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2f08e760ff
depends on glm for now and is C++-based, no way around that for now
146 lines
7.6 KiB
C++
146 lines
7.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/func_vector_relational.hpp
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/// @date 2008-08-03 / 2011-06-15
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/// @author Christophe Riccio
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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///
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/// @defgroup core_func_vector_relational Vector Relational Functions
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/// @ingroup core
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///
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/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
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/// operate on scalars and produce scalar Boolean results. For vector results,
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/// use the following built-in functions.
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///
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/// In all cases, the sizes of all the input and return vectors for any particular
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/// call must match.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_CORE_func_vector_relational
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#define GLM_CORE_func_vector_relational
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#include "precision.hpp"
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#include "setup.hpp"
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#if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
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namespace glm
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{
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/// @addtogroup core_func_vector_relational
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/// @{
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/// Returns the component-wise comparison result of x < y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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// TODO: Mismatched
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//template <typename T, precision P, template <typename, precision> class vecType>
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//GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x <= y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x > y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x >= y.
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///
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/// @tparam vecType Floating-point or integer vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x == y.
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///
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/// @tparam vecType Floating-point, integer or boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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//TODO: conflicts with definision
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//template <typename T, precision P, template <typename, precision> class vecType>
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//GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x != y.
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///
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/// @tparam vecType Floating-point, integer or boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns true if any component of x is true.
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///
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/// @tparam vecType Boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
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/// Returns true if all components of x are true.
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///
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/// @tparam vecType Boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
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/// Returns the component-wise logical complement of x.
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/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
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///
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/// @tparam vecType Boolean vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
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/// @}
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}//namespace glm
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#endif
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#include "func_vector_relational.inl"
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#endif//GLM_CORE_func_vector_relational
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