mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-31 23:34:36 +00:00
955 lines
26 KiB
C++
955 lines
26 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include "../driver.h"
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#include "xdk_d3d.h"
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#ifdef HAVE_HLSL
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#include "../gfx/shader_hlsl.h"
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#endif
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#include "./../gfx/gfx_context.h"
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#include "../general.h"
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#include "../message_queue.h"
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "../xdk/xdk_resources.h"
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static bool d3d_init_shader(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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const gl_shader_backend_t *backend = NULL;
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const char *shader_path = g_settings.video.shader_path;
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enum rarch_shader_type type = gfx_shader_parse_type(shader_path, DEFAULT_SHADER_TYPE);
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switch (type)
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{
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case RARCH_SHADER_HLSL:
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#ifdef HAVE_HLSL
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RARCH_LOG("[D3D]: Using HLSL shader backend.\n");
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backend = &hlsl_backend;
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#endif
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break;
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}
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if (!backend)
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{
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RARCH_ERR("[GL]: Didn't find valid shader backend. Continuing without shaders.\n");
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return true;
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}
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d3d->shader = backend;
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return d3d->shader->init(d3d, shader_path);
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}
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static void d3d_free(void *data)
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{
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#ifdef RARCH_CONSOLE
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if (driver.video_data)
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return;
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#endif
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
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return;
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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d3d->font_ctx = NULL;
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if (d3d->shader && d3d->shader->deinit)
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d3d->shader->deinit();
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d3d->shader = NULL;
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if (d3d->ctx_driver && d3d->ctx_driver->destroy)
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d3d->ctx_driver->destroy(d3d);
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d3d->ctx_driver = NULL;
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free(d3d);
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}
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static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DVIEWPORT viewport;
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// D3D doesn't support negative X/Y viewports ...
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if (x < 0)
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x = 0;
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if (y < 0)
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y = 0;
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viewport.Width = width;
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viewport.Height = height;
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viewport.X = x;
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viewport.Y = y;
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viewport.MinZ = 0.0f;
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viewport.MaxZ = 1.0f;
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d3d->final_viewport = viewport;
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}
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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if (g_settings.video.scale_integer)
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{
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struct rarch_viewport vp = {0};
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gfx_scale_integer(&vp, width, height, desired_aspect, keep);
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d3d_set_viewport(d3d, vp.x, vp.y, vp.width, vp.height);
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}
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else if (!keep)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else
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{
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if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
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d3d_set_viewport(d3d, custom.x, custom.y, custom.width, custom.height);
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}
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else
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{
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float device_aspect = static_cast<float>(width) / static_cast<float>(height);
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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d3d_set_viewport(d3d, 0, 0, width, height);
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else if (device_aspect > desired_aspect)
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{
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float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
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}
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else
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{
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float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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d3d_set_viewport(d3d, 0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
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}
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}
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}
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}
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static void d3d_set_rotation(void *data, unsigned rot)
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{
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(void)data;
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->dev_rotation = rot;
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}
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static void set_mvp(void *data, unsigned vp_width, unsigned vp_height, unsigned rotation)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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#if defined(_XBOX360) && defined(HAVE_HLSL)
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hlsl_set_proj_matrix(XMMatrixRotationZ(rotation * (M_PI / 2.0)));
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if (d3d->shader && d3d->shader->set_mvp)
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d3d->shader->set_mvp(d3d, NULL);
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#elif defined(_XBOX1)
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D3DXMATRIX p_out, p_rotate, mat;
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D3DXMatrixOrthoOffCenterLH(&mat, 0, vp_width, vp_height, 0, 0.0f, 1.0f);
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D3DXMatrixIdentity(&p_out);
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D3DXMatrixRotationZ(&p_rotate, rotation * (M_PI / 2.0));
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RD3DDevice_SetTransform(d3dr, D3DTS_WORLD, &p_rotate);
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RD3DDevice_SetTransform(d3dr, D3DTS_VIEW, &p_out);
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RD3DDevice_SetTransform(d3dr, D3DTS_PROJECTION, &p_out);
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#endif
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}
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static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
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{
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/* TODO - stub */
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d3d_video_t *d3d = (d3d_video_t*)data;
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switch (type)
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{
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case RARCH_SHADER_CG:
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#ifdef HAVE_HLSL
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d3d->shader = &hlsl_backend;
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break;
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#endif
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default:
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d3d->shader = NULL;
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break;
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}
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if (!d3d->shader)
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{
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RARCH_ERR("[D3D]: Cannot find shader core for path: %s.\n", path);
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return false;
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}
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return true;
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}
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static void d3d_init_textures(void *data, const video_info_t *video)
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{
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HRESULT ret;
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DVIEWPORT vp = {0};
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d3d_make_d3dpp(d3d, video, &d3dpp);
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d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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if (d3d->lpTexture)
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{
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d3d->lpTexture->Release();
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d3d->lpTexture = NULL;
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}
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ret = d3d->dev->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, d3d->texture_fmt,
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0, &d3d->lpTexture
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#ifdef _XBOX360
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, NULL
