RetroArch/menu/drivers/materialui.c
2017-08-15 19:40:49 +02:00

2607 lines
81 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2016-2017 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <compat/posix_string.h>
#include <compat/strl.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <gfx/math/matrix_4x4.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include <encodings/utf.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifndef HAVE_DYNAMIC
#include "../../frontend/frontend_driver.h"
#endif
#include "menu_generic.h"
#include "../menu_driver.h"
#include "../menu_animation.h"
#include "../menu_event.h"
#include "../widgets/menu_input_dialog.h"
#include "../widgets/menu_osk.h"
#include "../../core_info.h"
#include "../../core.h"
#include "../../configuration.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../../tasks/tasks_internal.h"
#include "../../file_path_special.h"
/* This struct holds the y position and the line height for each menu entry */
typedef struct
{
float line_height;
float y;
bool texture_switch_set;
uintptr_t texture_switch;
bool texture_switch2_set;
uintptr_t texture_switch2;
bool switch_is_on;
bool do_draw_text;
} mui_node_t;
/* Textures used for the tabs and the switches */
enum
{
MUI_TEXTURE_POINTER = 0,
MUI_TEXTURE_BACK,
MUI_TEXTURE_SWITCH_ON,
MUI_TEXTURE_SWITCH_OFF,
MUI_TEXTURE_TAB_MAIN,
MUI_TEXTURE_TAB_PLAYLISTS,
MUI_TEXTURE_TAB_SETTINGS,
MUI_TEXTURE_KEY,
MUI_TEXTURE_KEY_HOVER,
MUI_TEXTURE_FOLDER,
MUI_TEXTURE_PARENT_DIRECTORY,
MUI_TEXTURE_IMAGE,
MUI_TEXTURE_ARCHIVE,
MUI_TEXTURE_VIDEO,
MUI_TEXTURE_MUSIC,
MUI_TEXTURE_QUIT,
MUI_TEXTURE_HELP,
MUI_TEXTURE_UPDATE,
MUI_TEXTURE_HISTORY,
MUI_TEXTURE_INFO,
MUI_TEXTURE_ADD,
MUI_TEXTURE_SETTINGS,
MUI_TEXTURE_FILE,
MUI_TEXTURE_PLAYLIST,
MUI_TEXTURE_UPDATER,
MUI_TEXTURE_QUICKMENU,
MUI_TEXTURE_NETPLAY,
MUI_TEXTURE_CORES,
MUI_TEXTURE_SHADERS,
MUI_TEXTURE_CONTROLS,
MUI_TEXTURE_CLOSE,
MUI_TEXTURE_CORE_OPTIONS,
MUI_TEXTURE_CORE_CHEAT_OPTIONS,
MUI_TEXTURE_RESUME,
MUI_TEXTURE_RESTART,
MUI_TEXTURE_ADD_TO_FAVORITES,
MUI_TEXTURE_RUN,
MUI_TEXTURE_RENAME,
MUI_TEXTURE_DATABASE,
MUI_TEXTURE_ADD_TO_MIXER,
MUI_TEXTURE_SCAN,
MUI_TEXTURE_REMOVE,
MUI_TEXTURE_START_CORE,
MUI_TEXTURE_LOAD_STATE,
MUI_TEXTURE_SAVE_STATE,
MUI_TEXTURE_UNDO_LOAD_STATE,
MUI_TEXTURE_UNDO_SAVE_STATE,
MUI_TEXTURE_STATE_SLOT,
MUI_TEXTURE_TAKE_SCREENSHOT,
MUI_TEXTURE_CONFIGURATIONS,
MUI_TEXTURE_LOAD_CONTENT,
MUI_TEXTURE_LAST
};
/* The menu has 3 tabs */
enum
{
MUI_SYSTEM_TAB_MAIN = 0,
MUI_SYSTEM_TAB_PLAYLISTS,
MUI_SYSTEM_TAB_SETTINGS
};
#define MUI_SYSTEM_TAB_END MUI_SYSTEM_TAB_SETTINGS
typedef struct mui_handle
{
unsigned tabs_height;
unsigned line_height;
unsigned shadow_height;
unsigned scrollbar_width;
unsigned icon_size;
unsigned margin;
unsigned glyph_width;
unsigned glyph_width2;
char box_message[1024];
bool mouse_show;
uint64_t frame_count;
struct
{
int size;
} cursor;
struct
{
struct
{
float alpha;
} arrow;
menu_texture_item bg;
menu_texture_item list[MUI_TEXTURE_LAST];
} textures;
struct
{
struct
{
unsigned idx;
unsigned idx_old;
} active;
float x_pos;
size_t selection_ptr_old;
size_t selection_ptr;
} categories;
/* One font for the menu entries, one font for the labels */
font_data_t *font;
font_data_t *font2;
video_font_raster_block_t raster_block;
video_font_raster_block_t raster_block2;
/* Y position of the vertical scroll */
float scroll_y;
} mui_handle_t;
/* All variables related to colors should be grouped here */
typedef struct mui_theme {
float header_bg_color[16];
float highlighted_entry_color[16];
float footer_bg_color[16];
float body_bg_color[16];
float active_tab_marker_color[16];
float passive_tab_icon_color[16];
uint32_t font_normal_color;
uint32_t font_hover_color;
uint32_t font_header_color;
uint32_t sublabel_normal_color;
uint32_t sublabel_hover_color;
} mui_theme_t;
/* Global struct, so any function can know what colors to use */
mui_theme_t theme;
static void hex32_to_rgba_normalized(uint32_t hex, float* rgba, float alpha)
{
rgba[0] = rgba[4] = rgba[8] = rgba[12] = ((hex >> 16) & 0xFF) * (1.0f / 255.0f); /* r */
rgba[1] = rgba[5] = rgba[9] = rgba[13] = ((hex >> 8 ) & 0xFF) * (1.0f / 255.0f); /* g */
rgba[2] = rgba[6] = rgba[10] = rgba[14] = ((hex >> 0 ) & 0xFF) * (1.0f / 255.0f); /* b */
rgba[3] = rgba[7] = rgba[11] = rgba[15] = alpha;
}
static const char *mui_texture_path(unsigned id)
{
switch (id)
{
case MUI_TEXTURE_POINTER:
return "pointer.png";
case MUI_TEXTURE_BACK:
return "back.png";
case MUI_TEXTURE_SWITCH_ON:
return "on.png";
case MUI_TEXTURE_SWITCH_OFF:
return "off.png";
case MUI_TEXTURE_TAB_MAIN:
return "main_tab_passive.png";
case MUI_TEXTURE_TAB_PLAYLISTS:
return "playlists_tab_passive.png";
case MUI_TEXTURE_TAB_SETTINGS:
return "settings_tab_passive.png";
case MUI_TEXTURE_KEY:
return "key.png";
case MUI_TEXTURE_KEY_HOVER:
return "key-hover.png";
case MUI_TEXTURE_FOLDER:
return "folder.png";
case MUI_TEXTURE_PARENT_DIRECTORY:
return "parent_directory.png";
case MUI_TEXTURE_IMAGE:
return "image.png";
case MUI_TEXTURE_VIDEO:
return "video.png";
case MUI_TEXTURE_MUSIC:
return "music.png";
case MUI_TEXTURE_ARCHIVE:
return "archive.png";
case MUI_TEXTURE_QUIT:
return "quit.png";
case MUI_TEXTURE_HELP:
return "help.png";
case MUI_TEXTURE_NETPLAY:
return "netplay.png";
case MUI_TEXTURE_CORES:
return "cores.png";
case MUI_TEXTURE_CONTROLS:
return "controls.png";
case MUI_TEXTURE_RESUME:
return "resume.png";
case MUI_TEXTURE_RESTART:
return "restart.png";
case MUI_TEXTURE_CLOSE:
return "close.png";
case MUI_TEXTURE_CORE_OPTIONS:
return "core_options.png";
case MUI_TEXTURE_CORE_CHEAT_OPTIONS:
return "core_cheat_options.png";
case MUI_TEXTURE_SHADERS:
return "shaders.png";
case MUI_TEXTURE_ADD_TO_FAVORITES:
return "add_to_favorites.png";
case MUI_TEXTURE_RUN:
return "run.png";
case MUI_TEXTURE_RENAME:
return "rename.png";
case MUI_TEXTURE_DATABASE:
return "database.png";
case MUI_TEXTURE_ADD_TO_MIXER:
return "add_to_mixer.png";
case MUI_TEXTURE_SCAN:
return "scan.png";
case MUI_TEXTURE_REMOVE:
return "remove.png";
case MUI_TEXTURE_START_CORE:
return "start_core.png";
case MUI_TEXTURE_LOAD_STATE:
return "load_state.png";
case MUI_TEXTURE_SAVE_STATE:
return "save_state.png";
case MUI_TEXTURE_UNDO_LOAD_STATE:
return "undo_load_state.png";
case MUI_TEXTURE_UNDO_SAVE_STATE:
return "undo_save_state.png";
case MUI_TEXTURE_STATE_SLOT:
return "state_slot.png";
case MUI_TEXTURE_TAKE_SCREENSHOT:
return "take_screenshot.png";
case MUI_TEXTURE_CONFIGURATIONS:
return "configurations.png";
case MUI_TEXTURE_LOAD_CONTENT:
return "load_content.png";
case MUI_TEXTURE_UPDATER:
return "update.png";
case MUI_TEXTURE_QUICKMENU:
return "quickmenu.png";
case MUI_TEXTURE_HISTORY:
return "history.png";
case MUI_TEXTURE_INFO:
return "information.png";
case MUI_TEXTURE_ADD:
return "add.png";
case MUI_TEXTURE_SETTINGS:
return "settings.png";
case MUI_TEXTURE_FILE:
return "file.png";
case MUI_TEXTURE_PLAYLIST:
return "playlist.png";
}
return NULL;
}
static void mui_context_reset_textures(mui_handle_t *mui)
{
unsigned i;
char iconpath[PATH_MAX_LENGTH];
iconpath[0] = '\0';
fill_pathname_application_special(iconpath, sizeof(iconpath),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_ICONS);
