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https://github.com/CTCaer/RetroArch.git
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726 lines
24 KiB
C
726 lines
24 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "general.h"
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#include "conf/config_file.h"
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#include "input/keysym.h"
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#include <assert.h>
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#include "strl.h"
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#include "config.def.h"
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#include "file.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <ctype.h>
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struct settings g_settings;
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struct global g_extern;
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#ifdef HAVE_CONFIGFILE
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static void read_keybinds(config_file_t *conf);
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#endif
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static void set_defaults(void)
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{
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const char *def_video = NULL;
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const char *def_audio = NULL;
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const char *def_input = NULL;
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switch (VIDEO_DEFAULT_DRIVER)
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{
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case VIDEO_GL:
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def_video = "gl";
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break;
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case VIDEO_XVIDEO:
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def_video = "xvideo";
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break;
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case VIDEO_SDL:
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def_video = "sdl";
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break;
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case VIDEO_EXT:
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def_video = "ext";
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break;
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default:
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break;
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}
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switch (AUDIO_DEFAULT_DRIVER)
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{
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case AUDIO_PS3:
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def_audio = "ps3";
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break;
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case AUDIO_RSOUND:
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def_audio = "rsound";
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break;
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case AUDIO_OSS:
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def_audio = "oss";
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break;
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case AUDIO_ALSA:
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def_audio = "alsa";
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break;
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case AUDIO_ROAR:
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def_audio = "roar";
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break;
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case AUDIO_COREAUDIO:
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def_audio = "coreaudio";
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break;
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case AUDIO_AL:
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def_audio = "openal";
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break;
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case AUDIO_SDL:
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def_audio = "sdl";
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break;
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case AUDIO_DSOUND:
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def_audio = "dsound";
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break;
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case AUDIO_XAUDIO:
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def_audio = "xaudio";
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break;
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case AUDIO_PULSE:
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def_audio = "pulse";
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break;
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case AUDIO_EXT:
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def_audio = "ext";
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break;
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default:
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break;
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}
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switch (INPUT_DEFAULT_DRIVER)
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{
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case INPUT_PS3:
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def_input = "ps3";
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break;
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case INPUT_SDL:
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def_input = "sdl";
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break;
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case INPUT_X:
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def_input = "x";
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break;
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default:
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break;
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}
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if (def_video)
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strlcpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver));
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if (def_audio)
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strlcpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver));
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if (def_input)
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strlcpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver));
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g_settings.video.xscale = xscale;
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g_settings.video.yscale = yscale;
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g_settings.video.fullscreen = g_extern.force_fullscreen ? true : fullscreen;
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g_settings.video.fullscreen_x = fullscreen_x;
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g_settings.video.fullscreen_y = fullscreen_y;
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g_settings.video.force_16bit = force_16bit;
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g_settings.video.disable_composition = disable_composition;
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g_settings.video.vsync = vsync;
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g_settings.video.smooth = video_smooth;
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g_settings.video.force_aspect = force_aspect;
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g_settings.video.crop_overscan = crop_overscan;
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g_settings.video.aspect_ratio = -1.0f; // Automatic
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g_settings.video.shader_type = SSNES_SHADER_AUTO;
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g_settings.video.font_enable = font_enable;
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#ifdef HAVE_FREETYPE
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g_settings.video.font_size = font_size;
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g_settings.video.msg_pos_x = message_pos_offset_x;
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g_settings.video.msg_pos_y = message_pos_offset_y;
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g_settings.video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
