mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 11:18:25 +00:00
911 lines
27 KiB
C
911 lines
27 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include "menu_common.h"
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#include "../../performance.h"
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#include "../../driver.h"
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#include "../../file.h"
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#include "menu_context.h"
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#include "../../input/input_common.h"
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#include "../../compat/posix_string.h"
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rgui_handle_t *rgui;
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const menu_ctx_driver_t *menu_ctx;
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#ifdef HAVE_SHADER_MANAGER
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void shader_manager_init(rgui_handle_t *rgui)
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{
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memset(&rgui->shader, 0, sizeof(rgui->shader));
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config_file_t *conf = NULL;
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// In a multi-config setting, we can't have conflicts on rgui.cgp/rgui.glslp.
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if (*g_extern.config_path)
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{
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fill_pathname_base(rgui->default_glslp, g_extern.config_path, sizeof(rgui->default_glslp));
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path_remove_extension(rgui->default_glslp);
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strlcat(rgui->default_glslp, ".glslp", sizeof(rgui->default_glslp));
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fill_pathname_base(rgui->default_cgp, g_extern.config_path, sizeof(rgui->default_cgp));
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path_remove_extension(rgui->default_cgp);
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strlcat(rgui->default_cgp, ".cgp", sizeof(rgui->default_cgp));
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}
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else
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{
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strlcpy(rgui->default_glslp, "rgui.glslp", sizeof(rgui->default_glslp));
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strlcpy(rgui->default_cgp, "rgui.cgp", sizeof(rgui->default_cgp));
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}
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char cgp_path[PATH_MAX];
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const char *ext = path_get_extension(g_settings.video.shader_path);
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if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0)
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{
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conf = config_file_new(g_settings.video.shader_path);
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if (conf)
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{
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if (gfx_shader_read_conf_cgp(conf, &rgui->shader))
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gfx_shader_resolve_relative(&rgui->shader, g_settings.video.shader_path);
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config_file_free(conf);
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}
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}
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else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0)
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{
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strlcpy(rgui->shader.pass[0].source.cg, g_settings.video.shader_path,
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sizeof(rgui->shader.pass[0].source.cg));
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rgui->shader.passes = 1;
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}
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else
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{
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const char *shader_dir = *g_settings.video.shader_dir ?
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g_settings.video.shader_dir : g_settings.system_directory;
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fill_pathname_join(cgp_path, shader_dir, "rgui.glslp", sizeof(cgp_path));
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conf = config_file_new(cgp_path);
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if (!conf)
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{
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fill_pathname_join(cgp_path, shader_dir, "rgui.cgp", sizeof(cgp_path));
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conf = config_file_new(cgp_path);
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}
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if (conf)
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{
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if (gfx_shader_read_conf_cgp(conf, &rgui->shader))
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gfx_shader_resolve_relative(&rgui->shader, cgp_path);
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config_file_free(conf);
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}
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}
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}
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void shader_manager_set_preset(struct gfx_shader *shader, enum rarch_shader_type type, const char *path)
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{
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RARCH_LOG("Setting RGUI shader: %s.\n", path ? path : "N/A (stock)");
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bool ret = video_set_shader_func(type, path);
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if (ret)
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{
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// Makes sure that we use RGUI CGP shader on driver reinit.
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// Only do this when the cgp actually works to avoid potential errors.
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strlcpy(g_settings.video.shader_path, path ? path : "",
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sizeof(g_settings.video.shader_path));
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g_settings.video.shader_enable = true;
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if (path && shader)
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{
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// Load stored CGP into RGUI menu on success.
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// Used when a preset is directly loaded.
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// No point in updating when the CGP was created from RGUI itself.