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#endif
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);
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if (ret != S_OK)
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{
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RARCH_ERR("[d3d_init_textures::] failed at CreateTexture.\n");
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return;
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}
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
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d3d->last_width = d3d->tex_w;
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d3d->last_height = d3d->tex_h;
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#ifdef _XBOX1
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d3d->dev->SetRenderState(D3DRS_LIGHTING, FALSE);
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#endif
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vp.Width = d3d->screen_width;
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vp.Height = d3d->screen_height;
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d3d->dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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d3d->dev->SetRenderState(D3DRS_ZENABLE, FALSE);
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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RD3DDevice_SetViewport(d3d->dev, &vp);
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if (g_extern.console.screen.viewports.custom_vp.width == 0)
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g_extern.console.screen.viewports.custom_vp.width = vp.Width;
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if (g_extern.console.screen.viewports.custom_vp.height == 0)
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g_extern.console.screen.viewports.custom_vp.height = vp.Height;
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}
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static void d3d_reinit_textures(void *data, const video_info_t *video)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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unsigned old_base_size = d3d->base_size;
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unsigned old_width = d3d->tex_w;
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unsigned old_height = d3d->tex_h;
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d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
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d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * video->input_scale;
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if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h)
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{
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RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
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d3d->tex_h, d3d->base_size * CHAR_BIT);
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d3d_init_textures(d3d, video);
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RARCH_LOG("Reinitializing textures skipped.\n");
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}
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}
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static const gfx_ctx_driver_t *d3d_get_context(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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enum gfx_ctx_api api;
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unsigned major, minor;
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#if defined(_XBOX1)
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api = GFX_CTX_DIRECT3D8_API;
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major = 8;
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#elif defined(_XBOX360)
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api = GFX_CTX_DIRECT3D9_API;
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major = 9;
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#endif
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minor = 0;
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return gfx_ctx_init_first(d3d, api, major, minor, false);
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}
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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d3d->g_pD3D = direct3d_create_ctx(D3D_SDK_VERSION);
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if (!d3d->g_pD3D)
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{
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RARCH_ERR("Failed to create D3D interface.\n");
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return false;
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}
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if (d3d->d3d_err = d3d->g_pD3D->CreateDevice(0,
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D3DDEVTYPE_HAL,
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NULL,
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D3DCREATE_HARDWARE_VERTEXPROCESSING,
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&d3dpp,
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&d3d->dev) != S_OK)
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{
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RARCH_ERR("[D3D]: Failed to initialize device.\n");
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return false;
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}
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return true;
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}
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static bool d3d_init_chain(void *data, const video_info_t *info)
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{
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HRESULT ret;
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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d3d_init_textures(d3d, info);
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ret = d3d->dev->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
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D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf
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#ifdef _XBOX360
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,NULL
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#endif
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);
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if (ret != S_OK)
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{
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RARCH_ERR("[d3d_init::] Failed at CreateVertexBuffer.\n");
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return false;
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}
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#if defined(_XBOX1)
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const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
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};
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BYTE *verts_ptr;
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#elif defined(_XBOX360)
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static const DrawVerticeFormats init_verts[] = {
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{ -1.0f, -1.0f, 0.0f, 1.0f },
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{ 1.0f, -1.0f, 1.0f, 1.0f },
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{ -1.0f, 1.0f, 0.0f, 0.0f },
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{ 1.0f, 1.0f, 1.0f, 0.0f },
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};
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void *verts_ptr;
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#endif
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d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
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memcpy(verts_ptr, init_verts, sizeof(init_verts));
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d3d->vertex_buf->Unlock();
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#if defined(_XBOX1)
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d3d->dev->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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#elif defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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{ 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
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{ 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
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D3DDECL_END()
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};
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ret = d3d->dev->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
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if (ret != S_OK)
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{
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RARCH_ERR("[d3d_init::] Failed at CreateVertexDeclaration.\n");
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}
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#endif
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return true;
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}
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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else
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{
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}
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if (!ret)
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return ret;
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d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect,g_extern.system.aspect_ratio);
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#ifdef HAVE_HLSL
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if (!d3d_init_shader(d3d))
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{
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RARCH_ERR("Failed to initialize HLSL.\n");
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return false;
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}
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#endif
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if (!d3d_init_chain(d3d, info))
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{
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RARCH_ERR("Failed to initialize render chain.\n");
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return false;
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}
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#if defined(_XBOX360)
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strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
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#endif
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d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0);
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if (!d3d->font_ctx)
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{
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RARCH_ERR("Failed to initialize font.\n");
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return false;
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}
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return true;
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}
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// Delay constructor due to lack of exceptions.
