mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-24 19:56:06 +00:00
193 lines
5.8 KiB
C
193 lines
5.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_XBOX)
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#include "../../msvc/msvc_compat.h"
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#endif
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/*============================================================
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CONSOLE EXTENSIONS
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============================================================ */
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#include "../console_ext.c"
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/*============================================================
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COMPATIBILITY
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============================================================ */
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#include "../../compat/compat.c"
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/*============================================================
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CONFIG FILE
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============================================================ */
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#ifdef _XBOX
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#undef __RARCH_POSIX_STRING_H
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#undef __RARCH_MSVC_COMPAT_H
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#undef strcasecmp
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#endif
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#include "../../conf/config_file.c"
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#include "func_hooks.h"
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/*============================================================
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VIDEO
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../gfx/shader_cg.c"
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#include "../../ps3/ps3_video_psgl.c"
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#include "../../ps3/image.c"
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#elif defined(_XBOX)
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#include "../../gfx/shader_hlsl.c"
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#include "../../360/xdk360_video.cpp"
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#elif defined(GEKKO)
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#include "../../wii/video.c"
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#endif
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#if defined(_XBOX)
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#include "../../360/fonts.cpp"
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#elif defined(GEKKO)
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#include "../../gfx/fonts.c"
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#endif
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/*============================================================
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INPUT
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_input.c"
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#elif defined(_XBOX)
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#include "../../360/xdk360_input.c"
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#elif defined(GEKKO)
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#include "../../wii/input.c"
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#endif
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/*============================================================
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SNES STATE
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============================================================ */
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#include "../../gfx/state_tracker.c"
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/*============================================================
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DRIVERS
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============================================================ */
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#include "../../driver.c"
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/*============================================================
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FIFO BUFFER
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============================================================ */
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#include "../../fifo_buffer.c"
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/*============================================================
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AUDIO HERMITE
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============================================================ */
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#include "../../audio/hermite.c"
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/*============================================================
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RSOUND
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============================================================ */
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#ifdef __CELLOS_LV2__
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#include "../../console/librsound/librsound.c"
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#include "../../audio/rsound.c"
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#endif
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/*============================================================
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AUDIO UTILS
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============================================================ */
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#include "../../audio/utils.c"
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/*============================================================
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AUDIO
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/ps3_audio.c"
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#elif defined(_XBOX)
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#include "../../360/xdk360_audio.cpp"
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#elif defined(GEKKO)
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#include "../../wii/audio.c"
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#endif
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/*============================================================
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DYNAMIC
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============================================================ */
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#include "../../dynamic.c"
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/*============================================================
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FILE
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============================================================ */
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#if defined(__CELLOS_LV2__) || defined(_XBOX)
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#include "../fileio/file_browser.c"
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#endif
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#include "../../file.c"
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#include "../../file_path.c"
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/*============================================================
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MESSAGE
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============================================================ */
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#include "../../message.c"
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/*============================================================
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PATCH
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============================================================ */
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#include "../../patch.c"
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/*============================================================
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SETTINGS
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============================================================ */
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#include "../../settings.c"
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/*============================================================
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REWIND
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============================================================ */
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#include "../../rewind.c"
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/*============================================================
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MAIN
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/main.c"
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#elif defined(_XBOX)
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#include "../../360/main.c"
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#elif defined(GEKKO)
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#include "../../wii/main.c"
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#endif
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/*============================================================
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SSNES
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============================================================ */
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#include "../../ssnes.c"
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/*============================================================
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THREAD
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============================================================ */
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#ifndef GEKKO
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#include "../../thread.c"
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#endif
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/*============================================================
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NETPLAY
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============================================================ */
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#ifndef GEKKO
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#include "../../netplay.c"
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#endif
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/*============================================================
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MENU
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============================================================ */
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#if defined(__CELLOS_LV2__)
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#include "../../ps3/menu.c"
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#elif defined(_XBOX)
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#include "../../360/menu.cpp"
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#elif defined(GEKKO)
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#include "../sgui/sgui.c"
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#include "../sgui/list.c"
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#endif
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