RetroArch/gfx/shader_cg.c

218 lines
6.4 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "shader_cg.h"
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#include "general.h"
#include <string.h>
// Used when we call deactivate() since just unbinding the program didn't seem to work... :(
static const char* stock_cg_program =
"void main_vertex"
"("
" float4 position : POSITION,"
" float4 color : COLOR,"
" float2 texCoord : TEXCOORD0,"
""
" uniform float4x4 modelViewProj,"
""
" out float4 oPosition : POSITION,"
" out float4 oColor : COLOR,"
" out float2 otexCoord : TEXCOORD"
")"
"{"
" oPosition = mul(modelViewProj, position);"
" oColor = color;"
" otexCoord = texCoord;"
"}"
""
""
"struct output "
"{"
" float4 color : COLOR;"
"};"
""
"output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0) "
"{"
" output OUT;"
" OUT.color = tex2D(decal, texCoord);"
" return OUT;"
"}";
static CGcontext cgCtx;
struct cg_program
{
CGprogram vprg;
CGprogram fprg;
CGparameter vid_size_f;
CGparameter tex_size_f;
CGparameter out_size_f;
CGparameter vid_size_v;
CGparameter tex_size_v;
CGparameter out_size_v;
CGparameter mvp;
};
static struct cg_program prg[3];
static bool cg_active = false;
static CGprofile cgVProf, cgFProf;
static unsigned active_index = 0;
void gl_cg_set_proj_matrix(void)
{
if (cg_active)
cgGLSetStateMatrixParameter(prg[active_index].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
}
void gl_cg_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height)
{
if (cg_active)
{
cgGLSetParameter2f(prg[active_index].vid_size_f, width, height);
cgGLSetParameter2f(prg[active_index].tex_size_f, tex_width, tex_height);
cgGLSetParameter2f(prg[active_index].out_size_f, out_width, out_height);
cgGLSetParameter2f(prg[active_index].vid_size_v, width, height);
cgGLSetParameter2f(prg[active_index].tex_size_v, tex_width, tex_height);
cgGLSetParameter2f(prg[active_index].out_size_v, out_width, out_height);
}
}
void gl_cg_deinit(void)
{
if (cg_active)
cgDestroyContext(cgCtx);
}
bool gl_cg_init(const char *path)
{
SSNES_LOG("Loading Cg file: %s\n", path);
if (strlen(g_settings.video.second_pass_shader) > 0)
SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader);
cgCtx = cgCreateContext();
if (cgCtx == NULL)
{
SSNES_ERR("Failed to create Cg context\n");
return false;
}
cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX);
if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN)
{
SSNES_ERR("Invalid profile type\n");
return false;
}
cgGLSetOptimalOptions(cgFProf);
cgGLSetOptimalOptions(cgVProf);
prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0);
prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0);
prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0);
prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0);
if (strlen(g_settings.video.second_pass_shader) > 0)
{
prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0);
prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0);
}
else
prg[2] = prg[0];
for (int i = 0; i < 3; i++)
{
if (prg[i].fprg == NULL || prg[i].vprg == NULL)
{
CGerror err = cgGetError();
SSNES_ERR("CG error: %s\n", cgGetErrorString(err));
return false;
}
cgGLLoadProgram(prg[i].fprg);
cgGLLoadProgram(prg[i].vprg);
}
cgGLEnableProfile(cgFProf);
cgGLEnableProfile(cgVProf);
for (int i = 0; i < 3; i++)
{
cgGLBindProgram(prg[i].fprg);
cgGLBindProgram(prg[i].vprg);
prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size");
prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size");
prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size");
prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size");
prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size");
prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size");
prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj");
cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
}
cgGLBindProgram(prg[1].fprg);
cgGLBindProgram(prg[1].vprg);
cg_active = true;
return true;
}
void gl_cg_use(unsigned index)
{
if (cg_active)
{
active_index = index;
cgGLBindProgram(prg[index].vprg);
cgGLBindProgram(prg[index].fprg);
}
}
unsigned gl_cg_num(void)
{
if (cg_active)
{
if (prg[0].fprg == prg[2].fprg)
return 1;
else
return 2;
}
else
return 0;
}
bool gl_cg_filter_type(unsigned index, bool *smooth)
{
(void)index;
(void)smooth;
// We don't really care since .cg doesn't have those kinds of semantics by itself ...
return false;
}
void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale)
{
(void)index;
// We don't really care since .cg doesn't have those kinds of semantics by itself ...
scale->valid = false;
}