Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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twinaphex ca2f36f256 Revert "Create d3d_create_device"
This reverts commit 2a312e153f.
2015-11-17 13:44:24 +01:00
audio (Xaudio) Xbox build fixes 2015-11-17 11:17:18 +01:00
bootstrap (psp1) move kernel_functions.prx to the root folder after build 2015-09-23 23:08:01 +01:00
camera Try to not use glDeleteTextures directly outside 2015-11-09 01:50:05 +01:00
cores Add OSX PPC ARCHFLAGS too 2015-11-01 17:50:48 +01:00
ctr (3ds) dist: add this too. 2015-11-08 13:23:07 +01:00
defines Define stub HWNDCLASSEX 2015-11-17 11:09:32 +01:00
deps Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
dist-scripts (3ds) dist: bundle the needed .xml file for .3dsx builds with a big 2015-11-08 13:18:34 +01:00
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emscripten Backport this - 58748da89d 2015-07-27 00:08:25 +02:00
frontend (Xbox 1) Some preliminary build fixes 2005-04-23 20:22:55 +02:00
gfx Revert "Create d3d_create_device" 2015-11-17 13:44:24 +01:00
griffin Include stockfont as part of vita2d_font.c 2015-11-17 08:37:55 +01:00
input (mfi_joypad.m) Use local headers 2015-11-17 08:29:21 +01:00
intl intl/ needs to be refactored - just exclude spanish.h for now 2015-09-15 04:52:18 +02:00
libretro-common Buildfix for MSVC 2015-11-16 21:21:52 +01:00
libretro-db (libretro-db) Fix build 2015-11-14 19:44:08 -03:00
location Create new char_list_new_special 2015-10-26 19:41:20 +01:00
media Move 360 package files and update vcxproj 2015-11-17 10:55:52 +01:00
memory (memory/wii/mem2_manager.c) Cleanups 2015-09-23 12:05:17 +02:00
menu (Xbox 1) Some preliminary build fixes 2005-04-23 20:22:55 +02:00
pkg (Xbox 1) Some preliminary build fixes 2005-04-23 20:22:55 +02:00
qb Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
record Create new char_list_new_special 2015-10-26 19:41:20 +01:00
tasks (XBOX) Some build fixes 2015-11-17 11:13:46 +01:00
tests Refactor away rarch_main_clear_state 2015-09-26 13:35:04 +02:00
tools Kill off IS_JOYCONFIG 2015-11-11 20:15:27 +01:00
ui Move gl_common to gfx/common 2015-11-17 08:01:33 +01:00
wii/app_booter (wii/app_booter) Style nits 2015-09-21 19:28:20 +02:00
.empty
.gitignore Add weird 'menu/driverspzarch.c' to .gitignore 2015-10-10 08:16:06 +02:00
.project
autosave.c More static code analysis nits 2015-09-28 18:44:28 +02:00
autosave.h
cheats.c fixed wrong includes 2015-10-27 15:52:34 -02:00
cheats.h refactor cheats.c 2015-09-06 03:51:08 +02:00
cheevos.c don't test cheevos if there are none 2015-11-10 00:21:35 -02:00
cheevos.h added cheevos_get_description to get a cheevo's description given its index 2015-11-08 16:42:23 -02:00
circle.yml
command_event.c Fix some memory leaks to do with overrides, pass conf to 2015-11-15 22:02:24 +01:00
command_event.h Add Save Current Config to Menu 2015-11-11 02:57:20 +01:00
command.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
command.h
config.def.h Update some references to GLUI 2015-11-17 12:04:02 +01:00
config.features.h Refactors 2015-07-03 00:16:46 +02:00
configuration.c Update some references to GLUI 2015-11-17 12:04:02 +01:00
configuration.h add setting for per-game/per-content options 2015-11-15 22:06:51 -05:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c correct formatting 2015-11-06 17:32:40 -02:00
content.h
CONTRIBUTING.md
COPYING
core_info.c First working implementation of playlist associations 2015-10-31 17:44:42 +01:00
core_info.h First working implementation of playlist associations 2015-10-31 17:44:42 +01:00
core_options.c allow saving of per-game core options 2015-11-15 22:09:39 -05:00
core_options.h allow saving of per-game core options 2015-11-15 22:09:39 -05:00
database_info.c Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
database_info.h More static code analysis fixes 2015-09-28 17:18:48 +02:00
dir_list_special.c Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
dir_list_special.h Add param to dir_list_new_special 2015-10-26 21:30:58 +01:00
driver.c Add non-HAVE_MENU ifdefs 2015-10-28 00:55:11 +01:00
driver.h GL totally abstracted away now from menu drivers 2015-11-02 20:41:42 +01:00
dynamic.c Fix memory leak 2015-11-15 22:17:43 -05:00
dynamic.h grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable 2015-10-06 14:34:09 -03:00
fetch-submodules.sh
file_ext.h (Vita) Update Makefile.griffin, performance.c and file extensions 2015-08-30 16:12:45 +02:00
