mirror of
https://github.com/CTCaer/RetroArch.git
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282 lines
12 KiB
C
282 lines
12 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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* Copyright (C) 2010-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// Kinda stripped down. Only contains the bare essentials used in RetroArch.
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#ifndef XAUDIO2_STRIPPED_H
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#define XAUDIO2_STRIPPED_H
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// All structures defined in this file use tight field packing
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#pragma pack(push, 1)
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#define X2DEFAULT(x) = (x)
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#ifdef _XBOX
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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DEFINE_CLSID(XAudio2, 3eda9b49, 2085, 498b, 9b, b2, 39, a6, 77, 84, 93, de);
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DEFINE_CLSID(XAudio2_Debug, 47199894, 7cc2, 444d, 98, 73, ce, d2, 56, 2c, c6, 0e);
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DEFINE_IID(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
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#include <audiodefs.h> // Basic audio data types and constants
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#else
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <basetyps.h>
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#include <objbase.h>
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#include <mmreg.h>
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#define DEFINE_GUID_X(n, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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static const GUID n = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
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#define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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#define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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DEFINE_CLSID_X(XAudio2, 5a508685, a254, 4fba, 9b, 82, 9a, 24, b0, 03, 06, af); // 2.7
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DEFINE_IID_X(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
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#endif
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#ifdef _XBOX
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#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f
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#else
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#define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f
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#endif
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#define XAUDIO2_COMMIT_NOW 0
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#define XAUDIO2_DEFAULT_CHANNELS 0
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#define XAUDIO2_DEFAULT_SAMPLERATE 0
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#define XAUDIO2_DEBUG_ENGINE 0x0001
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#define XAUDIO2_VOICE_NOSRC 0x0004
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typedef enum XAUDIO2_DEVICE_ROLE
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{
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NotDefaultDevice = 0x0,
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DefaultConsoleDevice = 0x1,
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DefaultMultimediaDevice = 0x2,
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DefaultCommunicationsDevice = 0x4,
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DefaultGameDevice = 0x8,
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GlobalDefaultDevice = 0xf,
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InvalidDeviceRole = ~GlobalDefaultDevice
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} XAUDIO2_DEVICE_ROLE;
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#ifdef _XBOX
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typedef enum XAUDIO2_XBOX_HWTHREAD_SPECIFIER
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{
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XboxThread0 = 0x01,
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XboxThread1 = 0x02,
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XboxThread2 = 0x04,
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XboxThread3 = 0x08,
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XboxThread4 = 0x10,
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XboxThread5 = 0x20,
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XAUDIO2_ANY_PROCESSOR = XboxThread4,
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XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
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} XAUDIO2_XBOX_HWTHREAD_SPECIFIER, XAUDIO2_PROCESSOR;
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#else
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typedef enum XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER
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{
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XAUDIO2_ANY_PROCESSOR = 0xffffffff,
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XAUDIO2_DEFAULT_PROCESSOR = XAUDIO2_ANY_PROCESSOR
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} XAUDIO2_WINDOWS_PROCESSOR_SPECIFIER, XAUDIO2_PROCESSOR;
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#endif
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typedef enum XAUDIO2_FILTER_TYPE {
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LowPassFilter,
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BandPassFilter,
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HighPassFilter
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} XAUDIO2_FILTER_TYPE;
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typedef struct XAUDIO2_DEVICE_DETAILS
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{
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WCHAR DeviceID[256];
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WCHAR DisplayName[256];
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XAUDIO2_DEVICE_ROLE Role;
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WAVEFORMATEXTENSIBLE OutputFormat;
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} XAUDIO2_DEVICE_DETAILS;
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// Forward declarations.
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struct XAUDIO2_VOICE_DETAILS;
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struct XAUDIO2_VOICE_SENDS;
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struct XAUDIO2_EFFECT_DESCRIPTOR;
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struct XAUDIO2_EFFECT_CHAIN;
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struct XAUDIO2_FILTER_PARAMETERS;
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struct XAUDIO2_BUFFER_WMA;
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struct XAUDIO2_VOICE_STATE;
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struct XAUDIO2_PERFORMANCE_DATA;
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struct XAUDIO2_DEBUG_CONFIGURATION;
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struct IXAudio2EngineCallback;
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struct IXAudio2SubmixVoice;
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typedef struct XAUDIO2_BUFFER
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{
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UINT32 Flags;
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UINT32 AudioBytes;
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const BYTE* pAudioData;
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UINT32 PlayBegin;
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UINT32 PlayLength;
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UINT32 LoopBegin;
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UINT32 LoopLength;
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UINT32 LoopCount;
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void *pContext;
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} XAUDIO2_BUFFER;
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DECLARE_INTERFACE(IXAudio2VoiceCallback)
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{
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STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE;
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STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE;
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STDMETHOD_(void, OnStreamEnd) (THIS) PURE;
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STDMETHOD_(void, OnBufferStart) (THIS_ void *pBufferContext) PURE;
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STDMETHOD_(void, OnBufferEnd) (THIS_ void *pBufferContext) PURE;
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STDMETHOD_(void, OnLoopEnd) (THIS_ void *pBufferContext) PURE;
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STDMETHOD_(void, OnVoiceError) (THIS_ void *pBufferContext, HRESULT Error) PURE;
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};
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DECLARE_INTERFACE(IXAudio2Voice)
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{
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#define Declare_IXAudio2Voice_Methods() \
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STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
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STDMETHOD(SetOutputVoices) (THIS_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
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STDMETHOD(SetEffectChain) (THIS_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
