mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 18:58:21 +00:00
205 lines
6.0 KiB
C
205 lines
6.0 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2015 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "gl_common.h"
|
|
|
|
void gl_load_texture_data(GLuint id,
|
|
enum gfx_wrap_type wrap_type,
|
|
enum texture_filter_type filter_type,
|
|
unsigned alignment,
|
|
unsigned width, unsigned height,
|
|
const void *frame, unsigned base_size)
|
|
{
|
|
GLint mag_filter, min_filter;
|
|
bool want_mipmap = false;
|
|
bool rgb32 = (base_size == (sizeof(uint32_t)));
|
|
driver_t *driver = driver_get_ptr();
|
|
GLenum wrap = gl_wrap_type_to_enum(wrap_type);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
|
mag_filter = GL_LINEAR;
|
|
#ifndef HAVE_PSGL
|
|
want_mipmap = true;
|
|
#endif
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
#ifndef HAVE_PSGL
|
|
want_mipmap = true;
|
|
#endif
|
|
break;
|
|
case TEXTURE_FILTER_NEAREST:
|
|
min_filter = GL_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
break;
|
|
case TEXTURE_FILTER_LINEAR:
|
|
default:
|
|
min_filter = GL_LINEAR;
|
|
mag_filter = GL_LINEAR;
|
|
break;
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
|
|
|
#ifndef HAVE_PSGL
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
(driver->gfx_use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_INTERNAL_FORMAT32,
|
|
width, height, 0,
|
|
(driver->gfx_use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_TEXTURE_TYPE32,
|
|
(rgb32) ? RARCH_GL_FORMAT32 : GL_UNSIGNED_SHORT_4_4_4_4, frame);
|
|
|
|
if (want_mipmap)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
}
|
|
|
|
bool gl_load_luts(const struct video_shader *shader,
|
|
GLuint *textures_lut)
|
|
{
|
|
unsigned i;
|
|
unsigned num_luts = min(shader->luts, GFX_MAX_TEXTURES);
|
|
|
|
if (!shader->luts)
|
|
return true;
|
|
|
|
glGenTextures(num_luts, textures_lut);
|
|
|
|
for (i = 0; i < num_luts; i++)
|
|
{
|
|
struct texture_image img = {0};
|
|
enum texture_filter_type filter_type = TEXTURE_FILTER_LINEAR;
|
|
|
|
RARCH_LOG("Loading texture image from: \"%s\" ...\n",
|
|
shader->lut[i].path);
|
|
|
|
if (!texture_image_load(&img, shader->lut[i].path))
|
|
{
|
|
RARCH_ERR("Failed to load texture image from: \"%s\"\n",
|
|
shader->lut[i].path);
|
|
return false;
|
|
}
|
|
|
|
if (shader->lut[i].filter == RARCH_FILTER_NEAREST)
|
|
filter_type = TEXTURE_FILTER_NEAREST;
|
|
|
|
if (shader->lut[i].mipmap)
|
|
{
|
|
if (filter_type == TEXTURE_FILTER_NEAREST)
|
|
filter_type = TEXTURE_FILTER_MIPMAP_NEAREST;
|
|
else
|
|
filter_type = TEXTURE_FILTER_MIPMAP_LINEAR;
|
|
}
|
|
|
|
gl_load_texture_data(textures_lut[i],
|
|
shader->lut[i].wrap,
|
|
filter_type, 4,
|
|
img.width, img.height,
|
|
img.pixels, sizeof(uint32_t));
|
|
texture_image_free(&img);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
return true;
|
|
}
|
|
|
|
static INLINE bool realloc_checked(void **ptr, size_t size)
|
|
{
|
|
void *nptr;
|
|
|
|
if (*ptr)
|
|
nptr = realloc(*ptr, size);
|
|
else
|
|
nptr = malloc(size);
|
|
|
|
if (nptr)
|
|
*ptr = nptr;
|
|
|
|
return *ptr == nptr;
|
|
}
|
|
|
|
bool gl_coord_array_add(gl_coord_array_t *ca, const gl_coords_t *coords, unsigned count)
|
|
{
|
|
bool success = false;
|
|
count = min(count, coords->vertices);
|
|
|
|
if (ca->coords.vertices + count >= ca->allocated)
|
|
{
|
|
unsigned alloc_size = next_pow2(ca->coords.vertices + count);
|
|
size_t base_size = sizeof(GLfloat) * alloc_size;
|
|
|
|
bool vert_ok = realloc_checked((void**)&ca->coords.vertex, 2 * base_size);
|
|
bool color_ok = realloc_checked((void**)&ca->coords.color, 4 * base_size);
|
|
bool tex_ok = realloc_checked((void**)&ca->coords.tex_coord, 2 * base_size);
|
|
bool lut_ok = realloc_checked((void**)&ca->coords.lut_tex_coord, 2 * base_size);
|
|
|
|
if (vert_ok && color_ok && tex_ok && lut_ok)
|
|
{
|
|
ca->allocated = alloc_size;
|
|
success = true;
|
|
}
|
|
}
|
|
else
|
|
success = true;
|
|
|
|
if (success)
|
|
{
|
|
size_t base_size = coords->vertices * sizeof(GLfloat);
|
|
size_t offset = ca->coords.vertices;
|
|
|
|
/* XXX: i wish we used interlaced arrays so we could call memcpy only once */
|
|
memcpy(ca->coords.vertex + offset * 2, coords->vertex, base_size * 2);
|
|
memcpy(ca->coords.color + offset * 4, coords->color, base_size * 4);
|
|
memcpy(ca->coords.tex_coord + offset * 2, coords->tex_coord, base_size * 2);
|
|
memcpy(ca->coords.lut_tex_coord + offset * 2, coords->lut_tex_coord, base_size * 2);
|
|
|
|
ca->coords.vertices += count;
|
|
}
|
|
else
|
|
RARCH_WARN("Allocation failed.");
|
|
|
|
return success;
|
|
}
|
|
|
|
void gl_coord_array_free(gl_coord_array_t *ca)
|
|
{
|
|
if (!ca->allocated)
|
|
return;
|
|
|
|
free(ca->coords.vertex);
|
|
free(ca->coords.color);
|
|
free(ca->coords.tex_coord);
|
|
free(ca->coords.lut_tex_coord);
|
|
|
|
ca->coords.vertex = NULL;
|
|
ca->coords.color = NULL;
|
|
ca->coords.tex_coord = NULL;
|
|
ca->coords.lut_tex_coord = NULL;
|
|
|
|
ca->coords.vertices = 0;
|
|
ca->allocated = 0;
|
|
}
|