mirror of
https://github.com/CTCaer/RetroArch.git
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1305 lines
38 KiB
C
1305 lines
38 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __VIDEO_DRIVER__H
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#define __VIDEO_DRIVER__H
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#include <stdint.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <gfx/math/matrix_4x4.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#ifdef HAVE_OVERLAY
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#include "../input/input_overlay.h"
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#endif
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#include "video_defines.h"
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#include "video_coord_array.h"
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#include "video_filter.h"
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#include "video_shader_parse.h"
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#include "video_state_tracker.h"
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#include "../input/input_driver.h"
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#define RARCH_SCALE_BASE 256
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) || defined(HAVE_SLANG)
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#ifndef HAVE_SHADER_MANAGER
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#define HAVE_SHADER_MANAGER
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#endif
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#include "video_shader_parse.h"
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#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
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#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
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#define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3)
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#define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4)
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#define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 5)
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#define VIDEO_SHADER_MENU_5 (GFX_MAX_SHADERS - 6)
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#endif
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#if defined(_XBOX360)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
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#elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
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#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
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#else
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#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
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#endif
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RETRO_BEGIN_DECLS
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#ifndef MAX_EGLIMAGE_TEXTURES
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#define MAX_EGLIMAGE_TEXTURES 32
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#endif
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#define MAX_VARIABLES 64
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enum
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{
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TEXTURES = 8,
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TEXTURESMASK = TEXTURES - 1
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};
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struct LinkInfo
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{
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unsigned tex_w, tex_h;
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struct video_shader_pass *pass;
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};
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enum gfx_ctx_api
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{
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GFX_CTX_NONE = 0,
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GFX_CTX_OPENGL_API,
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GFX_CTX_OPENGL_ES_API,
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GFX_CTX_DIRECT3D8_API,
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GFX_CTX_DIRECT3D9_API,
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GFX_CTX_OPENVG_API,
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GFX_CTX_VULKAN_API,
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GFX_CTX_GDI_API
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};
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enum display_metric_types
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{
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DISPLAY_METRIC_NONE = 0,
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DISPLAY_METRIC_MM_WIDTH,
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DISPLAY_METRIC_MM_HEIGHT,
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DISPLAY_METRIC_DPI
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};
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enum display_flags
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{
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GFX_CTX_FLAGS_NONE = 0,
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GFX_CTX_FLAGS_GL_CORE_CONTEXT,
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GFX_CTX_FLAGS_MULTISAMPLING,
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GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES
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};
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enum shader_uniform_type
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{
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UNIFORM_1F = 0,
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UNIFORM_2F,
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UNIFORM_3F,
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UNIFORM_4F,
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UNIFORM_1FV,
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UNIFORM_2FV,
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UNIFORM_3FV,
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UNIFORM_4FV,
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UNIFORM_1I
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};
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enum shader_program_type
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{
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SHADER_PROGRAM_VERTEX = 0,
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SHADER_PROGRAM_FRAGMENT,
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SHADER_PROGRAM_COMBINED
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};
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struct shader_program_info
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{
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void *data;
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const char *vertex;
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const char *fragment;
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const char *combined;
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unsigned idx;
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bool is_file;
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};
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struct uniform_info
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{
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unsigned type; /* shader uniform type */
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bool enabled;
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int32_t location;
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int32_t count;
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struct
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{
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enum shader_program_type type;
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const char *ident;
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uint32_t idx;
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bool add_prefix;
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bool enable;
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} lookup;
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struct
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{
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struct
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{
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intptr_t v0;
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intptr_t v1;
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intptr_t v2;
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intptr_t v3;
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} integer;
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intptr_t *integerv;
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struct
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{
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uintptr_t v0;
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uintptr_t v1;
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uintptr_t v2;
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uintptr_t v3;
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} unsigned_integer;
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uintptr_t *unsigned_integerv;
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struct
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{
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float v0;
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float v1;
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float v2;
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float v3;
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} f;
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float *floatv;
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} result;
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};
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typedef struct shader_backend
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{
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void *(*init)(void *data, const char *path);
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void (*deinit)(void *data);
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/* Set shader parameters. */
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void (*set_params)(void *data, void *shader_data,
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unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_counter,
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const void *info,
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const void *prev_info,
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const void *feedback_info,
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const void *fbo_info, unsigned fbo_info_cnt);
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void (*set_uniform_parameter)(void *data, struct uniform_info *param,
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void *uniform_data);
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/* Compile a shader program. */
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bool (*compile_program)(void *data, unsigned idx,
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void *program_data, struct shader_program_info *program_info);
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/* Use a shader program specified by variable 'index'. */
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void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
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/* Returns the number of currently loaded shaders. */
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unsigned (*num_shaders)(void *data);
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bool (*filter_type)(void *data, unsigned index, bool *smooth);
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enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
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void (*shader_scale)(void *data,
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unsigned index, struct gfx_fbo_scale *scale);
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bool (*set_coords)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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bool (*set_coords_fallback)(void *handle_data,
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void *shader_data, const struct video_coords *coords);
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bool (*set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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unsigned (*get_prev_textures)(void *data);
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bool (*get_feedback_pass)(void *data, unsigned *pass);
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bool (*mipmap_input)(void *data, unsigned index);
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struct video_shader *(*get_current_shader)(void *data);
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enum rarch_shader_type type;
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/* Human readable string. */
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const char *ident;
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} shader_backend_t;
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typedef struct video_shader_ctx_init
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{
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enum rarch_shader_type shader_type;
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const shader_backend_t *shader;
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struct
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{
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bool core_context_enabled;
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} gl;
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void *data;
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const char *path;
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} video_shader_ctx_init_t;
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typedef struct video_shader_ctx_params
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{
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void *data;