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STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, BOOL* pEnabled) PURE; \
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STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
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const void *pParameters, \
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UINT32 ParametersByteSize, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, void *pParameters, \
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UINT32 ParametersByteSize) PURE; \
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STDMETHOD(SetFilterParameters) (THIS_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD_(void, GetFilterParameters) (THIS_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
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STDMETHOD_(void, SetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, const XAUDIO2_FILTER_PARAMETERS* param, \
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UINT32 op X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD_(void, GetOutputFilterParameters) (THIS_ IXAudio2Voice *voice, XAUDIO2_FILTER_PARAMETERS* param) PURE; \
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STDMETHOD(SetVolume) (THIS_ float Volume, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD_(void, GetVolume) (THIS_ float* pVolume) PURE; \
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STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, const float* pVolumes, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, float* pVolumes) PURE; \
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STDMETHOD(SetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
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UINT32 SourceChannels, UINT32 DestinationChannels, \
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const float* pLevelMatrix, \
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
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STDMETHOD_(void, GetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
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UINT32 SourceChannels, UINT32 DestinationChannels, \
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float* pLevelMatrix) PURE; \
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STDMETHOD_(void, DestroyVoice) (THIS) PURE
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Declare_IXAudio2Voice_Methods();
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};
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DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
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{
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Declare_IXAudio2Voice_Methods();
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};
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DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice)
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{
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Declare_IXAudio2Voice_Methods();
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STDMETHOD(Start) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
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STDMETHOD(Stop) (THIS_ UINT32 Flags, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
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STDMETHOD(SubmitSourceBuffer) (THIS_ const XAUDIO2_BUFFER* pBuffer, const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE;
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STDMETHOD(FlushSourceBuffers) (THIS) PURE;
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STDMETHOD(Discontinuity) (THIS) PURE;
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STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
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STDMETHOD_(void, GetState) (THIS_ XAUDIO2_VOICE_STATE* pVoiceState) PURE;
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STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio,
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UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE;
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STDMETHOD_(void, GetFrequencyRatio) (THIS_ float* pRatio) PURE;
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};
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DECLARE_INTERFACE_(IXAudio2, IUnknown)
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{
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STDMETHOD(QueryInterface) (THIS_ REFIID riid, void** ppvInterface) PURE;
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STDMETHOD_(ULONG, AddRef) (THIS) PURE;
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STDMETHOD_(ULONG, Release) (THIS) PURE;
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STDMETHOD(GetDeviceCount) (THIS_ UINT32* pCount) PURE;
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STDMETHOD(GetDeviceDetails) (THIS_ UINT32 Index, XAUDIO2_DEVICE_DETAILS* pDeviceDetails) PURE;
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STDMETHOD(Initialize) (THIS_ UINT32 Flags X2DEFAULT(0),
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XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) PURE;
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STDMETHOD(RegisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
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STDMETHOD_(void, UnregisterForCallbacks) (IXAudio2EngineCallback* pCallback) PURE;
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STDMETHOD(CreateSourceVoice) (THIS_ IXAudio2SourceVoice** ppSourceVoice,
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const WAVEFORMATEX* pSourceFormat,
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UINT32 Flags X2DEFAULT(0),
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float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO),
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IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL),
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const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
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const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
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STDMETHOD(CreateSubmixVoice) (THIS_ IXAudio2SubmixVoice** ppSubmixVoice,
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UINT32 InputChannels, UINT32 InputSampleRate,
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UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0),
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const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL),
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const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
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STDMETHOD(CreateMasteringVoice) (THIS_ IXAudio2MasteringVoice** ppMasteringVoice,
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UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS),
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UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE),
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UINT32 Flags X2DEFAULT(0), UINT32 DeviceIndex X2DEFAULT(0),
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const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE;
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STDMETHOD(StartEngine) (THIS) PURE;
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STDMETHOD_(void, StopEngine) (THIS) PURE;
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STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE;
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STDMETHOD_(void, GetPerformanceData) (THIS_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE;
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STDMETHOD_(void, SetDebugConfiguration) (THIS_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration,
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void *pReserved X2DEFAULT(NULL)) PURE;
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};
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#ifdef _XBOX
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STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
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XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
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#else
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static inline HRESULT XAudio2Create(IXAudio2 **ppXAudio2, UINT32, XAUDIO2_PROCESSOR)
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{
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IXAudio2 *pXAudio2;
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HRESULT hr = CoCreateInstance(CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER, IID_IXAudio2, (void**)&pXAudio2);
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if (SUCCEEDED(hr))
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{
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//hr = IXAudio2_Initialize(pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
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hr = pXAudio2->Initialize(0, XAUDIO2_DEFAULT_PROCESSOR);
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if (SUCCEEDED(hr))
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*ppXAudio2 = pXAudio2;
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else
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//IXAudio2_Release(pXAudio2);
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pXAudio2->Release();
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}
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return hr;
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}
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#endif
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// Undo the #pragma pack(push, 1) directive at the top of this file
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#pragma pack(pop)
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#endif
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