mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 20:54:47 +00:00
116 lines
2.7 KiB
C
116 lines
2.7 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2011-2015 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _DISP_SHARED_H
|
|
#define _DISP_SHARED_H
|
|
|
|
#include "../menu_setting.h"
|
|
|
|
#include "../menu_display.h"
|
|
#include "../menu_cbs.h"
|
|
|
|
#ifdef HAVE_OPENGL
|
|
#include "../../gfx/drivers/gl_common.h"
|
|
|
|
static INLINE void menu_gl_draw_frame(
|
|
const shader_backend_t *shader,
|
|
struct gl_coords *coords,
|
|
math_matrix_4x4 *mat,
|
|
bool blend,
|
|
GLuint texture
|
|
)
|
|
{
|
|
driver_t *driver = driver_get_ptr();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
shader->set_coords(coords);
|
|
shader->set_mvp(driver->video_data, mat);
|
|
|
|
if (blend)
|
|
glEnable(GL_BLEND);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
if (blend)
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
static INLINE void gl_menu_frame_background(
|
|
menu_handle_t *menu,
|
|
settings_t *settings,
|
|
gl_t *gl,
|
|
GLuint texture,
|
|
float handle_alpha,
|
|
float alpha,
|
|
bool force_transparency)
|
|
{
|
|
struct gl_coords coords;
|
|
static const GLfloat vertex[] = {
|
|
0, 0,
|
|
1, 0,
|
|
0, 1,
|
|
1, 1,
|
|
};
|
|
global_t *global = global_get_ptr();
|
|
|
|
static const GLfloat tex_coord[] = {
|
|
0, 1,
|
|
1, 1,
|
|
0, 0,
|
|
1, 0,
|
|
};
|
|
|
|
GLfloat color[] = {
|
|
1.0f, 1.0f, 1.0f, handle_alpha,
|
|
1.0f, 1.0f, 1.0f, handle_alpha,
|
|
1.0f, 1.0f, 1.0f, handle_alpha,
|
|
1.0f, 1.0f, 1.0f, handle_alpha,
|
|
};
|
|
|
|
if (alpha > handle_alpha)
|
|
alpha = handle_alpha;
|
|
|
|
GLfloat black_color[] = {
|
|
0.0f, 0.0f, 0.0f, alpha,
|
|
0.0f, 0.0f, 0.0f, alpha,
|
|
0.0f, 0.0f, 0.0f, alpha,
|
|
0.0f, 0.0f, 0.0f, alpha,
|
|
};
|
|
|
|
|
|
coords.vertices = 4;
|
|
coords.vertex = vertex;
|
|
coords.tex_coord = tex_coord;
|
|
coords.lut_tex_coord = tex_coord;
|
|
coords.color = black_color;
|
|
|
|
menu_display_set_viewport();
|
|
|
|
if ((settings->menu.pause_libretro
|
|
|| !global->main_is_init || global->libretro_dummy)
|
|
&& !force_transparency
|
|
&& texture)
|
|
coords.color = color;
|
|
|
|
menu_gl_draw_frame(gl->shader, &coords,
|
|
&gl->mvp_no_rot, true, texture);
|
|
|
|
gl->coords.color = gl->white_color_ptr;
|
|
}
|
|
#endif
|
|
|
|
#endif
|