RetroArch/ps3/shared.h

43 lines
1.8 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define MAX_PATH_LENGTH 1024
extern char special_action_msg[256];
extern uint32_t g_emulator_initialized;
extern uint32_t special_action_msg_expired;
extern unsigned g_frame_count;
extern bool g_quitting;
extern char contentInfoPath[MAX_PATH_LENGTH];
extern char usrDirPath[MAX_PATH_LENGTH];
extern char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
extern char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
extern char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
extern char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
extern char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
extern char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
extern char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
extern char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
extern char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
extern char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
extern void set_text_message(const char * message, uint32_t speed);