mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 12:47:37 +00:00
537 lines
16 KiB
C
537 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* DONE:
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* - Context creation (mostly)
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* TODO:
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* - Shader code
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* - Texture reinitialization (16bpp support, etc)
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* - Viewports
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* - Implement video frame logic inbetween Begin/End
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* - Actually run and test this to make sure it does work
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*/
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#include "../psp/sdk_defines.h"
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#include "../general.h"
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#include "../driver.h"
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#define MALLOC_PARAMS_FRAGMENT_FLAG (1 << 0)
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#define MALLOC_PARAMS_VERTEX_FLAG (1 << 1)
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#define GXM_ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
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#define DISPLAY_BUFFER_COUNT 3
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#define DISPLAY_BUFFER_SIZE (GXM_ALIGN(PSP_PITCH_PIXELS * PSP_FB_HEIGHT * 4, 1024 * 1024))
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#define DISPLAY_MAX_PENDING_SWAPS 2
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typedef struct vita_video
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{
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SceGxmContext *gxm_ctx;
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void *context_host_mem;
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void *disp_buf_data[DISPLAY_BUFFER_COUNT];
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SceUID disp_buf_uid[DISPLAY_BUFFER_COUNT];
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SceGxmColorSurface disp_surface[DISPLAY_BUFFER_COUNT];
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SceGxmSyncObject *disp_buf_sync[DISPLAY_BUFFER_COUNT];
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SceGxmShaderPatcher *shader_patcher;
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SceGxmRenderTarget *rt;
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SceUID vid_rb_uid;
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SceUID vtx_rb_uid;
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SceUID fp_rb_uid;
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SceUID patcher_buf_id;
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SceUID patcher_vertex_usse_uid;
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SceUID patcher_fragment_usse_uid;
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SceUID shader_patcher;
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SceUID fp_usse_rb_uid;
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SceUID patcher_buf_uid;
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unsigned disp_back_buf_index;
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unsigned disp_front_buf_index;
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} vita_video_t;
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typedef struct
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{
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uint32_t *address;
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} DisplayData;
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static void *malloc_gpu(SceKernelMemBlockType type, uint32_t size,
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uint32_t attribs, SceUID *uid, uint32_t params, uint32_t *offset)
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{
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int ret = SCE_OK;
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if (type == SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RWDATA)
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size = GXM_ALIGN(size, 262144);
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else
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size = GXM_ALIGN(size, 4096);
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if(((params & MALLOC_PARAMS_FRAGMENT_FLAG) == MALLOC_PARAMS_FRAGMENT_FLAG) ||
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((params & MALLOC_PARAMS_VERTEX_FLAG) == MALLOC_PARAMS_VERTEX_FLAG))
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type = SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE;
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*uid = sceKernelAllocMemBlock("basic", type, size, NULL);
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if (uid != SCE_OK)
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goto error;
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void *mem = NULL;
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ret = sceKernelGetMemBlockBase(*uid, &mem);
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if (ret != SCE_OK)
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goto error;
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if((params & MALLOC_PARAMS_FRAGMENT_FLAG) == MALLOC_PARAMS_FRAGMENT_FLAG)
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ret = sceGxmMapFragmentUsseMemory(mem, size, offset);
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else if((params & MALLOC_PARAMS_VERTEX_FLAG) == MALLOC_PARAMS_VERTEX_FLAG)
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ret = sceGxmMapVertexUsseMemory(mem, size, offset);
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else
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ret = sceGxmMapMemory(mem, size, attribs);
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if (ret != SCE_OK)
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goto error;
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return mem;
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error:
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RARCH_ERR("Error during GPU memory allocation.\n");
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return NULL;
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}
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static void free_gpu(SceUID uid, uint32_t params)
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{
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int ret = SCE_OK;
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void *mem = NULL;
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ret = sceKernelGetMemBlockBase(uid, &mem);
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if (ret != SCE_OK)
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goto error;
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if((params & MALLOC_PARAMS_FRAGMENT_FLAG) == MALLOC_PARAMS_FRAGMENT_FLAG)
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ret = sceGxmUnmapFragmentUsseMemory(mem);
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else if((params & MALLOC_PARAMS_VERTEX_FLAG) == MALLOC_PARAMS_VERTEX_FLAG)
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ret = sceGxmUnmapVertexUsseMemory(mem);
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else
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ret = sceGxmUnmapMemory(mem);
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if (ret != SCE_OK)
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goto error;
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ret = sceKernelFreeMemBlock(uid);
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if (ret != SCE_OK)