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config_file_t *conf = config_file_new(path);
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if (conf)
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{
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gfx_shader_read_conf_cgp(conf, shader);
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gfx_shader_resolve_relative(shader, path);
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config_file_free(conf);
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}
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rgui->need_refresh = true;
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}
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}
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else
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{
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RARCH_ERR("Setting RGUI CGP failed.\n");
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g_settings.video.shader_enable = false;
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}
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}
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void shader_manager_get_str(struct gfx_shader *shader,
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char *type_str, size_t type_str_size, unsigned type)
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{
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if (type == RGUI_SETTINGS_SHADER_APPLY)
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*type_str = '\0';
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else if (type == RGUI_SETTINGS_SHADER_PASSES)
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snprintf(type_str, type_str_size, "%u", shader->passes);
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else
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{
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unsigned pass = (type - RGUI_SETTINGS_SHADER_0) / 3;
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switch ((type - RGUI_SETTINGS_SHADER_0) % 3)
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{
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case 0:
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if (*shader->pass[pass].source.cg)
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fill_pathname_base(type_str,
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shader->pass[pass].source.cg, type_str_size);
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else
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strlcpy(type_str, "N/A", type_str_size);
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break;
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case 1:
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switch (shader->pass[pass].filter)
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{
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case RARCH_FILTER_LINEAR:
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strlcpy(type_str, "Linear", type_str_size);
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break;
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case RARCH_FILTER_NEAREST:
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strlcpy(type_str, "Nearest", type_str_size);
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break;
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case RARCH_FILTER_UNSPEC:
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strlcpy(type_str, "Don't care", type_str_size);
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break;
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}
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break;
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case 2:
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{
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unsigned scale = shader->pass[pass].fbo.scale_x;
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if (!scale)
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strlcpy(type_str, "Don't care", type_str_size);
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else
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snprintf(type_str, type_str_size, "%ux", scale);
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break;
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}
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}
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}
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}
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#endif
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void menu_rom_history_push(const char *path,
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const char *core_path,
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const char *core_name)
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{
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if (rgui->history)
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rom_history_push(rgui->history, path, core_path, core_name);
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}
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void menu_rom_history_push_current(void)
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{
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// g_extern.fullpath can be relative here.
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// Ensure we're pushing absolute path.
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char tmp[PATH_MAX];
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// We loaded a zip, and fullpath points to the extracted file.
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// Look at basename instead.
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if (g_extern.rom_file_temporary)
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snprintf(tmp, sizeof(tmp), "%s.zip", g_extern.basename);
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else
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strlcpy(tmp, g_extern.fullpath, sizeof(tmp));
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if (*tmp)
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path_resolve_realpath(tmp, sizeof(tmp));
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if (g_extern.system.no_game || *tmp)
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menu_rom_history_push(*tmp ? tmp : NULL,
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g_settings.libretro,
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g_extern.system.info.library_name);
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}
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void load_menu_game_prepare(void)
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{
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if (*g_extern.fullpath || rgui->load_no_rom)
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{
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if (*g_extern.fullpath)
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{
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char tmp[PATH_MAX];
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char str[PATH_MAX];
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fill_pathname_base(tmp, g_extern.fullpath, sizeof(tmp));
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snprintf(str, sizeof(str), "INFO - Loading %s ...", tmp);
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msg_queue_push(g_extern.msg_queue, str, 1, 1);
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}
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#ifdef RARCH_CONSOLE
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if (g_extern.system.no_game || *g_extern.fullpath)
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#endif
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menu_rom_history_push(*g_extern.fullpath ? g_extern.fullpath : NULL,
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g_settings.libretro,
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rgui->info.library_name ? rgui->info.library_name : "");
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}
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#ifdef HAVE_RGUI
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// redraw RGUI frame
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rgui->old_input_state = rgui->trigger_state = 0;
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rgui->do_held = false;
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rgui->msg_force = true;
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if (menu_ctx && menu_ctx->iterate)
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menu_ctx->iterate(rgui, RGUI_ACTION_NOOP);
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#endif
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// Draw frame for loading message
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
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if (driver.video)
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rarch_render_cached_frame();
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if (driver.video_poke && driver.video_poke->set_texture_enable)
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driver.video_poke->set_texture_enable(driver.video_data, false,
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MENU_TEXTURE_FULLSCREEN);
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}
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void load_menu_game_history(unsigned game_index)
