mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-21 02:08:16 +00:00
844 lines
23 KiB
C
844 lines
23 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "thread_wrapper.h"
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#include "../thread.h"
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#include "../general.h"
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#include "../performance.h"
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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enum thread_cmd
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{
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CMD_NONE = 0,
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CMD_INIT,
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CMD_SET_SHADER,
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CMD_FREE,
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CMD_ALIVE, // Blocking alive check. Used when paused.
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CMD_SET_ROTATION,
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CMD_READ_VIEWPORT,
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#ifdef HAVE_OVERLAY
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CMD_OVERLAY_ENABLE,
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CMD_OVERLAY_LOAD,
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CMD_OVERLAY_TEX_GEOM,
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CMD_OVERLAY_VERTEX_GEOM,
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CMD_OVERLAY_FULL_SCREEN,
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#endif
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CMD_POKE_SET_FILTERING,
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#ifdef HAVE_FBO
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CMD_POKE_SET_FBO_STATE,
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CMD_POKE_GET_FBO_STATE,
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#endif
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CMD_POKE_SET_ASPECT_RATIO,
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CMD_DUMMY = INT_MAX
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};
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typedef struct thread_video
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{
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slock_t *lock;
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scond_t *cond_cmd;
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scond_t *cond_thread;
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sthread_t *thread;
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video_info_t info;
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const video_driver_t *driver;
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#ifdef HAVE_OVERLAY
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const video_overlay_interface_t *overlay;
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#endif
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const video_poke_interface_t *poke;
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void *driver_data;
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const input_driver_t **input;
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void **input_data;
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#if defined(HAVE_MENU)
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struct
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{
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void *frame;
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size_t frame_cap;
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unsigned width;
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unsigned height;
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float alpha;
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bool frame_updated;
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bool rgb32;
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bool enable;
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bool full_screen;
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} texture;
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#endif
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bool apply_state_changes;
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bool alive;
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bool focus;
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bool nonblock;
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retro_time_t last_time;
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retro_time_t target_frame_time;
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unsigned hit_count;
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unsigned miss_count;
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float *alpha_mod;
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unsigned alpha_mods;
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bool alpha_update;
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slock_t *alpha_lock;
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enum thread_cmd send_cmd;
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enum thread_cmd reply_cmd;
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union
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{
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bool b;
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int i;
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float f;
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const char *str;
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void *v;
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struct
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{
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enum rarch_shader_type type;
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const char *path;
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} set_shader;
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struct
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{
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unsigned index;
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float x, y, w, h;
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} rect;
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struct
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{
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const struct texture_image *data;
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unsigned num;
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} image;
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struct
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{
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unsigned index;
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bool smooth;
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} filtering;
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} cmd_data;
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struct rarch_viewport vp;
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struct rarch_viewport read_vp; // Last viewport reported to caller.
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struct
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{
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slock_t *lock;
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uint8_t *buffer;
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unsigned width;
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unsigned height;
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unsigned pitch;
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bool updated;
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bool within_thread;
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char msg[1024];
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} frame;
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video_driver_t video_thread;
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} thread_video_t;
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static void *thread_init_never_call(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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(void)video;
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(void)input;
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(void)input_data;
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RARCH_ERR("Sanity check fail! Threaded mustn't be reinit.\n");
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abort();
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return NULL;
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}
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static void thread_reply(thread_video_t *thr, enum thread_cmd cmd)
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{
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slock_lock(thr->lock);
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thr->reply_cmd = cmd;
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thr->send_cmd = CMD_NONE;
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scond_signal(thr->cond_cmd);
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slock_unlock(thr->lock);
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}
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static void thread_update_driver_state(thread_video_t *thr)
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{
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#if defined(HAVE_MENU)
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if (thr->texture.frame_updated)
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{
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thr->poke->set_texture_frame(thr->driver_data,
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thr->texture.frame, thr->texture.rgb32,
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thr->texture.width, thr->texture.height,
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thr->texture.alpha);
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thr->texture.frame_updated = false;
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}
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if (thr->poke && thr->poke->set_texture_enable)
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thr->poke->set_texture_enable(thr->driver_data, thr->texture.enable, thr->texture.full_screen);
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#endif
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#if defined(HAVE_OVERLAY)
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slock_lock(thr->alpha_lock);
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if (thr->alpha_update)
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{
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unsigned i;
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for (i = 0; i < thr->alpha_mods; i++)
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thr->overlay->set_alpha(thr->driver_data, i, thr->alpha_mod[i]);
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thr->alpha_update = false;
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}
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slock_unlock(thr->alpha_lock);
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#endif
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if (thr->apply_state_changes)
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{
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thr->poke->apply_state_changes(thr->driver_data);
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thr->apply_state_changes = false;
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}
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}
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static void thread_loop(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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unsigned i = 0;
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(void)i;
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for (;;)
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{
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bool updated = false;
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slock_lock(thr->lock);
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while (thr->send_cmd == CMD_NONE && !thr->frame.updated)
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scond_wait(thr->cond_thread, thr->lock);
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if (thr->frame.updated)
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updated = true;
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enum thread_cmd send_cmd = thr->send_cmd; // To avoid race condition where send_cmd is updated right after the switch is checked.