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goto error;
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error:
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RARCH_ERR("Error during GPU memory deallocation.\n");
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}
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static void vita_gfx_init_fbo(void *data, const video_info_t *video)
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{
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vita_video_t *vid = (vita_video_t*)driver.video_data;
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SceGxmRenderTargetParams rtparams;
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memset(&rtparams, 0, sizeof(SceGxmRenderTargetParams));
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rtparams.flags = 0;
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rtparams.width = PSP_FB_WIDTH;
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rtparams.height = PSP_FB_HEIGHT;
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rtparams.scenesPerFrame = 1;
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rtparams.multisampleMode = SCE_GXM_MULTISAMPLE_NONE;
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rtparams.multisampleLocations = 0;
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rtparams.hostMem = NULL;
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rtparams.hostMemSize = 0;
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rtparams.driverMemBlock = -1;
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// compute size
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uint32_t host_mem_size, driver_mem_size;
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sceGxmGetRenderTargetMemSizes(&rtparams, &host_mem_size, &driver_mem_size);
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rtparams.hostMem = malloc(host_mem_size);
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rtparams.hostMemSize = host_mem_size;
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rtparams.driverMemBlock = sceKernelAllocMemBlock(
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"SampleRT",
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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driver_mem_sie, NULL);
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int ret = sceGxmCreateRenderTarget(&rtparams, &vid->rt);
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return ret;
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}
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static void disp_callback(const void *callback_data)
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{
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int ret = SCE_OK;
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#if defined(SN_TARGET_PSP2)
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SceDisplayFrameBuf framebuf;
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const DisplayData *display_data = (const DisplayData*)callback_data;
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memset(&framebuf, 0, sizeof(SceDisplayFrameBuf));
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framebuf.size = sizeof(SceDisplayFrameBuf);
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framebuf.base = display_data->address;
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framebuf.pitch = PSP_PITCH_PIXELS;
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framebuf.pixelformat = PSP_DISPLAY_PIXELFORMAT_8888;
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framebuf.width = PSP_FB_WIDTH;
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framebuf.height = PSP_FB_HEIGHT;
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ret = DisplaySetFrameBuf(&framebuf, PSP_FB_WIDTH, PSP_DISPLAY_PIXELFORMAT_8888, SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
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#elif defined(PSP)
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ret = DisplaySetFrameBuf(&display_data->address, PSP_FB_WIDTH, PSP_DISPLAY_PIXELFORMAT_8888, SCE_DISPLAY_UPDATETIMING_NEXTVSYNC);
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#endif
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/* TODO - Don't bother with error checking for now in here */
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// Block until swap has occurred and the old buffer is no longer displayed
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ret = sceDisplayWaitSetFrameBuf();
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}
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static void *patcher_host_alloc(void *user_data, uint32_t size)
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{
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(void)user_data;
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return malloc(size);
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}
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static void patcher_host_free(void *user_data, void *mem)
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{
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(void)user_data;
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free(mem);
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}
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static int vita_gfx_init_shader_patcher(const video_info_t *video)
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{
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ps2p_video_t *vid = (vita_video_t*)driver.video_data;
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SceGxmShaderPatcherParams patcher_params;
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uint32_t patcherVertexUsseOffset, patcherFragmentUsseOffset;
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memset(&patcher_params, 0, sizeof(SceGxmShaderPatcherParams));
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patcher_params.userData = NULL;
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patcher_params.hostAllocCallback = &patcher_host_alloc;
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patcher_params.hostFreeCallback = &patcher_host_free;
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patcher_params.bufferAllocCallback = NULL;
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patcher_params.bufferreeCallback = NULL;
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patcher_params.bufferMem = malloc_gpu(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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64 * 1024,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&vid->patcher_buf_uid, 0, NULL);
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patcher_params.bufferMemSize = 64 * 1024;
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patcher_params.vertexUsseAllocCallback = NULL;
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patcher_params.vertexUsseFreeCallback = NULL;
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patcher_params.vertexUsseMem = malloc_gpu(
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0,
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64 * 1024,
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0,
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&vid->patcher_vertex_usse_uid,
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MALLOC_PARAMS_VERTEX_FLAG,
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&patcherVertexUsseOffset);
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patcher_params.vertexUsseMemSize = 64 * 1024;
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patcher_params.vertexUsseOffset = patcherVertexUsseOffset;
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patcher_params.fragmentUsseAllocCallback = NULL;