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g_settings.video.msg_color_g = ((message_color >> 8) & 0xff) / 255.0f;
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g_settings.video.msg_color_b = ((message_color >> 0) & 0xff) / 255.0f;
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#endif
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#if defined(HAVE_CG) || defined(HAVE_XML)
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g_settings.video.render_to_texture = render_to_texture;
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g_settings.video.fbo_scale_x = fbo_scale_x;
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g_settings.video.fbo_scale_y = fbo_scale_y;
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g_settings.video.second_pass_smooth = second_pass_smooth;
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#endif
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g_settings.video.refresh_rate = refresh_rate;
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g_settings.video.hires_record = hires_record;
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g_settings.video.post_filter_record = post_filter_record;
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g_settings.audio.enable = audio_enable;
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g_settings.audio.out_rate = out_rate;
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g_settings.audio.rate_step = audio_rate_step;
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if (audio_device)
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strlcpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
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g_settings.audio.latency = out_latency;
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g_settings.audio.sync = audio_sync;
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g_settings.rewind_enable = rewind_enable;
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g_settings.rewind_buffer_size = rewind_buffer_size;
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g_settings.rewind_granularity = rewind_granularity;
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g_settings.pause_nonactive = pause_nonactive;
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g_settings.autosave_interval = autosave_interval;
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g_settings.block_sram_overwrite = block_sram_overwrite;
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g_settings.savestate_auto_index = savestate_auto_index;
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assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1));
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assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_rest));
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memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1));
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for (unsigned i = 1; i < 5; i++)
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memcpy(g_settings.input.binds[i], snes_keybinds_rest, sizeof(snes_keybinds_rest));
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g_settings.input.axis_threshold = axis_threshold;
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g_settings.input.netplay_client_swap_input = netplay_client_swap_input;
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for (int i = 0; i < MAX_PLAYERS; i++)
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g_settings.input.joypad_map[i] = i;
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}
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#ifdef HAVE_CONFIGFILE
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static void parse_config_file(void);
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#endif
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void parse_config(void)
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{
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set_defaults();
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#ifdef HAVE_CONFIGFILE
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parse_config_file();
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#endif
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}
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#ifdef HAVE_CONFIGFILE
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static config_file_t *open_default_config_file(void)
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{
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config_file_t *conf = NULL;
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#ifdef _WIN32
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// Just do something for now.
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conf = config_file_new("ssnes.cfg");
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if (!conf)
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{
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const char *appdata = getenv("APPDATA");
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if (appdata)
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{
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char conf_path[MAXPATHLEN];
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strlcpy(conf_path, appdata, sizeof(conf_path));
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strlcat(conf_path, "/ssnes.cfg", sizeof(conf_path));
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conf = config_file_new(conf_path);
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}
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}
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#elif defined(__APPLE__)
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const char *home = getenv("HOME");
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if (home)
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{
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char conf_path[MAXPATHLEN];
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strlcpy(conf_path, home, sizeof(conf_path));
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strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path));
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conf = config_file_new(conf_path);
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}
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if (!conf)
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conf = config_file_new("/etc/ssnes.cfg");
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#elif defined(__CELLOS_LV2__)
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return NULL;
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#else
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const char *xdg = getenv("XDG_CONFIG_HOME");
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if (!xdg)
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SSNES_WARN("XDG_CONFIG_HOME is not defined. Will look for config in $HOME/.ssnes.cfg ...\n");
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const char *home = getenv("HOME");
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if (xdg)
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{
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char conf_path[MAXPATHLEN];
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strlcpy(conf_path, xdg, sizeof(conf_path));
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strlcat(conf_path, "/ssnes/ssnes.cfg", sizeof(conf_path));
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conf = config_file_new(conf_path);
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}
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else if (home)
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{
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char conf_path[MAXPATHLEN];
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strlcpy(conf_path, home, sizeof(conf_path));
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strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path));
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conf = config_file_new(conf_path);
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}
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// Try this as a last chance...
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if (!conf)
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conf = config_file_new("/etc/ssnes.cfg");
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#endif
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return conf;
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}
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#endif
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// Macros to ease config getting.
