mirror of
https://github.com/CTCaer/RetroArch.git
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113 lines
2.8 KiB
C
113 lines
2.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETPLAY_COMPAT_H__
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#define NETPLAY_COMPAT_H__
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if defined(_WIN32) && !defined(_XBOX)
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0501
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#elif defined(_XBOX)
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#define NOD3D
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#include <xtl.h>
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#else
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#include <sys/select.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#ifndef __PSL1GHT__
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#include <netinet/tcp.h>
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#endif
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <fcntl.h>
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#if defined(__CELLOS_LV2__) && !defined(__PSL1GHT__)
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#include <cell/sysmodule.h>
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#include <netex/net.h>
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#else
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#include <signal.h>
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#endif
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#endif
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#ifdef _XBOX
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#define socklen_t int
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#endif
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#if defined(_WIN32)
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// Woohoo, Winsock has headers from the STONE AGE. :D
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#define close(x) closesocket(x)
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#define CONST_CAST (const char*)
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#define NONCONST_CAST (char*)
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#else
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#define CONST_CAST
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#define NONCONST_CAST
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#include <sys/time.h>
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#include <unistd.h>
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#if defined(__CELLOS_LV2__)
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#define close(x) socketclose(x)
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#define select(nfds, readfds, writefds, errorfds, timeout) socketselect(nfds, readfds, writefds, errorfds, timeout)
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#endif
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#endif
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// Compatibility layer for legacy or incomplete BSD socket implementations.
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// Only for IPv4. Mostly useful for the consoles which do not support
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// anything reasonably modern on the socket API side of things.
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#ifdef HAVE_SOCKET_LEGACY
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#define sockaddr_storage sockaddr_in
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#define addrinfo addrinfo_rarch__
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#define getaddrinfo(serv, port, hints, res) getaddrinfo_rarch__(serv, port, hints, res)
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#define freeaddrinfo(res) freeaddrinfo_rarch__(res)
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struct addrinfo
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{
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int ai_flags;
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int ai_family;
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int ai_socktype;
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int ai_protocol;
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size_t ai_addrlen;
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struct sockaddr *ai_addr;
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char *ai_canonname;
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struct addrinfo *ai_next;
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};
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int getaddrinfo(const char *node, const char *service,
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const struct addrinfo *hints,
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struct addrinfo **res);
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void freeaddrinfo(struct addrinfo *res);
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#ifndef AI_PASSIVE
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#define AI_PASSIVE 1
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#endif
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// gai_strerror() not used, so we skip that.
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#endif
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#endif
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