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{
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const char *path = NULL;
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const char *core_path = NULL;
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const char *core_name = NULL;
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rom_history_get_index(rgui->history,
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game_index, &path, &core_path, &core_name);
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rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)core_path);
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if (path)
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rgui->load_no_rom = false;
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else
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rgui->load_no_rom = true;
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rarch_environment_cb(RETRO_ENVIRONMENT_EXEC, (void*)path);
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#if defined(HAVE_DYNAMIC)
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libretro_free_system_info(&rgui->info);
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libretro_get_system_info(g_settings.libretro, &rgui->info, NULL);
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#endif
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}
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static void menu_init_history(void)
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{
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if (rgui->history)
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{
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rom_history_free(rgui->history);
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rgui->history = NULL;
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}
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if (*g_extern.config_path)
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{
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char history_path[PATH_MAX];
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if (*g_settings.game_history_path)
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strlcpy(history_path, g_settings.game_history_path, sizeof(history_path));
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else
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{
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fill_pathname_resolve_relative(history_path, g_extern.config_path,
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".retroarch-game-history.txt", sizeof(history_path));
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}
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RARCH_LOG("[RGUI]: Opening history: %s.\n", history_path);
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rgui->history = rom_history_init(history_path, g_settings.game_history_size);
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}
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}
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static void menu_update_libretro_info(void)
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{
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*rgui->libretro_dir = '\0';
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#ifdef HAVE_DYNAMIC
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libretro_free_system_info(&rgui->info);
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#endif
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if (path_is_directory(g_settings.libretro))
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strlcpy(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir));
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else if (*g_settings.libretro)
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{
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fill_pathname_basedir(rgui->libretro_dir, g_settings.libretro, sizeof(rgui->libretro_dir));
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#ifdef HAVE_DYNAMIC
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libretro_get_system_info(g_settings.libretro, &rgui->info, NULL);
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#endif
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}
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#ifndef HAVE_DYNAMIC
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retro_get_system_info(&rgui->info);
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#endif
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core_info_list_free(rgui->core_info);
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rgui->core_info = NULL;
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if (*rgui->libretro_dir)
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rgui->core_info = core_info_list_new(rgui->libretro_dir);
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}
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bool load_menu_game(void)
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
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args.sram_path = *g_extern.savefile_dir ? g_extern.savefile_dir : NULL;
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args.state_path = *g_extern.savestate_dir ? g_extern.savestate_dir : NULL;
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args.rom_path = *g_extern.fullpath ? g_extern.fullpath : NULL;
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args.libretro_path = *g_settings.libretro ? g_settings.libretro : NULL;
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args.no_rom = rgui->load_no_rom;
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rgui->load_no_rom = false;
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if (rarch_main_init_wrap(&args) == 0)
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{
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RARCH_LOG("rarch_main_init_wrap() succeeded.\n");
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// Update menu state which depends on config.
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menu_update_libretro_info();
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menu_init_history();
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#ifdef HAVE_SHADER_MANAGER
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shader_manager_init(rgui);
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#endif
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return true;
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}
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else
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{
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char name[PATH_MAX];
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char msg[PATH_MAX];
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fill_pathname_base(name, g_extern.fullpath, sizeof(name));
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snprintf(msg, sizeof(msg), "Failed to load %s.\n", name);
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msg_queue_push(g_extern.msg_queue, msg, 1, 90);
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rgui->msg_force = true;
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RARCH_ERR("rarch_main_init_wrap() failed.\n");
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return false;
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}
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}
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void menu_init(void)
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{
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if (!menu_ctx_init_first(&menu_ctx, &rgui))
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{
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RARCH_ERR("Could not initialize menu.\n");
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rarch_fail(1, "menu_init()");
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}
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rgui->trigger_state = 0;
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rgui->old_input_state = 0;
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rgui->do_held = false;
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rgui->frame_buf_show = true;
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rgui->current_pad = 0;
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menu_update_libretro_info();
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#ifdef HAVE_FILEBROWSER
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if (!(strlen(g_settings.rgui_browser_directory) > 0))
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strlcpy(g_settings.rgui_browser_directory, default_paths.filebrowser_startup_dir,
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sizeof(g_settings.rgui_browser_directory));
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rgui->browser = (filebrowser_t*)calloc(1, sizeof(*(rgui->browser)));
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if (rgui->browser == NULL)
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{
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RARCH_ERR("Could not initialize filebrowser.\n");
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rarch_fail(1, "menu_init()");
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}
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// Look for zips to extract as well.
