mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-16 07:16:36 +00:00
427 lines
10 KiB
C
427 lines
10 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "input_common.h"
|
|
#include "SDL.h"
|
|
#include "../general.h"
|
|
|
|
typedef struct _sdl_joypad
|
|
{
|
|
SDL_Joystick *joypad;
|
|
#ifdef HAVE_SDL2
|
|
SDL_GameController *controller;
|
|
SDL_Haptic *haptic;
|
|
int rumble_effect; // -1 = not initialized, -2 = error/unsupported
|
|
#endif
|
|
unsigned num_axes;
|
|
unsigned num_buttons;
|
|
unsigned num_hats;
|
|
#ifdef HAVE_SDL2
|
|
unsigned num_balls;
|
|
#endif
|
|
} sdl_joypad_t;
|
|
|
|
#ifdef HAVE_SDL2
|
|
const int g_subsystem = SDL_INIT_GAMECONTROLLER;
|
|
#else
|
|
const int g_subsystem = SDL_INIT_JOYSTICK;
|
|
#endif
|
|
|
|
static sdl_joypad_t g_pads[MAX_PLAYERS];
|
|
#ifdef HAVE_SDL2
|
|
static bool g_has_haptic;
|
|
#endif
|
|
|
|
static const char* pad_name(unsigned id)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
if (g_pads[id].controller)
|
|
return SDL_GameControllerNameForIndex(id);
|
|
return SDL_JoystickNameForIndex(id);
|
|
#else
|
|
return SDL_JoystickName(id);
|
|
#endif
|
|
}
|
|
|
|
static uint8_t pad_get_button(sdl_joypad_t *pad, unsigned button)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
/* TODO: see if a LUT like winxinput_joypad.c's button_index_to_bitmap_code is needed. */
|
|
if (pad->controller)
|
|
return SDL_GameControllerGetButton(pad->controller, button);
|
|
#endif
|
|
return SDL_JoystickGetButton(pad->joypad, button);
|
|
}
|
|
|
|
static uint8_t pad_get_hat(sdl_joypad_t *pad, unsigned hat)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
if (pad->controller)
|
|
return pad_get_button(pad, hat);
|
|
#endif
|
|
return SDL_JoystickGetHat(pad->joypad, hat);
|
|
}
|
|
|
|
static int16_t pad_get_axis(sdl_joypad_t *pad, unsigned axis)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
/* TODO: see if a rarch <-> sdl translation is needed. */
|
|
if (pad->controller)
|
|
return SDL_GameControllerGetAxis(pad->controller, axis);
|
|
#endif
|
|
return SDL_JoystickGetAxis(pad->joypad, axis);
|
|
}
|
|
|
|
static void pad_connect(unsigned id)
|
|
{
|
|
sdl_joypad_t *pad = &g_pads[id];
|
|
bool success = false;
|
|
|
|
#ifdef HAVE_SDL2
|
|
if (SDL_IsGameController(id))
|
|
{
|
|
pad->controller = SDL_GameControllerOpen(id);
|
|
pad->joypad = SDL_GameControllerGetJoystick(pad->controller);
|
|
|
|
success = pad->joypad != NULL && pad->controller != NULL;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
pad->joypad = SDL_JoystickOpen(id);
|
|
success = pad->joypad != NULL;
|
|
}
|
|
|
|
if (!success)
|
|
{
|
|
RARCH_ERR("[SDL]: Couldn't open joystick #%u: %s.\n", id, SDL_GetError());
|
|
|
|
if (pad->joypad)
|
|
SDL_JoystickClose(pad->joypad);
|
|
|
|
pad->joypad = NULL;
|
|
|
|
return;
|
|
}
|
|
|
|
strlcpy(g_settings.input.device_names[id], pad_name(id), sizeof(g_settings.input.device_names[id]));
|
|
input_config_autoconfigure_joypad(id, pad_name(id), sdl_joypad.ident);
|
|
|
|
RARCH_LOG("[SDL]: Joypad #%u connected: %s.\n", id, pad_name(id));
|
|
|
|
#ifdef HAVE_SDL2
|
|
|
|
if (pad->controller)
|
|
RARCH_LOG("[SDL]: Joypad #%u supports game controller api.\n", id);
|
|
|
|
pad->haptic = g_has_haptic ? SDL_HapticOpenFromJoystick(pad->joypad) : NULL;
|
|
|
|
