mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 02:38:11 +00:00
1637 lines
48 KiB
C++
1637 lines
48 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include <math.h>
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#include <string>
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#include <vector>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../include/Cg/cg.h"
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#include "../include/Cg/cgD3D9.h"
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#include <retro_inline.h>
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#include <retro_math.h>
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#include <compat/strl.h>
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#include <string/stdstring.h>
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#include "../drivers/d3d.h"
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#include "../drivers/d3d_shaders/opaque.cg.d3d9.h"
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#include "../video_driver.h"
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#define cg_d3d9_set_param_1f(param, x) if (param) cgD3D9SetUniform(param, x)
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#define D3D_PI 3.14159265358979323846264338327
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namespace
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{
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struct lut_info
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{
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LPDIRECT3DTEXTURE tex;
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char id[64];
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bool smooth;
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};
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struct Vertex
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{
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float x, y, z;
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float u, v;
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float lut_u, lut_v;
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float r, g, b, a;
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};
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struct Pass
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{
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LinkInfo info;
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LPDIRECT3DTEXTURE tex;
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LPDIRECT3DVERTEXBUFFER vertex_buf;
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CGprogram vPrg, fPrg;
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unsigned last_width, last_height;
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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std::vector<unsigned> attrib_map;
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};
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};
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typedef struct cg_renderchain
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{
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LPDIRECT3DDEVICE dev;
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unsigned pixel_size;
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const video_info_t *video_info;
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state_tracker_t *state_tracker;
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struct
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{
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LPDIRECT3DTEXTURE tex[TEXTURES];
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LPDIRECT3DVERTEXBUFFER vertex_buf[TEXTURES];
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unsigned ptr;
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unsigned last_width[TEXTURES];
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unsigned last_height[TEXTURES];
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} prev;
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std::vector<Pass> passes;
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CGprogram vStock, fStock;
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std::vector<lut_info> luts;
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D3DVIEWPORT *final_viewport;
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unsigned frame_count;
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std::vector<unsigned> bound_tex;
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std::vector<unsigned> bound_vert;
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CGcontext cgCtx;
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} cg_renderchain_t;
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static INLINE bool validate_param_name(const char *name)
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{
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unsigned i;
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static const char *illegal[] = {
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"PREV.",
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"PREV1.",
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"PREV2.",
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"PREV3.",
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"PREV4.",
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"PREV5.",
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"PREV6.",
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"ORIG.",
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"IN.",
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"PASS",
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};
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if (!name)
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return false;
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for (i = 0; i < sizeof(illegal) / sizeof(illegal[0]); i++)
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if (strstr(name, illegal[i]) == name)
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return false;
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return true;
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}
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static INLINE CGparameter d3d9_cg_find_param_from_semantic(
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CGparameter param, const char *sem)
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{
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for (; param; param = cgGetNextParameter(param))
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{
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const char *semantic = NULL;
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if (cgGetParameterType(param) == CG_STRUCT)
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{
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CGparameter ret = d3d9_cg_find_param_from_semantic(
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cgGetFirstStructParameter(param), sem);
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if (ret)
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return ret;
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}
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if ( cgGetParameterDirection(param) != CG_IN
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|| cgGetParameterVariability(param) != CG_VARYING)
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continue;
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semantic = cgGetParameterSemantic(param);
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if (!semantic)
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continue;
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if (string_is_equal(sem, semantic) &&
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validate_param_name(cgGetParameterName(param)))
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return param;
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}
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return NULL;
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}
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static bool d3d9_cg_load_program(void *data,
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void *fragment_data, void *vertex_data, const char *prog, bool path_is_file)
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{
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const char *list = NULL;
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char *listing_f = NULL;
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char *listing_v = NULL;
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CGprogram *fPrg = (CGprogram*)fragment_data;
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CGprogram *vPrg = (CGprogram*)vertex_data;
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CGprofile vertex_profile = cgD3D9GetLatestVertexProfile();
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CGprofile fragment_profile = cgD3D9GetLatestPixelProfile();
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const char **fragment_opts = cgD3D9GetOptimalOptions(fragment_profile);
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const char **vertex_opts = cgD3D9GetOptimalOptions(vertex_profile);
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cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
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RARCH_LOG("[D3D Cg]: Vertex profile: %s\n", cgGetProfileString(vertex_profile));
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RARCH_LOG("[D3D Cg]: Fragment profile: %s\n", cgGetProfileString(fragment_profile));
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if (path_is_file && !string_is_empty(prog))
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*fPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
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prog, fragment_profile, "main_fragment", fragment_opts);
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else
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*fPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
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fragment_profile, "main_fragment", fragment_opts);
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list = cgGetLastListing(cg_data->cgCtx);
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if (list)
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listing_f = strdup(list);
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if (path_is_file && !string_is_empty(prog))
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*vPrg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE,
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prog, vertex_profile, "main_vertex", vertex_opts);
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else
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*vPrg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, stock_cg_d3d9_program,
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vertex_profile, "main_vertex", vertex_opts);
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list = cgGetLastListing(cg_data->cgCtx);
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if (list)
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listing_v = strdup(list);
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if (!fPrg || !vPrg)
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goto error;
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cgD3D9LoadProgram(*fPrg, true, 0);
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cgD3D9LoadProgram(*vPrg, true, 0);
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free(listing_f);
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free(listing_v);
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return true;
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error:
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RARCH_ERR("CG error: %s\n", cgGetErrorString(cgGetError()));
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if (listing_f)
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RARCH_ERR("Fragment:\n%s\n", listing_f);
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else if (listing_v)
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RARCH_ERR("Vertex:\n%s\n", listing_v);
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free(listing_f);
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free(listing_v);
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return false;
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}
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static INLINE void renderchain_set_shaders(CGprogram frag, CGprogram vert)
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{
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cgD3D9BindProgram(frag);
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cgD3D9BindProgram(vert);
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}
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static void renderchain_set_shader_mvp(cg_renderchain_t *chain, void *shader_data, void *matrix_data)
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{
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CGprogram *vPrg = (CGprogram*)shader_data;
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const D3DXMATRIX *matrix = (const D3DXMATRIX*)matrix_data;
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CGparameter cgpModelViewProj = cgGetNamedParameter(*vPrg, "modelViewProj");
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if (cgpModelViewProj)
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cgD3D9SetUniformMatrix(cgpModelViewProj, matrix);
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}
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#define set_cg_param(prog, param, val) do { \
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CGparameter cgp = cgGetNamedParameter(prog, param); \
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if (cgp) \
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cgD3D9SetUniform(cgp, &val); \
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} while(0)
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static void renderchain_set_shader_params(cg_renderchain_t *chain,
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Pass *pass,
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unsigned video_w, unsigned video_h,
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unsigned tex_w, unsigned tex_h,
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unsigned viewport_w, unsigned viewport_h)
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{
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float frame_cnt;
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D3DXVECTOR2 video_size, texture_size, output_size;
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if (!chain || !pass)
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return;
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video_size.x = video_w;
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video_size.y = video_h;
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texture_size.x = tex_w;
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texture_size.y = tex_h;
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output_size.x = viewport_w;
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output_size.y = viewport_h;
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set_cg_param(pass->vPrg, "IN.video_size", video_size);
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set_cg_param(pass->fPrg, "IN.video_size", video_size);
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set_cg_param(pass->vPrg, "IN.texture_size", texture_size);
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set_cg_param(pass->fPrg, "IN.texture_size", texture_size);
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set_cg_param(pass->vPrg, "IN.output_size", output_size);
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set_cg_param(pass->fPrg, "IN.output_size", output_size);
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frame_cnt = chain->frame_count;
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if (pass->info.pass->frame_count_mod)
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frame_cnt = chain->frame_count % pass->info.pass->frame_count_mod;
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set_cg_param(pass->fPrg, "IN.frame_count", frame_cnt);
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set_cg_param(pass->vPrg, "IN.frame_count", frame_cnt);
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}
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#define DECL_FVF_TEXCOORD(stream, offset, index) \
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{ (WORD)(stream), (WORD)(offset * sizeof(float)), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, \
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D3DDECLUSAGE_TEXCOORD, (BYTE)(index) }
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#define DECL_FVF_COLOR(stream, offset, index) \
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{ (WORD)(stream), (WORD)(offset * sizeof(float)), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, \
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D3DDECLUSAGE_COLOR, (BYTE)(index) } \
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static bool cg_d3d9_renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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CGparameter param;
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unsigned index, i, count;
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unsigned tex_index = 0;
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bool texcoord0_taken = false;
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bool texcoord1_taken = false;
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bool stream_taken[4] = {false};
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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Pass *pass = (Pass*)pass_data;
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static const D3DVERTEXELEMENT decl_end = D3DDECL_END();
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D3DVERTEXELEMENT decl[MAXD3DDECLLENGTH] = {{0}};
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if (cgD3D9GetVertexDeclaration(pass->vPrg, decl) == CG_FALSE)
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return false;
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for (count = 0; count < MAXD3DDECLLENGTH; count++)
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{
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if (string_is_equal_fast(&decl_end, &decl[count], sizeof(decl_end)))
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break;
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}
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/* This is completely insane.