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slock_unlock(thr->lock);
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switch (send_cmd)
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{
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case CMD_INIT:
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thr->driver_data = thr->driver->init(&thr->info, thr->input, thr->input_data);
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thr->cmd_data.b = thr->driver_data;
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thr->driver->viewport_info(thr->driver_data, &thr->vp);
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thread_reply(thr, CMD_INIT);
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break;
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case CMD_FREE:
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if (thr->driver_data)
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thr->driver->free(thr->driver_data);
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thr->driver_data = NULL;
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thread_reply(thr, CMD_FREE);
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return;
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case CMD_SET_ROTATION:
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thr->driver->set_rotation(thr->driver_data, thr->cmd_data.i);
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thread_reply(thr, CMD_SET_ROTATION);
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break;
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case CMD_READ_VIEWPORT:
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{
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struct rarch_viewport vp = {0};
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thr->driver->viewport_info(thr->driver_data, &vp);
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if (memcmp(&vp, &thr->read_vp, sizeof(vp)) == 0) // We can read safely
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{
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// read_viewport() in GL driver calls rarch_render_cached_frame() to be able to read from back buffer.
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// This means frame() callback in threaded wrapper will be called from this thread, causing a timeout, and no frame to be rendered.
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// To avoid this, set a flag so wrapper can see if it's called in this "special" way.
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thr->frame.within_thread = true;
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thr->cmd_data.b = thr->driver->read_viewport(thr->driver_data, (uint8_t*)thr->cmd_data.v);
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thr->frame.within_thread = false;
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thread_reply(thr, CMD_READ_VIEWPORT);
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}
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else // Viewport dimensions changed right after main thread read the async value. Cannot read safely.
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{
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thr->cmd_data.b = false;
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thread_reply(thr, CMD_READ_VIEWPORT);
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}
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break;
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}
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case CMD_SET_SHADER:
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{
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bool ret = thr->driver->set_shader(thr->driver_data,
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thr->cmd_data.set_shader.type,
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thr->cmd_data.set_shader.path);
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thr->cmd_data.b = ret;
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thread_reply(thr, CMD_SET_SHADER);
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break;
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}
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case CMD_ALIVE:
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thr->cmd_data.b = thr->driver->alive(thr->driver_data);
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thread_reply(thr, CMD_ALIVE);
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break;
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#ifdef HAVE_OVERLAY
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case CMD_OVERLAY_ENABLE:
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thr->overlay->enable(thr->driver_data, thr->cmd_data.b);
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thread_reply(thr, CMD_OVERLAY_ENABLE);
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break;
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case CMD_OVERLAY_LOAD:
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thr->cmd_data.b = thr->overlay->load(thr->driver_data,
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thr->cmd_data.image.data,
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thr->cmd_data.image.num);
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thr->alpha_mods = thr->cmd_data.image.num;
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thr->alpha_mod = (float*)realloc(thr->alpha_mod, thr->alpha_mods * sizeof(float));
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for (i = 0; i < thr->alpha_mods; i++) // Avoid temporary garbage data.