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#define CONFIG_GET_BOOL(var, key) if (config_get_bool(conf, key, &tmp_bool)) \
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g_settings.var = tmp_bool
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#define CONFIG_GET_INT(var, key) if (config_get_int(conf, key, &tmp_int)) \
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g_settings.var = tmp_int
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#define CONFIG_GET_DOUBLE(var, key) if (config_get_double(conf, key, &tmp_double)) \
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g_settings.var = tmp_double
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#define CONFIG_GET_STRING(var, key) \
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config_get_array(conf, key, g_settings.var, sizeof(g_settings.var))
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#ifdef HAVE_CONFIGFILE
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static void parse_config_file(void)
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{
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config_file_t *conf = NULL;
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if (*g_extern.config_path)
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{
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conf = config_file_new(g_extern.config_path);
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if (!conf)
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{
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SSNES_ERR("Couldn't find config at path: \"%s\"\n", g_extern.config_path);
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exit(1);
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}
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}
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else
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conf = open_default_config_file();
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if (conf == NULL)
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return;
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if (g_extern.verbose)
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{
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fprintf(stderr, "=== Config ===\n");
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config_file_dump_all(conf, stderr);
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fprintf(stderr, "=== Config end ===\n");
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}
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int tmp_int;
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double tmp_double;
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bool tmp_bool;
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char tmp_str[MAXPATHLEN];
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CONFIG_GET_DOUBLE(video.xscale, "video_xscale");
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CONFIG_GET_DOUBLE(video.yscale, "video_yscale");
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CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x");
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CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y");
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if (!g_extern.force_fullscreen)
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{
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CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen");
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}
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CONFIG_GET_BOOL(video.force_16bit, "video_force_16bit");
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CONFIG_GET_BOOL(video.disable_composition, "video_disable_composition");
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CONFIG_GET_BOOL(video.vsync, "video_vsync");
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CONFIG_GET_BOOL(video.smooth, "video_smooth");
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CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect");
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CONFIG_GET_BOOL(video.crop_overscan, "video_crop_overscan");
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CONFIG_GET_DOUBLE(video.aspect_ratio, "video_aspect_ratio");
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CONFIG_GET_DOUBLE(video.refresh_rate, "video_refresh_rate");
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CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader");
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CONFIG_GET_STRING(video.bsnes_shader_path, "video_bsnes_shader");
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CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader");
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CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture");
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CONFIG_GET_DOUBLE(video.fbo_scale_x, "video_fbo_scale_x");
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CONFIG_GET_DOUBLE(video.fbo_scale_y, "video_fbo_scale_y");
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CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth");
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#ifdef HAVE_FREETYPE
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CONFIG_GET_STRING(video.font_path, "video_font_path");
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CONFIG_GET_INT(video.font_size, "video_font_size");
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CONFIG_GET_BOOL(video.font_enable, "video_font_enable");
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CONFIG_GET_DOUBLE(video.msg_pos_x, "video_message_pos_x");
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CONFIG_GET_DOUBLE(video.msg_pos_y, "video_message_pos_y");
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unsigned msg_color;
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if (config_get_hex(conf, "video_message_color", &msg_color))
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{
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g_settings.video.msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f;
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g_settings.video.msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f;
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g_settings.video.msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f;
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}
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#endif
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CONFIG_GET_BOOL(video.hires_record, "video_hires_record");
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CONFIG_GET_BOOL(video.post_filter_record, "video_post_filter_record");
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#ifdef HAVE_DYLIB
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CONFIG_GET_STRING(video.filter_path, "video_filter");
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CONFIG_GET_STRING(video.external_driver, "video_external_driver");
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CONFIG_GET_STRING(audio.external_driver, "audio_external_driver");
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#endif
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#if defined(HAVE_CG) || defined(HAVE_XML)
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if (config_get_array(conf, "video_shader_type", tmp_str, sizeof(tmp_str)))
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{
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if (strcmp("cg", tmp_str) == 0)
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g_settings.video.shader_type = SSNES_SHADER_CG;
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else if (strcmp("bsnes", tmp_str) == 0)
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g_settings.video.shader_type = SSNES_SHADER_BSNES;
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else if (strcmp("auto", tmp_str) == 0)
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g_settings.video.shader_type = SSNES_SHADER_AUTO;
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else if (strcmp("none", tmp_str) == 0)
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g_settings.video.shader_type = SSNES_SHADER_NONE;
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}
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#endif
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#if defined(HAVE_XML)
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CONFIG_GET_STRING(video.shader_dir, "video_shader_dir");
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#endif
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CONFIG_GET_DOUBLE(input.axis_threshold, "input_axis_threshold");
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CONFIG_GET_BOOL(input.netplay_client_swap_input, "netplay_client_swap_input");
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CONFIG_GET_INT(input.joypad_map[0], "input_player1_joypad_index");
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CONFIG_GET_INT(input.joypad_map[1], "input_player2_joypad_index");
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CONFIG_GET_INT(input.joypad_map[2], "input_player3_joypad_index");
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CONFIG_GET_INT(input.joypad_map[3], "input_player4_joypad_index");
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CONFIG_GET_INT(input.joypad_map[4], "input_player5_joypad_index");
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// Audio settings.