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* We do not have a good and easy way of setting up our
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* attribute streams, so we have to do it ourselves, yay!
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*
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* Stream 0 => POSITION
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* Stream 1 => TEXCOORD0
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* Stream 2 => TEXCOORD1
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* Stream 3 => COLOR (Not really used for anything.)
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* Stream {4..N} => Texture coord streams for varying resources
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* which have no semantics.
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*/
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std::vector<bool> indices(count);
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "POSITION");
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if (!param)
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "POSITION0");
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if (param)
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{
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static const D3DVERTEXELEMENT element =
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{
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0, 0 * sizeof(float),
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D3DDECLTYPE_FLOAT3,
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D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION,
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0
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};
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stream_taken[0] = true;
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index = cgGetParameterResourceIndex(param);
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decl[index] = element;
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indices[index] = true;
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RARCH_LOG("[FVF]: POSITION semantic found.\n");
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}
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD");
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if (!param)
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD0");
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if (param)
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{
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static const D3DVERTEXELEMENT tex_coord0 = DECL_FVF_TEXCOORD(1, 3, 0);
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stream_taken[1] = true;
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texcoord0_taken = true;
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RARCH_LOG("[FVF]: TEXCOORD0 semantic found.\n");
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index = cgGetParameterResourceIndex(param);
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decl[index] = tex_coord0;
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indices[index] = true;
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}
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "TEXCOORD1");
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if (param)
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{
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static const D3DVERTEXELEMENT tex_coord1 = DECL_FVF_TEXCOORD(2, 5, 1);
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stream_taken[2] = true;
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texcoord1_taken = true;
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RARCH_LOG("[FVF]: TEXCOORD1 semantic found.\n");
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index = cgGetParameterResourceIndex(param);
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decl[index] = tex_coord1;
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indices[index] = true;
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}
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "COLOR");
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if (!param)
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param = d3d9_cg_find_param_from_semantic(cgGetFirstParameter(pass->vPrg, CG_PROGRAM), "COLOR0");
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if (param)
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{
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static const D3DVERTEXELEMENT color = DECL_FVF_COLOR(3, 7, 0);
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stream_taken[3] = true;
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RARCH_LOG("[FVF]: COLOR0 semantic found.\n");
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index = cgGetParameterResourceIndex(param);
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decl[index] = color;
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indices[index] = true;
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}
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/* Stream {0, 1, 2, 3} might be already taken. Find first vacant stream. */
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for (index = 0; index < 4; index++)
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{
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if (stream_taken[index] == false)
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break;
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}
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/* Find first vacant texcoord declaration. */
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if (texcoord0_taken && texcoord1_taken)
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tex_index = 2;
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else if (texcoord1_taken && !texcoord0_taken)
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tex_index = 0;
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else if (texcoord0_taken && !texcoord1_taken)
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tex_index = 1;
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for (i = 0; i < count; i++)
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{
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if (indices[i])
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pass->attrib_map.push_back(0);
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else
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{
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D3DVERTEXELEMENT elem = DECL_FVF_TEXCOORD(index, 3, tex_index);