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patcher_params.fragmentUsseFreeCallback = NULL;
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patcher_params.fragmentUsseMem = malloc_gpu(
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0,
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64 * 1024,
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0,
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&vid->patcher_fragment_usse_uid,
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MALLOC_PARAMS_FRAGMENT_FLAG,
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&patcherFragmentUsseOffset);
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patcher_params.fragmentUsseMemSize = 64 * 1024;
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patcher_params.fragmentUsseOffset = patcherFragmentUsseOffset;
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int ret = sceGxmShaderPatcherCreate(&patcher_params, &vid->shader_patcher);
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return ret;
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}
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static void vita_gfx_init_sync_objects(const video_info_t *video)
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{
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vita_video_t *vid = (vita_video_t*)driver.video_data;
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for (unsigned i = 0; i < DISPLAY_BUFFER_COUNT; ++i)
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{
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vid->disp_buf_data[i] = malloc_gpu(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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DISPLAY_BUFFER_SIZE,
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SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
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&vid->disp_buf_uid[i], 0, NULL);
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int ret = sceGxmColorSurfaceInit(
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&vid->disp_surface[i],
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SCE_GXM_COLOR_FORMAT_A8B8G8R8, //TODO - Add toggle between 16bpp and 32bpp here
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SCE_GXM_COLOR_SURFACE_LINEAR,
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SCE_GXM_COLOR_SURFACE_SCALE_NONE,
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SCE_GXM_OUTPUT_REGISTER_SIZE_32BIT,
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PSP_FB_WIDTH,
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PSP_FB_HEIGHT,
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PSP_PITCH_PIXELS,
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vid->disp_buf_data[i]);
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if(ret != SCE_OK)
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{
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RARCH_ERR("Initialization of color surface %d failed.\n", i);
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}
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else
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{
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ret = sceGxmSyncObjectCreate(&vid->disp_buffer_sync[i]);
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if(ret != SCE_OK)
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RARCH_ERR("Initialization of sync object %d failed.\n");
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}
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}
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}
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static void *vita_gfx_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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*input = NULL;
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*input_data = NULL;
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(void)video;
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if (driver.video_data)
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{
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vita_video_t *vid = (vita_video_t*)driver.video_data;
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/* TODO - Reinitialize textures here */
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return driver.video_data;
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}
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vita_video_t *vid = (vita_video_t*)calloc(1, sizeof(vita_video_t));
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if (!vid)
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goto error;
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driver.video_data = vid;
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int ret;
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SceGxmInitializeParams params;
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memset(¶ms, 0, sizeof(SceGxmInitializeParams));
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params.flags = 0;
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params.displayQueueMaxPendingCount = DISPLAY_MAX_PENDING_SWAPS;
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params.displayQueueCallback = disp_callback;
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params.displayQueueCallbackDataSize = sizeof(DisplayData);
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params.parameterBufferSize = SCE_GXM_DEFAULT_PARAMETER_BUFFER_SIZE;
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ret = sceGxmInitialize(¶ms);
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if(ret != SCE_OK)
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goto error;
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SceGxmContextParams ctx_params;
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memset(&ctx_params, 0, sizeof(SceGxmContextParams));
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uint32_t fp_usse_ring_buffer_offset;
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vid->context_host_mem = malloc(SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE);
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ctx_params.hostMem = vid->context_host_mem;
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ctx_params.hostMemSize = SCE_GXM_MINIMUM_CONTEXT_HOST_MEM_SIZE;
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ctx_params.vdmRingBufferMem = malloc_gpu(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&vid->rb_uid, 0, NULL);
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ctx_params.vdmRingBufferMemSize = SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE;
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ctx_params.vertexRingBufferMem = malloc_gpu(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&vid->vtx_rb_uid, 0, NULL);
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ctx_params.vertexRingBufferMemSize = SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE;
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ctx_params.fragmentRingBufferMem = malloc_gpu(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_RWDATA_UNCACHE,
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SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&vid->fp_rb_uid, 0, NULL);
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ctx_params.fragmentRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE;
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ctx_params.fragmentUsseRingBufferMem = malloc_gpu(
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0,
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SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
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0,
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&vid->fp_usse_rb_uid,
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MALLOC_PARAMS_FRAGMENT_FLAG,