for (i = 0; i < MUI_TEXTURE_LAST; i++)
menu_display_reset_textures_list(mui_texture_path(i), iconpath, &mui->textures.list[i], TEXTURE_FILTER_MIPMAP_LINEAR);
}
static void mui_draw_icon(
unsigned icon_size,
uintptr_t texture,
float x, float y,
unsigned width, unsigned height,
float rotation, float scale_factor,
float *color)
{
menu_display_ctx_rotate_draw_t rotate_draw;
menu_display_ctx_draw_t draw;
struct video_coords coords;
math_matrix_4x4 mymat;
menu_display_blend_begin();
rotate_draw.matrix = &mymat;
rotate_draw.rotation = rotation;
rotate_draw.scale_x = scale_factor;
rotate_draw.scale_y = scale_factor;
rotate_draw.scale_z = 1;
rotate_draw.scale_enable = true;
menu_display_rotate_z(&rotate_draw);
coords.vertices = 4;
coords.vertex = NULL;
coords.tex_coord = NULL;
coords.lut_tex_coord = NULL;
coords.color = (const float*)color;
draw.x = x;
draw.y = height - y - icon_size;
draw.width = icon_size;
draw.height = icon_size;
draw.coords = &coords;
draw.matrix_data = &mymat;
draw.texture = texture;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
menu_display_draw(&draw);
menu_display_blend_end();
}
/* Draw a single tab */
static void mui_draw_tab(mui_handle_t *mui,
unsigned i,
unsigned width, unsigned height,
float *tab_color,
float *active_tab_color)
{
unsigned tab_icon = 0;
switch (i)
{
case MUI_SYSTEM_TAB_MAIN:
tab_icon = MUI_TEXTURE_TAB_MAIN;
if (i == mui->categories.selection_ptr)
tab_color = active_tab_color;
break;
case MUI_SYSTEM_TAB_PLAYLISTS:
tab_icon = MUI_TEXTURE_TAB_PLAYLISTS;
if (i == mui->categories.selection_ptr)
tab_color = active_tab_color;
break;
case MUI_SYSTEM_TAB_SETTINGS:
tab_icon = MUI_TEXTURE_TAB_SETTINGS;
if (i == mui->categories.selection_ptr)
tab_color = active_tab_color;
break;
}
mui_draw_icon(
mui->icon_size,
mui->textures.list[tab_icon],
width / (MUI_SYSTEM_TAB_END+1) * (i+0.5) - mui->icon_size/2,
height - mui->tabs_height,
width,
height,
0,
1,
&tab_color[0]);
}
/* Draw the onscreen keyboard */
static void mui_render_keyboard(mui_handle_t *mui,
video_frame_info_t *video_info,
const char *grid[], unsigned id)
{
int ptr_width, ptr_height;
unsigned i;
unsigned width = video_info->width;
unsigned height = video_info->height;
float dark[16] = {
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
0.00, 0.00, 0.00, 0.85,
};
float white[16] = {
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
};
menu_display_draw_quad(0, height/2.0, width, height/2.0,
width, height,
&dark[0]);
ptr_width = width / 11;
ptr_height = height / 10;
if (ptr_width >= ptr_height)
ptr_width = ptr_height;
for (i = 0; i < 44; i++)
{
int line_y = (i / 11)*height/10.0;
uintptr_t texture = mui->textures.list[MUI_TEXTURE_KEY];
if (i == id)
texture = mui->textures.list[MUI_TEXTURE_KEY_HOVER];
menu_display_blend_begin();
menu_display_draw_texture(
width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width,
height/2.0 + ptr_height*1.5 + line_y,
ptr_width, ptr_height,
width, height,
&white[0],
texture);
menu_display_draw_text(mui->font, grid[i],
width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width + ptr_width/2.0,
height/2.0 + ptr_height + line_y + mui->font->size / 3,
width, height, 0xffffffff, TEXT_ALIGN_CENTER, 1.0f,
false, 0);
}
}
/* Returns the OSK key at a given position */
static int mui_osk_ptr_at_pos(void *data, int x, int y,
unsigned width, unsigned height)
{
unsigned i;
int ptr_width, ptr_height;
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return -1;
ptr_width = width / 11;
ptr_height = height / 10;
if (ptr_width >= ptr_height)
ptr_width = ptr_height;
for (i = 0; i < 44; i++)
{
int line_y = (i / 11)*height/10.0;
int ptr_x = width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width;
int ptr_y = height/2.0 + ptr_height*1.5 + line_y - ptr_height;
if (x > ptr_x && x < ptr_x + ptr_width
&& y > ptr_y && y < ptr_y + ptr_height)
return i;
}
return -1;
}
/* Draw the tabs background */
static void mui_draw_tab_begin(mui_handle_t *mui,
unsigned width, unsigned height,
float *tabs_bg_color, float *tabs_separator_color)
{
float scale_factor = menu_display_get_dpi();
mui->tabs_height = scale_factor / 3;
/* tabs background */
menu_display_draw_quad(0, height - mui->tabs_height, width,
mui->tabs_height,
width, height,
tabs_bg_color);
/* tabs separator */
menu_display_draw_quad(0, height - mui->tabs_height, width,
1,
width, height,
tabs_separator_color);
}
/* Draw the active tab */
static void mui_draw_tab_end(mui_handle_t *mui,
unsigned width, unsigned height,
unsigned header_height,
float *active_tab_marker_color)
{
/* active tab marker */
unsigned tab_width = width / (MUI_SYSTEM_TAB_END+1);
menu_display_draw_quad(
(int)(mui->categories.selection_ptr * tab_width),
height - (header_height/16),
tab_width,
header_height/16,
width, height,
&active_tab_marker_color[0]);
}
/* Compute the total height of the scrollable content */
static float mui_content_height(void)
{
unsigned i;
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
float sum = 0;
size_t entries_end = menu_entries_get_end();
for (i = 0; i < entries_end; i++)
{
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, i);
sum += node->line_height;
}
return sum;
}
/* Draw the scrollbar */
static void mui_draw_scrollbar(mui_handle_t *mui,
unsigned width, unsigned height, float *coord_color)
{
unsigned header_height = menu_display_get_header_height();
float content_height = mui_content_height();
float total_height = height - header_height - mui->tabs_height;
float scrollbar_margin = mui->scrollbar_width;
float scrollbar_height = total_height / (content_height / total_height);
float y = total_height * mui->scroll_y / content_height;
/* apply a margin on the top and bottom of the scrollbar for aestetic */
scrollbar_height -= scrollbar_margin * 2;
y += scrollbar_margin;
if (content_height < total_height)
return;
/* if the scrollbar is extremely short, display it as a square */
if (scrollbar_height <= mui->scrollbar_width)
scrollbar_height = mui->scrollbar_width;
menu_display_draw_quad(
width - mui->scrollbar_width - scrollbar_margin,
header_height + y,
mui->scrollbar_width,
scrollbar_height,
width, height,
coord_color);
}
static void mui_get_message(void *data, const char *message)
{
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui || !message || !*message)
return;
strlcpy(mui->box_message, message, sizeof(mui->box_message));
}
/* Draw the modal */
static void mui_render_messagebox(mui_handle_t *mui,
video_frame_info_t *video_info,
const char *message, float *body_bg_color, uint32_t font_color)
{
unsigned i, y_position;
int x, y, line_height, longest = 0, longest_width = 0;
unsigned width = video_info->width;
unsigned height = video_info->height;
struct string_list *list = (struct string_list*)
string_split(message, "\n");
if (!list)
return;
if (list->elems == 0)
goto end;
line_height = mui->font->size * 1.2;
y_position = height / 2;
if (menu_input_dialog_get_display_kb())
y_position = height / 4;
x = width / 2;
y = (int)(y_position - (list->size-1) * line_height / 2);
/* find the longest line width */
for (i = 0; i < list->size; i++)
{
const char *msg = list->elems[i].data;
int len = (int)utf8len(msg);
if (len > longest)
{
longest = len;