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pass->attrib_map.push_back(index);
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decl[i] = elem;
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/* Find next vacant stream. */
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while ((++index < 4) && stream_taken[index])
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index++;
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/* Find next vacant texcoord declaration. */
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if ((++tex_index == 1) && texcoord1_taken)
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tex_index++;
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}
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}
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if (FAILED(chain->dev->CreateVertexDeclaration(
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decl, &pass->vertex_decl)))
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return false;
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return true;
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}
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static void renderchain_bind_orig(cg_renderchain_t *chain, void *pass_data)
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{
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unsigned index;
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CGparameter param;
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D3DXVECTOR2 video_size, texture_size;
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Pass *pass = (Pass*)pass_data;
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video_size.x = chain->passes[0].last_width;
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video_size.y = chain->passes[0].last_height;
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texture_size.x = chain->passes[0].info.tex_w;
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texture_size.y = chain->passes[0].info.tex_h;
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set_cg_param(pass->vPrg, "ORIG.video_size", video_size);
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set_cg_param(pass->fPrg, "ORIG.video_size", video_size);
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set_cg_param(pass->vPrg, "ORIG.texture_size", texture_size);
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set_cg_param(pass->fPrg, "ORIG.texture_size", texture_size);
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param = cgGetNamedParameter(pass->fPrg, "ORIG.texture");
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if (param)
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{
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index = cgGetParameterResourceIndex(param);
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d3d_set_texture(chain->dev, index, chain->passes[0].tex);
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d3d_set_sampler_magfilter(chain->dev, index,
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d3d_translate_filter(chain->passes[0].info.pass->filter));
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d3d_set_sampler_minfilter(chain->dev, index,
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d3d_translate_filter(chain->passes[0].info.pass->filter));
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d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
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chain->bound_tex.push_back(index);
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}
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param = cgGetNamedParameter(pass->vPrg, "ORIG.tex_coord");
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if (param)
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{
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LPDIRECT3DVERTEXBUFFER vert_buf = (LPDIRECT3DVERTEXBUFFER)chain->passes[0].vertex_buf;
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index = pass->attrib_map[cgGetParameterResourceIndex(param)];
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d3d_set_stream_source(chain->dev, index, vert_buf, 0, sizeof(Vertex));
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chain->bound_vert.push_back(index);
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}
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}
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static void renderchain_bind_prev(void *data, void *pass_data)
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{
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unsigned i, index;
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D3DXVECTOR2 texture_size;
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char attr_texture[64] = {0};
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char attr_input_size[64] = {0};
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char attr_tex_size[64] = {0};
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char attr_coord[64] = {0};
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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Pass *pass = (Pass*)pass_data;
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static const char *prev_names[] = {
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|
"PREV",
|
|
"PREV1",
|
|
"PREV2",
|
|
"PREV3",
|
|
"PREV4",
|
|
"PREV5",
|
|
"PREV6",
|
|
};
|
|
|
|
texture_size.x = chain->passes[0].info.tex_w;
|
|
texture_size.y = chain->passes[0].info.tex_h;
|
|
|
|
for (i = 0; i < TEXTURES - 1; i++)
|
|
{
|
|
CGparameter param;
|
|
D3DXVECTOR2 video_size;
|
|
|
|
snprintf(attr_texture, sizeof(attr_texture), "%s.texture", prev_names[i]);
|
|
snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size", prev_names[i]);
|
|
snprintf(attr_tex_size, sizeof(attr_tex_size), "%s.texture_size", prev_names[i]);
|
|
snprintf(attr_coord, sizeof(attr_coord), "%s.tex_coord", prev_names[i]);
|
|
|
|
video_size.x = chain->prev.last_width[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
|
|
video_size.y = chain->prev.last_height[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
|
|
|
|
set_cg_param(pass->vPrg, attr_input_size, video_size);
|
|
set_cg_param(pass->fPrg, attr_input_size, video_size);
|
|
set_cg_param(pass->vPrg, attr_tex_size, texture_size);
|
|
set_cg_param(pass->fPrg, attr_tex_size, texture_size);
|
|
|
|
param = cgGetNamedParameter(pass->fPrg, attr_texture);
|
|
if (param)
|
|
{
|
|
LPDIRECT3DTEXTURE tex;
|
|
|
|
index = cgGetParameterResourceIndex(param);
|
|
|
|
tex = (LPDIRECT3DTEXTURE)
|
|