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CONFIG_GET_BOOL(audio.enable, "audio_enable");
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CONFIG_GET_INT(audio.out_rate, "audio_out_rate");
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CONFIG_GET_DOUBLE(audio.rate_step, "audio_rate_step");
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CONFIG_GET_STRING(audio.device, "audio_device");
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CONFIG_GET_INT(audio.latency, "audio_latency");
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CONFIG_GET_BOOL(audio.sync, "audio_sync");
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CONFIG_GET_STRING(video.driver, "video_driver");
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CONFIG_GET_STRING(audio.driver, "audio_driver");
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CONFIG_GET_STRING(audio.dsp_plugin, "audio_dsp_plugin");
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CONFIG_GET_STRING(input.driver, "input_driver");
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if (!*g_settings.libsnes)
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{
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CONFIG_GET_STRING(libsnes, "libsnes_path");
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}
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CONFIG_GET_STRING(screenshot_directory, "screenshot_directory");
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if (*g_settings.screenshot_directory && !path_is_directory(g_settings.screenshot_directory))
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{
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SSNES_WARN("screenshot_directory is not an existing directory, ignoring ...\n");
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*g_settings.screenshot_directory = '\0';
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}
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CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
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if (config_get_int(conf, "rewind_buffer_size", &tmp_int))
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g_settings.rewind_buffer_size = tmp_int * 1000000LLU;
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CONFIG_GET_INT(rewind_granularity, "rewind_granularity");
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CONFIG_GET_BOOL(pause_nonactive, "pause_nonactive");
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CONFIG_GET_INT(autosave_interval, "autosave_interval");
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CONFIG_GET_STRING(cheat_database, "cheat_database_path");
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CONFIG_GET_STRING(cheat_settings_path, "cheat_settings_path");
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CONFIG_GET_BOOL(block_sram_overwrite, "block_sram_overwrite");
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CONFIG_GET_BOOL(savestate_auto_index, "savestate_auto_index");
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if (!g_extern.has_set_save_path && config_get_array(conf, "savefile_directory", tmp_str, sizeof(tmp_str)))
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{
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if (path_is_directory(tmp_str))
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{
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strlcpy(g_extern.savefile_name_srm, tmp_str, sizeof(g_extern.savefile_name_srm));
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fill_pathname_dir(g_extern.savefile_name_srm, g_extern.basename, ".srm", sizeof(g_extern.savefile_name_srm));
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}
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else
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SSNES_WARN("savefile_directory is not a directory, ignoring ...!\n");
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}
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if (!g_extern.has_set_state_path && config_get_array(conf, "savestate_directory", tmp_str, sizeof(tmp_str)))
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{
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if (path_is_directory(tmp_str))
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{
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strlcpy(g_extern.savestate_name, tmp_str, sizeof(g_extern.savestate_name));
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fill_pathname_dir(g_extern.savestate_name, g_extern.basename, ".state", sizeof(g_extern.savestate_name));
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}
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else
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SSNES_WARN("savestate_directory is not a directory, ignoring ...\n");
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}
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read_keybinds(conf);
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config_file_free(conf);
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}
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struct bind_map
|
|
{
|
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const char *key;
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const char *btn;
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const char *axis;
|
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int snes_key;
|
|
};
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|
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#define DECLARE_BIND(x, bind) { "input_" #x, "input_" #x "_btn", "input_" #x "_axis", bind }
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#define DECLARE_BIND_END() { NULL, NULL, NULL, SSNES_BIND_LIST_END }
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#define DECL_PLAYER(P) \
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{ \
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DECLARE_BIND(player##P##_a, SNES_DEVICE_ID_JOYPAD_A), \
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DECLARE_BIND(player##P##_b, SNES_DEVICE_ID_JOYPAD_B), \