longest_width = font_driver_get_message_width(mui->font, msg, strlen(msg), 1);
}
}
menu_display_set_alpha(body_bg_color, 1.0);
menu_display_draw_quad( x - longest_width/2.0 - mui->margin*2.0,
y - line_height/2.0 - mui->margin*2.0,
longest_width + mui->margin*4.0,
line_height * list->size + mui->margin*4.0,
width,
height,
&body_bg_color[0]);
/* print each line */
for (i = 0; i < list->size; i++)
{
const char *msg = list->elems[i].data;
if (msg)
menu_display_draw_text(mui->font, msg,
x - longest_width/2.0,
y + i * line_height + mui->font->size / 3,
width, height, font_color, TEXT_ALIGN_LEFT, 1.0f, false, 0);
}
if (menu_input_dialog_get_display_kb())
mui_render_keyboard(mui,
video_info,
menu_event_get_osk_grid(), menu_event_get_osk_ptr());
end:
string_list_free(list);
}
/* Used for the sublabels */
static unsigned mui_count_lines(const char *str)
{
unsigned c = 0;
unsigned lines = 1;
for (c = 0; str[c]; c++)
lines += (str[c] == '\n');
return lines;
}
/* Compute the line height for each menu entries. */
static void mui_compute_entries_box(mui_handle_t* mui, int width)
{
unsigned i;
size_t usable_width = width - (mui->margin * 2);
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
float sum = 0;
size_t entries_end = menu_entries_get_end();
float scale_factor = menu_display_get_dpi();
for (i = 0; i < entries_end; i++)
{
char sublabel_str[255];
unsigned lines = 0;
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, i);
sublabel_str[0] = '\0';
if (menu_entry_get_sublabel(i, sublabel_str, sizeof(sublabel_str)))
{
word_wrap(sublabel_str, sublabel_str, (int)(usable_width / mui->glyph_width2), false);
lines = mui_count_lines(sublabel_str);
}
node->line_height = (scale_factor / 3) + (lines * mui->font->size);
node->y = sum;
sum += node->line_height;
}
}
/* Called on each frame. We use this callback to implement the touch scroll
with acceleration */
static void mui_render(void *data, bool is_idle)
{
menu_animation_ctx_delta_t delta;
float delta_time;
unsigned bottom, width, height, header_height;
size_t i = 0;
mui_handle_t *mui = (mui_handle_t*)data;
settings_t *settings = config_get_ptr();
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
if (!mui)
return;
video_driver_get_size(&width, &height);
mui_compute_entries_box(mui, width);
menu_animation_ctl(MENU_ANIMATION_CTL_DELTA_TIME, &delta_time);
delta.current = delta_time;
if (menu_animation_get_ideal_delta_time(&delta))
menu_animation_update(delta.ideal);
menu_display_set_width(width);
menu_display_set_height(height);
header_height = menu_display_get_header_height();
if (settings->bools.menu_pointer_enable)
{
size_t ii;
int16_t pointer_y = menu_input_pointer_state(MENU_POINTER_Y_AXIS);
float old_accel_val = 0.0f;
float new_accel_val = 0.0f;
size_t entries_end = menu_entries_get_size();
for (ii = 0; ii < entries_end; ii++)
{
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, ii);
if (pointer_y > (-mui->scroll_y + header_height + node->y)
&& pointer_y < (-mui->scroll_y + header_height + node->y + node->line_height)
)
menu_input_ctl(MENU_INPUT_CTL_POINTER_PTR, &ii);
}
menu_input_ctl(MENU_INPUT_CTL_POINTER_ACCEL_READ, &old_accel_val);
mui->scroll_y -= old_accel_val;
new_accel_val = old_accel_val * 0.96;
menu_input_ctl(MENU_INPUT_CTL_POINTER_ACCEL_WRITE, &new_accel_val);
}
if (settings->bools.menu_mouse_enable)
{
size_t ii;
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
size_t entries_end = menu_entries_get_size();
for (ii = 0; ii < entries_end; ii++)
{
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, ii);
if (mouse_y > (-mui->scroll_y + header_height + node->y)
&& mouse_y < (-mui->scroll_y + header_height + node->y + node->line_height)
)
menu_input_ctl(MENU_INPUT_CTL_MOUSE_PTR, &ii);
}
}
if (mui->scroll_y < 0)
mui->scroll_y = 0;
bottom = mui_content_height() - height + header_height + mui->tabs_height;
if (mui->scroll_y > bottom)
mui->scroll_y = bottom;
if (mui_content_height()
< height - header_height - mui->tabs_height)
mui->scroll_y = 0;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &i);
}
/* Display an entry value on the right of the screen. */
static void mui_render_label_value(mui_handle_t *mui, mui_node_t *node,
int i, int y, unsigned width, unsigned height,
uint64_t index, uint32_t color, bool selected, const char *label,
const char *value, float *label_color)
{
/* This will be used instead of label_color if texture_switch is 'off' icon */
float pure_white[16]= {
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
1.00, 1.00, 1.00, 1.00,
};
menu_animation_ctx_ticker_t ticker;
char label_str[255];
char sublabel_str[255];
char value_str[255];
bool switch_is_on = true;
int value_len = (int)utf8len(value);
int ticker_limit = 0;
uintptr_t texture_switch = 0;
uintptr_t texture_switch2 = 0;
bool do_draw_text = false;
size_t usable_width = width - (mui->margin * 2);
uint32_t sublabel_color = theme.sublabel_normal_color;
enum msg_file_type hash_type = msg_hash_to_file_type(msg_hash_calculate(value));
float scale_factor = menu_display_get_dpi();
label_str[0] = value_str[0] =
sublabel_str[0] = '\0';
if (value_len * mui->glyph_width > usable_width / 2)
value_len = (int)((usable_width/2) / mui->glyph_width);
ticker_limit = (int)((usable_width / mui->glyph_width) - (value_len + 2));
ticker.s = label_str;
ticker.len = ticker_limit;
ticker.idx = index;
ticker.str = label;
ticker.selected = selected;
menu_animation_ticker(&ticker);
ticker.s = value_str;
ticker.len = value_len;
ticker.str = value;
menu_animation_ticker(&ticker);
/* set switch_is_on */
/* set texture_switch */
if (string_is_equal(value, msg_hash_to_str(MENU_ENUM_LABEL_DISABLED)) ||
(string_is_equal(value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OFF))))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_OFF])
{
switch_is_on = false;
texture_switch = mui->textures.list[MUI_TEXTURE_SWITCH_OFF];
}
else
do_draw_text = true;
}
else if (string_is_equal(value, msg_hash_to_str(MENU_ENUM_LABEL_ENABLED)) ||
(string_is_equal(value, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ON))))
{
if (mui->textures.list[MUI_TEXTURE_SWITCH_ON])
{
switch_is_on = true;
texture_switch = mui->textures.list[MUI_TEXTURE_SWITCH_ON];
}
else
do_draw_text = true;
}
/* set do_draw_text */
else
{
switch (hash_type)
{
case FILE_TYPE_IN_CARCHIVE:
case FILE_TYPE_COMPRESSED:
case FILE_TYPE_MORE:
case FILE_TYPE_CORE:
case FILE_TYPE_DIRECT_LOAD:
case FILE_TYPE_RDB:
case FILE_TYPE_CURSOR:
case FILE_TYPE_PLAIN:
case FILE_TYPE_DIRECTORY:
case FILE_TYPE_MUSIC:
case FILE_TYPE_IMAGE:
case FILE_TYPE_MOVIE:
break;
default:
do_draw_text = true;
break;
}
}
/* set texture_switch2 */
if (node->texture_switch2_set)
texture_switch2 = node->texture_switch2;
else
{
switch (hash_type)
{
case FILE_TYPE_COMPRESSED:
texture_switch2 = mui->textures.list[MUI_TEXTURE_ARCHIVE];
break;
case FILE_TYPE_IMAGE:
texture_switch2 = mui->textures.list[MUI_TEXTURE_IMAGE];
break;
default:
break;
}
}
/* Sublabel */
if (menu_entry_get_sublabel(i, sublabel_str, sizeof(sublabel_str)))
{
word_wrap(sublabel_str, sublabel_str, (int)(usable_width / mui->glyph_width2), false);
menu_display_draw_text(mui->font2, sublabel_str,
mui->margin + (texture_switch2 ? mui->icon_size : 0),