chain->prev.tex[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
|
|
|
|
d3d_set_texture(chain->dev, index, tex);
|
|
chain->bound_tex.push_back(index);
|
|
|
|
d3d_set_sampler_magfilter(chain->dev, index,
|
|
d3d_translate_filter(chain->passes[0].info.pass->filter));
|
|
d3d_set_sampler_minfilter(chain->dev, index,
|
|
d3d_translate_filter(chain->passes[0].info.pass->filter));
|
|
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
|
|
}
|
|
|
|
param = cgGetNamedParameter(pass->vPrg, attr_coord);
|
|
if (param)
|
|
{
|
|
LPDIRECT3DVERTEXBUFFER vert_buf = (LPDIRECT3DVERTEXBUFFER)
|
|
chain->prev.vertex_buf[(chain->prev.ptr - (i + 1)) & TEXTURESMASK];
|
|
|
|
index = pass->attrib_map[cgGetParameterResourceIndex(param)];
|
|
|
|
d3d_set_stream_source(chain->dev, index, vert_buf, 0, sizeof(Vertex));
|
|
chain->bound_vert.push_back(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void cg_d3d9_renderchain_add_lut_internal(void *data,
|
|
unsigned index, unsigned i)
|
|
{
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)data;
|
|
if (!chain)
|
|
return;
|
|
|
|
d3d_set_texture(chain->dev, index, chain->luts[i].tex);
|
|
d3d_set_sampler_magfilter(chain->dev, index,
|
|
d3d_translate_filter(chain->luts[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
|
|
d3d_set_sampler_minfilter(chain->dev, index,
|
|
d3d_translate_filter(chain->luts[i].smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST));
|
|
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
|
|
chain->bound_tex.push_back(index);
|
|
}
|
|
|
|
static void renderchain_bind_pass(cg_renderchain_t *chain,
|
|
Pass *pass, unsigned pass_index)
|
|
{
|
|
unsigned i, index;
|
|
|
|
/* We only bother binding passes which are two indices behind. */
|
|
if (pass_index < 3)
|
|
return;
|
|
|
|
for (i = 1; i < pass_index - 1; i++)
|
|
{
|
|
CGparameter param;
|
|
D3DXVECTOR2 video_size, texture_size;
|
|
char pass_base[64] = {0};
|
|
char attr_texture[64] = {0};
|
|
char attr_input_size[64] = {0};
|
|
char attr_tex_size[64] = {0};
|
|
char attr_coord[64] = {0};
|
|
|
|
snprintf(pass_base, sizeof(pass_base), "PASS%u", i);
|
|
snprintf(attr_texture, sizeof(attr_texture), "%s.texture", pass_base);
|
|
snprintf(attr_input_size, sizeof(attr_input_size), "%s.video_size", pass_base);
|
|
snprintf(attr_tex_size, sizeof(attr_tex_size), "%s.texture_size", pass_base);
|
|
snprintf(attr_coord, sizeof(attr_coord), "%s.tex_coord", pass_base);
|
|
|
|
video_size.x = chain->passes[i].last_width;
|
|
video_size.y = chain->passes[i].last_height;
|
|
texture_size.x = chain->passes[i].info.tex_w;
|
|
texture_size.y = chain->passes[i].info.tex_h;
|
|
|
|
set_cg_param(pass->vPrg, attr_input_size, video_size);
|
|
set_cg_param(pass->fPrg, attr_input_size, video_size);
|
|
set_cg_param(pass->vPrg, attr_tex_size, texture_size);
|
|
set_cg_param(pass->fPrg, attr_tex_size, texture_size);
|
|
|
|
param = cgGetNamedParameter(pass->fPrg, attr_texture);
|
|
if (param)
|
|
{
|
|
index = cgGetParameterResourceIndex(param);
|
|
chain->bound_tex.push_back(index);
|
|
|
|
d3d_set_texture(chain->dev, index, chain->passes[i].tex);
|
|
d3d_set_sampler_magfilter(chain->dev, index,
|
|
d3d_translate_filter(chain->passes[i].info.pass->filter));
|
|
d3d_set_sampler_minfilter(chain->dev, index,
|
|
d3d_translate_filter(chain->passes[i].info.pass->filter));
|
|
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
|
|
}
|
|
|
|
param = cgGetNamedParameter(pass->vPrg, attr_coord);
|
|
if (param)
|
|
{
|
|
index = pass->attrib_map[cgGetParameterResourceIndex(param)];
|
|
|
|
d3d_set_stream_source(chain->dev, index, chain->passes[i].vertex_buf,
|
|
0, sizeof(Vertex));
|
|
chain->bound_vert.push_back(index);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void d3d9_cg_deinit_progs(void *data)
|
|
{
|
|
unsigned i;
|
|
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
|
|
|
|
if (!cg_data)
|
|
return;
|
|
|
|
RARCH_LOG("CG: Destroying programs.\n");
|
|
|
|
if (cg_data->passes.size() >= 1)
|
|
{
|
|
d3d_vertex_buffer_free(NULL, cg_data->passes[0].vertex_decl);
|
|
|
|
for (i = 1; i < cg_data->passes.size(); i++)
|
|
{
|
|
if (cg_data->passes[i].tex)
|
|
d3d_texture_free(cg_data->passes[i].tex);
|
|
cg_data->passes[i].tex = NULL;
|
|
d3d_vertex_buffer_free(cg_data->passes[i].vertex_buf, cg_data->passes[i].vertex_decl);
|
|
|
|
if (cg_data->passes[i].fPrg)
|
|
cgDestroyProgram(cg_data->passes[i].fPrg);
|
|
if (cg_data->passes[i].vPrg)
|
|
cgDestroyProgram(cg_data->passes[i].vPrg);
|
|
}
|
|
}
|
|
|
|
if (cg_data->fStock)
|
|
cgDestroyProgram(cg_data->fStock);
|
|
if (cg_data->vStock)
|
|
cgDestroyProgram(cg_data->vStock);
|
|
}
|
|
|
|
static void d3d9_cg_destroy_resources(void *data)
|
|
{
|
|
unsigned i;
|
|
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
|
|
|
|
for (i = 0; i < TEXTURES; i++)
|
|
{
|
|
if (cg_data->prev.tex[i])
|
|
d3d_texture_free(cg_data->prev.tex[i]);
|
|
if (cg_data->prev.vertex_buf[i])
|
|
d3d_vertex_buffer_free(cg_data->prev.vertex_buf[i], NULL);
|
|
}
|
|
|
|
d3d9_cg_deinit_progs(cg_data);
|
|
|
|
for (i = 0; i < cg_data->luts.size(); i++)
|
|
{
|
|
if (cg_data->luts[i].tex)
|
|
d3d_texture_free(cg_data->luts[i].tex);
|
|
}
|
|
|
|
cg_data->luts.clear();
|
|
|
|
if (cg_data->state_tracker)
|
|
{
|
|
state_tracker_free(cg_data->state_tracker);
|
|
cg_data->state_tracker = NULL;
|
|
}
|
|
|
|
cgD3D9UnloadAllPrograms();
|
|
cgD3D9SetDevice(NULL);
|
|
}
|
|
|
|
static void d3d9_cg_deinit_context_state(void *data)
|
|
{
|
|
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
|
|
if (cg_data->cgCtx)
|
|
{
|
|
RARCH_LOG("CG: Destroying context.\n");
|
|
cgDestroyContext(cg_data->cgCtx);
|
|
}
|
|
cg_data->cgCtx = NULL;
|
|
}
|
|
|
|
void cg_d3d9_renderchain_free(void *data)
|
|
{
|
|
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
|
|
|
|
if (!cg_data)
|
|
return;
|
|
|
|
d3d9_cg_destroy_resources(cg_data);
|
|
d3d9_cg_deinit_context_state(cg_data);
|
|
delete cg_data;
|
|
}
|
|
|
|
static void *cg_d3d9_renderchain_new(void)
|
|
{
|
|
cg_renderchain_t *renderchain = new cg_renderchain_t();
|
|
if (!renderchain)
|
|
return NULL;
|
|
|
|
return renderchain;
|
|
}
|
|
|
|
static bool cg_d3d9_renderchain_init_shader(void *data,
|
|
void *renderchain_data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
cg_renderchain_t *renderchain = (cg_renderchain_t*)renderchain_data;
|
|
|
|
if (!d3d || !renderchain)
|
|
return false;
|
|
|
|
renderchain->cgCtx = cgCreateContext();
|
|
if (!renderchain->cgCtx)
|
|
{
|
|
RARCH_ERR("Failed to create Cg context.\n");
|
|
return false;
|
|
}
|
|
|
|
HRESULT ret = cgD3D9SetDevice((IDirect3DDevice9*)d3d->dev);
|
|