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static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->should_resize = false;
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unsigned full_x, full_y;
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(d3d, &full_x, &full_y);
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d3d->screen_width = info->fullscreen ? full_x : info->width;
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d3d->screen_height = info->fullscreen ? full_y : info->height;
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d3d->video_info = *info;
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if (!d3d_initialize(d3d, &d3d->video_info))
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return false;
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if (input && input_data)
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d3d->ctx_driver->input_driver(d3d, input, input_data);
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RARCH_LOG("[D3D]: Init complete.\n");
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return true;
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}
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static void *d3d_init(const video_info_t *vid, const input_driver_t **input, void **input_data)
|
|
{
|
|
if (driver.video_data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
|
|
// Reinitialize textures as we might have changed pixel formats.
|
|
d3d_reinit_textures(d3d, vid);
|
|
return driver.video_data;
|
|
}
|
|
|
|
d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(d3d_video_t));
|
|
if (!d3d)
|
|
return NULL;
|
|
|
|
d3d->ctx_driver = d3d_get_context(d3d);
|
|
if (!d3d->ctx_driver)
|
|
{
|
|
free(d3d);
|
|
return NULL;
|
|
}
|
|
|
|
//default values
|
|
d3d->g_pD3D = NULL;
|
|
d3d->dev = NULL;
|
|
d3d->dev_rotation = 0;
|
|
d3d->should_resize = false;
|
|
d3d->vsync = vid->vsync;
|
|
d3d->tex_w = RARCH_SCALE_BASE * vid->input_scale;
|
|
d3d->tex_h = RARCH_SCALE_BASE * vid->input_scale;
|
|
|
|
if (!d3d_construct(d3d, vid, input, input_data))
|
|
{
|
|
RARCH_ERR("[D3D]: Failed to init D3D.\n");
|
|
delete d3d;
|
|
return NULL;
|
|
}
|
|
|
|
return d3d;
|
|
}
|
|
|
|
#ifdef HAVE_RMENU
|
|
extern struct texture_image *menu_texture;
|
|
#endif
|
|
|
|
#ifdef _XBOX1
|
|
static bool texture_image_render(void *data, struct texture_image *out_img,
|
|
int x, int y, int w, int h, bool force_fullscreen)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
|
|
return false;
|
|
|
|
float fX = static_cast<float>(x);
|
|
float fY = static_cast<float>(y);
|
|
|
|
// create the new vertices
|
|
DrawVerticeFormats newVerts[] =
|
|
{
|
|
// x, y, z, color, u ,v
|
|
{fX, fY, 0.0f, 0, 0, 0},
|
|
{fX + w, fY, 0.0f, 0, 1, 0},
|
|
{fX + w, fY + h, 0.0f, 0, 1, 1},
|
|
{fX, fY + h, 0.0f, 0, 0, 1}
|
|
};
|
|
|
|
// load the existing vertices
|
|
DrawVerticeFormats *pCurVerts;
|
|
|
|
HRESULT ret = out_img->vertex_buf->Lock(0, 0, (unsigned char**)&pCurVerts, 0);
|
|
|
|
if (FAILED(ret))
|
|
{
|
|
RARCH_ERR("Error occurred during m_pVertexBuffer->Lock().\n");
|
|
return false;
|
|
}
|
|
|
|
// copy the new verts over the old verts