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thr->alpha_mod[i] = 1.0f;
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thread_reply(thr, CMD_OVERLAY_LOAD);
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break;
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case CMD_OVERLAY_TEX_GEOM:
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thr->overlay->tex_geom(thr->driver_data,
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thr->cmd_data.rect.index,
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thr->cmd_data.rect.x,
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thr->cmd_data.rect.y,
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thr->cmd_data.rect.w,
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thr->cmd_data.rect.h);
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thread_reply(thr, CMD_OVERLAY_TEX_GEOM);
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break;
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case CMD_OVERLAY_VERTEX_GEOM:
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thr->overlay->vertex_geom(thr->driver_data,
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thr->cmd_data.rect.index,
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thr->cmd_data.rect.x,
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thr->cmd_data.rect.y,
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thr->cmd_data.rect.w,
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thr->cmd_data.rect.h);
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thread_reply(thr, CMD_OVERLAY_VERTEX_GEOM);
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break;
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case CMD_OVERLAY_FULL_SCREEN:
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thr->overlay->full_screen(thr->driver_data, thr->cmd_data.b);
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thread_reply(thr, CMD_OVERLAY_FULL_SCREEN);
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break;
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#endif
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case CMD_POKE_SET_FILTERING:
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thr->poke->set_filtering(thr->driver_data,
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thr->cmd_data.filtering.index,
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thr->cmd_data.filtering.smooth);
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thread_reply(thr, CMD_POKE_SET_FILTERING);
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break;
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case CMD_POKE_SET_ASPECT_RATIO:
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thr->poke->set_aspect_ratio(thr->driver_data,
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thr->cmd_data.i);
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thread_reply(thr, CMD_POKE_SET_ASPECT_RATIO);
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break;
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case CMD_NONE:
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// Never reply on no command. Possible deadlock if thread sends command right after frame update.
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break;
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default:
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thread_reply(thr, send_cmd);
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break;
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}
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if (updated)
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{
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slock_lock(thr->frame.lock);
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thread_update_driver_state(thr);
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bool ret = thr->driver->frame(thr->driver_data,
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thr->frame.buffer, thr->frame.width, thr->frame.height,
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thr->frame.pitch, *thr->frame.msg ? thr->frame.msg : NULL);
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slock_unlock(thr->frame.lock);
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bool alive = ret && thr->driver->alive(thr->driver_data);
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bool focus = ret && thr->driver->focus(thr->driver_data);
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struct rarch_viewport vp = {0};
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thr->driver->viewport_info(thr->driver_data, &vp);
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slock_lock(thr->lock);
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thr->alive = alive;
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thr->focus = focus;
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thr->frame.updated = false;
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thr->vp = vp;
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scond_signal(thr->cond_cmd);
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slock_unlock(thr->lock);
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}
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}
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}
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static void thread_send_cmd(thread_video_t *thr, enum thread_cmd cmd)
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{
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slock_lock(thr->lock);
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thr->send_cmd = cmd;
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thr->reply_cmd = CMD_NONE;
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scond_signal(thr->cond_thread);
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slock_unlock(thr->lock);
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}
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static void thread_wait_reply(thread_video_t *thr, enum thread_cmd cmd)
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{
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slock_lock(thr->lock);
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while (cmd != thr->reply_cmd)
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scond_wait(thr->cond_cmd, thr->lock);
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slock_unlock(thr->lock);
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}
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static bool thread_alive(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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if (g_extern.is_paused)
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{
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thread_send_cmd(thr, CMD_ALIVE);
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thread_wait_reply(thr, CMD_ALIVE);
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return thr->cmd_data.b;
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}
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else
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{
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slock_lock(thr->lock);
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bool ret = thr->alive;
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slock_unlock(thr->lock);
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return ret;
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}
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}
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static bool thread_focus(void *data)
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{
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thread_video_t *thr = (thread_video_t*)data;
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slock_lock(thr->lock);
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bool ret = thr->focus;
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slock_unlock(thr->lock);
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return ret;
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}
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static bool thread_frame(void *data, const void *frame_,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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thread_video_t *thr = (thread_video_t*)data;
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// If called from within read_viewport, we're actually in the driver thread, so just render directly.
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if (thr->frame.within_thread)
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{
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thread_update_driver_state(thr);
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return thr->driver->frame(thr->driver_data, frame_, width, height, pitch, msg);
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}
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RARCH_PERFORMANCE_INIT(thread_frame);
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RARCH_PERFORMANCE_START(thread_frame);
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unsigned copy_stride = width * (thr->info.rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
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const uint8_t *src = (const uint8_t*)frame_;
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uint8_t *dst = thr->frame.buffer;
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slock_lock(thr->lock);
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// scond_wait_timeout cannot be implemented on consoles.
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#ifndef RARCH_CONSOLE
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if (!thr->nonblock)
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{
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retro_time_t target = thr->last_time + thr->target_frame_time;
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// Ideally, use absolute time, but that is only a good idea on POSIX.
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while (thr->frame.updated)
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{
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retro_time_t current = rarch_get_time_usec();
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retro_time_t delta = target - current;
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if (delta <= 0)
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break;
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if (!scond_wait_timeout(thr->cond_cmd, thr->lock, delta))
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break;
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}
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}
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#endif
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// Drop frame if updated flag is still set, as thread is still working on last frame.