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if (*rgui->info.valid_extensions)
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{
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strlcpy(rgui->browser->current_dir.extensions, rgui->info.valid_extensions,
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sizeof(rgui->browser->current_dir.extensions));
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strlcat(rgui->browser->current_dir.extensions, "|zip",
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sizeof(rgui->browser->current_dir.extensions));
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}
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strlcpy(rgui->browser->current_dir.root_dir, g_settings.rgui_browser_directory,
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sizeof(rgui->browser->current_dir.root_dir));
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filebrowser_iterate(rgui->browser, RGUI_ACTION_START);
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#endif
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#ifdef HAVE_SHADER_MANAGER
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shader_manager_init(rgui);
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#endif
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menu_init_history();
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rgui->last_time = rarch_get_time_usec();
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}
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void menu_free(void)
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{
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if (menu_ctx && menu_ctx->free)
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menu_ctx->free(rgui);
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#ifdef HAVE_FILEBROWSER
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filebrowser_free(rgui->browser);
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#endif
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rom_history_free(rgui->history);
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core_info_list_free(rgui->core_info);
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free(rgui);
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}
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void menu_ticker_line(char *buf, size_t len, unsigned index, const char *str, bool selected)
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{
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size_t str_len = strlen(str);
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if (str_len <= len)
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{
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strlcpy(buf, str, len + 1);
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return;
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}
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if (!selected)
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{
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strlcpy(buf, str, len + 1 - 3);
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strlcat(buf, "...", len + 1);
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}
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else
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{
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// Wrap long strings in options with some kind of ticker line.
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unsigned ticker_period = 2 * (str_len - len) + 4;
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unsigned phase = index % ticker_period;
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unsigned phase_left_stop = 2;
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unsigned phase_left_moving = phase_left_stop + (str_len - len);
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unsigned phase_right_stop = phase_left_moving + 2;
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unsigned left_offset = phase - phase_left_stop;
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unsigned right_offset = (str_len - len) - (phase - phase_right_stop);
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// Ticker period: [Wait at left (2 ticks), Progress to right (type_len - w), Wait at right (2 ticks), Progress to left].
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if (phase < phase_left_stop)
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strlcpy(buf, str, len + 1);
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else if (phase < phase_left_moving)
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strlcpy(buf, str + left_offset, len + 1);
