Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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2014-07-18 06:57:24 +02:00
android/phoenix Android: Minor changes 2014-07-17 16:56:54 -04:00
apple (iOS) Expose input_overlay_enable - need to refactor all this code 2014-07-17 04:54:48 +02:00
audio Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
blackberry-qnx Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
camera (Android) Input - Move files around 2014-06-10 22:15:23 +02:00
compat rxml.c: Get rid of a free called on a null pointer 2014-07-11 19:50:39 -04:00
conf Some Android fixes. 2014-06-11 15:48:15 +02:00
debian Update Debian copyright to 2014. 2014-07-16 09:50:35 +02:00
deps/rzlib fix emscripten build 2014-06-18 20:31:41 -04:00
dist-scripts (PSP) update dist-script 2014-06-06 04:14:02 +01:00
docs Added debian folder from hunterk PPA, updated Standards-Version, debhelper and compat, fixed lintian warnings and errors: added missing build-dependends and depends in debian/control, added simple man pages to cg2glsl and retrolaunch tools and fixed desktop entry. Added quilt patch (retroarch.cfg, friendly path to libretro cores and start directory), so you can change files only to debian system. Package has one lintian error yet: missing-dependency-on-libc. 2014-07-10 23:16:13 -03:00
driver-contexts Cleanup global_init_drivers/global_uninit_drivers 2014-05-28 18:40:03 +02:00
emscripten (EMSCRIPTEN) add analog emulator support 2014-07-06 20:02:44 -04:00
frontend (Lakka) Use theme font 2014-07-18 06:57:24 +02:00
gfx Just expose all aspect ratios - some users want these weird ratios 2014-07-18 04:10:22 +02:00
griffin (Apple GL context) Move gfx_context C files to Obj-C .m file 2014-07-09 13:03:58 +02:00
gx (Overlays) Add explicit overlay_enable option 2014-06-12 22:15:32 +02:00
input missed 1 2014-07-15 16:02:14 -04:00
libretro-test Add RETRO_ENVIRONMENT_SET_GEOMETRY. 2014-06-07 13:21:31 +02:00
libretro-test-gl Add EXTRA_GL_LIBS to libretro-test-gl. 2014-06-05 14:30:45 +02:00
location (Android) Input - Move files around 2014-06-10 22:15:23 +02:00
logger Move netlogger code around 2014-06-01 16:09:12 +02:00
media (Lakka) Use texture as background 2014-07-13 23:08:27 +02:00
msvc (Win32) Define SIZE_MAX if not defined already 2014-06-25 03:35:59 +02:00
ngc
pandora
performance
ps3 (GCMGL) Rewrite cgGLDisableClientState 2014-05-28 19:17:35 +02:00
psp (Input) Move console input drivers to input/ directory - should start getting rid of 2014-05-13 17:01:27 +02:00
psp1 (PSP) split up video frame in smaller tiles for faster rendering. 2014-07-16 06:10:23 +01:00
qb Remove the lima video driver 2014-07-17 14:55:56 +02:00
record Create abstract interface for FFemu. 2014-05-04 11:48:20 +02:00
tests Rename console/test to tests/test_reentrancy.c 2014-06-01 16:11:09 +02:00
thread (PSP) Add initial version of PSP pthread wrapper - very incomplete right now 2014-06-29 01:05:13 +02:00
tools Fix some C++ issues. 2014-06-17 17:10:24 +02:00
wii (GX) Make input driver more generic 2014-06-04 06:22:29 +02:00
xdk (XDK D3D) Don't have to call SetAddressU/V per frame 2014-06-14 20:23:04 +02:00
xenon (Xenon) Remove set_keybinds from input driver 2014-06-10 01:30:25 +02:00
.empty
.gitignore Ignore quilt directory (.pc) 2014-07-10 23:55:24 -03:00
.project
AUTHORS (Menu) Change some RGUI references to Menu 2014-06-13 18:47:24 +02:00
autosave.c Initial take on subsystems support. 2014-04-04 14:58:42 +02:00
autosave.h
boolean.h
cheats.c (cheats.c) Declare variables at top 2014-05-15 01:00:18 +02:00
cheats.h
command.c Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
command.h Check command interface in rarch_input_poll. 2014-03-17 11:34:25 +01:00