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if (!thr->frame.updated)
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{
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if (src)
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{
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unsigned h;
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for (h = 0; h < height; h++, src += pitch, dst += copy_stride)
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memcpy(dst, src, copy_stride);
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}
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thr->frame.updated = true;
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thr->frame.width = width;
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thr->frame.height = height;
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thr->frame.pitch = copy_stride;
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if (msg)
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strlcpy(thr->frame.msg, msg, sizeof(thr->frame.msg));
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else
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*thr->frame.msg = '\0';
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scond_signal(thr->cond_thread);
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#if defined(HAVE_MENU)
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if (thr->texture.enable)
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{
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while (thr->frame.updated)
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scond_wait(thr->cond_cmd, thr->lock);
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}
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#endif
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thr->hit_count++;
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}
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else
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thr->miss_count++;
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slock_unlock(thr->lock);
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RARCH_PERFORMANCE_STOP(thread_frame);
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thr->last_time = rarch_get_time_usec();
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return true;
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}
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static void thread_set_nonblock_state(void *data, bool state)
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{
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thread_video_t *thr = (thread_video_t*)data;
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thr->nonblock = state;
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}
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static bool thread_init(thread_video_t *thr, const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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thr->lock = slock_new();
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thr->alpha_lock = slock_new();
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thr->frame.lock = slock_new();
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thr->cond_cmd = scond_new();
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thr->cond_thread = scond_new();
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thr->input = input;
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thr->input_data = input_data;
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thr->info = *info;
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thr->alive = true;
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thr->focus = true;
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|
|
size_t max_size = info->input_scale * RARCH_SCALE_BASE;
|
|
max_size *= max_size;
|
|
max_size *= info->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
|
|
thr->frame.buffer = (uint8_t*)malloc(max_size);
|
|
if (!thr->frame.buffer)
|
|
return false;
|
|
|
|
memset(thr->frame.buffer, 0x80, max_size);
|
|
|
|
thr->target_frame_time = (retro_time_t)roundf(1000000LL / g_settings.video.refresh_rate);
|
|
thr->last_time = rarch_get_time_usec();
|
|
|
|
thr->thread = sthread_create(thread_loop, thr);
|
|
if (!thr->thread)
|
|
return false;
|
|
thread_send_cmd(thr, CMD_INIT);
|
|
thread_wait_reply(thr, CMD_INIT);
|
|
|
|
return thr->cmd_data.b;
|
|
}
|
|
|
|
static bool thread_set_shader(void *data, enum rarch_shader_type type, const char *path)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.set_shader.type = type;
|
|
thr->cmd_data.set_shader.path = path;
|
|
thread_send_cmd(thr, CMD_SET_SHADER);
|
|
thread_wait_reply(thr, CMD_SET_SHADER);
|
|
return thr->cmd_data.b;
|
|
}
|
|
|
|
static void thread_set_rotation(void *data, unsigned rotation)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.i = rotation;
|
|
thread_send_cmd(thr, CMD_SET_ROTATION);
|
|
thread_wait_reply(thr, CMD_SET_ROTATION);
|
|
}
|
|
|
|
// This value is set async as stalling on the video driver for every query is too slow.
|
|
// This means this value might not be correct, so viewport reads are not supported for now.
|
|
static void thread_viewport_info(void *data, struct rarch_viewport *vp)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
slock_lock(thr->lock);
|
|
*vp = thr->vp;
|
|
|
|
// Explicitly mem-copied so we can use memcmp correctly later.