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else if (phase < phase_right_stop)
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strlcpy(buf, str + str_len - len, len + 1);
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else
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strlcpy(buf, str + right_offset, len + 1);
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}
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}
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#if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI)
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static uint64_t rgui_input(void)
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{
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unsigned i;
|
|
uint64_t input_state = 0;
|
|
|
|
static const struct retro_keybind *binds[] = { g_settings.input.binds[0] };
|
|
|
|
for (i = 0; i < RETRO_DEVICE_ID_JOYPAD_R2; i++)
|
|
{
|
|
input_state |= input_input_state_func(binds,
|
|
0, RETRO_DEVICE_JOYPAD, 0, i) ? (1ULL << i) : 0;
|
|
#ifdef HAVE_OVERLAY
|
|
input_state |= (driver.overlay_state.buttons & (UINT64_C(1) << i)) ? (1ULL << i) : 0;
|
|
#endif
|
|
}
|
|
|
|
input_state |= input_key_pressed_func(RARCH_MENU_TOGGLE) ? (1ULL << RARCH_MENU_TOGGLE) : 0;
|
|
|
|
rgui->trigger_state = input_state & ~rgui->old_input_state;
|
|
|
|
rgui->do_held = (input_state & (
|
|
(1ULL << RETRO_DEVICE_ID_JOYPAD_UP)
|
|
| (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN)
|
|
| (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT)
|
|
| (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT)
|
|
| (1ULL << RETRO_DEVICE_ID_JOYPAD_L)
|
|
| (1ULL << RETRO_DEVICE_ID_JOYPAD_R)
|
|
)) && !(input_state & (1ULL << RARCH_MENU_TOGGLE));
|
|
|
|
return input_state;
|
|
}
|
|
|
|
bool menu_iterate(void)
|
|
{
|
|
rarch_time_t time, delta, target_msec, sleep_msec;
|
|
rgui_action_t action;
|
|
static bool initial_held = true;
|
|
static bool first_held = false;
|
|
uint64_t input_state = 0;
|
|
int input_entry_ret = 0;
|
|
|
|
if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU_PREINIT))
|
|
{
|
|
rgui->need_refresh = true;
|
|
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU_PREINIT);
|
|
rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
|
|
}
|
|
|
|
rarch_input_poll();
|
|
#ifdef HAVE_OVERLAY
|
|
rarch_check_overlay();
|
|
#endif
|
|
|
|
if (input_key_pressed_func(RARCH_QUIT_KEY) || !video_alive_func())
|
|
{
|
|
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
|
|
goto deinit;
|
|
}
|
|
|
|
input_state = rgui_input();
|
|
|
|
if (rgui->do_held)
|
|
{
|
|
if (!first_held)
|
|
{
|
|
first_held = true;
|
|
rgui->delay_timer = initial_held ? 12 : 6;
|
|
rgui->delay_count = 0;
|
|
}
|
|
|
|
if (rgui->delay_count >= rgui->delay_timer)
|
|
{
|
|
first_held = false;
|
|
rgui->trigger_state = input_state;
|
|
rgui->scroll_accel = min(rgui->scroll_accel + 1, 64);
|
|
}
|
|
|
|
initial_held = false;
|
|
}
|
|
else
|
|
{
|
|
first_held = false;
|
|
initial_held = true;
|
|
rgui->scroll_accel = 0;
|
|
}
|
|
|
|
rgui->delay_count++;
|
|
rgui->old_input_state = input_state;
|
|
|
|
action = RGUI_ACTION_NOOP;
|
|
|
|
// don't run anything first frame, only capture held inputs for old_input_state
|
|
if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP))
|
|
action = RGUI_ACTION_UP;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN))
|
|
action = RGUI_ACTION_DOWN;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT))
|
|
action = RGUI_ACTION_LEFT;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT))
|
|
action = RGUI_ACTION_RIGHT;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L))
|
|
action = RGUI_ACTION_SCROLL_UP;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R))
|
|
action = RGUI_ACTION_SCROLL_DOWN;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B))
|
|
action = RGUI_ACTION_CANCEL;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A))
|
|
action = RGUI_ACTION_OK;
|
|
else if (rgui->trigger_state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START))
|
|
action = RGUI_ACTION_START;
|
|
|
|
if (menu_ctx && menu_ctx->iterate)
|
|
input_entry_ret = menu_ctx->iterate(rgui, action);
|
|
|
|
if (driver.video_poke && driver.video_poke->set_texture_enable)
|
|
driver.video_poke->set_texture_enable(driver.video_data, rgui->frame_buf_show, MENU_TEXTURE_FULLSCREEN);
|
|
|
|
rarch_render_cached_frame();
|
|
|
|
// Throttle in case VSync is broken (avoid 1000+ FPS RGUI).
|
|
time = rarch_get_time_usec();
|
|
delta = (time - rgui->last_time) / 1000;
|
|
target_msec = 750 / g_settings.video.refresh_rate; // Try to sleep less, so we can hopefully rely on FPS logger.
