mirror of
https://github.com/CTCaer/RetroArch.git
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c7dad59402
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
567 lines
17 KiB
C
567 lines
17 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../driver.h"
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#ifdef _XBOX
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#include "../../xdk/xdk_d3d.h"
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#endif
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#include <stdint.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <xgraphics.h>
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#include "../../screenshot.h"
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#if defined(_XBOX1)
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// for Xbox 1
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#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
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#else
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// for Xbox 360
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#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL
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#endif
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static void gfx_ctx_xdk_set_blend(bool enable)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if(enable)
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{
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d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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}
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d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, enable);
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}
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static void gfx_ctx_xdk_set_swap_interval(unsigned interval)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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if (interval)
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d3d->d3d_render_device->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE);
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else
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d3d->d3d_render_device->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE);
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}
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static void gfx_ctx_xdk_get_available_resolutions (void)
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{
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}
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static void gfx_ctx_xdk_check_window(bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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*quit = false;
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*resize = false;
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if (d3d->quitting)
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*quit = true;
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if (d3d->should_resize)
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*resize = true;
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}
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static void gfx_ctx_xdk_set_resize(unsigned width, unsigned height) { }
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static void gfx_ctx_xdk_swap_buffers(void)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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#ifdef _XBOX1
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d3d->d3d_render_device->EndScene();
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#endif
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d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL);
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}
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static void gfx_ctx_xdk_clear(void)
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{
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xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data;
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#ifdef _XBOX1
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unsigned flicker_filter = g_extern.console.screen.state.flicker_filter.value;
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bool soft_filter_enable = g_extern.console.screen.state.soft_filter.enable;
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#endif
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device_ptr->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
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#ifdef _XBOX1
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device_ptr->d3d_render_device->BeginScene();
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device_ptr->d3d_render_device->SetFlickerFilter(flicker_filter);
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device_ptr->d3d_render_device->SetSoftDisplayFilter(soft_filter_enable);
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#endif
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}
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static bool gfx_ctx_xdk_window_has_focus(void)
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{
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return true;
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}
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static bool gfx_ctx_xdk_menu_init(void)
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{
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return true;
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}
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static void gfx_ctx_xdk_update_window_title(bool reset) { }
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static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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#if defined(_XBOX360)
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XVIDEO_MODE video_mode;
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XGetVideoMode(&video_mode);
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*width = video_mode.dwDisplayWidth;
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*height = video_mode.dwDisplayHeight;
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#elif defined(_XBOX1)
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DWORD video_mode = XGetVideoFlags();
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*width = 640;
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*height = 480;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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*width = 720;
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*height = 480;
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}
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else
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{ //50 Hz, 720x576i
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*width = 720;
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*height = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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*width = 720;
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*height = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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*width = 640;
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*height = 480;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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*width = 1280;
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*height = 720;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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*width = 1920;
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*height = 1080;
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}
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}
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#else
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/* TODO: implement */
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(void)width;
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(void)height;
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#endif
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}
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static bool gfx_ctx_xdk_init(void)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
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if (!d3d->d3d_device)
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{
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free(d3d);
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return NULL;
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}
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memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
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#if defined(_XBOX1)
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// Get the "video mode"
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d3d->video_mode = XGetVideoFlags();
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// Check if we are able to use progressive mode
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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// Safe mode
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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// Only valid in PAL mode, not valid for HDTV modes!
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
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else
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d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
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// Check for 16:9 mode (PAL REGION)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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{ //60 Hz, 720x480i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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else
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{ //50 Hz, 720x576i
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 576;
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}
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}
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}
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else
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{
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// Check for 16:9 mode (NTSC REGIONS)
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if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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d3d->d3dpp.BackBufferWidth = 720;