|
|
memcpy(&thr->read_vp, &thr->vp, sizeof(thr->vp));
|
|
slock_unlock(thr->lock);
|
|
}
|
|
|
|
static bool thread_read_viewport(void *data, uint8_t *buffer)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.v = buffer;
|
|
thread_send_cmd(thr, CMD_READ_VIEWPORT);
|
|
thread_wait_reply(thr, CMD_READ_VIEWPORT);
|
|
return thr->cmd_data.b;
|
|
}
|
|
|
|
static void thread_free(void *data)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
if (!thr)
|
|
return;
|
|
|
|
thread_send_cmd(thr, CMD_FREE);
|
|
thread_wait_reply(thr, CMD_FREE);
|
|
sthread_join(thr->thread);
|
|
|
|
#if defined(HAVE_MENU)
|
|
free(thr->texture.frame);
|
|
#endif
|
|
free(thr->frame.buffer);
|
|
slock_free(thr->frame.lock);
|
|
slock_free(thr->lock);
|
|
scond_free(thr->cond_cmd);
|
|
scond_free(thr->cond_thread);
|
|
|
|
free(thr->alpha_mod);
|
|
slock_free(thr->alpha_lock);
|
|
|
|
RARCH_LOG("Threaded video stats: Frames pushed: %u, Frames dropped: %u.\n",
|
|
thr->hit_count, thr->miss_count);
|
|
|
|
free(thr);
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void thread_overlay_enable(void *data, bool state)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.b = state;
|
|
thread_send_cmd(thr, CMD_OVERLAY_ENABLE);
|
|
thread_wait_reply(thr, CMD_OVERLAY_ENABLE);
|
|
}
|
|
|
|
static bool thread_overlay_load(void *data, const struct texture_image *images, unsigned num_images)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.image.data = images;
|
|
thr->cmd_data.image.num = num_images;
|
|
thread_send_cmd(thr, CMD_OVERLAY_LOAD);
|
|
thread_wait_reply(thr, CMD_OVERLAY_LOAD);
|
|
return thr->cmd_data.b;
|
|
}
|
|
|
|
static void thread_overlay_tex_geom(void *data, unsigned index, float x, float y, float w, float h)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.rect.index = index;
|
|
thr->cmd_data.rect.x = x;
|
|
thr->cmd_data.rect.y = y;
|
|
thr->cmd_data.rect.w = w;
|
|
thr->cmd_data.rect.h = h;
|
|
thread_send_cmd(thr, CMD_OVERLAY_TEX_GEOM);
|
|
thread_wait_reply(thr, CMD_OVERLAY_TEX_GEOM);
|
|
}
|
|
|
|
static void thread_overlay_vertex_geom(void *data, unsigned index, float x, float y, float w, float h)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.rect.index = index;
|
|
thr->cmd_data.rect.x = x;
|
|
thr->cmd_data.rect.y = y;
|
|
thr->cmd_data.rect.w = w;
|
|
thr->cmd_data.rect.h = h;
|
|
thread_send_cmd(thr, CMD_OVERLAY_VERTEX_GEOM);
|
|
thread_wait_reply(thr, CMD_OVERLAY_VERTEX_GEOM);
|
|
}
|
|
|
|
static void thread_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.b = enable;
|
|
thread_send_cmd(thr, CMD_OVERLAY_FULL_SCREEN);
|
|
thread_wait_reply(thr, CMD_OVERLAY_FULL_SCREEN);
|
|
}
|
|
|
|
// We cannot wait for this to complete. Totally blocks the main thread.
|
|
static void thread_overlay_set_alpha(void *data, unsigned index, float mod)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
slock_lock(thr->alpha_lock);
|
|
thr->alpha_mod[index] = mod;
|
|
thr->alpha_update = true;
|
|
slock_unlock(thr->alpha_lock);
|
|
}
|
|
|
|
static const video_overlay_interface_t thread_overlay = {
|
|
thread_overlay_enable,
|
|
thread_overlay_load,
|
|
thread_overlay_tex_geom,
|
|
thread_overlay_vertex_geom,
|
|
thread_overlay_full_screen,
|
|
thread_overlay_set_alpha,
|
|
};
|
|
|
|
static void thread_get_overlay_interface(void *data, const video_overlay_interface_t **iface)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
*iface = &thread_overlay;
|
|
thr->driver->overlay_interface(thr->driver_data, &thr->overlay);
|
|
}
|
|
#endif
|
|
|
|
static void thread_set_filtering(void *data, unsigned index, bool smooth)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.filtering.index = index;
|
|
thr->cmd_data.filtering.smooth = smooth;
|
|
thread_send_cmd(thr, CMD_POKE_SET_FILTERING);
|
|
thread_wait_reply(thr, CMD_POKE_SET_FILTERING);
|
|
}
|
|
|
|
static void thread_set_aspect_ratio(void *data, unsigned aspectratio_index)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