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unsigned width;
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unsigned height;
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unsigned tex_width;
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unsigned tex_height;
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unsigned out_width;
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unsigned out_height;
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unsigned frame_counter;
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const void *info;
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const void *prev_info;
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const void *feedback_info;
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const void *fbo_info;
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unsigned fbo_info_cnt;
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} video_shader_ctx_params_t;
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typedef struct video_shader_ctx_coords
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{
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void *handle_data;
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const void *data;
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} video_shader_ctx_coords_t;
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typedef struct video_shader_ctx_scale
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{
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unsigned idx;
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struct gfx_fbo_scale *scale;
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} video_shader_ctx_scale_t;
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typedef struct video_shader_ctx_info
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{
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bool set_active;
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unsigned num;
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unsigned idx;
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void *data;
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} video_shader_ctx_info_t;
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typedef struct video_shader_ctx_mvp
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{
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void *data;
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const math_matrix_4x4 *matrix;
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} video_shader_ctx_mvp_t;
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typedef struct video_shader_ctx_filter
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{
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unsigned index;
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bool *smooth;
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} video_shader_ctx_filter_t;
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typedef struct video_shader_ctx_wrap
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{
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unsigned idx;
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enum gfx_wrap_type type;
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} video_shader_ctx_wrap_t;
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typedef struct video_shader_ctx
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{
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struct video_shader *data;
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} video_shader_ctx_t;
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typedef struct video_shader_ctx_ident
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{
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const char *ident;
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} video_shader_ctx_ident_t;
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typedef struct video_shader_ctx_texture
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{
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unsigned id;
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} video_shader_ctx_texture_t;
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typedef void (*gfx_ctx_proc_t)(void);
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typedef struct video_info
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{
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/* Width of window.
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* If fullscreen mode is requested,
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* a width of 0 means the resolution of the
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* desktop should be used. */
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unsigned width;
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/* Height of window.
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* If fullscreen mode is requested,
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* a height of 0 means the resolutiof the desktop should be used.
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*/
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unsigned height;
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/* Launch in fullscreen mode instead of windowed mode. */
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bool fullscreen;
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/* Start with V-Sync enabled. */
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bool vsync;
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/* If true, the output image should have the aspect ratio
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* as set in aspect_ratio. */
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bool force_aspect;
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unsigned swap_interval;
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bool font_enable;
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#ifdef GEKKO
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/* TODO - we can't really have driver system-specific
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* variables in here. There should be some
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* kind of publicly accessible driver implementation
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* video struct for specific things like this.
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*/
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/* Wii-specific settings. Ignored for everything else. */
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unsigned viwidth;
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bool vfilter;
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#endif
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/* If true, applies bilinear filtering to the image,
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* otherwise nearest filtering. */
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bool smooth;
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bool is_threaded;
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/*
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* input_scale defines the maximum size of the picture that will
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* ever be used with the frame callback.
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*
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* The maximum resolution is a multiple of 256x256 size (RARCH_SCALE_BASE),
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* so an input scale of 2 means you should allocate a texture or of 512x512.
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*
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* Maximum input size: RARCH_SCALE_BASE * input_scale
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*/
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unsigned input_scale;
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/* Use 32bit RGBA rather than native RGB565/XBGR1555.
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*
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* XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB,
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* in native endian.
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*
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* ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian.
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* Alpha channel should be disregarded.
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* */
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bool rgb32;
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#ifndef RARCH_INTERNAL
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uintptr_t parent;
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#endif
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} video_info_t;
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typedef struct video_frame_info
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{
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bool input_driver_nonblock_state;
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bool shared_context;
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bool black_frame_insertion;
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bool hard_sync;
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bool fps_show;
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bool scale_integer;
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bool post_filter_record;
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bool windowed_fullscreen;
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bool fullscreen;
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bool font_enable;
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bool use_rgba;
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bool libretro_running;
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bool xmb_shadows_enable;
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bool battery_level_enable;
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bool timedate_enable;
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bool runloop_is_slowmotion;
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bool runloop_is_idle;
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bool runloop_is_paused;
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bool is_perfcnt_enable;
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bool menu_is_alive;
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int custom_vp_x;
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int custom_vp_y;
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unsigned hard_sync_frames;
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unsigned aspect_ratio_idx;
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unsigned max_swapchain_images;
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unsigned monitor_index;
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unsigned width;
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unsigned height;
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unsigned xmb_theme;
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unsigned xmb_color_theme;
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unsigned menu_shader_pipeline;
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unsigned materialui_color_theme;
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unsigned custom_vp_width;
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unsigned custom_vp_height;
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unsigned custom_vp_full_width;
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unsigned custom_vp_full_height;
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float menu_wallpaper_opacity;
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float menu_framebuffer_opacity;
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float menu_header_opacity;
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float menu_footer_opacity;
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float refresh_rate;
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float font_msg_pos_x;
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float font_msg_pos_y;
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float font_msg_color_r;
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float font_msg_color_g;
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float font_msg_color_b;
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float xmb_alpha_factor;
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char fps_text[128];
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void (*cb_update_window_title)(void*, void *);
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void (*cb_swap_buffers)(void*, void *);
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bool (*cb_get_metrics)(void *data, enum display_metric_types type,
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float *value);
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bool (*cb_set_resize)(void*, unsigned, unsigned);
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void (*cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
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bool (*cb_shader_set_mvp)(void *data, void *shader_data,
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const math_matrix_4x4 *mat);
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void *context_data;
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void *shader_data;
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} video_frame_info_t;
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typedef void (*update_window_title_cb)(void*, void*);
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typedef bool (*get_metrics_cb)(void *data, enum display_metric_types type,
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float *value);
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typedef bool (*set_resize_cb)(void*, unsigned, unsigned);
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typedef struct gfx_ctx_driver
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{
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/* The opaque pointer is the underlying video driver data (e.g. gl_t for
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* OpenGL contexts). Although not advised, the context driver is allowed
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* to hold a pointer to it as the context never outlives the video driver.
