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127 lines
3.7 KiB
C
127 lines
3.7 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PS3_VIDEO_PSGL_H
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#define _PS3_VIDEO_PSGL_H
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#include "../gfx/gl_common.h"
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#include "../gfx/gfx_common.h"
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#include "../gfx/image.h"
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#include "menu-port-defines.h"
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#include <cell/dbgfont.h>
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#define FBO_DEINIT 0
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#define FBO_INIT 1
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#define FBO_REINIT 2
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#define MAX_SHADERS 16
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#define TEXTURES 8
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#define TEXTURES_MASK (TEXTURES - 1)
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#define MIN_SCALING_FACTOR (1.0f)
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#define MAX_SCALING_FACTOR (4.0f)
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#define IS_TIMER_NOT_EXPIRED(getter) (g_frame_count < getter)
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#define IS_TIMER_EXPIRED(getter) (!(IS_TIMER_NOT_EXPIRED(getter)))
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#define SET_TIMER_EXPIRATION(setter, value) setter = g_frame_count + value;
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enum
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{
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ASPECT_RATIO_4_3,
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ASPECT_RATIO_5_4,
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ASPECT_RATIO_8_7,
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ASPECT_RATIO_16_9,
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ASPECT_RATIO_16_10,
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ASPECT_RATIO_16_15,
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ASPECT_RATIO_19_14,
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ASPECT_RATIO_2_1,
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ASPECT_RATIO_3_2,
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ASPECT_RATIO_3_4,
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ASPECT_RATIO_1_1,
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ASPECT_RATIO_AUTO,
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ASPECT_RATIO_CUSTOM
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};
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#define LAST_ASPECT_RATIO ASPECT_RATIO_CUSTOM
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typedef struct gl
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{
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bool block_swap;
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bool fbo_inited;
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bool keep_aspect;
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bool render_to_tex;
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bool should_resize;
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bool vsync;
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bool overscan_enable;
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int fbo_pass;
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unsigned base_size; /* 2 or 4*/
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unsigned last_width[TEXTURES];
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unsigned last_height[TEXTURES];
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unsigned tex_index; /* For use with PREV. */
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unsigned tex_w, tex_h;
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unsigned vp_width, vp_out_width;
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unsigned vp_height, vp_out_height;
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unsigned win_width;
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unsigned win_height;
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GLfloat overscan_amount;
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GLfloat tex_coords[8];
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GLfloat fbo_tex_coords[8];
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GLenum texture_type; /* XBGR1555 or ARGB*/
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GLenum texture_fmt;
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/* Render-to-texture, multipass shaders */
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GLuint fbo[MAX_SHADERS];
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GLuint fbo_texture[MAX_SHADERS];
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GLuint menu_texture_id;
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GLuint pbo;
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GLuint texture[TEXTURES];
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GLuint tex_filter;
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CellVideoOutState g_video_state;
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PSGLdevice* gl_device;
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PSGLcontext* gl_context;
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struct gl_fbo_rect fbo_rect[MAX_SHADERS];
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struct gl_fbo_scale fbo_scale[MAX_SHADERS];
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struct gl_tex_info prev_info[TEXTURES];
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struct texture_image menu_texture;
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void *empty_buf;
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} gl_t;
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bool ps3_setup_texture(void);
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const char * ps3_get_resolution_label(uint32_t resolution);
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int ps3_check_resolution(uint32_t resolution_id);
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void gl_frame_menu(void);
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void gl_deinit_fbo(gl_t * gl);
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void gl_init_fbo(gl_t * gl, unsigned width, unsigned height);
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void ps3_previous_resolution (void);
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void ps3_next_resolution (void);
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void ps3_set_filtering(unsigned index, bool set_smooth);
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void ps3_video_deinit(void);
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void ps3graphics_reinit_fbos (void);
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void ps3graphics_set_aspect_ratio(uint32_t aspectratio_index);
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void ps3graphics_set_overscan(bool overscan_enable, float amount, bool recalculate_viewport);
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void ps3graphics_set_orientation(uint32_t orientation);
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void ps3graphics_set_vsync(uint32_t vsync);
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void ps3graphics_video_init(bool get_all_resolutions);
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void ps3graphics_video_reinit(void);
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extern void *g_gl;
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extern unsigned g_frame_count;
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#endif
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