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&fp_usse_ring_buffer_offset);
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ctx_params.fragmentUsseRingBufferMemSize = SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE;
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ctx_params.fragmentUsseRingBufferOffset = vid->fp_rb_uid;
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vid->gxm_ctx = NULL;
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ret = sceGxmCreateContext(&ctx_params, &vid->gxm_ctx);
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if (ret != SCE_OK)
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goto error;
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if((vita_gfx_init_fbo()) != SCE_OK)
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goto error;
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else
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RARCH_LOG("FBO initialized successfully.\n");
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if((vita_gfx_init_shader_patcher()) != SCE_OK)
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goto error;
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else
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RARCH_LOG("Shader patcher initialized successfully.\n");
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vita_gfx_init_sync_objects(video);
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/* Clear display buffer for first swap */
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memset(vid->disp_buf_data[vid>disp_front_buf_index], 0x00, DISPLAY_BUFFER_SIZE);
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/* Swap to the current front buffer with Vsync */
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disp_callback(NULL);
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return vid;
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error:
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RARCH_ERR("Vita libgxm video could not be initialized.\n");
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return (void*)-1;
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}
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static inline void vita_gfx_swap(void)
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{
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vita_video_t *vid = (vita_video_t*)driver.video_data;
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DisplayData display_data;
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display_data.address = vid->disp_buf_data[vid->disp_back_buf_index];
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/* queue swap for this frame */
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int ret = sceGxmDisplayQueueAddEntry(
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vid->disp_buffer_sync[vid->disp_front_buf_index],
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vid->disp_buffer_sync[vid->disp_back_buf_index],
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&display_data);
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vid->disp_front_buf_index = vid->disp_back_buf_index;
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vid->disp_back_buf_index = (vid->disp_back_buf_index + 1) & DISPLAY_BUFFER_COUNT;
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}
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static bool vita_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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(void)data;
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(void)frame;
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(void)width;
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(void)height;
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(void)pitch;
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(void)msg;
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vita_video_t *vid = (vita_video_t*)data;
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sceGxmBeginScene(vid->gcm_ctx, 0, vid->rt, NULL,
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NULL, vid->disp_buf_sync[vid->disp_back_buf_index]);
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/* TODO - code comes inbetween */
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sceGxmEndScene(vid->gxm_ctx, NULL, NULL);
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/* notify end of frame */
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sceGxmPadHeartBeat(&vid->disp_surface[vid->disp_back_buf_index], vid->disp_buf_sync[vid->disp_back_buf_index]);
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vita_gfx_swap();
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return true;
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}
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static void vita_gfx_set_nonblock_state(void *data, bool toggle)
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{
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(void)data;
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(void)toggle;
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}
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static bool vita_gfx_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool vita_gfx_focus(void *data)
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{
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(void)data;
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return true;
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}
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static void vita_gfx_free(void *data)
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{
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(void)data;
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void *hostmem;
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int ret;
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SceUID drivermemblock;
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/* TDO: error checking */
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vita_video_t *vid = (vita_video_t*)driver.video_data;
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sceGxmFinish(vid->gxm_ctx);
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ret = sceGxmRenderTargetGetHostMem(vid->rt, &hostmem);
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ret = sceGxmRenderTargetGetDriverMemBlock(vid->rt, &drivermemblock);
|
|
|
|
ret = sceGxmDestroyRenderTarget(vid->rt);
|
|
|
|
sceKernelFreeMemBlock(drivermemblock);
|
|
free(hostmem);
|
|
|
|
// wait until display queue is finished before deallocating display buffers
|
|
int ret = sceGxmDisplayQueueFinish();
|
|
|
|
for (int i = 0; i < DISPLAY_BUFFER_COUNT; ++i)
|
|
{
|
|
free_gpu(vid->disp_buf_uid[i], 0);
|
|
ret = sceGxmSyncObjectDestroy(vid->disp_buf_sync[i]);
|
|
}
|
|
|
|
ret = sceGxmShaderPatcherDestroy(vid->shader_patcher);
|
|
|
|
free_gpu(vid->patcher_fragment_usse_uid, MALLOC_PARAMS_FRAGMENT_FLAG);
|
|
free_gpu(vid->patcher_vertex_usse_uid, MALLOC_PARAMS_VERTEX_FLAG);
|
|
free_gpu(vid->patcher_buf_uid, 0);
|
|
|
|
ret = sceGxmDestroyContext(vid->gxm_ctx);
|
|
|
|
free_gpu(vid->fp_rb_uid, MALLOC_PARAMS_FRAGMENT_FLAG);
|
|
free_gpu(vid->vtx_rb_uid, MALLOC_PARAMS_VERTEX_FLAG);
|
|
free_gpu(vid->vid_rb_uid, 0);
|
|
|
|
free(vid->context_host_mem, 0);
|
|
|
|
sceGxmTerminate();
|
|
}
|
|
|
|
#ifdef RARCH_CONSOLE
|
|
static void vita_gfx_start(void) {}
|
|
static void vita_gfx_restart(void) {}
|
|
static void vita_gfx_stop(void) {}
|
|
#endif
|
|
|
|
const video_driver_t video_vita = {
|
|
vita_gfx_init,
|
|
vita_gfx_frame,
|
|
vita_gfx_set_nonblock_state,
|
|
vita_gfx_alive,
|
|
vita_gfx_focus,
|
|
NULL,
|
|
vita_gfx_free,
|
|
"vita",
|
|
|
|
#ifdef RARCH_CONSOLE
|
|
vita_gfx_start,
|
|
vita_gfx_stop,
|
|
vita_gfx_restart,
|
|
#endif
|
|
};
|