:00
Makefile.common audio driver for the switch 2017-12-29 00:10:01 +01:00
Makefile.ctr Fix new 3ds xl not being detected, others 2017-12-29 19:30:54 -08:00
Makefile.ctr.salamander Use relative path names better for devkitARM 2017-12-26 15:32:56 -08:00
Makefile.emscripten Reduce size of Makefiles 2017-12-07 05:54:54 +01:00
Makefile.griffin this line is not required 2017-12-19 21:56:16 -05:00
Makefile.libogc
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Enable CHEEVOS for PS3 2017-12-26 09:50:46 +01:00
Makefile.ps3.cobra Define DEX_BUILD/CEX_BUILD/ODE_BUILD for PS3 versions - set 2017-12-23 08:12:39 +01:00
Makefile.ps3.salamander Define DEX_BUILD/CEX_BUILD/ODE_BUILD for PS3 versions - set 2017-12-23 08:12:39 +01:00
Makefile.psl1ght Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
Makefile.psp1 [PSP] Buildfix 2017-12-28 10:36:11 +01:00
Makefile.psp1.salamander Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
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Makefile.win Remove remaining references to HAVE_FBO 2017-11-13 08:55:41 +01:00
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msg_hash.c
msg_hash.h theme: Add Monochrome Inverted icon theme 2017-12-28 09:10:58 -05:00
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README.md Add DOS to the list of supported operating systems 2017-12-24 21:47:40 -05:00
retroarch-mingw-build.sh
retroarch.c What kind of bug farm is this filestream thingy 2017-12-29 15:32:07 +01:00
retroarch.cfg
retroarch.desktop Making description more concrete and adding Russian translation 2017-11-22 19:04:59 +03:00
retroarch.h fix fullscreen toggle 2017-12-17 13:16:40 -05:00
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Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • FreeBSD
  • NetBSD
  • MacOS
  • PlayStation 3
  • PlayStation Portable
  • Original Xbox
  • Xbox 360 (Libxenon/XeXDK)
  • Wii, GameCube (Libogc)
  • WiiU
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.