|
|
memcpy(pCurVerts, newVerts, 4 * sizeof(DrawVerticeFormats));
|
|
out_img->vertex_buf->Unlock();
|
|
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
|
|
// also blend the texture with the set alpha value
|
|
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
|
|
|
// draw the quad
|
|
d3dr->SetTexture(0, out_img->pixels);
|
|
d3dr->SetStreamSource(0, out_img->vertex_buf, sizeof(DrawVerticeFormats));
|
|
d3dr->SetVertexShader(D3DFVF_CUSTOMVERTEX);
|
|
|
|
if (force_fullscreen)
|
|
{
|
|
D3DVIEWPORT vp = {0};
|
|
vp.Width = w;
|
|
vp.Height = h;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
d3dr->SetViewport(&vp);
|
|
}
|
|
d3dr->DrawPrimitive(D3DPT_QUADLIST, 0, 1);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
|
|
static void d3d_draw_texture(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
#if defined(HAVE_RMENU)
|
|
menu_texture->x = 0;
|
|
menu_texture->y = 0;
|
|
|
|
if (d3d->rgui_texture_enable)
|
|
{
|
|
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
|
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
|
texture_image_render(d3d, menu_texture, menu_texture->x, menu_texture->y,
|
|
d3d->screen_width, d3d->screen_height, true);
|
|
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
static void clear_texture(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = d3d->dev;
|
|
D3DLOCKED_RECT d3dlr;
|
|
|
|
D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
|
memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch);
|
|
}
|
|
|
|
static void blit_to_texture(void *data, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (d3d->last_width != width || d3d->last_height != height)
|
|
clear_texture(data);
|
|
|
|
D3DLOCKED_RECT d3dlr;
|
|
D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
|
|
|
|
#if defined(_XBOX360)
|
|
D3DSURFACE_DESC desc;
|
|
d3d->lpTexture->GetLevelDesc(0, &desc);
|
|
XGCopySurface(d3dlr.pBits, d3dlr.Pitch, width, height, desc.Format, NULL, frame,
|
|
pitch, desc.Format, NULL, 0, 0);
|
|
#elif defined(_XBOX1)
|
|
for (unsigned y = 0; y < height; y++)
|
|
{
|
|
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
|
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
|
|
memcpy(out, in, width * d3d->base_size);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void set_vertices(void *data, unsigned pass, unsigned width, unsigned height)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (d3d->last_width != width || d3d->last_height != height)
|
|
{
|
|
#if defined(_XBOX1)
|
|
float tex_w = width;
|
|
float tex_h = height;
|
|
|
|
DrawVerticeFormats verts[] = {
|
|
{ -1.0f, -1.0f, 1.0f, 0.0f, tex_h },
|
|
{ 1.0f, -1.0f, 1.0f, tex_w, tex_h },
|
|
{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
|
|
{ 1.0f, 1.0f, 1.0f, tex_w, 0.0f },
|
|
};
|
|
#elif defined(_XBOX360)
|
|
float tex_w = width / ((float)d3d->tex_w);
|
|
float tex_h = height / ((float)d3d->tex_h);
|
|
|
|
DrawVerticeFormats verts[] = {
|
|
{ -1.0f, -1.0f, 0.0f, tex_h },
|
|
{ 1.0f, -1.0f, tex_w, tex_h },
|
|
{ -1.0f, 1.0f, 0.0f, 0.0f },
|
|
{ 1.0f, 1.0f, tex_w, 0.0f },
|
|
};
|
|
#endif
|
|
|
|
// Align texels and vertices (D3D9 quirk).