if (FAILED(ret))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static void renderchain_log_info(void *data, const void *info_data)
|
|
{
|
|
const LinkInfo *info = (const LinkInfo*)info_data;
|
|
RARCH_LOG("[D3D]: Render pass info:\n");
|
|
RARCH_LOG("\tTexture width: %u\n", info->tex_w);
|
|
RARCH_LOG("\tTexture height: %u\n", info->tex_h);
|
|
|
|
RARCH_LOG("\tScale type (X): ");
|
|
|
|
switch (info->pass->fbo.type_x)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
RARCH_LOG("Relative @ %fx\n", info->pass->fbo.scale_x);
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
RARCH_LOG("Viewport @ %fx\n", info->pass->fbo.scale_x);
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
RARCH_LOG("Absolute @ %u px\n", info->pass->fbo.abs_x);
|
|
break;
|
|
}
|
|
|
|
RARCH_LOG("\tScale type (Y): ");
|
|
|
|
switch (info->pass->fbo.type_y)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
RARCH_LOG("Relative @ %fx\n", info->pass->fbo.scale_y);
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
RARCH_LOG("Viewport @ %fx\n", info->pass->fbo.scale_y);
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
RARCH_LOG("Absolute @ %u px\n", info->pass->fbo.abs_y);
|
|
break;
|
|
}
|
|
|
|
RARCH_LOG("\tBilinear filter: %s\n",
|
|
info->pass->filter == RARCH_FILTER_LINEAR ? "true" : "false");
|
|
}
|
|
|
|
static bool renderchain_create_first_pass(cg_renderchain_t *chain,
|
|
const LinkInfo *info, unsigned fmt)
|
|
{
|
|
unsigned i;
|
|
Pass pass;
|
|
D3DXMATRIX ident;
|
|
|
|
if (!chain)
|
|
return false;
|
|
|
|
D3DXMatrixIdentity(&ident);
|
|
|
|
d3d_set_transform(chain->dev, D3DTS_WORLD, &ident);
|
|
d3d_set_transform(chain->dev, D3DTS_VIEW, &ident);
|
|
|
|
pass.info = *info;
|
|
pass.last_width = 0;
|
|
pass.last_height = 0;
|
|
|
|
chain->prev.ptr = 0;
|
|
|
|
for (i = 0; i < TEXTURES; i++)
|
|
{
|
|
chain->prev.last_width[i] = 0;
|
|
chain->prev.last_height[i] = 0;
|
|
chain->prev.vertex_buf[i] = d3d_vertex_buffer_new(
|
|
chain->dev, 4 * sizeof(Vertex), 0, 0, D3DPOOL_DEFAULT, NULL);
|
|
|
|
if (!chain->prev.vertex_buf[i])
|
|
return false;
|
|
|
|
chain->prev.tex[i] = d3d_texture_new(chain->dev, NULL,
|
|
info->tex_w, info->tex_h, 1, 0,
|
|
(fmt == RETRO_PIXEL_FORMAT_RGB565) ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
|
|
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
|
|
|
|
if (!chain->prev.tex[i])
|
|
return false;
|
|
|
|
d3d_set_texture(chain->dev, 0, chain->prev.tex[i]);
|
|
d3d_set_sampler_minfilter(chain->dev, 0,
|
|
d3d_translate_filter(info->pass->filter));
|
|
d3d_set_sampler_magfilter(chain->dev, 0,
|
|
d3d_translate_filter(info->pass->filter));
|
|
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_texture(chain->dev, 0, NULL);
|
|
}
|
|
|
|
d3d9_cg_load_program(chain, &pass.fPrg,
|
|
&pass.vPrg, info->pass->source.path, true);
|
|
|
|
if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass))
|
|
return false;
|
|
chain->passes.push_back(pass);
|
|
return true;
|
|
}
|
|
|
|
static bool cg_d3d9_renderchain_init(void *data,
|
|
const void *_video_info,
|
|
void *dev_,
|
|
const void *final_viewport_,
|
|
const void *info_data, bool rgb32)
|
|
{
|
|
const LinkInfo *info = (const LinkInfo*)info_data;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)d3d->renderchain_data;
|
|
const video_info_t *video_info = (const video_info_t*)_video_info;
|
|
unsigned fmt = (rgb32) ? RETRO_PIXEL_FORMAT_XRGB8888 : RETRO_PIXEL_FORMAT_RGB565;
|
|
|
|
if (!chain)
|
|
return false;
|
|
if (!cg_d3d9_renderchain_init_shader(d3d, chain))
|
|
{
|
|
RARCH_ERR("Failed to initialize shader subsystem.\n");
|
|
return false;
|
|
}
|
|
|
|
chain->dev = (LPDIRECT3DDEVICE)dev_;
|
|
chain->video_info = video_info;
|
|
chain->state_tracker = NULL;
|
|
chain->final_viewport = (D3DVIEWPORT*)final_viewport_;
|
|
chain->frame_count = 0;
|
|
chain->pixel_size = (fmt == RETRO_PIXEL_FORMAT_RGB565) ? 2 : 4;
|
|
|
|
if (!renderchain_create_first_pass(chain, info, fmt))
|
|
return false;
|
|
renderchain_log_info(chain, info);
|
|
if (!d3d9_cg_load_program(chain, &chain->fStock, &chain->vStock, NULL, false))
|
|
return false;
|
|
|
|
renderchain_set_shaders(chain->fStock, chain->vStock);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool renderchain_set_pass_size(cg_renderchain_t *chain,
|
|
unsigned pass_index, unsigned width, unsigned height)
|
|
{
|
|
Pass *pass = (Pass*)&chain->passes[pass_index];
|
|
|
|
if (width != pass->info.tex_w || height != pass->info.tex_h)
|
|
{
|
|
d3d_texture_free(pass->tex);
|
|
|
|
pass->info.tex_w = width;
|
|
pass->info.tex_h = height;
|
|
pass->tex = d3d_texture_new(chain->dev, NULL,
|
|
width, height, 1,
|
|
D3DUSAGE_RENDERTARGET,
|
|
chain->passes.back().info.pass->fbo.fp_fbo ?
|
|
D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
|
|
D3DPOOL_DEFAULT, 0, 0, 0,
|
|
NULL, NULL);
|
|
|
|
if (!pass->tex)
|
|
return false;
|
|
|
|
d3d_set_texture(chain->dev, 0, pass->tex);
|
|
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_texture(chain->dev, 0, NULL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void cg_d3d9_renderchain_convert_geometry(
|
|
void *data,
|
|
const void *info_data,
|
|
unsigned *out_width,
|
|
unsigned *out_height,
|
|
unsigned width,
|
|
unsigned height,
|
|
void *final_viewport_data)
|
|
{
|
|
const LinkInfo *info = (const LinkInfo*)info_data;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)data;
|
|
D3DVIEWPORT *final_viewport = (D3DVIEWPORT*)final_viewport_data;
|
|
|
|
if (!chain || !info)
|
|
return;
|
|
|
|
switch (info->pass->fbo.type_x)
|
|
{
|
|
case RARCH_SCALE_VIEWPORT:
|
|
*out_width = info->pass->fbo.scale_x * final_viewport->Width;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
*out_width = info->pass->fbo.abs_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_INPUT:
|
|
*out_width = info->pass->fbo.scale_x * width;
|
|
break;
|
|
}
|
|
|
|
switch (info->pass->fbo.type_y)
|
|
{
|
|
case RARCH_SCALE_VIEWPORT:
|
|
*out_height = info->pass->fbo.scale_y * final_viewport->Height;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
*out_height = info->pass->fbo.abs_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_INPUT:
|
|
*out_height = info->pass->fbo.scale_y * height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void d3d_recompute_pass_sizes(cg_renderchain_t *chain,
|
|
d3d_video_t *d3d)
|
|
{
|
|
unsigned i;
|
|
LinkInfo link_info = {0};
|
|
link_info.pass = &d3d->shader.pass[0];
|
|
link_info.tex_w = link_info.tex_h =
|
|
d3d->video_info.input_scale * RARCH_SCALE_BASE;
|
|
|
|
unsigned current_width = link_info.tex_w;
|
|
unsigned current_height = link_info.tex_h;
|
|
unsigned out_width = 0;
|
|
unsigned out_height = 0;
|
|
|
|
if (!renderchain_set_pass_size(chain, 0,
|
|