|
|
sleep_msec = target_msec - delta;
|
|
if (sleep_msec > 0)
|
|
rarch_sleep((unsigned int)sleep_msec);
|
|
rgui->last_time = rarch_get_time_usec();
|
|
|
|
if (driver.video_poke && driver.video_poke->set_texture_enable)
|
|
driver.video_poke->set_texture_enable(driver.video_data, false,
|
|
MENU_TEXTURE_FULLSCREEN);
|
|
|
|
if (rgui_input_postprocess(rgui, rgui->old_input_state) || input_entry_ret)
|
|
goto deinit;
|
|
|
|
return true;
|
|
|
|
deinit:
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// Quite intrusive and error prone.
|
|
// Likely to have lots of small bugs.
|
|
// Cleanly exit the main loop to ensure that all the tiny details get set properly.
|
|
// This should mitigate most of the smaller bugs.
|
|
bool menu_replace_config(const char *path)
|
|
{
|
|
if (strcmp(path, g_extern.config_path) == 0)
|
|
return false;
|
|
|
|
if (g_extern.config_save_on_exit && *g_extern.config_path)
|
|
config_save_file(g_extern.config_path);
|
|
|
|
strlcpy(g_extern.config_path, path, sizeof(g_extern.config_path));
|
|
g_extern.block_config_read = false;
|
|
|
|
// Load dummy core.
|
|
*g_extern.fullpath = '\0';
|
|
*g_settings.libretro = '\0'; // Load core in new config.
|
|
g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME);
|
|
rgui->load_no_rom = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Save a new config to a file. Filename is based on heuristics to avoid typing.
|
|
bool menu_save_new_config(void)
|
|
{
|
|
char config_dir[PATH_MAX];
|
|
*config_dir = '\0';
|
|
|
|
if (*g_settings.rgui_config_directory)
|
|
strlcpy(config_dir, g_settings.rgui_config_directory, sizeof(config_dir));
|
|
else if (*g_extern.config_path) // Fallback
|
|
fill_pathname_basedir(config_dir, g_extern.config_path, sizeof(config_dir));
|
|
else
|
|
{
|
|
const char *msg = "Config directory not set. Cannot save new config.";
|
|
msg_queue_clear(g_extern.msg_queue);
|
|
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
|
|
RARCH_ERR("%s\n", msg);
|
|
return false;
|
|
}
|
|
|
|
bool found_path = false;
|
|
char config_name[PATH_MAX];
|
|
char config_path[PATH_MAX];
|
|
if (*g_settings.libretro && !path_is_directory(g_settings.libretro) && path_file_exists(g_settings.libretro)) // Infer file name based on libretro core.
|
|
{
|
|
unsigned i;
|
|
// In case of collision, find an alternative name.
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
fill_pathname_base(config_name, g_settings.libretro, sizeof(config_name));
|
|
path_remove_extension(config_name);
|
|
fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path));
|
|
|
|
char tmp[64];
|
|
*tmp = '\0';
|
|
if (i)
|
|
snprintf(tmp, sizeof(tmp), "-%u.cfg", i);
|
|
else
|
|
strlcpy(tmp, ".cfg", sizeof(tmp));
|
|
|
|
strlcat(config_path, tmp, sizeof(config_path));
|
|
|
|
if (!path_file_exists(config_path))
|
|
{
|
|
found_path = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fallback to system time ...