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DECLARE_BIND(player##P##_y, SNES_DEVICE_ID_JOYPAD_Y), \
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DECLARE_BIND(player##P##_x, SNES_DEVICE_ID_JOYPAD_X), \
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DECLARE_BIND(player##P##_start, SNES_DEVICE_ID_JOYPAD_START), \
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DECLARE_BIND(player##P##_select, SNES_DEVICE_ID_JOYPAD_SELECT), \
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DECLARE_BIND(player##P##_l, SNES_DEVICE_ID_JOYPAD_L), \
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DECLARE_BIND(player##P##_r, SNES_DEVICE_ID_JOYPAD_R), \
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DECLARE_BIND(player##P##_left, SNES_DEVICE_ID_JOYPAD_LEFT), \
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DECLARE_BIND(player##P##_right, SNES_DEVICE_ID_JOYPAD_RIGHT), \
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DECLARE_BIND(player##P##_up, SNES_DEVICE_ID_JOYPAD_UP), \
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DECLARE_BIND(player##P##_down, SNES_DEVICE_ID_JOYPAD_DOWN), \
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DECLARE_BIND_END(), \
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}
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// Big and nasty bind map... :)
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static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS] = {
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{
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DECLARE_BIND(player1_a, SNES_DEVICE_ID_JOYPAD_A),
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DECLARE_BIND(player1_b, SNES_DEVICE_ID_JOYPAD_B),
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DECLARE_BIND(player1_y, SNES_DEVICE_ID_JOYPAD_Y),
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DECLARE_BIND(player1_x, SNES_DEVICE_ID_JOYPAD_X),
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DECLARE_BIND(player1_start, SNES_DEVICE_ID_JOYPAD_START),
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DECLARE_BIND(player1_select, SNES_DEVICE_ID_JOYPAD_SELECT),
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DECLARE_BIND(player1_l, SNES_DEVICE_ID_JOYPAD_L),
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DECLARE_BIND(player1_r, SNES_DEVICE_ID_JOYPAD_R),
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DECLARE_BIND(player1_left, SNES_DEVICE_ID_JOYPAD_LEFT),
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DECLARE_BIND(player1_right, SNES_DEVICE_ID_JOYPAD_RIGHT),
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DECLARE_BIND(player1_up, SNES_DEVICE_ID_JOYPAD_UP),
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DECLARE_BIND(player1_down, SNES_DEVICE_ID_JOYPAD_DOWN),
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DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY),
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DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY),
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DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY),
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DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY),
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DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS),
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DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS),
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DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY),
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DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY),
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DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS),
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DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS),
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DECLARE_BIND(rewind, SSNES_REWIND),
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DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE),
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DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE),
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DECLARE_BIND(frame_advance, SSNES_FRAMEADVANCE),
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DECLARE_BIND(reset, SSNES_RESET),
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DECLARE_BIND(shader_next, SSNES_SHADER_NEXT),
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DECLARE_BIND(shader_prev, SSNES_SHADER_PREV),
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DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS),
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DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS),
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DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE),
|
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DECLARE_BIND(screenshot, SSNES_SCREENSHOT),
|
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DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG),
|
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DECLARE_BIND(audio_mute, SSNES_MUTE),
|
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DECLARE_BIND_END(),
|
|
},
|
|
|
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DECL_PLAYER(2),
|
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DECL_PLAYER(3),
|
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DECL_PLAYER(4),
|
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DECL_PLAYER(5),
|
|
};
|
|
|
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struct key_map
|
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{
|
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const char *str;
|
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int key;
|
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};
|
|
|
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// Edit: Not portable to different input systems atm. Might move this map into the driver itself or something.
