RetroArch/audio
Themaister 73cb566620 "Revert" audio buffer behavior on Android.
Add audio_block_frames setting (only used by OpenSL atm).
2013-08-24 12:04:47 +02:00
..
ext
test Make sinc resampler the default and remove Hermite - audio 2013-04-07 03:41:06 +02:00
xaudio-c Compiled XAudio as C++. 2013-01-11 01:13:55 +01:00
alsa.c Change asoundlib.h include to <alsa/asoundlib.h> 2013-07-07 19:26:03 +02:00
alsathread.c Change asoundlib.h include to <alsa/asoundlib.h> 2013-07-07 19:26:03 +02:00
coreaudio.c (iOS) Various: 2013-04-18 20:39:43 -04:00
dsound.c
jack.c
null.c
openal.c Fix potential segfault in AL. 2013-02-11 20:38:16 +01:00
opensl.c "Revert" audio buffer behavior on Android. 2013-08-24 12:04:47 +02:00
oss.c
pulse.c Fix CXX_BUILD. 2013-06-05 10:47:19 +02:00
resampler.c Simplify resampler.c 2013-04-07 18:38:21 +02:00
resampler.h Simplify resampler.c 2013-04-07 18:38:21 +02:00
roar.c
rsound.c Add librsound_orig.c for targets other than PS3 2013-07-08 00:38:03 +02:00
sdl_audio.c
sinc_neon.S Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
sinc.c Bump SINC_HIGHEST BW to 0.962. 2013-03-09 13:28:40 +01:00
thread_wrapper.c Fix threaded audio race conditions. 2013-08-11 01:07:59 +02:00
thread_wrapper.h Begin adding AUDIO_CALLBACK/FRAME_TIME_CALLBACK. 2013-08-11 01:05:33 +02:00
utils_neon.S Use more compatible .globl symbols in NEON ASM. 2013-03-27 00:38:11 +01:00
utils.c Use more correct modulation factor in SSE convert. 2013-02-27 20:46:55 +01:00
utils.h Use NEON conditionally for sample conversions. 2013-01-24 18:37:42 +01:00
xaudio.c Compiled XAudio as C++. 2013-01-11 01:13:55 +01:00