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context
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Check correct wait status in x11_suspend_screensaver.
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2014-07-13 19:33:51 +02:00 |
d3d9
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(D3D PC) Cleanups
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2014-06-17 21:33:52 +02:00 |
filters
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fonts
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De-opaque core_info.
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2014-06-17 17:28:39 +02:00 |
glsym
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(iOS) Add optional GLES3 headers to rglgen_headers.h
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2014-06-29 07:47:45 +02:00 |
image
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Fix texture_image_load/free.
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2014-06-17 17:44:48 +02:00 |
math
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py_state
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Block libretro input when ENABLE_HOTKEY is held.
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2014-07-11 00:26:50 +02:00 |
rpng
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scaler
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filter.c
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Avoid printing errors when filter_idx is 0.
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2014-06-21 11:10:26 +02:00 |
filter.h
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gfx_common.c
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gfx_common.h
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Begin big rewrite of GL/raster font rendering path.
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2014-06-08 14:08:26 +02:00 |
gfx_context.c
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Add initial Mali FBdev support.
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2014-06-05 12:28:17 +02:00 |
gfx_context.h
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Add initial Mali FBdev support.
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2014-06-05 12:28:17 +02:00 |
gl_common.h
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De-opaque gl.c.
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2014-06-17 17:08:46 +02:00 |
gl.c
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De-opaque gl.c.
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2014-06-17 17:08:46 +02:00 |
lima_gfx.c
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Another lima compile fix.
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2014-07-12 00:34:09 +02:00 |
null.c
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omap_gfx.c
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Untested: Rewrite omap_gfx font rendering.
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2014-06-09 12:52:21 +02:00 |
sdl_gfx.c
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Fixup font rendering in SDL-SW.
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2014-06-08 14:08:26 +02:00 |
shader_cg.c
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shader_cg.h
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shader_common.c
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Fix texture_image_load/free.
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2014-06-17 17:44:48 +02:00 |
shader_common.h
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shader_glsl.c
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Make font rendering more robust.
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2014-06-08 14:08:26 +02:00 |
shader_glsl.h
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shader_hlsl.c
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shader_hlsl.h
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shader_parse.c
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(D3D PC) Build fix and deopaque things
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2014-06-17 20:42:38 +02:00 |
shader_parse.h
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De-opaque shader_parse.
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2014-06-17 16:41:06 +02:00 |
state_tracker.c
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Block libretro input when ENABLE_HOTKEY is held.
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2014-07-11 00:26:50 +02:00 |
state_tracker.h
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thread_wrapper.h
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vg.c
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make the vg backend compile without freetype
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2014-06-15 21:46:45 +02:00 |
video_thread_wrapper.c
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Check refresh_rate every frame in thread wrapper.
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2014-06-21 16:18:39 +02:00 |
xvideo.c
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Fix Xvideo build.
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2014-06-08 14:08:26 +02:00 |