file_ops.c Create utf16_conv_utf8 - recycled code - should probably be 2015-11-16 07:55:09 +01:00
file_ops.h
file_path_special.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
general.h Bump to version 1.3.0 2015-11-07 21:46:46 +01:00
git_version.c
git_version.h
libretro_private.h
libretro_version_1.c grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable 2015-10-06 14:34:09 -03:00
libretro_version_1.h
libretro.h C source isn't executable. Nor is that bitmap. 2015-07-12 12:51:52 +02:00
Makefile remove last joyconfig parts 2015-11-11 20:18:45 +01:00
Makefile.common Update some references to GLUI 2015-11-17 12:04:02 +01:00
Makefile.ctr nit. 2015-11-11 21:11:22 +01:00
Makefile.emscripten (Emscripten) Another buildfix 2015-08-20 00:57:54 +02:00
Makefile.griffin (Vita) Add -lpng to Vita 2015-10-03 02:48:22 +02:00
Makefile.openpandora
Makefile.pandora Move pandora files 2015-09-20 15:41:28 +02:00
Makefile.ps3 Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
Makefile.ps3.cobra Move files around 2015-09-20 15:26:10 +02:00
Makefile.ps3.salamander Update other Makefiles 2015-10-26 02:46:51 +01:00
Makefile.psl1ght Move files around 2015-09-20 15:26:10 +02:00
Makefile.psp1 (PSP) Move files around 2015-09-20 15:33:54 +02:00
Makefile.psp1.salamander Update other Makefiles 2015-10-26 02:46:51 +01:00
Makefile.wii.salamander add usb gecko build flags to salamander makefile for wii 2015-11-16 21:09:16 -06:00
Makefile.win Replace most instances of GLUI (except for ident string) with 2015-11-02 23:23:54 +01:00
movie.c grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable 2015-10-06 14:34:09 -03:00
movie.h
msg_hash.c Don't make asserts dependent on retro_log.h 2015-09-01 11:59:27 +02:00
msg_hash.h Create net_http_special 2015-10-20 04:40:25 +02:00
net_http_special.c added error messages to the log when net_http_get fails in cheevos.c 2015-10-27 21:54:51 -02:00
net_http_special.h Some C89_BUILD fix 2015-11-02 23:34:25 +01:00
netlogger.c Rename rarch_sleep to retro_sleep 2015-09-22 18:55:14 +02:00
netplay.c Improvement to get_self_input_state 2015-11-17 05:02:15 +01:00
netplay.h Netplay commands and possible analog support 2015-11-16 20:21:35 -07:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
patch.c Rearrange structs 2015-07-27 17:18:10 +02:00
patch.h
performance.c (performance.c) Refactor performance counter code 2015-10-11 18:21:07 +02:00
performance.h (performance.c) Refactor performance counter code 2015-10-11 18:21:07 +02:00
playlist.c Move retroarch_logger.h to libretro-common/include 2015-06-30 00:38:10 +02:00
playlist.h (playlist) Add content_playlist_qsort() 2015-06-11 10:04:35 -03:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Update README.md 2015-10-17 16:40:44 +02:00
retroarch_info.c Refactor perf counters 2015-09-20 10:02:59 +02:00
retroarch-mingw-build.sh
retroarch.c Move some variables around 2015-11-10 00:40:23 +01:00
retroarch.cfg Refactor fastforward ratio 2015-08-27 14:39:42 +02:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h First working implementation of playlist associations 2015-10-31 17:44:42 +01:00
rewind.c Add this rewind debug mode. (The previous commit fixes libretro/snes9x-next#62, forgot linking it.) 2015-11-04 20:21:22 +01:00
rewind.h Refactor frame_is_reversed - shader drivers should no longer 2015-09-16 11:14:43 +02:00
runloop_data.c (XBOX) Some build fixes 2015-11-17 11:11:41 +01:00
runloop_data.h g_data_runloop is now no longer a pointer 2015-07-27 14:52:21 +02:00
runloop_msg.c Change 'rarch' to 'retro' namespace in libretro-common 2015-10-26 03:18:13 +01:00
runloop.c (3ds) fix non-griffin build. 2015-11-11 21:10:13 +01:00
runloop.h moved the async job queue to the global_t scope 2015-11-08 22:53:17 -02:00
screenshot.c Some more static code analysis nits when ran with enable=all 2015-09-28 18:12:02 +02:00
screenshot.h (screenshot.c) Cleanups 2015-09-27 02:32:30 +02:00
string_list_special.c Cleanups 2015-11-01 11:18:28 +01:00
string_list_special.h Refactor menu_displaylist.c's iteration of cores - use string_list_new_special 2015-10-26 21:03:28 +01:00
system.c grouped core functions inside a retro_core_t structure; swapped core function globals by one retro_core_t variable 2015-10-06 14:34:09 -03:00
system.h Move title_buf to rarch_system_info_t 2015-06-25 14:30:32 +02:00
Vagrantfile

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.