y + (scale_factor / 4) + mui->font->size,
width, height, sublabel_color, TEXT_ALIGN_LEFT, 1.0f, false, 0);
}
menu_display_draw_text(mui->font, label_str,
mui->margin + (texture_switch2 ? mui->icon_size : 0),
y + (scale_factor / 5),
width, height, color, TEXT_ALIGN_LEFT, 1.0f, false, 0);
if (do_draw_text)
menu_display_draw_text(mui->font, value_str,
width - mui->margin,
y + (scale_factor / 5),
width, height, color, TEXT_ALIGN_RIGHT, 1.0f, false, 0);
if (texture_switch2)
mui_draw_icon(
mui->icon_size,
(uintptr_t)texture_switch2,
0,
y + (scale_factor / 6) - mui->icon_size/2,
width,
height,
0,
1,
&label_color[0]
);
if (texture_switch)
mui_draw_icon(
mui->icon_size,
(uintptr_t)texture_switch,
width - mui->margin - mui->icon_size,
y + (scale_factor / 6) - mui->icon_size/2,
width,
height,
0,
1,
switch_is_on ? &label_color[0] : &pure_white[0]
);
}
static void mui_render_menu_list(
video_frame_info_t *video_info,
mui_handle_t *mui,
unsigned width, unsigned height,
uint32_t font_normal_color,
uint32_t font_hover_color,
float *menu_list_color)
{
size_t i;
float sum = 0;
size_t entries_end = 0;
file_list_t *list = NULL;
uint64_t frame_count = mui->frame_count;
unsigned header_height =
menu_display_get_header_height();
mui->raster_block.carr.coords.vertices = 0;
mui->raster_block2.carr.coords.vertices = 0;
menu_entries_ctl(MENU_ENTRIES_CTL_START_GET, &i);
list =
menu_entries_get_selection_buf_ptr(0);
entries_end = menu_entries_get_end();
for (i = 0; i < entries_end; i++)
{
char rich_label[255];
char entry_value[255];
bool entry_selected = false;
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, i);
size_t selection = menu_navigation_get_selection();
int y = header_height - mui->scroll_y + sum;
rich_label[0] =
entry_value[0] = '\0';
menu_entry_get_value((unsigned)i, NULL, entry_value, sizeof(entry_value));
menu_entry_get_rich_label((unsigned)i, rich_label, sizeof(rich_label));
entry_selected = selection == i;
/* Render label, value, and associated icons */
mui_render_label_value(
mui,
node,
(int)i,
y,
width,
height,
frame_count / 20,
font_hover_color,
entry_selected,
rich_label,
entry_value,
menu_list_color
);
sum += node->line_height;
}
}
static size_t mui_list_get_size(void *data, enum menu_list_type type)
{
switch (type)
{
case MENU_LIST_PLAIN:
return menu_entries_get_stack_size(0);
case MENU_LIST_TABS:
return MUI_SYSTEM_TAB_END;
default:
break;
}
return 0;
}
static int mui_get_core_title(char *s, size_t len)
{
settings_t *settings = config_get_ptr();
const char *core_name = NULL;
const char *core_version = NULL;
rarch_system_info_t *info = runloop_get_system_info();
struct retro_system_info *system = &info->info;
core_name = system->library_name;
core_version = system->library_version;
if (!settings->bools.menu_core_enable)
return -1;
if (info)
{
if (string_is_empty(core_name))
core_name = info->info.library_name;
if (!core_version)
core_version = info->info.library_version;
}
if (string_is_empty(core_name))
core_name = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE);
if (!core_version)
core_version = "";
snprintf(s, len, "%s %s", core_name, core_version);
return 0;
}
static void mui_draw_bg(menu_display_ctx_draw_t *draw,
video_frame_info_t *video_info)
{
menu_display_blend_begin();
draw->x = 0;
draw->y = 0;
draw->pipeline.id = 0;
draw->pipeline.active = false;
menu_display_draw_bg(draw, video_info, false);
menu_display_draw(draw);
menu_display_blend_end();
}
/* Main function of the menu driver. Takes care of drawing the header, the tabs,
and the menu list */
static void mui_frame(void *data, video_frame_info_t *video_info)
{
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return;
/* This controls the main background color */
menu_display_ctx_clearcolor_t clearcolor;
menu_animation_ctx_ticker_t ticker;
menu_display_ctx_draw_t draw;
char msg[255];
char title[255];
char title_buf[255];
char title_msg[255];
file_list_t *list = NULL;
mui_node_t *node = NULL;
unsigned width = video_info->width;
unsigned height = video_info->height;
unsigned ticker_limit = 0;
unsigned i = 0;
unsigned header_height = 0;
size_t selection = 0;
size_t title_margin = 0;
bool background_rendered = false;
bool libretro_running = video_info->libretro_running;
mui->frame_count++;
msg[0] = title[0] = title_buf[0] = title_msg[0] = '\0';
/* https://material.google.com/style/color.html#color-color-palette */
uint32_t blue_500 = 0x2196F3;
uint32_t blue_50 = 0xE3F2FD;
uint32_t blue_grey_500 = 0x607D8B;
uint32_t blue_grey_50 = 0xECEFF1;
uint32_t red_500 = 0xF44336;
uint32_t red_50 = 0xFFEBEE;
uint32_t green_500 = 0x4CAF50;
uint32_t green_50 = 0xE8F5E9;
uint32_t yellow_500 = 0xFFEB3B;
uint32_t yellow_50 = 0xFFFDE7;
uint32_t greyish_blue = 0x38474F;
uint32_t almost_black = 0x212121;
uint32_t color_nv_body = 0x202427;
uint32_t color_nv_accent = 0x77B900;
uint32_t color_nv_header = 0x282F37 ;
uint32_t black_opaque_54 = 0x0000008A;
uint32_t black_opaque_87 = 0x000000DE;
uint32_t white_opaque_70 = 0xFFFFFFB3;
/* Pallete of colors needed throughout the file */
float black_bg[16];
hex32_to_rgba_normalized(0x000000, black_bg, 0.75);
float pure_white[16];
hex32_to_rgba_normalized(0xFFFFFF, pure_white, 1.0);
float white_bg[16];
hex32_to_rgba_normalized(0xFAFAFA, white_bg, 1.0);
float white_transp_bg[16];
hex32_to_rgba_normalized(0xFAFAFA, white_transp_bg, 0.90);
float grey_bg[16];
hex32_to_rgba_normalized(0xC7C7C7, grey_bg, 0.90);
float shadow_bg[16]= {
0.00, 0.00, 0.00, 0.00,
0.00, 0.00, 0.00, 0.00,
0.00, 0.00, 0.00, 0.20,
0.00, 0.00, 0.00, 0.20,
};
memcpy(theme.passive_tab_icon_color, grey_bg, sizeof(grey_bg));
switch (video_info->materialui_color_theme)
{
case MATERIALUI_THEME_BLUE:
hex32_to_rgba_normalized(blue_500, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(blue_50, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(0xFFFFFF, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(0xFAFAFA, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(blue_500, theme.active_tab_marker_color, 1.00);
theme.font_normal_color = black_opaque_54;
theme.font_hover_color = black_opaque_87;
theme.font_header_color = 0xffffffff;
theme.sublabel_normal_color = 0x888888ff;
theme.sublabel_hover_color = 0x888888ff;
clearcolor.r = 1.00f;
clearcolor.g = 1.00f;
clearcolor.b = 1.00f;
clearcolor.a = 0.75f;
break;
case MATERIALUI_THEME_BLUE_GREY:
hex32_to_rgba_normalized(blue_grey_500, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(blue_grey_50, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(0xFFFFFF, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(0xFAFAFA, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(blue_grey_500, theme.active_tab_marker_color, 1.00);
theme.font_normal_color = black_opaque_54;
theme.font_hover_color = black_opaque_87;
theme.font_header_color = 0xFFFFFFFF;
theme.sublabel_normal_color = 0x888888FF;
theme.sublabel_hover_color = 0x888888FF;
clearcolor.g = 1.00f;
clearcolor.r = 1.00f;
clearcolor.b = 1.00f;
clearcolor.a = 0.75f;
break;
case MATERIALUI_THEME_GREEN:
hex32_to_rgba_normalized(green_500, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(green_50, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(0xFFFFFF, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(0xFAFAFA, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(green_500, theme.active_tab_marker_color, 1.00);
theme.font_normal_color = black_opaque_54;
theme.font_hover_color = black_opaque_87;
theme.font_header_color = 0xFFFFFFFF;
theme.sublabel_normal_color = 0x888888FF;
theme.sublabel_hover_color = 0x888888FF;
clearcolor.r = 1.0f;
clearcolor.g = 1.0f;
clearcolor.b = 1.0f;
clearcolor.a = 0.75f;
break;
case MATERIALUI_THEME_RED:
hex32_to_rgba_normalized(red_500, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(red_50, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(0xFFFFFF, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(0xFAFAFA, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(red_500, theme.active_tab_marker_color, 1.00);
theme.font_normal_color = black_opaque_54;
theme.font_hover_color = black_opaque_87;
theme.font_header_color = 0xFFFFFFFF;
theme.sublabel_normal_color = 0x888888FF;
theme.sublabel_hover_color = 0x888888FF;
clearcolor.r = 1.0f;
clearcolor.g = 1.0f;
clearcolor.b = 1.0f;
clearcolor.a = 0.75f;
break;
case MATERIALUI_THEME_YELLOW:
hex32_to_rgba_normalized(yellow_500, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(yellow_50, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(0xFFFFFF, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(0xFAFAFA, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(yellow_500, theme.active_tab_marker_color, 1.00);
theme.font_normal_color = black_opaque_54;
theme.font_hover_color = black_opaque_87;
theme.font_header_color = 0xBBBBBBBB;
theme.sublabel_normal_color = 0x888888FF;
theme.sublabel_hover_color = 0x888888ff;
clearcolor.r = 1.0f;
clearcolor.g = 1.0f;
clearcolor.b = 1.0f;
clearcolor.a = 0.75f;
break;
case MATERIALUI_THEME_DARK_BLUE:
hex32_to_rgba_normalized(greyish_blue, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(0xC7C7C7, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(0x212121, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(0x212121, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(0x38474F, theme.active_tab_marker_color, 1.00);
theme.font_normal_color = white_opaque_70;
theme.font_hover_color = 0xFFFFFFFF;
theme.font_header_color = 0xFFFFFFFF;
theme.sublabel_normal_color = white_opaque_70;
theme.sublabel_hover_color = white_opaque_70;
clearcolor.r = theme.body_bg_color[0];
clearcolor.g = theme.body_bg_color[1];
clearcolor.b = theme.body_bg_color[2];
clearcolor.a = 0.75f;
break;
case MATERIALUI_THEME_NVIDIA_SHIELD:
hex32_to_rgba_normalized(color_nv_header, theme.header_bg_color, 1.00);
hex32_to_rgba_normalized(color_nv_accent, theme.highlighted_entry_color, 1.00);
hex32_to_rgba_normalized(color_nv_body, theme.footer_bg_color, 1.00);
hex32_to_rgba_normalized(color_nv_body, theme.body_bg_color, 0.90);
hex32_to_rgba_normalized(0xFFFFFF, theme.active_tab_marker_color, 0.90);
theme.font_normal_color = white_opaque_70;
theme.font_hover_color = 0xFFFFFFFF;
theme.font_header_color = 0xFFFFFFFF;
theme.sublabel_normal_color = white_opaque_70;
theme.sublabel_hover_color = white_opaque_70;
clearcolor.r = theme.body_bg_color[0];
clearcolor.g = theme.body_bg_color[1];
clearcolor.b = theme.body_bg_color[2];
clearcolor.a = 0.75f;
break;
}
menu_display_set_alpha(theme.header_bg_color, video_info->menu_header_opacity);
menu_display_set_alpha(theme.footer_bg_color, video_info->menu_footer_opacity);
menu_display_set_viewport(video_info->width, video_info->height);
header_height = menu_display_get_header_height();
if (libretro_running)
{
draw.x = 0;
draw.y = 0;
draw.width = width;
draw.height = height;
draw.coords = NULL;
draw.matrix_data = NULL;
draw.texture = menu_display_white_texture;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.color = &theme.body_bg_color[0];
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.pipeline.id = 0;
draw.pipeline.active = false;
draw.pipeline.backend_data = NULL;
mui_draw_bg(&draw, video_info);
}
else
{
menu_display_clear_color(&clearcolor);
if (mui->textures.bg)
{
background_rendered = true;
menu_display_set_alpha(white_transp_bg, 0.30);
draw.x = 0;
draw.y = 0;
draw.width = width;
draw.height = height;
draw.coords = NULL;
draw.matrix_data = NULL;
draw.texture = mui->textures.bg;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.color = &white_transp_bg[0];
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.pipeline.id = 0;
draw.pipeline.active = false;
draw.pipeline.backend_data = NULL;
if (draw.texture)
draw.color = &white_bg[0];
mui_draw_bg(&draw, video_info);
/* Restore opacity of transposed white background */
menu_display_set_alpha(white_transp_bg, 0.90);
}
}
menu_entries_get_title(title, sizeof(title));
selection = menu_navigation_get_selection();
if (background_rendered || libretro_running)
menu_display_set_alpha(grey_bg, 0.75);
else
menu_display_set_alpha(grey_bg, 1.0);
/* highlighted entry */
list = menu_entries_get_selection_buf_ptr(0);
node = (mui_node_t*)menu_entries_get_userdata_at_offset(
list, selection);
if (node)
menu_display_draw_quad(
0,
header_height - mui->scroll_y + node->y,
width,
node->line_height,
width,
height,
&theme.highlighted_entry_color[0]
);
font_driver_bind_block(mui->font, &mui->raster_block);
font_driver_bind_block(mui->font2, &mui->raster_block2);
if (menu_display_get_update_pending())
mui_render_menu_list(
video_info,
mui,
width,
height,
theme.font_normal_color,
theme.font_hover_color,
&theme.active_tab_marker_color[0]
);
font_driver_flush(video_info->width, video_info->height, mui->font);
font_driver_bind_block(mui->font, NULL);
font_driver_flush(video_info->width, video_info->height, mui->font2);
font_driver_bind_block(mui->font2, NULL);
menu_animation_ctl(MENU_ANIMATION_CTL_SET_ACTIVE, NULL);
/* header */
menu_display_draw_quad(
0,
0,
width,
header_height,
width,
height,
&theme.header_bg_color[0]);
mui->tabs_height = 0;
/* display tabs if depth equal one, if not hide them */
if (mui_list_get_size(mui, MENU_LIST_PLAIN) == 1)
{
mui_draw_tab_begin(mui, width, height, &theme.footer_bg_color[0], &grey_bg[0]);
for (i = 0; i <= MUI_SYSTEM_TAB_END; i++)
mui_draw_tab(mui, i, width, height, &theme.passive_tab_icon_color[0], &theme.active_tab_marker_color[0]);
mui_draw_tab_end(mui, width, height, header_height, &theme.active_tab_marker_color[0]);
}
menu_display_draw_quad(
0,
header_height,
width,
mui->shadow_height,
width,
height,
&shadow_bg[0]);
title_margin = mui->margin;
if (menu_entries_ctl(MENU_ENTRIES_CTL_SHOW_BACK, NULL))
{
title_margin = mui->icon_size;
mui_draw_icon(
mui->icon_size,
mui->textures.list[MUI_TEXTURE_BACK],
0,
0,
width,
height,
0,
1,
&pure_white[0]
);
}
ticker_limit = (width - mui->margin*2) / mui->glyph_width;
ticker.s = title_buf;
ticker.len = ticker_limit;
ticker.idx = mui->frame_count / 100;
ticker.str = title;
ticker.selected = true;
menu_animation_ticker(&ticker);
/* Title */
if (mui_get_core_title(title_msg, sizeof(title_msg)) == 0)
{
int ticker_limit, value_len;
char title_buf_msg_tmp[255];
char title_buf_msg[255];
size_t usable_width = width - (mui->margin * 2);
title_buf_msg_tmp[0] = title_buf_msg[0] = '\0';
snprintf(title_buf_msg, sizeof(title_buf), "%s (%s)",