|
|
if (!found_path)
|
|
{
|
|
RARCH_WARN("Cannot infer new config path. Use current time.\n");
|
|
fill_dated_filename(config_name, "cfg", sizeof(config_name));
|
|
fill_pathname_join(config_path, config_dir, config_name, sizeof(config_path));
|
|
}
|
|
|
|
char msg[512];
|
|
bool ret;
|
|
if (config_save_file(config_path))
|
|
{
|
|
strlcpy(g_extern.config_path, config_path, sizeof(g_extern.config_path));
|
|
snprintf(msg, sizeof(msg), "Saved new config to \"%s\".", config_path);
|
|
RARCH_LOG("%s\n", msg);
|
|
ret = true;
|
|
}
|
|
else
|
|
{
|
|
snprintf(msg, sizeof(msg), "Failed saving config to \"%s\".", config_path);
|
|
RARCH_ERR("%s\n", msg);
|
|
ret = false;
|
|
}
|
|
|
|
msg_queue_clear(g_extern.msg_queue);
|
|
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
|
|
return ret;
|
|
}
|
|
|
|
void menu_poll_bind_state(struct rgui_bind_state *state)
|
|
{
|
|
unsigned p, b, a, h;
|
|
memset(state->state, 0, sizeof(state->state));
|
|
state->skip = input_input_state_func(NULL, 0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RETURN);
|
|
|
|
const rarch_joypad_driver_t *joypad = NULL;
|
|
if (driver.input && driver.input_data && driver.input->get_joypad_driver)
|
|
joypad = driver.input->get_joypad_driver(driver.input_data);
|
|
|
|
if (!joypad)
|
|
{
|
|
RARCH_ERR("Cannot poll raw joypad state.");
|
|
return;
|
|
}
|
|
|
|
input_joypad_poll(joypad);
|
|
for (p = 0; p < MAX_PLAYERS; p++)
|
|
{
|
|
for (b = 0; b < RGUI_MAX_BUTTONS; b++)
|
|
state->state[p].buttons[b] = input_joypad_button_raw(joypad, p, b);
|
|
for (a = 0; a < RGUI_MAX_AXES; a++)
|
|
state->state[p].axes[a] = input_joypad_axis_raw(joypad, p, a);
|
|
for (h = 0; h < RGUI_MAX_HATS; h++)
|
|
{
|
|
state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_UP_MASK, h) ? HAT_UP_MASK : 0;
|
|
state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_DOWN_MASK, h) ? HAT_DOWN_MASK : 0;
|
|
state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_LEFT_MASK, h) ? HAT_LEFT_MASK : 0;
|
|
state->state[p].hats[h] |= input_joypad_hat_raw(joypad, p, HAT_RIGHT_MASK, h) ? HAT_RIGHT_MASK : 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state)
|
|
{
|
|
unsigned p, a;
|
|
const rarch_joypad_driver_t *joypad = NULL;
|
|
if (driver.input && driver.input_data && driver.input->get_joypad_driver)
|
|
joypad = driver.input->get_joypad_driver(driver.input_data);
|
|
|
|
if (!joypad)
|
|
{
|
|
RARCH_ERR("Cannot poll raw joypad state.");
|
|
return;
|
|
}
|
|
|
|
for (p = 0; p < MAX_PLAYERS; p++)
|
|
for (a = 0; a < RGUI_MAX_AXES; a++)
|
|
state->axis_state[p].rested_axes[a] = input_joypad_axis_raw(joypad, p, a);
|
|
}
|
|
|
|
static bool menu_poll_find_trigger_pad(struct rgui_bind_state *state, struct rgui_bind_state *new_state, unsigned p)
|
|
{
|
|
unsigned a, b, h;
|
|
const struct rgui_bind_state_port *n = &new_state->state[p];
|
|
const struct rgui_bind_state_port *o = &state->state[p];
|
|
|
|
for (b = 0; b < RGUI_MAX_BUTTONS; b++)
|
|
{
|
|
if (n->buttons[b] && !o->buttons[b])
|
|
{
|
|
state->target->joykey = b;
|
|
state->target->joyaxis = AXIS_NONE;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Axes are a bit tricky ...
|
|
for (a = 0; a < RGUI_MAX_AXES; a++)
|
|
{
|
|
int locked_distance = abs(n->axes[a] - new_state->axis_state[p].locked_axes[a]);
|
|
int rested_distance = abs(n->axes[a] - new_state->axis_state[p].rested_axes[a]);
|
|
|
|
if (abs(n->axes[a]) >= 20000 &&
|
|
locked_distance >= 20000 &&
|
|
rested_distance >= 20000) // Take care of case where axis rests on +/- 0x7fff (e.g. 360 controller on Linux)
|
|
{
|
|
state->target->joyaxis = n->axes[a] > 0 ? AXIS_POS(a) : AXIS_NEG(a);
|
|
state->target->joykey = NO_BTN;
|
|
|
|
// Lock the current axis.