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
verts[i].x -= 0.5f / ((float)d3d->tex_w);
|
|
verts[i].y += 0.5f / ((float)d3d->tex_h);
|
|
}
|
|
|
|
#if defined(_XBOX1)
|
|
BYTE *verts_ptr;
|
|
#elif defined(_XBOX360)
|
|
void *verts_ptr;
|
|
#endif
|
|
RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0);
|
|
memcpy(verts_ptr, verts, sizeof(verts));
|
|
RD3DVertexBuffer_Unlock(d3d->vertex_buf);
|
|
|
|
d3d->last_width = width;
|
|
d3d->last_height = height;
|
|
}
|
|
|
|
if (d3d->shader)
|
|
{
|
|
set_mvp(d3d, d3d->screen_width, d3d->screen_height, d3d->dev_rotation);
|
|
if (d3d->shader->use)
|
|
d3d->shader->use(d3d, pass);
|
|
if (d3d->shader->set_params)
|
|
d3d->shader->set_params(d3d, width, height, d3d->tex_w, d3d->tex_h, d3d->screen_width,
|
|
d3d->screen_height, g_extern.frame_count,
|
|
NULL, NULL, NULL, 0);
|
|
}
|
|
}
|
|
|
|
static void render_pass(void *data, const void *frame, unsigned width, unsigned height,
|
|
unsigned pitch, unsigned rotation)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
#ifndef _XBOX1
|
|
DWORD fetchConstant;
|
|
UINT64 pendingMask3;
|
|
#endif
|
|
#ifdef _XBOX1
|
|
d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
|
|
d3dr->SetSoftDisplayFilter(g_extern.lifecycle_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE));
|
|
#endif
|
|
blit_to_texture(d3d, frame, width, height, pitch);
|
|
set_vertices(d3d, 1, width, height);
|
|
|
|
if (g_extern.frame_count)
|
|
#ifdef _XBOX1
|
|
d3dr->SwitchTexture(0, d3d->lpTexture);
|
|
#elif defined _XBOX360
|
|
d3dr->SetTextureFetchConstant(0, d3d->lpTexture);
|
|
#endif
|
|
else if (d3d->lpTexture)
|
|
RD3DDevice_SetTexture(d3dr, 0, d3d->lpTexture);
|
|
RD3DDevice_SetViewport(d3d->dev, &d3d->final_viewport);
|
|
RD3DDevice_SetSamplerState_MinFilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
|
RD3DDevice_SetSamplerState_MagFilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
|
|
RD3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
|
RD3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
|
|
|
#if defined(_XBOX1)
|
|
RD3DDevice_SetVertexShader(d3dr, D3DFVF_XYZ | D3DFVF_TEX1);
|
|
IDirect3DDevice8_SetStreamSource(d3dr, 0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
|
|
#elif defined(_XBOX360)
|
|
D3DDevice_SetVertexDeclaration(d3dr, d3d->v_decl);
|
|
D3DDevice_SetStreamSource_Inline(d3dr, 0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats));
|
|
#endif
|
|
d3dr->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
|
|
g_extern.frame_count++;
|
|
|
|
set_mvp(d3d, d3d->screen_width, d3d->screen_height, d3d->dev_rotation);
|
|
}
|
|
|
|
static bool d3d_frame(void *data, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch, const char *msg)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3dr = d3d->dev;
|
|
|
|
if (!frame)
|
|
return true;
|
|
|
|
if (d3d->should_resize)
|
|
{
|
|
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
|
|
d3d->should_resize = false;
|
|
}
|
|
|
|
// render_chain() only clears out viewport, clear out everything
|
|
D3DVIEWPORT screen_vp;
|
|
screen_vp.X = 0;
|
|
screen_vp.Y = 0;
|
|
screen_vp.MinZ = 0;
|
|
screen_vp.MaxZ = 1;
|
|
screen_vp.Width = d3d->screen_width;
|
|
screen_vp.Height = d3d->screen_height;
|
|
d3dr->SetViewport(&screen_vp);
|
|
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
|
|
// Insert black frame first, so we can screenshot, etc.