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*
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* The context driver is responsible for it's own data.*/
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void* (*init)(video_frame_info_t *video_info, void *video_driver);
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void (*destroy)(void *data);
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/* Which API to bind to. */
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bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
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unsigned major, unsigned minor);
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/* Sets the swap interval. */
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void (*swap_interval)(void *data, unsigned);
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/* Sets video mode. Creates a window, etc. */
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bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool);
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/* Gets current window size.
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* If not initialized yet, it returns current screen size. */
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void (*get_video_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_size)(void*, unsigned*, unsigned*);
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void (*get_video_output_prev)(void*);
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void (*get_video_output_next)(void*);
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get_metrics_cb get_metrics;
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/* Translates a window size to an aspect ratio.
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* In most cases this will be just width / height, but
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* some contexts will better know which actual aspect ratio is used.
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* This can be NULL to assume the default behavior.
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*/
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float (*translate_aspect)(void*, unsigned, unsigned);
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/* Asks driver to update window title (FPS, etc). */
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update_window_title_cb update_window_title;
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/* Queries for resize and quit events.
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* Also processes events. */
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void (*check_window)(void*, bool*, bool*,
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unsigned*, unsigned*, bool);
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/* Acknowledge a resize event. This is needed for some APIs.
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* Most backends will ignore this. */
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set_resize_cb set_resize;
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/* Checks if window has input focus. */
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bool (*has_focus)(void*);
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/* Should the screensaver be suppressed? */
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bool (*suppress_screensaver)(void *data, bool enable);
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/* Checks if context driver has windowed support. */
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bool (*has_windowed)(void*);
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/* Swaps buffers. VBlank sync depends on
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* earlier calls to swap_interval. */
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void (*swap_buffers)(void*, void *);
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/* Most video backends will want to use a certain input driver.
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* Checks for it here. */
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void (*input_driver)(void*, const char *, const input_driver_t**, void**);
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/* Wraps whatever gl_proc_address() there is.
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* Does not take opaque, to avoid lots of ugly wrapper code. */
|
|
gfx_ctx_proc_t (*get_proc_address)(const char*);
|
|
|
|
/* Returns true if this context supports EGLImage buffers for
|
|
* screen drawing and was initalized correctly. */
|
|
bool (*image_buffer_init)(void*, const video_info_t*);
|
|
|
|
/* Writes the frame to the EGLImage and sets image_handle to it.
|
|
* Returns true if a new image handle is created.
|
|
* Always returns true the first time it's called for a new index.
|
|
* The graphics core must handle a change in the handle correctly. */
|
|
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
|
|
unsigned height, unsigned pitch, bool rgb32,
|
|
unsigned index, void **image_handle);
|
|
|
|
/* Shows or hides mouse. Can be NULL if context doesn't
|
|
* have a concept of mouse pointer. */
|
|
void (*show_mouse)(void *data, bool state);
|
|
|
|
/* Human readable string. */
|
|
const char *ident;
|
|
|
|
uint32_t (*get_flags)(void *data);
|
|
|
|
void (*set_flags)(void *data, uint32_t flags);
|
|
|
|
/* Optional. Binds HW-render offscreen context. */
|
|
void (*bind_hw_render)(void *data, bool enable);
|
|
|
|
/* Optional. Gets base data for the context which is used by the driver.