|
|
new_state->axis_state[p].locked_axes[a] = n->axes[a] > 0 ? 0x7fff : -0x7fff;
|
|
return true;
|
|
}
|
|
|
|
if (locked_distance >= 20000) // Unlock the axis.
|
|
new_state->axis_state[p].locked_axes[a] = 0;
|
|
}
|
|
|
|
for (h = 0; h < RGUI_MAX_HATS; h++)
|
|
{
|
|
uint16_t trigged = n->hats[h] & (~o->hats[h]);
|
|
uint16_t sane_trigger = 0;
|
|
if (trigged & HAT_UP_MASK)
|
|
sane_trigger = HAT_UP_MASK;
|
|
else if (trigged & HAT_DOWN_MASK)
|
|
sane_trigger = HAT_DOWN_MASK;
|
|
else if (trigged & HAT_LEFT_MASK)
|
|
sane_trigger = HAT_LEFT_MASK;
|
|
else if (trigged & HAT_RIGHT_MASK)
|
|
sane_trigger = HAT_RIGHT_MASK;
|
|
|
|
if (sane_trigger)
|
|
{
|
|
state->target->joykey = HAT_MAP(h, sane_trigger);
|
|
state->target->joyaxis = AXIS_NONE;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state)
|
|
{
|
|
unsigned p;
|
|
for (p = 0; p < MAX_PLAYERS; p++)
|
|
{
|
|
if (menu_poll_find_trigger_pad(state, new_state, p))
|
|
{
|
|
g_settings.input.joypad_map[state->player] = p; // Update the joypad mapping automatically. More friendly that way.
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void menu_key_event(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers)
|
|
{
|
|
// TODO: Do something with this. Stub for now.
|
|
(void)down;
|
|
(void)keycode;
|
|
(void)character;
|
|
(void)key_modifiers;
|
|
}
|
|
|
|
void menu_resolve_libretro_names(rgui_list_t *list, const char *dir)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < list->size; i++)
|
|
{
|
|
const char *path;
|
|
unsigned type = 0;
|
|
rgui_list_get_at_offset(list, i, &path, &type);
|
|
if (type != RGUI_FILE_PLAIN)
|
|
continue;
|
|
|
|
char core_path[PATH_MAX];
|
|
fill_pathname_join(core_path, dir, path, sizeof(core_path));
|
|
|
|
char display_name[256];
|
|
if (rgui->core_info &&
|
|
core_info_list_get_display_name(rgui->core_info,
|
|
core_path, display_name, sizeof(display_name)))
|
|
rgui_list_set_alt_at_offset(list, i, display_name);
|
|
}
|
|
|
|
rgui_list_sort_on_alt(rgui->selection_buf);
|
|
}
|
|
|
|
void menu_resolve_supported_cores(rgui_handle_t *rgui)
|
|
{
|
|
size_t i;
|
|
const core_info_t *info = NULL;
|
|
size_t cores = 0;
|
|
core_info_list_get_supported_cores(rgui->core_info, rgui->deferred_path, &info, &cores);
|
|
|
|
for (i = 0; i < cores; i++)
|
|
{
|
|
rgui_list_push(rgui->selection_buf, info[i].path, RGUI_FILE_PLAIN, 0);
|
|
rgui_list_set_alt_at_offset(rgui->selection_buf, i, info[i].display_name);
|
|
}
|
|
|
|
rgui_list_sort_on_alt(rgui->selection_buf);
|
|
}
|
|
|
|
void menu_init_core_info(rgui_handle_t *rgui)
|
|
{
|
|
core_info_list_free(rgui->core_info);
|
|
rgui->core_info = NULL;
|
|
if (*rgui->libretro_dir)
|
|
rgui->core_info = core_info_list_new(rgui->libretro_dir);
|
|
}
|
|
|