if (g_has_haptic && !pad->haptic)
|
|
RARCH_WARN("[SDL]: Couldn't open haptic device of the joypad #%u: %s\n",
|
|
id, SDL_GetError());
|
|
|
|
pad->rumble_effect = -1;
|
|
|
|
if (pad->haptic)
|
|
{
|
|
SDL_HapticEffect efx;
|
|
efx.type = SDL_HAPTIC_LEFTRIGHT;
|
|
efx.leftright.type = SDL_HAPTIC_LEFTRIGHT;
|
|
efx.leftright.large_magnitude = efx.leftright.small_magnitude = 0x4000;
|
|
efx.leftright.length = 5000;
|
|
|
|
if (SDL_HapticEffectSupported(pad->haptic, &efx) == SDL_FALSE)
|
|
{
|
|
pad->rumble_effect = -2;
|
|
RARCH_WARN("[SDL]: Joypad #%u does not support rumble.\n", id);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
pad->num_axes = SDL_JoystickNumAxes(pad->joypad);
|
|
pad->num_buttons = SDL_JoystickNumButtons(pad->joypad);
|
|
pad->num_hats = SDL_JoystickNumHats(pad->joypad);
|
|
|
|
#ifdef HAVE_SDL2
|
|
pad->num_balls = SDL_JoystickNumBalls(pad->joypad);
|
|
|
|
RARCH_LOG("[SDL]: Joypad #%u has: %u axes, %u buttons, %u hats and %u trackballs.\n",
|
|
id, pad->num_axes, pad->num_buttons, pad->num_hats, pad->num_balls);
|
|
#else
|
|
RARCH_LOG("[SDL]: Joypad #%u has: %u axes, %u buttons, %u hats.\n",
|
|
id, pad->num_axes, pad->num_buttons, pad->num_hats);
|
|
#endif
|
|
}
|
|
|
|
static void pad_disconnect(unsigned id)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
if (g_pads[id].haptic)
|
|
SDL_HapticClose(g_pads[id].haptic);
|
|
|
|
if (g_pads[id].controller)
|
|
{
|
|
SDL_GameControllerClose(g_pads[id].controller);
|
|
RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id);
|
|
}
|
|
else
|
|
#endif
|
|
if (g_pads[id].joypad)
|
|
{
|
|
SDL_JoystickClose(g_pads[id].joypad);
|
|
RARCH_LOG("[SDL]: Joypad #%u disconnected.\n", id);
|
|
}
|
|
|
|
g_settings.input.device_names[id][0] = '\0';
|
|
|
|
memset(&g_pads[id], 0, sizeof(g_pads[id]));
|
|
}
|
|
|
|
static void sdl_joypad_destroy(void)
|
|
{
|
|
unsigned i;
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
pad_disconnect(i);
|
|
|
|
SDL_QuitSubSystem(g_subsystem);
|
|
memset(g_pads, 0, sizeof(g_pads));
|
|
}
|
|
|
|
static bool sdl_joypad_init(void)
|
|
{
|
|
unsigned i;
|
|
|
|
if (SDL_WasInit(0) == 0)
|
|
{
|
|
if (SDL_Init(g_subsystem) < 0)
|
|
return false;
|
|
}
|
|
else if (SDL_InitSubSystem(g_subsystem) < 0)
|
|
return false;
|
|
|
|
#if HAVE_SDL2
|
|
g_has_haptic = false;
|
|
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0)
|
|
RARCH_WARN("[SDL]: Failed to initialize haptic device support: %s\n",
|
|
SDL_GetError());
|
|
else
|
|
g_has_haptic = true;
|
|
#endif
|
|
|
|
memset(g_pads, 0, sizeof(g_pads));
|
|
|
|
unsigned num_sticks = SDL_NumJoysticks();
|
|
if (num_sticks > MAX_PLAYERS)
|
|
num_sticks = MAX_PLAYERS;
|
|
|
|
for (i = 0; i < num_sticks; i++)
|
|
pad_connect(i);
|
|
|
|
#ifndef HAVE_SDL2
|
|
/* quit if no joypad is detected. */
|
|
num_sticks = 0;
|
|
for (i = 0; i < MAX_PLAYERS; i++)
|
|
if (g_pads[i].joypad)
|
|
num_sticks++;
|
|
|
|
if (num_sticks == 0)
|
|
goto error;
|
|
#endif
|
|
|
|
return true;
|
|
|
|
#ifndef HAVE_SDL2
|
|
error:
|
|
sdl_joypad_destroy();
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static bool sdl_joypad_button(unsigned port, uint16_t joykey)
|
|
{
|
|
if (joykey == NO_BTN)
|
|
return false;
|
|
|
|
sdl_joypad_t *pad = &g_pads[port];
|
|
if (!pad->joypad)
|
|
return false;
|
|
|
|
// Check hat.
