RetroArch/frontend/frontend.c
2013-07-15 20:49:36 +02:00

341 lines
9.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../general.h"
#include "../conf/config_file.h"
#include "../file.h"
#if defined(HAVE_RGUI)
#include "menu/rgui.h"
#elif defined(HAVE_RMENU)
#include "menu/rmenu.h"
#endif
#if defined(__APPLE__) && !defined(OSX)
#include "SDL.h"
// OSX seems to really need -lSDLmain,
// so we include SDL.h here so it can hack our main.
// We want to use -mconsole in Win32, so we need main().
#elif defined(__QNX__)
#include <bps/bps.h>
#elif defined(__CELLOS_LV2__)
#include "platform/platform_ps3_exec.c"
#include "platform/platform_ps3.c"
#elif defined(GEKKO)
#ifdef HW_RVL
#include "platform/platform_gx_exec.c"
#endif
#include "platform/platform_gx.c"
#elif defined(_XBOX)
#include "platform/platform_xdk_exec.c"
#include "platform/platform_xdk.c"
#elif defined(PSP)
#include "platform/platform_psp.c"
#endif
#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
#define HAVE_MENU
#else
#undef HAVE_MENU
#endif
#include "../file_ext.h"
#ifdef RARCH_CONSOLE
#include "../config.def.h"
default_paths_t default_paths;
// Rename core filename executable to a more sane name.
static bool libretro_install_core(const char *path_prefix,
const char *core_exe_path)
{
char old_path[PATH_MAX], new_path[PATH_MAX];
libretro_get_current_core_pathname(old_path, sizeof(old_path));
strlcat(old_path, DEFAULT_EXE_EXT, sizeof(old_path));
snprintf(new_path, sizeof(new_path), "%s%s", path_prefix, old_path);
/* If core already exists, we are upgrading the core -
* delete existing file first. */
if (path_file_exists(new_path))
{
RARCH_LOG("Removing temporary ROM file: %s.\n", new_path);
if (remove(new_path) < 0)
RARCH_ERR("Failed to remove file: %s.\n", new_path);
}
/* Now attempt the renaming of the core. */
RARCH_LOG("Renaming core to: %s.\n", new_path);
if (rename(core_exe_path, new_path) < 0)
{
RARCH_ERR("Failed to rename core.\n");
return false;
}
strlcpy(g_settings.libretro, new_path,
sizeof(g_settings.libretro));
return true;
}
#define MAKE_DIR(x, name) { \
RARCH_LOG("Checking directory name %s [%s]\n", name, x); \
if (strlen(x) > 0) \
{ \
if (!path_is_directory((x)) )\
{ \
RARCH_WARN("Directory \"%s\" does not exists, creating\n", (x)); \
if (mkdir((x), 0777) != 0) \
{ \
RARCH_ERR("Could not create directory \"%s\"\n", (x)); \
} \
} \
} \
}
#endif
static void rarch_preinit(void)
{
#if defined(__QNX__) && !defined(HAVE_BB10)
//Initialize BPS libraries
bps_initialize();
#elif defined(RARCH_CONSOLE)
system_init();
#endif
}
static void rarch_get_environment(int argc, char *argv[])
{
#if defined(__QNX__) && !defined(HAVE_BB10)
strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro));
strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path));
strlcpy(g_settings.video.shader_dir, "app/native/shaders_glsl", sizeof(g_settings.video.shader_dir));
config_load();
g_extern.verbose = true;
#elif defined(RARCH_CONSOLE)
#if defined(HAVE_LOGGER)
g_extern.verbose = true;
logger_init();
#elif defined(HAVE_FILE_LOGGER)
g_extern.verbose = true;
g_extern.log_file = fopen("/retroarch-log.txt", "w");
#endif
g_extern.verbose = true;
get_environment_settings(argc, argv);
MAKE_DIR(default_paths.port_dir, "port_dir");
MAKE_DIR(default_paths.system_dir, "system_dir");
MAKE_DIR(default_paths.savestate_dir, "savestate_dir");
MAKE_DIR(default_paths.sram_dir, "sram_dir");
MAKE_DIR(default_paths.input_presets_dir, "input_presets_dir");
config_load();
/* FIXME - when dummy loading becomes possible perhaps change this param */
init_libretro_sym(false);
rarch_init_system_info();
global_init_drivers();
#ifdef HAVE_LIBRETRO_MANAGEMENT
char path_prefix[PATH_MAX];
#if defined(_WIN32)