title_buf, title_msg);
value_len = (int)utf8len(title_buf);
ticker_limit = (int)((usable_width / mui->glyph_width) - (value_len + 2));
ticker.s = title_buf_msg_tmp;
ticker.len = ticker_limit;
ticker.idx = mui->frame_count / 20;
ticker.str = title_buf_msg;
ticker.selected = true;
menu_animation_ticker(&ticker);
strlcpy(title_buf, title_buf_msg_tmp, sizeof(title_buf));
}
menu_display_draw_text(mui->font, title_buf,
title_margin,
header_height / 2 + mui->font->size / 3,
width, height, theme.font_header_color, TEXT_ALIGN_LEFT, 1.0f, false, 0);
mui_draw_scrollbar(mui, width, height, &grey_bg[0]);
if (menu_input_dialog_get_display_kb())
{
const char *str = menu_input_dialog_get_buffer();
const char *label = menu_input_dialog_get_label_buffer();
menu_display_draw_quad(0, 0, width, height, width, height, &black_bg[0]);
snprintf(msg, sizeof(msg), "%s\n%s", label, str);
mui_render_messagebox(mui, video_info,
msg, &theme.body_bg_color[0], theme.font_hover_color);
}
if (!string_is_empty(mui->box_message))
{
menu_display_draw_quad(0, 0, width, height, width, height, &black_bg[0]);
mui_render_messagebox(mui, video_info,
mui->box_message, &theme.body_bg_color[0], theme.font_hover_color);
mui->box_message[0] = '\0';
}
if (mui->mouse_show)
menu_display_draw_cursor(
&white_bg[0],
mui->cursor.size,
mui->textures.list[MUI_TEXTURE_POINTER],
menu_input_mouse_state(MENU_MOUSE_X_AXIS),
menu_input_mouse_state(MENU_MOUSE_Y_AXIS),
width,
height);
menu_display_restore_clear_color();
menu_display_unset_viewport(video_info->width, video_info->height);
}
/* Compute the positions of the widgets */
static void mui_layout(mui_handle_t *mui, bool video_is_threaded)
{
float scale_factor;
int new_font_size, new_font_size2;
unsigned width, height, new_header_height;
video_driver_get_size(&width, &height);
/* Mobiles platforms may have very small display metrics
* coupled to a high resolution, so we should be DPI aware
* to ensure the entries hitboxes are big enough.
*
* On desktops, we just care about readability, with every widget
* size proportional to the display width. */
scale_factor = menu_display_get_dpi();
new_header_height = scale_factor / 3;
new_font_size = scale_factor / 9;
new_font_size2 = scale_factor / 12;
mui->shadow_height = scale_factor / 36;
mui->scrollbar_width = scale_factor / 36;
mui->tabs_height = scale_factor / 3;
mui->line_height = scale_factor / 3;
mui->margin = scale_factor / 9;
mui->icon_size = scale_factor / 3;
menu_display_set_header_height(new_header_height);
/* we assume the average glyph aspect ratio is close to 3:4 */
mui->glyph_width = new_font_size * 3/4;
mui->glyph_width2 = new_font_size2 * 3/4;
mui->font = menu_display_font(
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT,
new_font_size,
video_is_threaded);
mui->font2 = menu_display_font(
APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT,
new_font_size2,
video_is_threaded);
if (mui->font) /* calculate a more realistic ticker_limit */
{
unsigned m_width =
font_driver_get_message_width(mui->font, "a", 1, 1);
if (m_width)
mui->glyph_width = m_width;
}
if (mui->font2) /* calculate a more realistic ticker_limit */
{
unsigned m_width2 =
font_driver_get_message_width(mui->font2, "t", 1, 1);
if (m_width2)
mui->glyph_width2 = m_width2;
}
}
static void *mui_init(void **userdata, bool video_is_threaded)
{
mui_handle_t *mui = NULL;
menu_handle_t *menu = (menu_handle_t*)
calloc(1, sizeof(*menu));
if (!menu)
goto error;
if (!menu_display_init_first_driver(video_is_threaded))
goto error;
mui = (mui_handle_t*)calloc(1, sizeof(mui_handle_t));
if (!mui)
goto error;
*userdata = mui;
mui->cursor.size = 64.0;
return menu;
error:
if (menu)
free(menu);
return NULL;
}
static void mui_free(void *data)
{
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return;
video_coord_array_free(&mui->raster_block.carr);
video_coord_array_free(&mui->raster_block2.carr);
font_driver_bind_block(NULL, NULL);
}
static void mui_context_bg_destroy(mui_handle_t *mui)
{
if (!mui)
return;
video_driver_texture_unload(&mui->textures.bg);
video_driver_texture_unload(&menu_display_white_texture);
}
static void mui_context_destroy(void *data)
{
unsigned i;
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return;
for (i = 0; i < MUI_TEXTURE_LAST; i++)
video_driver_texture_unload(&mui->textures.list[i]);
menu_display_font_free(mui->font);
mui_context_bg_destroy(mui);
}
/* Upload textures to the gpu */
static bool mui_load_image(void *userdata, void *data, enum menu_image_type type)
{
mui_handle_t *mui = (mui_handle_t*)userdata;
switch (type)
{
case MENU_IMAGE_NONE:
break;
case MENU_IMAGE_WALLPAPER:
mui_context_bg_destroy(mui);
video_driver_texture_load(data,
TEXTURE_FILTER_MIPMAP_LINEAR, &mui->textures.bg);
menu_display_allocate_white_texture();
break;
case MENU_IMAGE_THUMBNAIL:
case MENU_IMAGE_SAVESTATE_THUMBNAIL:
break;
}
return true;
}
/* Compute the scroll value depending on the highlighted entry */
static float mui_get_scroll(mui_handle_t *mui)
{
unsigned width, height, half = 0;
size_t selection = menu_navigation_get_selection();
if (!mui)
return 0;
video_driver_get_size(&width, &height);
if (mui->line_height)
half = (height / mui->line_height) / 3;
if (selection < half)
return 0;
return ((selection + 2 - half) * mui->line_height);
}
/* The navigation pointer has been updated (for example by pressing up or down
on the keyboard). We use this function to animate the scroll. */
static void mui_navigation_set(void *data, bool scroll)
{
menu_animation_ctx_entry_t entry;
mui_handle_t *mui = (mui_handle_t*)data;
float scroll_pos = mui ? mui_get_scroll(mui) : 0.0f;
if (!mui || !scroll)
return;
entry.duration = 10;
entry.target_value = scroll_pos;
entry.subject = &mui->scroll_y;
entry.easing_enum = EASING_IN_OUT_QUAD;
entry.tag = -1;
entry.cb = NULL;
if (entry.subject)
menu_animation_push(&entry);
}
static void mui_list_set_selection(void *data, file_list_t *list)
{
mui_navigation_set(data, true);
}
/* The navigation pointer is set back to zero */
static void mui_navigation_clear(void *data, bool pending_push)
{
size_t i = 0;
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return;
menu_entries_ctl(MENU_ENTRIES_CTL_SET_START, &i);
mui->scroll_y = 0;
}
static void mui_navigation_set_last(void *data)
{
mui_navigation_set(data, true);
}
static void mui_navigation_alphabet(void *data, size_t *unused)
{
mui_navigation_set(data, true);
}
/* A new list had been pushed. We update the scroll value */
static void mui_populate_entries(
void *data, const char *path,
const char *label, unsigned i)
{
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return;
mui->scroll_y = mui_get_scroll(mui);
}
/* Context reset is called on launch or when a core is launched */
static void mui_context_reset(void *data, bool is_threaded)
{
mui_handle_t *mui = (mui_handle_t*)data;
settings_t *settings = config_get_ptr();
if (!mui || !settings)
return;
mui_layout(mui, is_threaded);
mui_context_bg_destroy(mui);
menu_display_allocate_white_texture();
mui_context_reset_textures(mui);
if (path_file_exists(settings->paths.path_menu_wallpaper))
task_push_image_load(settings->paths.path_menu_wallpaper,
menu_display_handle_wallpaper_upload, NULL);