|
|
if (GET_HAT_DIR(joykey))
|
|
{
|
|
uint16_t hat = GET_HAT(joykey);
|
|
if (hat >= pad->num_hats)
|
|
return false;
|
|
|
|
Uint8 dir = pad_get_hat(pad, hat);
|
|
switch (GET_HAT_DIR(joykey))
|
|
{
|
|
case HAT_UP_MASK:
|
|
return dir & SDL_HAT_UP;
|
|
case HAT_DOWN_MASK:
|
|
return dir & SDL_HAT_DOWN;
|
|
case HAT_LEFT_MASK:
|
|
return dir & SDL_HAT_LEFT;
|
|
case HAT_RIGHT_MASK:
|
|
return dir & SDL_HAT_RIGHT;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Check the button
|
|
if (joykey < pad->num_buttons && pad_get_button(pad, joykey))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
static int16_t sdl_joypad_axis(unsigned port, uint32_t joyaxis)
|
|
{
|
|
if (joyaxis == AXIS_NONE)
|
|
return 0;
|
|
|
|
sdl_joypad_t *pad = &g_pads[port];
|
|
if (!pad->joypad)
|
|
return false;
|
|
|
|
int16_t val = 0;
|
|
if (AXIS_NEG_GET(joyaxis) < pad->num_axes)
|
|
{
|
|
val = pad_get_axis(pad, AXIS_NEG_GET(joyaxis));
|
|
|
|
if (val > 0)
|
|
val = 0;
|
|
else if (val < -0x7fff) // -0x8000 can cause trouble if we later abs() it.
|
|
val = -0x7fff;
|
|
}
|
|
else if (AXIS_POS_GET(joyaxis) < pad->num_axes)
|
|
{
|
|
val = pad_get_axis(pad, AXIS_POS_GET(joyaxis));
|
|
|
|
if (val < 0)
|
|
val = 0;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
static void sdl_joypad_poll(void)
|
|
{
|
|
#ifdef HAVE_SDL2
|
|
SDL_Event event;
|
|
|
|
SDL_PumpEvents();
|
|
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0)
|
|
{
|
|
if (event.type == SDL_JOYDEVICEADDED)
|
|
{
|
|
pad_connect(event.jdevice.which);
|
|
}
|
|
else if (event.type == SDL_JOYDEVICEREMOVED)
|
|
{
|
|
pad_disconnect(event.jdevice.which);
|
|
}
|
|
}
|
|
#else
|
|
SDL_JoystickUpdate();
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_SDL2
|
|
static bool sdl_joypad_set_rumble(unsigned pad, enum retro_rumble_effect effect, uint16_t strength)
|
|
{
|
|
SDL_HapticEffect efx;
|
|
memset(&efx, 0, sizeof(efx));
|
|
|
|
sdl_joypad_t *joypad = &g_pads[pad];
|
|
|
|
if (!joypad->joypad || !joypad->haptic)
|
|
return false;
|
|
|
|
efx.type = SDL_HAPTIC_LEFTRIGHT;
|
|
efx.leftright.type = SDL_HAPTIC_LEFTRIGHT;
|
|
efx.leftright.length = 5000;
|
|
|
|
switch (effect)
|
|
{
|
|
case RETRO_RUMBLE_STRONG: efx.leftright.large_magnitude = strength; break;
|
|
case RETRO_RUMBLE_WEAK: efx.leftright.small_magnitude = strength; break;
|
|
default: return false;
|
|
}
|
|
|
|
if (joypad->rumble_effect == -1)
|
|
{
|
|
joypad->rumble_effect = SDL_HapticNewEffect(g_pads[pad].haptic, &efx);
|
|
if (joypad->rumble_effect < 0)
|
|
{
|
|
RARCH_WARN("[SDL]: Failed to create rumble effect for joypad %u: %s\n",
|
|
pad, SDL_GetError());
|
|
joypad->rumble_effect = -2;
|
|
return false;
|
|
}
|
|
}
|
|
else if (joypad->rumble_effect >= 0)
|
|
SDL_HapticUpdateEffect(joypad->haptic, joypad->rumble_effect, &efx);
|
|
|
|
if (joypad->rumble_effect < 0)
|
|
return false;
|
|
|
|
if (SDL_HapticRunEffect(joypad->haptic, joypad->rumble_effect, 1) < 0)
|
|
{
|
|
RARCH_WARN("[SDL]: Failed to set rumble effect on joypad %u: %s\n",
|
|
pad, SDL_GetError());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static bool sdl_joypad_query_pad(unsigned pad)
|
|
{
|
|
return pad < MAX_PLAYERS && g_pads[pad].joypad;
|
|
}
|
|
|
|
static const char *sdl_joypad_name(unsigned pad)
|
|
{
|
|
if (pad >= MAX_PLAYERS)
|
|
return NULL;
|
|
|
|
return pad_name(pad);
|
|
}
|
|
|
|
const rarch_joypad_driver_t sdl_joypad = {
|
|
sdl_joypad_init,
|
|
sdl_joypad_query_pad,
|
|
sdl_joypad_destroy,
|
|
sdl_joypad_button,
|
|
sdl_joypad_axis,
|
|
sdl_joypad_poll,
|
|
#ifdef HAVE_SDL2
|
|
sdl_joypad_set_rumble,
|
|
#else
|
|
NULL,
|
|
#endif
|
|
sdl_joypad_name,
|
|
#ifdef HAVE_SDL2
|
|
"sdl2",
|
|
#else
|
|
"sdl"
|
|
#endif
|
|
};
|
|
|