char slash = '\\';
#else
char slash = '/';
#endif
snprintf(path_prefix, sizeof(path_prefix), "%s%c", default_paths.core_dir, slash);
char core_exe_path[256];
snprintf(core_exe_path, sizeof(core_exe_path), "%sCORE%s", path_prefix, DEFAULT_EXE_EXT);
// Save new libretro core path to config file and exit
if (path_file_exists(core_exe_path))
if (libretro_install_core(path_prefix, core_exe_path))
#ifdef _XBOX
g_extern.system.shutdown = g_extern.system.shutdown;
#else
g_extern.system.shutdown = true;
#endif
#endif
#ifdef GEKKO
/* Per-core input config loading */
char core_name[64];
libretro_get_current_core_pathname(core_name, sizeof(core_name));
snprintf(g_extern.input_config_path, sizeof(g_extern.input_config_path), "%s/%s.cfg", default_paths.input_presets_dir, core_name);
config_read_keybinds(g_extern.input_config_path);
#endif
#endif
}
int rarch_main(int argc, char *argv[])
{
rarch_preinit();
rarch_main_clear_state();
rarch_get_environment(argc, argv);
#ifdef HAVE_MENU
#ifdef RARCH_CONSOLE
menu_init();
system_process_args(argc, argv);
g_extern.lifecycle_mode_state |= 1ULL << MODE_LOAD_GAME;
#else
rarch_init_msg_queue();
int init_ret;
if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
menu_init();
g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
// If we started a ROM directly from command line,
// push it to ROM history.
if (!g_extern.libretro_dummy)
menu_rom_history_push_current();
#endif
for (;;)
{
if (g_extern.system.shutdown)
break;
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME))
{
load_menu_game_prepare();
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
if (load_menu_game())
g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
else
{
#if defined(RARCH_CONSOLE) || defined(__QNX__)
g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
#else
return 1;
#endif
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
{
#ifdef RARCH_CONSOLE
driver.input->poll(NULL);
if (driver.video_poke->set_aspect_ratio)
driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
#endif
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
}
else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
{
g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
// Menu should always run with vsync on.
video_set_nonblock_state_func(false);
if (driver.audio_data)
audio_stop_func();
while (!g_extern.system.shutdown && menu_iterate());
driver_set_nonblock_state(driver.nonblock_state);
if (driver.audio_data && !audio_start_func())
{
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
g_extern.audio_active = false;
}
g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
}
else
break;
}
g_extern.system.shutdown = false;
menu_free();
if (g_extern.config_save_on_exit && *g_extern.config_path)
config_save_file(g_extern.config_path);
#ifdef GEKKO
/* Per-core input config saving */
config_save_keybinds(g_extern.input_config_path);
#endif
if (g_extern.main_is_init)
rarch_main_deinit();
#ifdef RARCH_CONSOLE
global_uninit_drivers();
#endif
#else
rarch_init_msg_queue();
int init_ret;
if ((init_ret = rarch_main_init(argc, argv))) return init_ret;
while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
rarch_main_deinit();
#endif
rarch_deinit_msg_queue();
#ifdef PERF_TEST
rarch_perf_log();
#endif
#ifdef RARCH_CONSOLE
#if defined(HAVE_LOGGER)
logger_shutdown();
#elif defined(HAVE_FILE_LOGGER)
if (g_extern.log_file)
fclose(g_extern.log_file);
g_extern.log_file = NULL;
#endif
system_deinit();
if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN))
system_exitspawn();
#endif
rarch_main_clear_state();
#ifdef __QNX__
bps_shutdown();
#endif
// FIXME - should this be 1 for RARCH_CONSOLE?
return 0;
}
int main(int argc, char *argv[])
{
return rarch_main(argc, argv);
}