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d3d->d3dpp.BackBufferHeight = 480;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = false;
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d3d->d3dpp.BackBufferWidth = 640;
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d3d->d3dpp.BackBufferHeight = 480;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1280;
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d3d->d3dpp.BackBufferHeight = 720;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE;
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}
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else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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g_extern.console.rmenu.state.rmenu_hd.enable = true;
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d3d->d3dpp.BackBufferWidth = 1920;
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d3d->d3dpp.BackBufferHeight = 1080;
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d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED;
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}
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}
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d3d->win_width = d3d->d3dpp.BackBufferWidth;
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d3d->win_height = d3d->d3dpp.BackBufferHeight;
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if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) ||
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((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN;
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// no letterboxing in 4:3 mode (if widescreen is unsupported
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d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
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d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
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// use an orthogonal matrix for the projection matrix
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D3DXMATRIX mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
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// use an identity matrix for the world and view matrices
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D3DXMatrixIdentity(&mat);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
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d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = 512;
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d3d->last_height = 512;
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
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const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
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};
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BYTE *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
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d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->d3dpp.BackBufferWidth;
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vp.Height = d3d->d3dpp.BackBufferHeight;
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#elif defined(_XBOX360)
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// no letterboxing in 4:3 mode (if widescreen is
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// unsupported
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// Get video settings
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memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
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XGetVideoMode(&d3d->video_mode);
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if(!d3d->video_mode.fIsWideScreen)
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d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef;
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d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640;
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d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480;
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if(g_extern.console.screen.gamma_correction)
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{
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d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
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d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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}
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else
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{
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d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
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d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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}
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d3d->d3dpp.MultiSampleQuality = 0;
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d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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d3d->d3dpp.BackBufferCount = 2;
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d3d->d3dpp.EnableAutoDepthStencil = FALSE;
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d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3d->d3dpp, &d3d->d3d_render_device);
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d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
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0, &d3d->lpTexture
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, NULL
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);
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D3DLOCKED_RECT d3dlr;
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d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
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d3d->lpTexture->UnlockRect(0);
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d3d->last_width = 512;
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d3d->last_height = 512;
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d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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0, 0, 0, &d3d->vertex_buf, NULL);
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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};
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void *verts_ptr;
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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0xff000000, 1.0f, 0);
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d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
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D3DVIEWPORT vp = {0};
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vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640;
|
|
vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
|
|
#endif
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
d3d->d3d_render_device->SetViewport(&vp);
|
|
|
|
if(g_extern.console.screen.viewports.custom_vp.width == 0)
|
|
g_extern.console.screen.viewports.custom_vp.width = vp.Width;
|
|
|
|
if(g_extern.console.screen.viewports.custom_vp.height == 0)
|
|
g_extern.console.screen.viewports.custom_vp.height = vp.Height;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gfx_ctx_xdk_set_video_mode(
|
|
unsigned width, unsigned height,
|
|
unsigned bits, bool fullscreen)
|
|
{
|
|
/* TODO: implement */
|
|
return true;
|
|
}
|
|
|
|
static void gfx_ctx_xdk_destroy(void)
|
|
{
|
|
xdk_d3d_video_t * d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
|
|
d3d->d3d_render_device->Release();
|
|
d3d->d3d_device->Release();
|
|
}
|
|
|
|
static void gfx_ctx_xdk_input_driver(const input_driver_t **input, void **input_data) { }
|
|
|
|
static void gfx_ctx_xdk_set_filtering(unsigned index, bool set_smooth)
|
|
{
|
|
/* TODO: implement */
|
|
}
|
|
|
|
static void gfx_ctx_xdk_set_fbo(bool enable)
|
|
{
|
|
#ifdef HAVE_FBO
|
|
/* TODO: implement properly */
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
|
|
d3d->fbo_enabled = enable;
|
|
#endif
|
|
}
|
|
|
|
void gfx_ctx_xdk_apply_fbo_state_changes(unsigned mode)
|
|
{
|
|
}
|
|
|
|
void gfx_ctx_xdk_screenshot_dump(void *data)
|
|
{
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
HRESULT ret = S_OK;
|
|
char filename[PATH_MAX];
|
|
char shotname[PATH_MAX];
|
|
|
|
screenshot_generate_filename(shotname, sizeof(shotname));
|
|
snprintf(filename, sizeof(filename), "%s\\%s", default_paths.screenshots_dir, shotname);
|
|
|
|
#if defined(_XBOX1)
|
|
D3DSurface *surf = NULL;
|
|
d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &surf);
|
|
ret = XGWriteSurfaceToFile(surf, filename);
|
|
surf->Release();
|
|
#elif defined(_XBOX360)
|
|
ret = 1; //false
|
|
//ret = D3DXSaveTextureToFile(filename, D3DXIFF_BMP, d3d->lpTexture, NULL);
|
|
#endif
|
|
|
|
if(ret == S_OK)
|
|
{
|
|
RARCH_LOG("Screenshot saved: %s.\n", filename);
|
|
msg_queue_push(g_extern.msg_queue, "Screenshot saved.", 1, 30);
|
|
}
|
|
}
|
|
|
|
static bool gfx_ctx_xdk_bind_api(enum gfx_ctx_api api)
|
|
{
|
|
#if defined(_XBOX1)
|
|
return api == GFX_CTX_DIRECT3D8_API;
|
|
#elif defined(_XBOX360)
|
|
return api == GFX_CTX_DIRECT3D9_API;
|
|
#endif
|
|
}
|
|
|
|
/*============================================================
|
|
MISC
|
|
TODO: Refactor
|
|
============================================================ */
|
|
|
|
void gfx_ctx_set_overscan(void)
|
|
{
|
|
/* TODO: implement */
|
|
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
|
|
if (!d3d)
|
|
return;
|
|
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
int gfx_ctx_xdk_check_resolution(unsigned resolution_id)
|
|
{
|
|
/* TODO: implement */
|
|
return 0;
|
|
}
|
|
|
|
static bool gfx_ctx_init_egl_image_buffer(const video_info_t *video)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static bool gfx_ctx_write_egl_image(const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const gfx_ctx_driver_t gfx_ctx_xdk = {
|
|
gfx_ctx_xdk_init,
|
|
gfx_ctx_xdk_destroy,
|
|
gfx_ctx_xdk_bind_api,
|
|
gfx_ctx_xdk_set_swap_interval,
|
|
gfx_ctx_xdk_set_video_mode,
|
|
gfx_ctx_xdk_get_video_size,
|
|
NULL,
|
|
gfx_ctx_xdk_update_window_title,
|
|
gfx_ctx_xdk_check_window,
|
|
gfx_ctx_xdk_set_resize,
|
|
gfx_ctx_xdk_window_has_focus,
|
|
gfx_ctx_xdk_swap_buffers,
|
|
gfx_ctx_xdk_input_driver,
|
|
NULL,
|
|
gfx_ctx_init_egl_image_buffer,
|
|
gfx_ctx_write_egl_image,
|
|
"xdk",
|
|
|
|
// RARCH_CONSOLE stuff.
|
|
gfx_ctx_xdk_set_filtering,
|
|
gfx_ctx_xdk_get_available_resolutions,
|
|
gfx_ctx_xdk_check_resolution,
|
|
|
|
gfx_ctx_xdk_menu_init,
|
|
|
|
gfx_ctx_xdk_set_fbo,
|
|
gfx_ctx_xdk_apply_fbo_state_changes,
|
|
};
|