|
|
if (g_settings.video.black_frame_insertion)
|
|
{
|
|
d3dr->Present(NULL, NULL, NULL, NULL);
|
|
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
|
|
}
|
|
|
|
render_pass(d3d, frame, width, height, pitch, d3d->dev_rotation);
|
|
|
|
#ifdef HAVE_MENU
|
|
if (g_extern.lifecycle_state & (1ULL << MODE_MENU) && driver.menu_ctx && driver.menu_ctx->frame)
|
|
driver.menu_ctx->frame(d3d);
|
|
|
|
if (d3d && d3d->rgui_texture_enable)
|
|
d3d_draw_texture(d3d);
|
|
#endif
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
|
|
d3d->ctx_driver->update_window_title(d3d);
|
|
|
|
if (msg)
|
|
{
|
|
#if defined(_XBOX1)
|
|
float msg_width = 60;
|
|
float msg_height = 365;
|
|
#elif defined(_XBOX360)
|
|
float msg_width = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
|
|
float msg_height = 90;
|
|
#endif
|
|
font_params_t font_parms = {0};
|
|
font_parms.x = msg_width;
|
|
font_parms.y = msg_height;
|
|
font_parms.scale = 21;
|
|
d3d->font_ctx->render_msg(d3d, msg, &font_parms);
|
|
}
|
|
|
|
if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
|
|
d3d->ctx_driver->swap_buffers(d3d);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void d3d_set_nonblock_state(void *data, bool state)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
d3d->video_info.vsync = !state;
|
|
|
|
if (d3d->ctx_driver && d3d->ctx_driver->swap_interval)
|
|
d3d->ctx_driver->swap_interval(d3d, state ? 0 : 1);
|
|
}
|
|
|
|
static bool d3d_alive(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
bool quit, resize;
|
|
|
|
if (d3d->ctx_driver && d3d->ctx_driver->check_window)
|
|
d3d->ctx_driver->check_window(d3d, &quit,
|
|
&resize, NULL, NULL, g_extern.frame_count);
|
|
|
|
if (quit)
|
|
d3d->quitting = true;
|
|
else if (resize)
|
|
d3d->should_resize = true;
|
|
return !d3d->quitting;
|
|
}
|
|
|
|
static bool d3d_focus(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
return d3d->ctx_driver->has_focus(d3d);
|
|
}
|
|
|
|
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
|
|
if (aspect_ratio_idx == ASPECT_RATIO_SQUARE)
|
|
gfx_set_square_pixel_viewport(g_extern.system.av_info.geometry.base_width, g_extern.system.av_info.geometry.base_height);
|
|
else if (aspect_ratio_idx == ASPECT_RATIO_CORE)
|
|
gfx_set_core_viewport();
|
|
else if (aspect_ratio_idx == ASPECT_RATIO_CONFIG)
|
|
gfx_set_config_viewport();
|
|
|
|
g_extern.system.aspect_ratio = aspectratio_lut[aspect_ratio_idx].value;
|
|
d3d->video_info.force_aspect = true;
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
static void d3d_set_filtering(void *data, unsigned index, bool set_smooth) { }
|
|
|
|
static void d3d_apply_state_changes(void *data)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
d3d->should_resize = true;
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
static void d3d_set_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
(void)frame;
|
|
(void)rgb32;
|
|
(void)width;
|
|
(void)height;
|
|
(void)alpha;
|
|
}
|
|
|
|
static void d3d_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
d3d->rgui_texture_enable = state;
|
|
d3d->rgui_texture_full_screen = full_screen;
|
|
}
|
|
#endif
|
|
|
|
static void d3d_set_osd_msg(void *data, const char *msg, void *userdata)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
font_params_t *params = (font_params_t*)userdata;
|
|
|
|
if (d3d->font_ctx && d3d->font_ctx->render_msg)
|
|
d3d->font_ctx->render_msg(d3d, msg, params);
|
|
}
|
|
|
|
static const video_poke_interface_t d3d_poke_interface = {
|
|
d3d_set_filtering,
|
|
#ifdef HAVE_FBO
|
|
NULL,
|
|
NULL,
|
|
#endif
|
|
d3d_set_aspect_ratio,
|
|
d3d_apply_state_changes,
|
|
#ifdef HAVE_MENU
|
|
d3d_set_texture_frame,
|
|
d3d_set_texture_enable,
|
|
#endif
|
|
d3d_set_osd_msg,
|
|
};
|
|
|
|
static void d3d_get_poke_interface(void *data, const video_poke_interface_t **iface)
|
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{
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(void)data;
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*iface = &d3d_poke_interface;
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}
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static void d3d_restart(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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if (!d3d)
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return;
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D3DPRESENT_PARAMETERS d3dpp;
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video_info_t video_info = {0};
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video_info.vsync = g_settings.video.vsync;
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video_info.force_aspect = false;
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video_info.smooth = g_settings.video.smooth;
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video_info.input_scale = 2;
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video_info.fullscreen = true;
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video_info.rgb32 = (d3d->base_size == sizeof(uint32_t)) ? true : false;
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d3d_make_d3dpp(d3d, &video_info, &d3dpp);
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d3dr->Reset(&d3dpp);
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}
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const video_driver_t video_d3d = {
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d3d_init,
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d3d_frame,
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d3d_set_nonblock_state,
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d3d_alive,
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d3d_focus,
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d3d_set_shader,
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d3d_free,
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"d3d",
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d3d_restart,
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d3d_set_rotation,
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NULL, /* viewport_info */
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NULL, /* read_viewport */
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#ifdef HAVE_OVERLAY
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NULL, /* overlay_interface */
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#endif
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d3d_get_poke_interface,
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};
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