|
|
* This is mostly relevant for graphics APIs such as Vulkan
|
|
* which do not have global context state. */
|
|
void *(*get_context_data)(void *data);
|
|
|
|
/* Optional. Makes driver context (only GLX right now)
|
|
* active for this thread. */
|
|
void (*make_current)(bool release);
|
|
} gfx_ctx_driver_t;
|
|
|
|
typedef struct gfx_ctx_flags
|
|
{
|
|
uint32_t flags;
|
|
} gfx_ctx_flags_t;
|
|
|
|
typedef struct gfx_ctx_size
|
|
{
|
|
bool *quit;
|
|
bool *resize;
|
|
unsigned *width;
|
|
unsigned *height;
|
|
} gfx_ctx_size_t;
|
|
|
|
typedef struct gfx_ctx_mode
|
|
{
|
|
unsigned width;
|
|
unsigned height;
|
|
bool fullscreen;
|
|
} gfx_ctx_mode_t;
|
|
|
|
typedef struct gfx_ctx_metrics
|
|
{
|
|
enum display_metric_types type;
|
|
float *value;
|
|
} gfx_ctx_metrics_t;
|
|
|
|
typedef struct gfx_ctx_aspect
|
|
{
|
|
float *aspect;
|
|
unsigned width;
|
|
unsigned height;
|
|
} gfx_ctx_aspect_t;
|
|
|
|
typedef struct gfx_ctx_image
|
|
{
|
|
const void *frame;
|
|
unsigned width;
|
|
unsigned height;
|
|
unsigned pitch;
|
|
unsigned index;
|
|
bool rgb32;
|
|
void **handle;
|
|
} gfx_ctx_image_t;
|
|
|
|
typedef struct gfx_ctx_input
|
|
{
|
|
const input_driver_t **input;
|
|
void **input_data;
|
|
} gfx_ctx_input_t;
|
|
|
|
typedef struct gfx_ctx_proc_address
|
|
{
|
|
const char *sym;
|
|
retro_proc_address_t addr;
|
|
} gfx_ctx_proc_address_t;
|
|
|
|
typedef struct gfx_ctx_ident
|
|
{
|
|
const char *ident;
|
|
} gfx_ctx_ident_t;
|
|
|
|
typedef struct video_viewport
|
|
{
|
|
int x;
|
|
int y;
|
|
unsigned width;
|
|
unsigned height;
|
|
unsigned full_width;
|
|
unsigned full_height;
|
|
} video_viewport_t;
|
|
|
|
struct aspect_ratio_elem
|
|
{
|
|
char name[64];
|
|
float value;
|
|
};
|
|
|
|
/* Optionally implemented interface to poke more
|
|
* deeply into video driver. */
|
|
|
|
typedef struct video_poke_interface
|
|
{
|
|
uintptr_t (*load_texture)(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type);
|
|
void (*unload_texture)(void *data, uintptr_t id);
|
|
void (*set_video_mode)(void *data, unsigned width,
|
|
unsigned height, bool fullscreen);
|
|
void (*set_filtering)(void *data, unsigned index, bool smooth);
|
|
void (*get_video_output_size)(void *data,
|
|
unsigned *width, unsigned *height);
|
|
|
|
/* Move index to previous resolution */
|
|
void (*get_video_output_prev)(void *data);
|
|
|
|
/* Move index to next resolution */
|
|
void (*get_video_output_next)(void *data);
|
|
|
|
uintptr_t (*get_current_framebuffer)(void *data);
|
|
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
|
|
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
|
|
void (*apply_state_changes)(void *data);
|
|
|
|
#ifdef HAVE_MENU
|
|
/* Update texture. */
|
|
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha);
|
|
#endif
|
|
/* Enable or disable rendering. */
|
|
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
|
|
void (*set_osd_msg)(void *data, video_frame_info_t *video_info,
|
|
const char *msg,
|
|
const void *params, void *font);
|
|
|
|
void (*show_mouse)(void *data, bool state);
|
|
void (*grab_mouse_toggle)(void *data);
|
|
|
|
struct video_shader *(*get_current_shader)(void *data);
|
|
bool (*get_current_software_framebuffer)(void *data,
|
|
struct retro_framebuffer *framebuffer);
|
|
bool (*get_hw_render_interface)(void *data,
|
|
const struct retro_hw_render_interface **iface);
|
|
} video_poke_interface_t;
|
|
|
|
|
|
/* msg is for showing a message on the screen
|
|
* along with the video frame. */
|
|
typedef bool (*video_driver_frame_t)(void *data,
|
|
const void *frame, unsigned width,
|
|
unsigned height, uint64_t frame_count,
|
|
unsigned pitch, const char *msg, video_frame_info_t *video_info);
|
|
|
|
typedef struct video_driver
|
|
{
|
|
/* Should the video driver act as an input driver as well?
|
|
* The video initialization might preinitialize an input driver
|
|
* to override the settings in case the video driver relies on
|
|
* input driver for event handling. */
|
|
void *(*init)(const video_info_t *video,
|
|
const input_driver_t **input,
|
|
void **input_data);
|
|
|
|
/* Updates frame on the screen.
|
|
* Frame can be either XRGB1555, RGB565 or ARGB32 format
|
|
* depending on rgb32 setting in video_info_t.
|
|
* Pitch is the distance in bytes between two scanlines in memory.
|
|
*
|
|
* When msg is non-NULL,
|
|
* it's a message that should be displayed to the user. */
|
|
video_driver_frame_t frame;
|
|
|
|
/* Should we care about syncing to vblank? Fast forwarding.
|
|
*
|
|
* Requests nonblocking operation.
|
|
*
|
|
* True = VSync is turned off.
|
|
* False = VSync is turned on.
