RetroArch/console/griffin/griffin.c
2012-04-21 23:31:57 +02:00

193 lines
5.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_XBOX)
#include "../../msvc/msvc_compat.h"
#endif
/*============================================================
CONSOLE EXTENSIONS
============================================================ */
#include "../console_ext.c"
/*============================================================
COMPATIBILITY
============================================================ */
#include "../../compat/compat.c"
/*============================================================
CONFIG FILE
============================================================ */
#ifdef _XBOX
#undef __RARCH_POSIX_STRING_H
#undef __RARCH_MSVC_COMPAT_H
#undef strcasecmp
#endif
#include "../../conf/config_file.c"
#include "func_hooks.h"
/*============================================================
VIDEO
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../gfx/shader_cg.c"
#include "../../ps3/ps3_video_psgl.c"
#include "../../ps3/image.c"
#elif defined(_XBOX)
#include "../../gfx/shader_hlsl.c"
#include "../../360/xdk360_video.cpp"
#elif defined(GEKKO)
#include "../../wii/video.c"
#endif
#if defined(_XBOX)
#include "../../360/fonts.cpp"
#elif defined(GEKKO)
#include "../../gfx/fonts.c"
#endif
/*============================================================
INPUT
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../ps3/ps3_input.c"
#elif defined(_XBOX)
#include "../../360/xdk360_input.c"
#elif defined(GEKKO)
#include "../../wii/input.c"
#endif
/*============================================================
SNES STATE
============================================================ */
#include "../../gfx/state_tracker.c"
/*============================================================
DRIVERS
============================================================ */
#include "../../driver.c"
/*============================================================
FIFO BUFFER
============================================================ */
#include "../../fifo_buffer.c"
/*============================================================
AUDIO HERMITE
============================================================ */
#include "../../audio/hermite.c"
/*============================================================
RSOUND
============================================================ */
#ifdef __CELLOS_LV2__
#include "../../console/librsound/librsound.c"
#include "../../audio/rsound.c"
#endif
/*============================================================
AUDIO UTILS
============================================================ */
#include "../../audio/utils.c"
/*============================================================
AUDIO
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../ps3/ps3_audio.c"
#elif defined(_XBOX)
#include "../../360/xdk360_audio.cpp"
#elif defined(GEKKO)
#include "../../wii/audio.c"
#endif
/*============================================================
DYNAMIC
============================================================ */
#include "../../dynamic.c"
/*============================================================
FILE
============================================================ */
#if defined(__CELLOS_LV2__) || defined(_XBOX)
#include "../fileio/file_browser.c"
#endif
#include "../../file.c"
#include "../../file_path.c"
/*============================================================
MESSAGE
============================================================ */
#include "../../message.c"
/*============================================================
PATCH
============================================================ */
#include "../../patch.c"
/*============================================================
SETTINGS
============================================================ */
#include "../../settings.c"
/*============================================================
REWIND
============================================================ */
#include "../../rewind.c"
/*============================================================
MAIN
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../ps3/main.c"
#elif defined(_XBOX)
#include "../../360/main.c"
#elif defined(GEKKO)
#include "../../wii/main.c"
#endif
/*============================================================
SSNES
============================================================ */
#include "../../ssnes.c"
/*============================================================
THREAD
============================================================ */
#ifndef GEKKO
#include "../../thread.c"
#endif
/*============================================================
NETPLAY
============================================================ */
#ifndef GEKKO
#include "../../netplay.c"
#endif
/*============================================================
MENU
============================================================ */
#if defined(__CELLOS_LV2__)
#include "../../ps3/menu.c"
#elif defined(_XBOX)
#include "../../360/menu.cpp"
#elif defined(GEKKO)
#include "../sgui/sgui.c"
#include "../sgui/list.c"
#endif