thr->cmd_data.i = aspectratio_index;
|
|
thread_send_cmd(thr, CMD_POKE_SET_ASPECT_RATIO);
|
|
thread_wait_reply(thr, CMD_POKE_SET_ASPECT_RATIO);
|
|
}
|
|
|
|
#if defined(HAVE_MENU)
|
|
static void thread_set_texture_frame(void *data, const void *frame,
|
|
bool rgb32, unsigned width, unsigned height, float alpha)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
|
|
slock_lock(thr->frame.lock);
|
|
size_t required = width * height * (rgb32 ? sizeof(uint32_t) : sizeof(uint16_t));
|
|
if (required > thr->texture.frame_cap)
|
|
{
|
|
thr->texture.frame = realloc(thr->texture.frame, required);
|
|
thr->texture.frame_cap = required;
|
|
}
|
|
|
|
if (thr->texture.frame)
|
|
{
|
|
memcpy(thr->texture.frame, frame, required);
|
|
thr->texture.frame_updated = true;
|
|
thr->texture.rgb32 = rgb32;
|
|
thr->texture.width = width;
|
|
thr->texture.height = height;
|
|
thr->texture.alpha = alpha;
|
|
}
|
|
slock_unlock(thr->frame.lock);
|
|
}
|
|
|
|
static void thread_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
|
|
slock_lock(thr->frame.lock);
|
|
thr->texture.enable = state;
|
|
thr->texture.full_screen = full_screen;
|
|
slock_unlock(thr->frame.lock);
|
|
}
|
|
#endif
|
|
|
|
static void thread_apply_state_changes(void *data)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
slock_lock(thr->frame.lock);
|
|
thr->apply_state_changes = true;
|
|
slock_unlock(thr->frame.lock);
|
|
}
|
|
|
|
static const video_poke_interface_t thread_poke = {
|
|
thread_set_filtering,
|
|
#ifdef HAVE_FBO
|
|
NULL,
|
|
NULL,
|
|
#endif
|
|
thread_set_aspect_ratio,
|
|
thread_apply_state_changes,
|
|
#if defined(HAVE_MENU)
|
|
thread_set_texture_frame,
|
|
thread_set_texture_enable,
|
|
#endif
|
|
};
|
|
|
|
static void thread_get_poke_interface(void *data, const video_poke_interface_t **iface)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)data;
|
|
|
|
if (thr->driver->poke_interface)
|
|
{
|
|
*iface = &thread_poke;
|
|
thr->driver->poke_interface(thr->driver_data, &thr->poke);
|
|
}
|
|
else
|
|
*iface = NULL;
|
|
}
|
|
|
|
#if defined(HAVE_MENU)
|
|
// all stubs for now, might not have to implement them unless we want to port this to consoles
|
|
static void thread_restart(void) {}
|
|
#endif
|
|
|
|
static const video_driver_t video_thread = {
|
|
thread_init_never_call, // Should never be called directly.
|
|
thread_frame,
|
|
thread_set_nonblock_state,
|
|
thread_alive,
|
|
thread_focus,
|
|
thread_set_shader,
|
|
thread_free,
|
|
"Thread wrapper",
|
|
#if defined(HAVE_MENU)
|
|
thread_restart,
|
|
#endif
|
|
thread_set_rotation,
|
|
thread_viewport_info,
|
|
thread_read_viewport,
|
|
#ifdef HAVE_OVERLAY
|
|
thread_get_overlay_interface, // get_overlay_interface
|
|
#endif
|
|
thread_get_poke_interface,
|
|
};
|
|
|
|
static void thread_set_callbacks(thread_video_t *thr, const video_driver_t *driver)
|
|
{
|
|
thr->video_thread = video_thread;
|
|
// Disable optional features if not present.
|
|
if (!driver->read_viewport)
|
|
thr->video_thread.read_viewport = NULL;
|
|
if (!driver->set_rotation)
|
|
thr->video_thread.set_rotation = NULL;
|
|
if (!driver->set_shader)
|
|
thr->video_thread.set_shader = NULL;
|
|
#ifdef HAVE_OVERLAY
|
|
if (!driver->overlay_interface)
|
|
thr->video_thread.overlay_interface = NULL;
|
|
#endif
|
|
|
|
// Might have to optionally disable poke_interface features as well.
|
|
if (!thr->video_thread.poke_interface)
|
|
thr->video_thread.poke_interface = NULL;
|
|
}
|
|
|
|
bool rarch_threaded_video_init(const video_driver_t **out_driver, void **out_data,
|
|
const input_driver_t **input, void **input_data,
|
|
const video_driver_t *driver, const video_info_t *info)
|
|
{
|
|
thread_video_t *thr = (thread_video_t*)calloc(1, sizeof(*thr));
|
|
if (!thr)
|
|
return false;
|
|
|
|
thread_set_callbacks(thr, driver);
|
|
|
|
thr->driver = driver;
|
|
*out_driver = &thr->video_thread;
|
|
*out_data = thr;
|
|
return thread_init(thr, info, input, input_data);
|
|
}
|
|
|
|
|