config.def.h Add exynos video driver 2014-07-17 14:41:44 +02:00
config.features.h
configure
CONTRIBUTING.md
COPYING
core_options.c
core_options.h
driver_funcs.h
driver_menu.h De-opaque shader manager. 2014-06-17 17:35:54 +02:00
driver.c Remove the lima video driver 2014-07-17 14:55:56 +02:00
driver.h Remove the lima video driver 2014-07-17 14:55:56 +02:00
dynamic_dummy.c
dynamic_dummy.h
dynamic.c Fix GLES_VERSION #ifdef. 2014-06-16 21:02:42 +02:00
dynamic.h Begin implementing SET_CONTROLLER_INFO. 2014-04-12 13:22:24 +02:00
fifo_buffer.c
fifo_buffer.h
file_ext.h (RARCH_CONSOLE) Take out 'DEFAULT_EXE_EXT' 2014-03-05 23:49:12 +01:00
file_extract.c De-opaque core_info. 2014-06-17 17:28:39 +02:00
file_extract.h Add support for ZIP extraction to temporary folders. 2014-04-04 17:33:19 +02:00
file_path.c (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
file_path.h (Lakka) Lakka now uses assets directory instead of hardcoded 2014-05-10 05:25:50 +02:00
file.c Warning fix. 2014-04-14 12:09:04 +02:00
file.h De-opaque core_info. 2014-06-17 17:28:39 +02:00
general.h Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
git_version.c
git_version.h
hash.c
hash.h
libretro_private.h
libretro.h Add RETRO_ENVIRONMENT_SET_GEOMETRY. 2014-06-07 13:21:31 +02:00
Makefile Move memcpy-neon to gfx/. 2014-07-17 21:39:50 +02:00
Makefile.emscripten (EMSCRIPTEN) add analog emulator support 2014-07-06 20:02:44 -04:00
Makefile.griffin (GX) Input rewrite pt. 2 - buggy and error-prone right now 2014-06-09 23:21:48 +02:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 (PS3) Converted PS3 over to autoconf PC-style 2014-06-09 14:32:45 +02:00
Makefile.ps3.cobra Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.ps3.rgl
Makefile.ps3.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.psl1ght Move netlogger code around 2014-06-01 16:09:12 +02:00
Makefile.psp1 (PSP) add BIG_STACK makefile option 2014-06-29 05:45:36 +01:00
Makefile.psp1.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.wii.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.win Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.xenon
message_queue.c Make message queue functions more robust 2014-07-17 03:42:53 +02:00
message_queue.h
miscellaneous.h Also include msvc_compat.h in misc.h. 2014-03-27 21:47:19 +01:00
movie.c
movie.h
netplay_compat.h
netplay.c Block libretro input when ENABLE_HOTKEY is held. 2014-07-11 00:26:50 +02:00
netplay.h
patch.c
patch.h
performance.c (Win32/Xbox) Performance counters were broken on Win32/Xbox before, 2014-06-03 21:51:14 +02:00
performance.h (Performance counters) Add performance counters to regular build 2014-06-01 22:07:39 +02:00
README-exynos.md Add exynos video driver 2014-07-17 14:41:44 +02:00
README-OMAP.md
README.md (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
retroarch_logger.h Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
retroarch-mingw-build.sh
retroarch.c Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
retroarch.cfg Change "input_enable_hotkey" into "input_enable_hotkey_btn" in 2014-07-09 14:01:27 +02:00
rewind.c
rewind.h
screenshot.c
screenshot.h
settings_data.c (Menu) Refactor aspect_ratio_idx setting 2014-07-18 04:50:55 +02:00
settings_data.h (Settings data/Menu) Convert second setting to settings_data equivalent - also discard 2014-07-16 21:29:50 +02:00
settings.c Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
thread.c (PSP) Add initial version of PSP pthread wrapper - very incomplete right now 2014-06-29 01:05:13 +02:00
thread.h Don't add extern "C" namespace around thread.h if MSC_VER is defined 2014-06-26 23:47:10 +02:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.