RetroArch/gfx/drivers/gl_shaders/legacy_opaque.glsl.frag.h
2016-05-28 18:18:23 +02:00

11 lines
225 B
C

#include "shaders_common.h"
static const char *stock_fragment_legacy = GLSL(
uniform sampler2D Texture;
varying vec4 color;
void main() {
gl_FragColor = color * texture2D(Texture, gl_TexCoord[0].xy);
}
);