|
|
* */
|
|
void (*set_nonblock_state)(void *data, bool toggle);
|
|
|
|
/* Is the window still active? */
|
|
bool (*alive)(void *data);
|
|
|
|
/* Does the window have focus? */
|
|
bool (*focus)(void *data);
|
|
|
|
/* Should the screensaver be suppressed? */
|
|
bool (*suppress_screensaver)(void *data, bool enable);
|
|
|
|
/* Does the graphics context support windowed mode? */
|
|
bool (*has_windowed)(void *data);
|
|
|
|
/* Sets shader. Might not be implemented. Will be moved to
|
|
* poke_interface later. */
|
|
bool (*set_shader)(void *data, enum rarch_shader_type type,
|
|
const char *path);
|
|
|
|
/* Frees driver. */
|
|
void (*free)(void *data);
|
|
|
|
/* Human-readable identifier. */
|
|
const char *ident;
|
|
|
|
void (*set_viewport)(void *data, unsigned width, unsigned height,
|
|
bool force_full, bool allow_rotate);
|
|
|
|
void (*set_rotation)(void *data, unsigned rotation);
|
|
void (*viewport_info)(void *data, struct video_viewport *vp);
|
|
|
|
/* Reads out in BGR byte order (24bpp). */
|
|
bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
|
|
|
|
/* Returns a pointer to a newly allocated buffer that can
|
|
* (and must) be passed to free() by the caller, containing a
|
|
* copy of the current raw frame in the active pixel format
|
|
* and sets width, height and pitch to the correct values. */
|
|
void* (*read_frame_raw)(void *data, unsigned *width,
|
|
unsigned *height, size_t *pitch);
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
void (*overlay_interface)(void *data,
|
|
const video_overlay_interface_t **iface);
|
|
#endif
|
|
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
|
|
unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
|
|
} video_driver_t;
|
|
|
|
typedef struct renderchain_driver
|
|
{
|
|
void (*chain_free)(void *data);
|
|
void *(*chain_new)(void);
|
|
bool (*reinit)(void *data, const void *info_data);
|
|
bool (*init)(void *data,
|
|
const void *video_info_data,
|
|
void *dev_data,
|
|
const void *final_viewport_data,
|
|
const void *info_data,
|
|
bool rgb32);
|
|
void (*set_final_viewport)(void *data,
|
|
void *renderchain_data, const void *viewport_data);
|
|
bool (*add_pass)(void *data, const void *info_data);
|
|
bool (*add_lut)(void *data,
|
|
const char *id, const char *path,
|
|
bool smooth);
|
|
void (*add_state_tracker)(void *data, void *tracker_data);
|
|
bool (*render)(void *chain_data, const void *data,
|
|
unsigned width, unsigned height, unsigned pitch, unsigned rotation);
|
|
void (*convert_geometry)(void *data, const void *info_data,
|
|
unsigned *out_width, unsigned *out_height,
|
|
unsigned width, unsigned height,
|
|
void *final_viewport);
|
|
void (*set_font_rect)(void *data, const void *param_data);
|
|
bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
|
|
void (*viewport_info)(void *data, struct video_viewport *vp);
|
|
const char *ident;
|
|
} renderchain_driver_t;
|
|
|
|
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
|
|
|
|
bool video_driver_has_windowed(void);
|
|
|
|
bool video_driver_cached_frame_has_valid_framebuffer(void);
|
|
|
|
void video_driver_destroy(void);
|
|
void video_driver_set_cached_frame_ptr(const void *data);
|
|
void video_driver_set_stub_frame(void);
|
|
void video_driver_unset_stub_frame(void);
|
|
bool video_driver_supports_recording(void);
|
|
bool video_driver_supports_viewport_read(void);
|
|
bool video_driver_supports_read_frame_raw(void);
|
|
void video_driver_set_viewport_config(void);
|
|
void video_driver_set_viewport_square_pixel(void);
|
|
void video_driver_set_viewport_core(void);
|
|
void video_driver_reset_custom_viewport(void);
|
|
void video_driver_set_rgba(void);
|
|
void video_driver_unset_rgba(void);
|
|
bool video_driver_supports_rgba(void);
|
|
bool video_driver_get_next_video_out(void);
|
|
bool video_driver_get_prev_video_out(void);
|
|
bool video_driver_init(bool *video_is_threaded);
|
|
void video_driver_destroy_data(void);
|
|
void video_driver_free(void);
|
|
void video_driver_free_hw_context(void);
|
|
void video_driver_monitor_reset(void);
|
|
void video_driver_set_aspect_ratio(void);
|
|
void video_driver_show_mouse(void);
|
|
void video_driver_hide_mouse(void);
|
|
void video_driver_set_nonblock_state(bool toggle);
|
|
bool video_driver_find_driver(void);
|
|
void video_driver_apply_state_changes(void);
|
|
bool video_driver_read_viewport(uint8_t *buffer, bool is_idle);
|
|
bool video_driver_cached_frame(void);
|
|
bool video_driver_frame_filter_alive(void);
|
|
bool video_driver_frame_filter_is_32bit(void);
|
|
void video_driver_default_settings(void);
|
|
void video_driver_load_settings(config_file_t *conf);
|
|
void video_driver_save_settings(config_file_t *conf);
|
|
void video_driver_set_own_driver(void);
|
|
void video_driver_unset_own_driver(void);
|
|
bool video_driver_owns_driver(void);
|
|
bool video_driver_is_hw_context(void);
|
|
struct retro_hw_render_callback *video_driver_get_hw_context(void);
|
|
const struct retro_hw_render_context_negotiation_interface
|
|
*video_driver_get_context_negotiation_interface(void);
|
|
void video_driver_set_context_negotiation_interface(const struct
|
|
retro_hw_render_context_negotiation_interface *iface);
|
|
bool video_driver_is_video_cache_context(void);
|
|
void video_driver_set_video_cache_context_ack(void);
|
|
bool video_driver_is_video_cache_context_ack(void);
|
|
void video_driver_set_active(void);
|
|
bool video_driver_is_active(void);
|
|
bool video_driver_gpu_record_init(unsigned size);
|
|
void video_driver_gpu_record_deinit(void);
|
|
bool video_driver_get_current_software_framebuffer(struct
|
|
retro_framebuffer *fb);
|
|
bool video_driver_get_hw_render_interface(const struct
|
|
retro_hw_render_interface **iface);
|
|
bool video_driver_get_viewport_info(struct video_viewport *viewport);
|
|
void video_driver_set_title_buf(void);
|
|
void video_driver_monitor_adjust_system_rates(void);
|
|
|
|
/**
|
|
* video_driver_find_handle:
|
|
* @index : index of driver to get handle to.
