RetroArch/gfx/drivers_font/d3d_w32_font.c
gblues 6904101c44 Clean up trailing whitespace
== DETAILS

Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00

179 lines
4.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../drivers/d3d.h"
#include "../font_driver.h"
#include "../../configuration.h"
#if defined(HAVE_D3D9)
#include "../include/d3d9/d3dx9core.h"
#elif defined(HAVE_D3D8)
#include "../include/d3d8/d3dx8core.h"
#endif
#include <tchar.h>
typedef struct
{
d3d_video_t *d3d;
#ifdef __cplusplus
LPD3DXFONT font;
#else
ID3DXFont *font;
#endif
uint32_t color;
} d3dfonts_t;
#ifdef __cplusplus
#else
#endif
static void *d3dfonts_w32_init_font(void *video_data,
const char *font_path, float font_size,
bool is_threaded)
{
settings_t *settings = config_get_ptr();
D3DXFONT_DESC desc = {
(int)(font_size), 0, 400, 0,
false, DEFAULT_CHARSET,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_PITCH,
#ifdef UNICODE
_T(L"Verdana") /* Hardcode FTL */
#else
_T("Verdana") /* Hardcode FTL */
#endif
};
d3dfonts_t *d3dfonts = (d3dfonts_t*)calloc(1, sizeof(*d3dfonts));
uint32_t r = (settings->floats.video_msg_color_r * 255);
uint32_t g = (settings->floats.video_msg_color_g * 255);
uint32_t b = (settings->floats.video_msg_color_b * 255);
r &= 0xff;
g &= 0xff;
b &= 0xff;
if (!d3dfonts)
return NULL;
d3dfonts->d3d = (d3d_video_t*)video_data;
d3dfonts->color = D3DCOLOR_XRGB(r, g, b);
#ifdef __cplusplus
if (FAILED(D3DXCreateFontIndirect(
d3dfonts->d3d->dev, &desc, &d3dfonts->font)))
goto error;
#else
if (FAILED(D3DXCreateFontIndirect(
d3dfonts->d3d->dev, &desc,
(struct ID3DXFont**)&d3dfonts->font)))
goto error;
#endif
return d3dfonts;
error:
free(d3dfonts);
return NULL;
}
static void d3dfonts_w32_free_font(void *data, bool is_threaded)
{
d3dfonts_t *d3dfonts = (d3dfonts_t*)data;
if (!d3dfonts)
return;
#ifdef __cplusplus
if (d3dfonts->font)
d3dfonts->font->Release();
#else
if (d3dfonts->font)
d3dfonts->font->lpVtbl->Release(d3dfonts->font);
#endif
d3dfonts->font = NULL;
free(d3dfonts);
d3dfonts = NULL;
}
static void d3dfonts_w32_render_msg(video_frame_info_t *video_info, void *data, const char *msg,
const void *userdata)
{
const struct font_params *params = (const struct font_params*)userdata;
d3dfonts_t *d3dfonts = (d3dfonts_t*)data;
if (!d3dfonts || !d3dfonts->d3d)
return;
if (!msg)
return;
d3d_set_viewports(d3dfonts->d3d->dev, &d3dfonts->d3d->final_viewport);
if (!d3d_begin_scene(d3dfonts->d3d->dev))
return;
#ifdef __cplusplus
d3dfonts->font->DrawTextA(NULL,
msg,
-1,
&d3dfonts->d3d->font_rect_shifted,
DT_LEFT,
((d3dfonts->color >> 2) & 0x3f3f3f) | 0xff000000);
d3dfonts->font->DrawTextA(NULL,
msg,
-1,
&d3dfonts->d3d->font_rect,
DT_LEFT,
d3dfonts->color | 0xff000000);
#else
d3dfonts->font->lpVtbl->DrawTextA(
d3dfonts->font,
NULL,
msg,
-1,
&d3dfonts->d3d->font_rect_shifted,
DT_LEFT,
((d3dfonts->color >> 2) & 0x3f3f3f) | 0xff000000);
d3dfonts->font->lpVtbl->DrawTextA(
d3dfonts->font,
NULL,
msg,
-1,
&d3dfonts->d3d->font_rect,
DT_LEFT,
d3dfonts->color | 0xff000000);
#endif
d3d_end_scene(d3dfonts->d3d->dev);
}
font_renderer_t d3d_win32_font = {
d3dfonts_w32_init_font,
d3dfonts_w32_free_font,
d3dfonts_w32_render_msg,
"d3dxfont",
NULL, /* get_glyph */
NULL, /* bind_block */
NULL, /* flush */
NULL /* get_message_width */
};