|
|
// However, this should map nicely over to other systems aswell since the definition are mostly the same anyways.
|
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static const struct key_map sk_map[] = {
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{ "left", SK_LEFT },
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{ "right", SK_RIGHT },
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{ "up", SK_UP },
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{ "down", SK_DOWN },
|
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{ "enter", SK_RETURN },
|
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{ "kp_enter", SK_KP_ENTER },
|
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{ "tab", SK_TAB },
|
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{ "insert", SK_INSERT },
|
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{ "del", SK_DELETE },
|
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{ "end", SK_END },
|
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{ "home", SK_HOME },
|
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{ "rshift", SK_RSHIFT },
|
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{ "shift", SK_LSHIFT },
|
|
{ "ctrl", SK_LCTRL },
|
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{ "alt", SK_LALT },
|
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{ "space", SK_SPACE },
|
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{ "escape", SK_ESCAPE },
|
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{ "add", SK_KP_PLUS },
|
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{ "subtract", SK_KP_MINUS },
|
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{ "f1", SK_F1 },
|
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{ "f2", SK_F2 },
|
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{ "f3", SK_F3 },
|
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{ "f4", SK_F4 },
|
|
{ "f5", SK_F5 },
|
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{ "f6", SK_F6 },
|
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{ "f7", SK_F7 },
|
|
{ "f8", SK_F8 },
|
|
{ "f9", SK_F9 },
|
|
{ "f10", SK_F10 },
|
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{ "f11", SK_F11 },
|
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{ "f12", SK_F12 },
|
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{ "num0", SK_0 },
|
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{ "num1", SK_1 },
|
|
{ "num2", SK_2 },
|
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{ "num3", SK_3 },
|
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{ "num4", SK_4 },
|
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{ "num5", SK_5 },
|
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{ "num6", SK_6 },
|
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{ "num7", SK_7 },
|
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{ "num8", SK_8 },
|
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{ "num9", SK_9 },
|
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{ "pageup", SK_PAGEUP },
|
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{ "pagedown", SK_PAGEDOWN },
|
|
{ "keypad0", SK_KP0 },
|
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{ "keypad1", SK_KP1 },
|
|
{ "keypad2", SK_KP2 },
|
|
{ "keypad3", SK_KP3 },
|
|
{ "keypad4", SK_KP4 },
|
|
{ "keypad5", SK_KP5 },
|
|
{ "keypad6", SK_KP6 },
|
|
{ "keypad7", SK_KP7 },
|
|
{ "keypad8", SK_KP8 },
|
|
{ "keypad9", SK_KP9 },
|
|
{ "period", SK_PERIOD },
|
|
{ "capslock", SK_CAPSLOCK },
|
|
{ "numlock", SK_NUMLOCK },
|
|
{ "backspace", SK_BACKSPACE },
|
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{ "multiply", SK_KP_MULTIPLY },
|
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{ "divide", SK_KP_DIVIDE },
|
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{ "print_screen", SK_PRINT },
|
|
{ "scroll_lock", SK_SCROLLOCK },
|
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{ "tilde", SK_BACKQUOTE },
|
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{ "backquote", SK_BACKQUOTE },
|
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{ "pause", SK_PAUSE },
|
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{ "nul", SK_UNKNOWN },
|
|
};
|
|
|
|
static struct snes_keybind *find_snes_bind(unsigned port, int id)
|
|
{
|
|
struct snes_keybind *binds = g_settings.input.binds[port];
|
|
|
|
for (int i = 0; binds[i].id != -1; i++)
|
|
{
|
|
if (id == binds[i].id)
|
|
return &binds[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static int find_sk_bind(const char *str)
|
|
{
|
|
for (int i = 0; i < sizeof(sk_map) / sizeof(struct key_map); i++)
|
|
{
|
|
if (strcasecmp(sk_map[i].str, str) == 0)
|
|
return sk_map[i].key;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static int find_sk_key(const char *str)
|
|
{
|
|
// If the bind is a normal key-press ...