|
|
*
|
|
* Returns: handle to video driver at index. Can be NULL
|
|
* if nothing found.
|
|
**/
|
|
const void *video_driver_find_handle(int index);
|
|
|
|
/**
|
|
* video_driver_find_ident:
|
|
* @index : index of driver to get handle to.
|
|
*
|
|
* Returns: Human-readable identifier of video driver at index.
|
|
* Can be NULL if nothing found.
|
|
**/
|
|
const char *video_driver_find_ident(int index);
|
|
|
|
/**
|
|
* config_get_video_driver_options:
|
|
*
|
|
* Get an enumerated list of all video driver names, separated by '|'.
|
|
*
|
|
* Returns: string listing of all video driver names, separated by '|'.
|
|
**/
|
|
const char* config_get_video_driver_options(void);
|
|
|
|
/**
|
|
* video_driver_get_ptr:
|
|
*
|
|
* Use this if you need the real video driver
|
|
* and driver data pointers.
|
|
*
|
|
* Returns: video driver's userdata.
|
|
**/
|
|
void *video_driver_get_ptr(bool force_nonthreaded_data);
|
|
|
|
/**
|
|
* video_driver_get_current_framebuffer:
|
|
*
|
|
* Gets pointer to current hardware renderer framebuffer object.
|
|
* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
|
|
*
|
|
* Returns: pointer to hardware framebuffer object, otherwise 0.
|
|
**/
|
|
uintptr_t video_driver_get_current_framebuffer(void);
|
|
|
|
retro_proc_address_t video_driver_get_proc_address(const char *sym);
|
|
|
|
bool video_driver_set_shader(enum rarch_shader_type type,
|
|
const char *shader);
|
|
|
|
bool video_driver_set_rotation(unsigned rotation);
|
|
|
|
bool video_driver_set_video_mode(unsigned width,
|
|
unsigned height, bool fullscreen);
|
|
|
|
bool video_driver_get_video_output_size(
|
|
unsigned *width, unsigned *height);
|
|
|
|
void video_driver_set_osd_msg(const char *msg,
|
|
const void *params, void *font);
|
|
|
|
void video_driver_set_texture_enable(bool enable, bool full_screen);
|
|
|
|
void video_driver_set_texture_frame(const void *frame, bool rgb32,
|
|
unsigned width, unsigned height, float alpha);
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
bool video_driver_overlay_interface(
|
|
const video_overlay_interface_t **iface);
|
|
#endif
|
|
|
|
void * video_driver_read_frame_raw(unsigned *width,
|
|
unsigned *height, size_t *pitch);
|
|
|
|
void video_driver_set_filtering(unsigned index, bool smooth);
|
|
|
|
const char *video_driver_get_ident(void);
|
|
|
|
bool video_driver_set_viewport(unsigned width, unsigned height,
|
|
bool force_fullscreen, bool allow_rotate);
|
|
|
|
void video_driver_get_size(unsigned *width, unsigned *height);
|
|
|
|
void video_driver_set_size(unsigned *width, unsigned *height);
|
|
|
|
void video_driver_unset_video_cache_context_ack(void);
|
|
|
|
float video_driver_get_aspect_ratio(void);
|
|
|
|
void video_driver_set_aspect_ratio_value(float value);
|
|
|
|
rarch_softfilter_t *video_driver_frame_filter_get_ptr(void);
|
|
|
|
enum retro_pixel_format video_driver_get_pixel_format(void);
|
|
|
|
void video_driver_set_pixel_format(enum retro_pixel_format fmt);
|
|
|
|
void video_driver_cached_frame_set(const void *data, unsigned width,
|
|
unsigned height, size_t pitch);
|
|
|
|
void video_driver_cached_frame_get(const void **data, unsigned *width,
|
|
unsigned *height, size_t *pitch);
|
|
|
|
void video_driver_menu_settings(void **list_data, void *list_info_data,
|
|
void *group_data, void *subgroup_data, const char *parent_group);
|
|
|
|
/**
|
|
* video_viewport_get_scaled_integer:
|
|
* @vp : Viewport handle
|
|
* @width : Width.
|
|
* @height : Height.
|
|
* @aspect_ratio : Aspect ratio (in float).
|
|
* @keep_aspect : Preserve aspect ratio?
