RetroArch/gfx
2014-07-13 19:33:51 +02:00
..
context Check correct wait status in x11_suspend_screensaver. 2014-07-13 19:33:51 +02:00
d3d9 (D3D PC) Cleanups 2014-06-17 21:33:52 +02:00
filters
fonts De-opaque core_info. 2014-06-17 17:28:39 +02:00
glsym (iOS) Add optional GLES3 headers to rglgen_headers.h 2014-06-29 07:47:45 +02:00
image Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
math
py_state Block libretro input when ENABLE_HOTKEY is held. 2014-07-11 00:26:50 +02:00
rpng
scaler
filter.c Avoid printing errors when filter_idx is 0. 2014-06-21 11:10:26 +02:00
filter.h
gfx_common.c
gfx_common.h Begin big rewrite of GL/raster font rendering path. 2014-06-08 14:08:26 +02:00
gfx_context.c Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gfx_context.h Add initial Mali FBdev support. 2014-06-05 12:28:17 +02:00
gl_common.h De-opaque gl.c. 2014-06-17 17:08:46 +02:00
gl.c De-opaque gl.c. 2014-06-17 17:08:46 +02:00
lima_gfx.c Another lima compile fix. 2014-07-12 00:34:09 +02:00
null.c
omap_gfx.c Untested: Rewrite omap_gfx font rendering. 2014-06-09 12:52:21 +02:00
sdl_gfx.c Fixup font rendering in SDL-SW. 2014-06-08 14:08:26 +02:00
shader_cg.c
shader_cg.h
shader_common.c Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
shader_common.h
shader_glsl.c Make font rendering more robust. 2014-06-08 14:08:26 +02:00
shader_glsl.h
shader_hlsl.c
shader_hlsl.h
shader_parse.c (D3D PC) Build fix and deopaque things 2014-06-17 20:42:38 +02:00
shader_parse.h De-opaque shader_parse. 2014-06-17 16:41:06 +02:00
state_tracker.c Block libretro input when ENABLE_HOTKEY is held. 2014-07-11 00:26:50 +02:00
state_tracker.h
thread_wrapper.h
vg.c make the vg backend compile without freetype 2014-06-15 21:46:45 +02:00
video_thread_wrapper.c Check refresh_rate every frame in thread wrapper. 2014-06-21 16:18:39 +02:00
xvideo.c Fix Xvideo build. 2014-06-08 14:08:26 +02:00