}
static int mui_environ(enum menu_environ_cb type, void *data, void *userdata)
{
mui_handle_t *mui = (mui_handle_t*)userdata;
switch (type)
{
case MENU_ENVIRON_ENABLE_MOUSE_CURSOR:
if (!mui)
return -1;
mui->mouse_show = true;
break;
case MENU_ENVIRON_DISABLE_MOUSE_CURSOR:
if (!mui)
return -1;
mui->mouse_show = false;
break;
case 0:
default:
break;
}
return -1;
}
/* Called before we push the new list after clicking on a tab */
static void mui_preswitch_tabs(mui_handle_t *mui, unsigned action)
{
size_t stack_size = 0;
file_list_t *menu_stack = NULL;
if (!mui)
return;
menu_stack = menu_entries_get_menu_stack_ptr(0);
stack_size = menu_stack->size;
if (menu_stack->list[stack_size - 1].label)
free(menu_stack->list[stack_size - 1].label);
menu_stack->list[stack_size - 1].label = NULL;
switch (mui->categories.selection_ptr)
{
case MUI_SYSTEM_TAB_MAIN:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
case MUI_SYSTEM_TAB_PLAYLISTS:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_PLAYLISTS_TAB));
menu_stack->list[stack_size - 1].type =
MENU_PLAYLISTS_TAB;
break;
case MUI_SYSTEM_TAB_SETTINGS:
menu_stack->list[stack_size - 1].label =
strdup(msg_hash_to_str(MENU_ENUM_LABEL_SETTINGS_TAB));
menu_stack->list[stack_size - 1].type =
MENU_SETTINGS;
break;
}
}
/* This callback is not caching anything. We use it to navigate the tabs
with the keyboard */
static void mui_list_cache(void *data,
enum menu_list_type type, unsigned action)
{
size_t list_size;
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return;
list_size = MUI_SYSTEM_TAB_END;
switch (type)
{
case MENU_LIST_PLAIN:
break;
case MENU_LIST_HORIZONTAL:
mui->categories.selection_ptr_old = mui->categories.selection_ptr;
switch (action)
{
case MENU_ACTION_LEFT:
if (mui->categories.selection_ptr == 0)
{
mui->categories.selection_ptr = list_size;
mui->categories.active.idx = (unsigned)(list_size - 1);
}
else
mui->categories.selection_ptr--;
break;
default:
if (mui->categories.selection_ptr == list_size)
{
mui->categories.selection_ptr = 0;
mui->categories.active.idx = 1;
}
else
mui->categories.selection_ptr++;
break;
}
mui_preswitch_tabs(mui, action);
break;
default:
break;
}
}
/* A new list has been pushed. We use this callback to customize a few lists for
this menu driver */
static int mui_list_push(void *data, void *userdata,
menu_displaylist_info_t *info, unsigned type)
{
menu_displaylist_ctx_parse_entry_t entry;
int ret = -1;
core_info_list_t *list = NULL;
menu_handle_t *menu = (menu_handle_t*)data;
(void)userdata;
switch (type)
{
case DISPLAYLIST_LOAD_CONTENT_LIST:
menu_entries_ctl(MENU_ENTRIES_CTL_CLEAR, info->list);
menu_entries_append_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_FAVORITES),
msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES),
MENU_ENUM_LABEL_FAVORITES,
MENU_SETTING_ACTION, 0, 0);
core_info_get_list(&list);
if (core_info_list_num_info_files(list))
{
menu_entries_append_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DOWNLOADED_FILE_DETECT_CORE_LIST),
msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST),
MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST,
MENU_SETTING_ACTION, 0, 0);
}
if (frontend_driver_parse_drive_list(info->list, true) != 0)
menu_entries_append_enum(info->list, "/",
msg_hash_to_str(MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR),
MENU_ENUM_LABEL_FILE_DETECT_CORE_LIST_PUSH_DIR,
MENU_SETTING_ACTION, 0, 0);
menu_entries_append_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_MENU_FILE_BROWSER_SETTINGS),
msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS),
MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS,
MENU_SETTING_ACTION, 0, 0);
info->need_push = true;
info->need_refresh = true;
ret = 0;
break;
case DISPLAYLIST_MAIN_MENU:
{
rarch_system_info_t *system = runloop_get_system_info();
menu_entries_ctl(MENU_ENTRIES_CTL_CLEAR, info->list);
entry.data = menu;
entry.info = info;
entry.parse_type = PARSE_ACTION;
entry.add_empty_entry = false;
if (!string_is_empty(system->info.library_name) &&
!string_is_equal(system->info.library_name,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE)))
{
entry.enum_idx = MENU_ENUM_LABEL_CONTENT_SETTINGS;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
}
#ifndef HAVE_DYNAMIC
if (frontend_driver_has_fork())
#endif
{
entry.enum_idx = MENU_ENUM_LABEL_CORE_LIST;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
}
if (system->load_no_content)
{
entry.enum_idx = MENU_ENUM_LABEL_START_CORE;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
}
entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_LIST;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
entry.enum_idx = MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#if defined(HAVE_NETWORKING)
#ifdef HAVE_LAKKA
entry.enum_idx = MENU_ENUM_LABEL_UPDATE_LAKKA;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#else
{
settings_t *settings = config_get_ptr();
if (settings->bools.menu_show_online_updater)
{
entry.enum_idx = MENU_ENUM_LABEL_ONLINE_UPDATER;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
}
}
#endif
entry.enum_idx = MENU_ENUM_LABEL_NETPLAY;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#endif
entry.enum_idx = MENU_ENUM_LABEL_INFORMATION_LIST;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#ifndef HAVE_DYNAMIC
entry.enum_idx = MENU_ENUM_LABEL_RESTART_RETROARCH;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#endif
entry.enum_idx = MENU_ENUM_LABEL_CONFIGURATIONS_LIST;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
entry.enum_idx = MENU_ENUM_LABEL_HELP_LIST;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#if !defined(IOS)
entry.enum_idx = MENU_ENUM_LABEL_QUIT_RETROARCH;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#endif
#if defined(HAVE_LAKKA)
entry.enum_idx = MENU_ENUM_LABEL_REBOOT;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
entry.enum_idx = MENU_ENUM_LABEL_SHUTDOWN;
menu_displaylist_ctl(DISPLAYLIST_SETTING_ENUM, &entry);
#endif
info->need_push = true;
ret = 0;
}
break;
}
return ret;
}
/* Returns the active tab id */
static size_t mui_list_get_selection(void *data)
{
mui_handle_t *mui = (mui_handle_t*)data;
if (!mui)
return 0;
return mui->categories.selection_ptr;
}
/* The pointer or the mouse is pressed down. We use this callback to
highlight the entry that has been pressed */
static int mui_pointer_down(void *userdata,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
unsigned width, height;
unsigned header_height;
size_t entries_end = menu_entries_get_size();
mui_handle_t *mui = (mui_handle_t*)userdata;
if (!mui)
return 0;
header_height = menu_display_get_header_height();
video_driver_get_size(&width, &height);
if (y < header_height)
{
}
else if (y > height - mui->tabs_height)
{
}
else if (ptr <= (entries_end - 1))
{
size_t ii;
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
for (ii = 0; ii < entries_end; ii++)
{
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, ii);
if (y > (-mui->scroll_y + header_height + node->y)
&& y < (-mui->scroll_y + header_height + node->y + node->line_height)
)
menu_navigation_set_selection(ii);
}
}
return 0;
}
/* The pointer or the left mouse button has been released.