current_width, current_height))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to set pass size.\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 1; i < d3d->shader.passes; i++)
|
|
{
|
|
cg_d3d9_renderchain_convert_geometry(chain,
|
|
&link_info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, &d3d->final_viewport);
|
|
|
|
link_info.tex_w = next_pow2(out_width);
|
|
link_info.tex_h = next_pow2(out_height);
|
|
|
|
if (!renderchain_set_pass_size(chain, i,
|
|
link_info.tex_w, link_info.tex_h))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to set pass size.\n");
|
|
return;
|
|
}
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
|
|
link_info.pass = &d3d->shader.pass[i];
|
|
}
|
|
}
|
|
|
|
static void cg_d3d9_renderchain_set_final_viewport(
|
|
void *data,
|
|
void *renderchain_data,
|
|
const void *viewport_data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)renderchain_data;
|
|
const D3DVIEWPORT *final_viewport = (const D3DVIEWPORT*)viewport_data;
|
|
|
|
if (chain)
|
|
chain->final_viewport = (D3DVIEWPORT*)final_viewport;
|
|
|
|
d3d_recompute_pass_sizes(chain, d3d);
|
|
}
|
|
|
|
static bool cg_d3d9_renderchain_add_pass(
|
|
void *data,
|
|
const void *info_data)
|
|
{
|
|
Pass pass;
|
|
const LinkInfo *info = (const LinkInfo*)info_data;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)data;
|
|
|
|
pass.info = *info;
|
|
pass.last_width = 0;
|
|
pass.last_height = 0;
|
|
|
|
d3d9_cg_load_program(chain, &pass.fPrg,
|
|
&pass.vPrg, info->pass->source.path, true);
|
|
|
|
if (!cg_d3d9_renderchain_init_shader_fvf(chain, &pass))
|
|
return false;
|
|
|
|
pass.vertex_buf = d3d_vertex_buffer_new(chain->dev, 4 * sizeof(Vertex),
|
|
0, 0, D3DPOOL_DEFAULT, NULL);
|
|
|
|
if (!pass.vertex_buf)
|
|
return false;
|
|
|
|
pass.tex = d3d_texture_new(
|
|
chain->dev,
|
|
NULL,
|
|
info->tex_w,
|
|
info->tex_h,
|
|
1,
|
|
D3DUSAGE_RENDERTARGET,
|
|
chain->passes.back().info.pass->fbo.fp_fbo
|
|
? D3DFMT_A32B32G32R32F : D3DFMT_A8R8G8B8,
|
|
D3DPOOL_DEFAULT, 0, 0, 0, NULL, NULL);
|
|
|
|
if (!pass.tex)
|
|
return false;
|
|
|
|
d3d_set_texture(chain->dev, 0, pass.tex);
|
|
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_texture(chain->dev, 0, NULL);
|
|
|
|
chain->passes.push_back(pass);
|
|
|
|
renderchain_log_info(chain, info);
|
|
return true;
|
|
}
|
|
|
|
static bool cg_d3d9_renderchain_add_lut(void *data,
|
|
const char *id, const char *path, bool smooth)
|
|
{
|
|
lut_info info;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)data;
|
|
LPDIRECT3DTEXTURE lut = d3d_texture_new(
|
|
chain->dev,
|
|
path,
|
|
D3DX_DEFAULT_NONPOW2,
|
|
D3DX_DEFAULT_NONPOW2,
|
|
0,
|
|
0,
|
|
D3DFMT_FROM_FILE,
|
|
D3DPOOL_MANAGED,
|
|
smooth ? D3DX_FILTER_LINEAR : D3DX_FILTER_POINT,
|
|
0,
|
|
0,
|
|
NULL,
|
|
NULL
|
|
);
|
|
|
|
RARCH_LOG("[D3D]: LUT texture loaded: %s.\n", path);
|
|
|
|
info.tex = lut;
|
|
info.smooth = smooth;
|
|
strlcpy(info.id, id, sizeof(info.id));
|
|
if (!lut)
|
|
return false;
|
|
|
|
d3d_set_texture(chain->dev, 0, lut);
|
|
d3d_set_sampler_address_u(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER);
|
|
d3d_set_texture(chain->dev, 0, NULL);
|
|
|
|
chain->luts.push_back(info);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void cg_d3d9_renderchain_add_state_tracker(
|
|
void *data, void *tracker_data)
|
|
{
|
|
state_tracker_t *tracker = (state_tracker_t*)tracker_data;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)data;
|
|
if (chain->state_tracker)
|
|
state_tracker_free(chain->state_tracker);
|
|
chain->state_tracker = tracker;
|
|
}
|
|
|
|
static void renderchain_start_render(cg_renderchain_t *chain)
|
|
{
|
|
if (!chain)
|
|
return;
|
|
|
|
chain->passes[0].tex = chain->prev.tex[chain->prev.ptr];
|
|
chain->passes[0].vertex_buf = chain->prev.vertex_buf[chain->prev.ptr];
|
|
chain->passes[0].last_width = chain->prev.last_width[chain->prev.ptr];
|
|
chain->passes[0].last_height = chain->prev.last_height[chain->prev.ptr];
|
|
}
|
|
|
|
static void renderchain_end_render(cg_renderchain_t *chain)
|
|
{
|
|
if (!chain)
|
|
return;
|
|
|
|
chain->prev.last_width[chain->prev.ptr] = chain->passes[0].last_width;
|
|
chain->prev.last_height[chain->prev.ptr] = chain->passes[0].last_height;
|
|
chain->prev.ptr = (chain->prev.ptr + 1) & TEXTURESMASK;
|
|
}
|
|
|
|
static void renderchain_set_mvp(
|
|
cg_renderchain_t *chain,
|
|
void *vertex_program,
|
|
unsigned vp_width, unsigned vp_height,
|
|
unsigned rotation)
|
|
{
|
|
D3DXMATRIX proj, ortho, rot, tmp;
|
|
CGprogram vPrg = (CGprogram)vertex_program;
|
|
|
|
if (!chain)
|
|
return;
|
|
|
|
D3DXMatrixOrthoOffCenterLH(&ortho, 0, vp_width, 0, vp_height, 0, 1);
|
|
D3DXMatrixIdentity(&rot);
|
|
D3DXMatrixRotationZ(&rot, rotation * (D3D_PI / 2.0));
|
|
|
|
D3DXMatrixMultiply(&proj, &ortho, &rot);
|
|
D3DXMatrixTranspose(&tmp, &proj);
|
|
|
|
renderchain_set_shader_mvp(chain, &vPrg, &tmp);
|
|
}
|
|
|
|
static void renderchain_set_vertices(
|
|
cg_renderchain_t *chain,
|
|
Pass *pass,
|
|
unsigned width, unsigned height,
|
|
unsigned out_width, unsigned out_height,
|
|
unsigned vp_width, unsigned vp_height,
|
|
unsigned rotation)
|
|
{
|
|
const LinkInfo *info = (const LinkInfo*)&pass->info;
|
|
|
|
if (pass->last_width != width || pass->last_height != height)
|
|
{
|
|
Vertex vert[4];
|
|
unsigned i;
|
|
void *verts = NULL;
|
|
float _u = float(width) / info->tex_w;
|
|
float _v = float(height) / info->tex_h;
|
|
|
|
pass->last_width = width;
|
|
pass->last_height = height;
|
|
|
|
vert[0].x = 0.0f;
|
|
vert[0].y = out_height;
|
|
vert[0].z = 0.5f;
|
|
vert[0].u = 0.0f;
|
|
vert[0].v = 0.0f;
|
|
vert[0].lut_u = 0.0f;
|
|
vert[0].lut_v = 0.0f;
|
|
vert[0].r = 1.0f;
|
|
vert[0].g = 1.0f;
|
|
vert[0].b = 1.0f;
|
|
vert[0].a = 1.0f;
|
|
|
|
vert[1].x = out_width;
|
|
vert[1].y = out_height;
|
|
vert[1].z = 0.5f;
|
|
vert[1].u = _u;
|
|
vert[1].v = 0.0f;
|
|
vert[1].lut_u = 1.0f;
|
|
vert[1].lut_v = 0.0f;
|
|
vert[1].r = 1.0f;
|
|
vert[1].g = 1.0f;
|
|
vert[1].b = 1.0f;
|
|
vert[1].a = 1.0f;
|
|
|
|
vert[2].x = 0.0f;
|
|
vert[2].y = 0.0f;
|
|
vert[2].z = 0.5f;
|
|
vert[2].u = 0.0f;
|
|
vert[2].v = _v;
|
|
vert[2].lut_u = 0.0f;
|
|
vert[2].lut_v = 1.0f;
|
|
vert[2].r = 1.0f;
|
|
vert[2].g = 1.0f;
|
|
vert[2].b = 1.0f;
|
|
vert[2].a = 1.0f;
|
|
|
|
vert[3].x = out_width;
|
|
vert[3].y = 0.0f;
|
|
vert[3].z = 0.5f;
|
|
vert[3].u = _u;
|
|
vert[3].v = _v;
|
|
vert[3].lut_u = 1.0f;
|
|
vert[3].lut_v = 1.0f;
|
|
vert[3].r = 1.0f;
|
|
vert[3].g = 1.0f;
|
|
vert[3].b = 1.0f;
|
|
vert[3].a = 1.0f;
|
|
|
|
/* Align texels and vertices.
|
|
*
|
|
* Fixes infamous 'half-texel offset' issue of D3D9
|
|
* http://msdn.microsoft.com/en-us/library/bb219690%28VS.85%29.aspx.