|
|
if (strlen(str) == 1 && isalpha(*str))
|
|
return (int)SK_a + (tolower(*str) - (int)'a');
|
|
else // Check if we have a special mapping for it.
|
|
return find_sk_bind(str);
|
|
}
|
|
|
|
// Yes, this function needs a good refactor :)
|
|
static void read_keybinds(config_file_t *conf)
|
|
{
|
|
char *tmp_key = NULL;
|
|
char *tmp_btn = NULL;
|
|
char *tmp_axis = NULL;
|
|
|
|
for (int j = 0; j < MAX_PLAYERS; j++)
|
|
{
|
|
for (int i = 0; bind_maps[j][i].snes_key != SSNES_BIND_LIST_END; i++)
|
|
{
|
|
struct snes_keybind *bind = find_snes_bind(j, bind_maps[j][i].snes_key);
|
|
if (!bind)
|
|
continue;
|
|
|
|
// Check keybind
|
|
if (bind_maps[j][i].key && config_get_string(conf, bind_maps[j][i].key, &tmp_key))
|
|
{
|
|
int key = find_sk_key(tmp_key);
|
|
|
|
if (key >= 0)
|
|
bind->key = key;
|
|
|
|
free(tmp_key);
|
|
tmp_key = NULL;
|
|
}
|
|
|
|
// Check joybutton bind (hats too)
|
|
if (bind_maps[j][i].btn && config_get_string(conf, bind_maps[j][i].btn, &tmp_btn))
|
|
{
|
|
const char *btn = tmp_btn;
|
|
if (strcmp(tmp_btn, "nul") == 0)
|
|
{
|
|
bind->joykey = NO_BTN;
|
|
}
|
|
else
|
|
{
|
|
if (*btn++ == 'h')
|
|
{
|
|
if (isdigit(*btn))
|
|
{
|
|
char *dir = NULL;
|
|
int hat = strtol(btn, &dir, 0);
|
|
int hat_dir = 0;
|
|
if (dir)
|
|
{
|
|
if (strcasecmp(dir, "up") == 0)
|
|
hat_dir = HAT_UP_MASK;
|
|
else if (strcasecmp(dir, "down") == 0)
|
|
hat_dir = HAT_DOWN_MASK;
|
|
else if (strcasecmp(dir, "left") == 0)
|
|
hat_dir = HAT_LEFT_MASK;
|
|
else if (strcasecmp(dir, "right") == 0)
|
|
hat_dir = HAT_RIGHT_MASK;
|
|
|
|
if (hat_dir)
|
|
bind->joykey = HAT_MAP(hat, hat_dir);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
bind->joykey = strtol(tmp_btn, NULL, 0);
|
|
}
|
|
free(tmp_btn);
|
|
}
|
|
|
|
// Check joyaxis binds.
|
|
if (bind_maps[j][i].axis && config_get_string(conf, bind_maps[j][i].axis, &tmp_axis))
|
|
{
|
|
if (strcmp(tmp_axis, "nul") == 0)
|
|
{
|
|
bind->joyaxis = AXIS_NONE;
|
|
}
|
|
else if (strlen(tmp_axis) >= 2 && (*tmp_axis == '+' || *tmp_axis == '-'))
|
|
{
|
|
int axis = strtol(tmp_axis + 1, NULL, 0);
|
|
if (*tmp_axis == '+')
|
|
bind->joyaxis = AXIS_POS(axis);
|
|
else
|
|
bind->joyaxis = AXIS_NEG(axis);
|
|
|
|
}
|
|
free(tmp_axis);
|
|
tmp_axis = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|