If we clicked on the header, we perform a cancel action.
If we clicked on the tabs, we switch to a new list.
If we clicked on a menu entry, we call the entry action callback. */
static int mui_pointer_up(void *userdata,
unsigned x, unsigned y,
unsigned ptr, menu_file_list_cbs_t *cbs,
menu_entry_t *entry, unsigned action)
{
unsigned width, height;
unsigned header_height, i;
size_t entries_end = menu_entries_get_size();
mui_handle_t *mui = (mui_handle_t*)userdata;
if (!mui)
return 0;
header_height = menu_display_get_header_height();
video_driver_get_size(&width, &height);
if (y < header_height)
{
size_t selection = menu_navigation_get_selection();
return menu_entry_action(entry, (unsigned)selection, MENU_ACTION_CANCEL);
}
else if (y > height - mui->tabs_height)
{
file_list_t *menu_stack = menu_entries_get_menu_stack_ptr(0);
file_list_t *selection_buf = menu_entries_get_selection_buf_ptr(0);
for (i = 0; i <= MUI_SYSTEM_TAB_END; i++)
{
unsigned tab_width = width / (MUI_SYSTEM_TAB_END + 1);
unsigned start = tab_width * i;
if ((x >= start) && (x < (start + tab_width)))
{
mui->categories.selection_ptr = i;
mui_preswitch_tabs(mui, action);
if (cbs && cbs->action_content_list_switch)
return cbs->action_content_list_switch(selection_buf, menu_stack,
"", "", 0);
}
}
}
else if (ptr <= (entries_end - 1))
{
size_t ii;
file_list_t *list = menu_entries_get_selection_buf_ptr(0);
for (ii = 0; ii < entries_end; ii++)
{
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, ii);
if (y > (-mui->scroll_y + header_height + node->y)
&& y < (-mui->scroll_y + header_height + node->y + node->line_height)
)
{
if (ptr == ii && cbs && cbs->action_select)
return menu_entry_action(entry, (unsigned)ii, MENU_ACTION_SELECT);
}
}
}
return 0;
}
/* The menu system can insert menu entries on the fly.
* It is used in the shaders UI, the wifi UI,
* the netplay lobby, etc.
*
* This function allocates the mui_node_t
*for the new entry. */
static void mui_list_insert(void *userdata,
file_list_t *list,
const char *path,
const char *fullpath,
const char *label,
size_t list_size,
unsigned type)
{
float scale_factor;
int i = (int)list_size;
mui_node_t *node = NULL;
mui_handle_t *mui = (mui_handle_t*)userdata;
if (!mui || !list)
return;
node = (mui_node_t*)menu_entries_get_userdata_at_offset(list, i);
if (!node)
node = (mui_node_t*)calloc(1, sizeof(mui_node_t));
if (!node)
{
RARCH_ERR("GLUI node could not be allocated.\n");
return;
}
scale_factor = menu_display_get_dpi();
node->line_height = scale_factor / 3;
node->y = 0;
node->texture_switch_set = false;
node->texture_switch2_set = false;
node->texture_switch = 0;
node->texture_switch2 = 0;
node->switch_is_on = false;
node->do_draw_text = false;
switch (type)
{
case FILE_TYPE_PARENT_DIRECTORY:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_PARENT_DIRECTORY];
node->texture_switch2_set = true;
break;
case FILE_TYPE_PLAYLIST_COLLECTION:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_PLAYLIST];
node->texture_switch2_set = true;
break;
case FILE_TYPE_RDB:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_DATABASE];
node->texture_switch2_set = true;
break;
case 32: /* TODO: Need to find out what this is */
case FILE_TYPE_RDB_ENTRY:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
node->texture_switch2_set = true;
break;
case FILE_TYPE_IN_CARCHIVE:
case FILE_TYPE_PLAIN:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FILE];
node->texture_switch2_set = true;
break;
case FILE_TYPE_MUSIC:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_MUSIC];
node->texture_switch2_set = true;
break;
case FILE_TYPE_MOVIE:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO];
node->texture_switch2_set = true;
break;
case FILE_TYPE_DIRECTORY:
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER];
node->texture_switch2_set = true;
break;
default:
if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INFORMATION_LIST))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_CORE_INFORMATION_AVAILABLE))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_ITEMS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_CORE_OPTIONS_AVAILABLE))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_SETTINGS_FOUND))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_INFO];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SCAN];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HISTORY];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HELP_LIST)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HELP];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_CONTENT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESTART];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESUME_CONTENT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESUME];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOSE_CONTENT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CLOSE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_OPTIONS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_CHEAT_OPTIONS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INPUT_REMAPPING_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONTROLS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_OPTIONS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SHADERS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_LIST)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORES];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RUN];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD_TO_FAVORITES];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_ENTRY_RENAME)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RENAME];
node->texture_switch2_set = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD_TO_MIXER];
node->texture_switch2_set = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_START_CORE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_STATE))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_STATE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_STATE))
||
(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_CORE)))
||
(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME)))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SAVE_STATE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_LOAD_STATE)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_LOAD_STATE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_SAVE_STATE)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_SAVE_STATE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_STATE_SLOT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_STATE_SLOT];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_TAKE_SCREENSHOT)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_TAKE_SCREENSHOT];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS_LIST)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONFIGURATIONS];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_CONTENT];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_ENTRY)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_REMOVE];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_NETPLAY];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONTENT_SETTINGS)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUICKMENU];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UPDATER];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD];
node->texture_switch2_set = true;
}
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUIT_RETROARCH)))
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUIT];
node->texture_switch2_set = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DRIVER_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_VIDEO_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_HOTKEY_BINDS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATION_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVING_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOGGING_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FRAME_THROTTLE_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RECORDING_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_DISPLAY_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_USER_INTERFACE_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RETRO_ACHIEVEMENTS_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_WIFI_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETWORK_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LAKKA_SERVICES))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_USER_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DIRECTORY_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PRIVACY_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_VIEWS_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_OVERLAY_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONSCREEN_NOTIFICATIONS_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_LIST))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_REWIND_SETTINGS))
||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
node->texture_switch2_set = true;
}
else if (
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES)) ||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST))
)
{
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER];
node->texture_switch2_set = true;
}
break;
}
file_list_set_userdata(list, i, node);
}
/* Clearing the current menu list */
static void mui_list_clear(file_list_t *list)
{
size_t i;
size_t size = list->size;
for (i = 0; i < size; ++i)
{
menu_animation_ctx_subject_t subject;
float *subjects[2];
mui_node_t *node = (mui_node_t*)
menu_entries_get_userdata_at_offset(list, i);
if (!node)
continue;
subjects[0] = &node->line_height;
subjects[1] = &node->y;
subject.count = 2;
subject.data = subjects;
menu_animation_ctl(MENU_ANIMATION_CTL_KILL_BY_SUBJECT, &subject);
file_list_free_userdata(list, i);
}
}
menu_ctx_driver_t menu_ctx_mui = {
NULL,
mui_get_message,
generic_menu_iterate,
mui_render,
mui_frame,
mui_init,
mui_free,
mui_context_reset,
mui_context_destroy,
mui_populate_entries,
NULL,
mui_navigation_clear,
NULL,
NULL,
mui_navigation_set,
mui_navigation_set_last,
mui_navigation_alphabet,
mui_navigation_alphabet,
generic_menu_init_list,
mui_list_insert,
NULL,
NULL,
mui_list_clear,
mui_list_cache,
mui_list_push,
mui_list_get_selection,
mui_list_get_size,
NULL,
mui_list_set_selection,
NULL,
mui_load_image,
"glui",
mui_environ,
NULL,
NULL,
NULL,
NULL,
NULL,
mui_osk_ptr_at_pos,
NULL,
NULL,
mui_pointer_down,
mui_pointer_up,
};