|
|
*
|
|
* Gets viewport scaling dimensions based on
|
|
* scaled integer aspect ratio.
|
|
**/
|
|
void video_viewport_get_scaled_integer(struct video_viewport *vp,
|
|
unsigned width, unsigned height,
|
|
float aspect_ratio, bool keep_aspect);
|
|
|
|
struct retro_system_av_info *video_viewport_get_system_av_info(void);
|
|
|
|
struct video_viewport *video_viewport_get_custom(void);
|
|
|
|
/**
|
|
* video_monitor_set_refresh_rate:
|
|
* @hz : New refresh rate for monitor.
|
|
*
|
|
* Sets monitor refresh rate to new value.
|
|
**/
|
|
void video_monitor_set_refresh_rate(float hz);
|
|
|
|
/**
|
|
* video_monitor_fps_statistics
|
|
* @refresh_rate : Monitor refresh rate.
|
|
* @deviation : Deviation from measured refresh rate.
|
|
* @sample_points : Amount of sampled points.
|
|
*
|
|
* Gets the monitor FPS statistics based on the current
|
|
* runtime.
|
|
*
|
|
* Returns: true (1) on success.
|
|
* false (0) if:
|
|
* a) threaded video mode is enabled
|
|
* b) less than 2 frame time samples.
|
|
* c) FPS monitor enable is off.
|
|
**/
|
|
bool video_monitor_fps_statistics(double *refresh_rate,
|
|
double *deviation, unsigned *sample_points);
|
|
|
|
unsigned video_pixel_get_alignment(unsigned pitch);
|
|
|
|
const video_poke_interface_t *video_driver_get_poke(void);
|
|
|
|
/**
|
|
* video_driver_frame:
|
|
* @data : pointer to data of the video frame.
|
|
* @width : width of the video frame.
|
|
* @height : height of the video frame.
|
|
* @pitch : pitch of the video frame.
|
|
*
|
|
* Video frame render callback function.
|
|
**/
|
|
void video_driver_frame(const void *data, unsigned width,
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unsigned height, size_t pitch);
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#define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \
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(video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) : false)
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/**
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* video_driver_translate_coord_viewport:
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* @mouse_x : Pointer X coordinate.
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* @mouse_y : Pointer Y coordinate.
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* @res_x : Scaled X coordinate.
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* @res_y : Scaled Y coordinate.
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* @res_screen_x : Scaled screen X coordinate.
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* @res_screen_y : Scaled screen Y coordinate.
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*
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* Translates pointer [X,Y] coordinates into scaled screen
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* coordinates based on viewport info.
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*
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* Returns: true (1) if successful, false if video driver doesn't support
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* viewport info.
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**/
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bool video_driver_translate_coord_viewport(
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void *data,
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int mouse_x, int mouse_y,
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int16_t *res_x, int16_t *res_y, int16_t *res_screen_x,
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int16_t *res_screen_y);
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uintptr_t video_driver_display_get(void);
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enum rarch_display_type video_driver_display_type_get(void);
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uintptr_t video_driver_window_get(void);
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void video_driver_display_type_set(enum rarch_display_type type);
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void video_driver_display_set(uintptr_t idx);
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void video_driver_window_set(uintptr_t idx);
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bool video_driver_texture_load(void *data,
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enum texture_filter_type filter_type,
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uintptr_t *id);
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bool video_driver_texture_unload(uintptr_t *id);
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void video_driver_build_info(video_frame_info_t *video_info);
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void video_driver_reinit(void);
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void video_driver_get_window_title(char *buf, unsigned len);
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void video_driver_get_record_status(
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bool *has_gpu_record,
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uint8_t **gpu_buf);
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bool *video_driver_get_threaded(void);
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void video_driver_set_threaded(bool val);
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void video_driver_get_status(uint64_t *frame_count, bool * is_alive,
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bool *is_focused);
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void video_driver_set_resize(unsigned width, unsigned height);
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/**
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* video_context_driver_init_first:
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* @data : Input data.
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* @ident : Identifier of graphics context driver to find.
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* @api : API of higher-level graphics API.
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* @major : Major version number of higher-level graphics API.
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* @minor : Minor version number of higher-level graphics API.
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* @hw_render_ctx : Request a graphics context driver capable of
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* hardware rendering?
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*
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* Finds first suitable graphics context driver and initializes.
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*
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* Returns: graphics context driver if found, otherwise NULL.