|
|
*/
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
vert[i].x -= 0.5f;
|
|
vert[i].y += 0.5f;
|
|
}
|
|
|
|
verts = d3d_vertex_buffer_lock(pass->vertex_buf);
|
|
memcpy(verts, vert, sizeof(vert));
|
|
d3d_vertex_buffer_unlock(pass->vertex_buf);
|
|
}
|
|
|
|
renderchain_set_mvp(chain, pass->vPrg, vp_width, vp_height, rotation);
|
|
renderchain_set_shader_params(chain, pass,
|
|
width, height,
|
|
info->tex_w, info->tex_h,
|
|
vp_width, vp_height);
|
|
}
|
|
|
|
static void renderchain_set_viewport(void *data, void *viewport_data)
|
|
{
|
|
D3DVIEWPORT *vp = (D3DVIEWPORT*)viewport_data;
|
|
cg_renderchain_t *chain = (cg_renderchain_t*)data;
|
|
|
|
if (!chain)
|
|
return;
|
|
|
|
d3d_set_viewports(chain->dev, vp);
|
|
}
|
|
|
|
static void renderchain_blit_to_texture(
|
|
cg_renderchain_t *chain,
|
|
const void *frame,
|
|
unsigned width, unsigned height,
|
|
unsigned pitch)
|
|
{
|
|
D3DLOCKED_RECT d3dlr;
|
|
Pass *first = (Pass*)&chain->passes[0];
|
|
|
|
if (first->last_width != width || first->last_height != height)
|
|
{
|
|
d3d_lock_rectangle(first->tex, 0, &d3dlr,
|
|
NULL, first->info.tex_h, D3DLOCK_NOSYSLOCK);
|
|
d3d_lock_rectangle_clear(first->tex, 0, &d3dlr,
|
|
NULL, first->info.tex_h, D3DLOCK_NOSYSLOCK);
|
|
}
|
|
|
|
d3d_texture_blit(chain->pixel_size, first->tex,
|
|
&d3dlr, frame, width, height, pitch);
|
|
}
|
|
|
|
static void renderchain_unbind_all(cg_renderchain_t *chain)
|
|
{
|
|
unsigned i;
|
|
|
|
/* Have to be a bit anal about it.
|
|
* Render targets hate it when they have filters apparently.
|
|
*/
|
|
for (i = 0; i < chain->bound_tex.size(); i++)
|
|
{
|
|
d3d_set_sampler_minfilter(chain->dev,
|
|
chain->bound_tex[i], D3DTEXF_POINT);
|
|
d3d_set_sampler_magfilter(chain->dev,
|
|
chain->bound_tex[i], D3DTEXF_POINT);
|
|
d3d_set_texture(chain->dev, chain->bound_tex[i], NULL);
|
|
}
|
|
|
|
for (i = 0; i < chain->bound_vert.size(); i++)
|
|
d3d_set_stream_source(chain->dev, chain->bound_vert[i], 0, 0, 0);
|
|
|
|
chain->bound_tex.clear();
|
|
chain->bound_vert.clear();
|
|
}
|
|
|
|
static void renderchain_render_pass(
|
|
cg_renderchain_t *chain,
|
|
Pass *pass,
|
|
unsigned pass_index)
|
|
{
|
|
unsigned i, index;
|
|
|
|
if (!chain)
|
|
return;
|
|
|
|
renderchain_set_shaders(pass->fPrg, pass->vPrg);
|
|
|
|
d3d_set_texture(chain->dev, 0, pass->tex);
|
|
d3d_set_sampler_minfilter(chain->dev, 0,
|
|
d3d_translate_filter(pass->info.pass->filter));
|
|
d3d_set_sampler_magfilter(chain->dev, 0,
|
|
d3d_translate_filter(pass->info.pass->filter));
|
|
|
|
d3d_set_vertex_declaration(chain->dev, pass->vertex_decl);
|
|
for (i = 0; i < 4; i++)
|
|
d3d_set_stream_source(chain->dev, i,
|
|
pass->vertex_buf, 0, sizeof(Vertex));
|
|
|
|
/* Set orig texture. */
|
|
renderchain_bind_orig(chain, pass);
|
|
|
|
/* Set prev textures. */
|
|
renderchain_bind_prev(chain, pass);
|
|
|
|
/* Set lookup textures */
|
|
for (i = 0; i < chain->luts.size(); i++)
|
|
{
|
|
CGparameter vparam;
|
|
CGparameter fparam = cgGetNamedParameter(
|
|
pass->fPrg, chain->luts[i].id);
|
|
int bound_index = -1;
|
|
|
|
if (fparam)
|
|
{
|
|
index = cgGetParameterResourceIndex(fparam);
|
|
bound_index = index;
|
|
|
|
cg_d3d9_renderchain_add_lut_internal(chain, index, i);
|
|
}
|
|
|
|
vparam = cgGetNamedParameter(pass->vPrg, chain->luts[i].id);
|
|
|
|
if (vparam)
|
|
{
|
|
index = cgGetParameterResourceIndex(vparam);
|
|
if (index != (unsigned)bound_index)
|
|
cg_d3d9_renderchain_add_lut_internal(chain, index, i);
|
|
}
|
|
}
|
|
|
|
renderchain_bind_pass(chain, pass, pass_index);
|
|
|
|
/* Set state parameters. */
|
|
if (chain->state_tracker)
|
|
{
|
|
/* Only query uniforms in first pass. */
|
|
static struct state_tracker_uniform tracker_info[GFX_MAX_VARIABLES];
|
|
static unsigned cnt = 0;
|
|
|
|
if (pass_index == 1)
|
|
cnt = state_tracker_get_uniform(chain->state_tracker, tracker_info,
|
|
GFX_MAX_VARIABLES, chain->frame_count);
|
|
|
|
for (i = 0; i < cnt; i++)
|
|
{
|
|
CGparameter param_f = cgGetNamedParameter(
|
|
pass->fPrg, tracker_info[i].id);
|
|
CGparameter param_v = cgGetNamedParameter(
|
|
pass->vPrg, tracker_info[i].id);
|
|
cg_d3d9_set_param_1f(param_f, &tracker_info[i].value);
|
|
cg_d3d9_set_param_1f(param_v, &tracker_info[i].value);
|
|
}
|
|
}
|
|
|
|
d3d_draw_primitive(chain->dev, D3DPT_TRIANGLESTRIP, 0, 2);
|
|
|
|
/* So we don't render with linear filter into render targets,
|
|
* which apparently looked odd (too blurry). */
|
|
d3d_set_sampler_minfilter(chain->dev, 0, D3DTEXF_POINT);
|
|
d3d_set_sampler_magfilter(chain->dev, 0, D3DTEXF_POINT);
|
|
|
|
renderchain_unbind_all(chain);
|
|
}
|
|
|
|
static bool cg_d3d9_renderchain_render(
|
|
void *data,
|
|
const void *frame_data,
|
|
unsigned width, unsigned height,
|
|
unsigned pitch, unsigned rotation)
|
|
{
|
|
Pass *last_pass;
|
|
LPDIRECT3DDEVICE d3dr;
|
|
LPDIRECT3DSURFACE back_buffer, target;
|
|
unsigned i, current_width, current_height, out_width = 0, out_height = 0;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
cg_renderchain_t *chain = d3d ? (cg_renderchain_t*)d3d->renderchain_data : NULL;
|
|
|
|
if (chain)
|
|
d3dr = (LPDIRECT3DDEVICE)chain->dev;
|
|
|
|
renderchain_start_render(chain);
|
|
|
|
current_width = width;
|
|
current_height = height;
|
|
cg_d3d9_renderchain_convert_geometry(chain, &chain->passes[0].info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, chain->final_viewport);
|
|
|
|
renderchain_blit_to_texture(chain, frame_data, width, height, pitch);
|
|
|
|
/* Grab back buffer. */
|
|
d3dr->GetRenderTarget(0, &back_buffer);
|
|
|
|
/* In-between render target passes. */
|
|
for (i = 0; i < chain->passes.size() - 1; i++)