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**/
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const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident,
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enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx);
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bool video_context_driver_check_window(gfx_ctx_size_t *size_data);
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bool video_context_driver_find_prev_driver(void);
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bool video_context_driver_find_next_driver(void);
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bool video_context_driver_init_image_buffer(const video_info_t *data);
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bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img);
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bool video_context_driver_get_video_output_prev(void);
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bool video_context_driver_get_video_output_next(void);
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bool video_context_driver_bind_hw_render(bool *enable);
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void video_context_driver_make_current(bool restore);
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bool video_context_driver_set(const gfx_ctx_driver_t *data);
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void video_context_driver_destroy(void);
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bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data);
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bool video_context_driver_swap_interval(unsigned *interval);
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bool video_context_driver_get_proc_address(gfx_ctx_proc_address_t *proc);
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bool video_context_driver_suppress_screensaver(bool *bool_data);
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bool video_context_driver_get_ident(gfx_ctx_ident_t *ident);
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bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info);
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bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info);
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bool video_context_driver_get_context_data(void *data);
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bool video_context_driver_show_mouse(bool *bool_data);
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void video_context_driver_set_data(void *data);
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bool video_context_driver_get_flags(gfx_ctx_flags_t *flags);
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bool video_context_driver_set_flags(gfx_ctx_flags_t *flags);
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bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics);
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bool video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect);
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bool video_context_driver_input_driver(gfx_ctx_input_t *inp);
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void video_context_driver_free(void);
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bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture);
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bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident);
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bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader);
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bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader);
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bool video_shader_driver_deinit(void);
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#define video_shader_driver_set_parameter(param) \
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if (current_shader && current_shader->set_uniform_parameter) \
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current_shader->set_uniform_parameter(shader_data, ¶m, NULL)
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#define video_shader_driver_set_parameters(params) \
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current_shader->set_params(params.data, shader_data, params.width, params.height, params.tex_width, params.tex_height, params.out_width, params.out_height, params.frame_counter, params.info, params.prev_info, params.feedback_info, params.fbo_info, params.fbo_info_cnt)
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bool video_shader_driver_init_first(void);
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bool video_shader_driver_init(video_shader_ctx_init_t *init);
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bool video_shader_driver_get_feedback_pass(unsigned *data);
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bool video_shader_driver_mipmap_input(unsigned *index);
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#define video_shader_driver_set_coords(coords) \
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if (!current_shader->set_coords(coords.handle_data, shader_data, (const struct video_coords*)coords.data) && current_shader->set_coords_fallback) \
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current_shader->set_coords_fallback(coords.handle_data, shader_data, (const struct video_coords*)coords.data)
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bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
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bool video_shader_driver_info(video_shader_ctx_info_t *shader_info);
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#define video_shader_driver_set_mvp(mvp) \
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if (mvp.matrix) \
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current_shader->set_mvp(mvp.data, shader_data, mvp.matrix) \
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bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter);
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bool video_shader_driver_compile_program(struct shader_program_info *program_info);
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#define video_shader_driver_use(shader_info) \
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current_shader->use(shader_info.data, shader_data, shader_info.idx, shader_info.set_active)
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bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
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bool renderchain_init_first(const renderchain_driver_t **renderchain_driver,
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void **renderchain_handle);
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extern bool (*video_driver_cb_has_focus)(void);
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extern shader_backend_t *current_shader;
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extern void *shader_data;
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extern video_driver_t video_gl;
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extern video_driver_t video_vulkan;
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extern video_driver_t video_psp1;
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extern video_driver_t video_vita2d;
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extern video_driver_t video_ctr;
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extern video_driver_t video_d3d;
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extern video_driver_t video_gx;
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extern video_driver_t video_wiiu;
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extern video_driver_t video_xenon360;
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extern video_driver_t video_xvideo;
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extern video_driver_t video_xdk_d3d;
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extern video_driver_t video_sdl;
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extern video_driver_t video_sdl2;
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extern video_driver_t video_vg;
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extern video_driver_t video_omap;
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extern video_driver_t video_exynos;
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extern video_driver_t video_dispmanx;
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extern video_driver_t video_sunxi;
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extern video_driver_t video_drm;
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extern video_driver_t video_xshm;
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extern video_driver_t video_caca;
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extern video_driver_t video_gdi;
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extern video_driver_t video_vga;
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extern video_driver_t video_null;
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|
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extern const gfx_ctx_driver_t gfx_ctx_osmesa;
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extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
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extern const gfx_ctx_driver_t gfx_ctx_x_egl;
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extern const gfx_ctx_driver_t gfx_ctx_wayland;
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extern const gfx_ctx_driver_t gfx_ctx_x;
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|
extern const gfx_ctx_driver_t gfx_ctx_d3d;
|
|
extern const gfx_ctx_driver_t gfx_ctx_drm;
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|
extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
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|
extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
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|
extern const gfx_ctx_driver_t gfx_ctx_android;
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|
extern const gfx_ctx_driver_t gfx_ctx_ps3;
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|
extern const gfx_ctx_driver_t gfx_ctx_wgl;
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|
extern const gfx_ctx_driver_t gfx_ctx_videocore;
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|
extern const gfx_ctx_driver_t gfx_ctx_qnx;
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|
extern const gfx_ctx_driver_t gfx_ctx_cgl;
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|
extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
|
|
extern const gfx_ctx_driver_t gfx_ctx_emscripten;
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|
extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev;
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|
extern const gfx_ctx_driver_t gfx_ctx_khr_display;
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|
extern const gfx_ctx_driver_t gfx_ctx_gdi;
|
|
extern const gfx_ctx_driver_t gfx_ctx_null;
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|
|
|
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extern const shader_backend_t gl_glsl_backend;
|
|
extern const shader_backend_t hlsl_backend;
|
|
extern const shader_backend_t gl_cg_backend;
|
|
extern const shader_backend_t shader_null_backend;
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|
|
extern renderchain_driver_t cg_d3d9_renderchain;
|
|
extern renderchain_driver_t xdk_d3d_renderchain;
|
|
extern renderchain_driver_t null_renderchain;
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|
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RETRO_END_DECLS
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#endif
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