|
|
{
|
|
D3DVIEWPORT viewport = {0};
|
|
Pass *from_pass = (Pass*)&chain->passes[i];
|
|
Pass *to_pass = (Pass*)&chain->passes[i + 1];
|
|
|
|
to_pass->tex->GetSurfaceLevel(0, &target);
|
|
d3dr->SetRenderTarget(0, target);
|
|
|
|
cg_d3d9_renderchain_convert_geometry(chain, &from_pass->info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, chain->final_viewport);
|
|
|
|
/* Clear out whole FBO. */
|
|
viewport.Width = to_pass->info.tex_w;
|
|
viewport.Height = to_pass->info.tex_h;
|
|
viewport.MinZ = 0.0f;
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
d3d_set_viewports(d3dr, &viewport);
|
|
d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
|
|
viewport.Width = out_width;
|
|
viewport.Height = out_height;
|
|
renderchain_set_viewport(chain, &viewport);
|
|
|
|
renderchain_set_vertices(chain, from_pass,
|
|
current_width, current_height,
|
|
out_width, out_height,
|
|
out_width, out_height, 0);
|
|
|
|
renderchain_render_pass(chain, from_pass, i + 1);
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
target->Release();
|
|
}
|
|
|
|
/* Final pass */
|
|
d3dr->SetRenderTarget(0, back_buffer);
|
|
|
|
last_pass = (Pass*)&chain->passes.back();
|
|
|
|
cg_d3d9_renderchain_convert_geometry(chain, &last_pass->info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, chain->final_viewport);
|
|
renderchain_set_viewport(chain, chain->final_viewport);
|
|
renderchain_set_vertices(chain, last_pass,
|
|
current_width, current_height,
|
|
out_width, out_height,
|
|
chain->final_viewport->Width, chain->final_viewport->Height,
|
|
rotation);
|
|
renderchain_render_pass(chain, last_pass, chain->passes.size());
|
|
|
|
chain->frame_count++;
|
|
|
|
back_buffer->Release();
|
|
|
|
renderchain_end_render(chain);
|
|
renderchain_set_shaders(chain->fStock, chain->vStock);
|
|
renderchain_set_mvp(chain, chain->vStock, chain->final_viewport->Width,
|
|
chain->final_viewport->Height, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void cg_d3d9_renderchain_set_font_rect(
|
|
void *data,
|
|
const void *font_data)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
float pos_x = settings->floats.video_msg_pos_x;
|
|
float pos_y = settings->floats.video_msg_pos_y;
|
|
float font_size = settings->floats.video_font_size;
|
|
const struct font_params *params = (const struct font_params*)font_data;
|
|
|
|
if (params)
|
|
{
|
|
pos_x = params->x;
|
|
pos_y = params->y;
|
|
font_size *= params->scale;
|
|
}
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->font_rect.left = d3d->final_viewport.X +
|
|
d3d->final_viewport.Width * pos_x;
|
|
d3d->font_rect.right = d3d->final_viewport.X +
|
|
d3d->final_viewport.Width;
|
|
d3d->font_rect.top = d3d->final_viewport.Y +
|
|
(1.0f - pos_y) * d3d->final_viewport.Height - font_size;
|
|
d3d->font_rect.bottom = d3d->final_viewport.Height;
|
|
|
|
d3d->font_rect_shifted = d3d->font_rect;
|
|
d3d->font_rect_shifted.left -= 2;
|
|
d3d->font_rect_shifted.right -= 2;
|
|
d3d->font_rect_shifted.top += 2;
|
|
d3d->font_rect_shifted.bottom += 2;
|
|
}
|
|
|
|
static bool cg_d3d9_renderchain_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
unsigned width, height;
|
|
D3DLOCKED_RECT rect;
|
|
LPDIRECT3DSURFACE target = NULL;
|
|
LPDIRECT3DSURFACE dest = NULL;
|
|
bool ret = true;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
video_driver_get_size(&width, &height);
|
|
|
|
(void)data;
|
|
(void)buffer;
|
|
|
|
if (FAILED(d3d->d3d_err = d3dr->GetRenderTarget(0, &target)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (FAILED(d3d->d3d_err = d3dr->CreateOffscreenPlainSurface(
|
|
width, height,
|
|
D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
|
|
&dest, NULL)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (FAILED(d3d->d3d_err = d3dr->GetRenderTargetData(target, dest)))
|
|
{
|
|
ret = false;
|
|
goto end;
|
|
}
|
|
|
|
if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY)))
|
|
{
|
|
unsigned x, y;
|
|
unsigned pitchpix = rect.Pitch / 4;
|
|
const uint32_t *pixels = (const uint32_t*)rect.pBits;
|
|
|
|
pixels += d3d->final_viewport.X;
|
|
pixels += (d3d->final_viewport.Height - 1) * pitchpix;
|
|
pixels -= d3d->final_viewport.Y * pitchpix;
|
|
|
|
for (y = 0; y < d3d->final_viewport.Height; y++, pixels -= pitchpix)
|
|
{
|
|
for (x = 0; x < d3d->final_viewport.Width; x++)
|
|
{
|
|
*buffer++ = (pixels[x] >> 0) & 0xff;
|
|
*buffer++ = (pixels[x] >> 8) & 0xff;
|
|
*buffer++ = (pixels[x] >> 16) & 0xff;
|
|
}
|
|
}
|
|
|
|
dest->UnlockRect();
|
|
}
|
|
else
|
|
ret = false;
|
|
|
|
end:
|
|
if (target)
|
|
target->Release();
|
|
if (dest)
|
|
dest->Release();
|
|
return ret;
|
|
}
|
|
|
|
static void cg_d3d9_renderchain_viewport_info(void *data, struct video_viewport *vp)
|
|
{
|
|
unsigned width, height;
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (!d3d || !vp)
|
|
return;
|
|
|
|
video_driver_get_size(&width, &height);
|
|
|
|
vp->x = d3d->final_viewport.X;
|
|
vp->y = d3d->final_viewport.Y;
|
|
vp->width = d3d->final_viewport.Width;
|
|
vp->height = d3d->final_viewport.Height;
|
|
|
|
vp->full_width = width;
|
|
vp->full_height = height;
|
|
}
|
|
|
|
renderchain_driver_t cg_d3d9_renderchain = {
|
|
cg_d3d9_renderchain_free,
|
|
cg_d3d9_renderchain_new,
|
|
NULL,
|
|
cg_d3d9_renderchain_init,
|
|
cg_d3d9_renderchain_set_final_viewport,
|
|
cg_d3d9_renderchain_add_pass,
|
|
cg_d3d9_renderchain_add_lut,
|
|
cg_d3d9_renderchain_add_state_tracker,
|
|
cg_d3d9_renderchain_render,
|
|
cg_d3d9_renderchain_convert_geometry,
|
|
cg_d3d9_renderchain_set_font_rect,
|
|
cg_d3d9_renderchain_read_viewport,
|
|
cg_d3d9_renderchain_viewport_info,
|
|
"cg_d3d9",
|
|
};
|