mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-23 03:10:14 +00:00
e114b71dcb
Forces RetroArch to use VAOs, VBOs and all that stuff as well.
370 lines
8.4 KiB
C
370 lines
8.4 KiB
C
#include "../libretro.h"
|
|
#include <stdint.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
|
|
static struct retro_hw_render_callback hw_render;
|
|
|
|
#define GL_GLEXT_PROTOTYPES
|
|
#if defined(GLES) && 0
|
|
#include <GLES2/gl2.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#include <GL/glext.h>
|
|
#endif
|
|
|
|
static PFNGLCREATEPROGRAMPROC pglCreateProgram;
|
|
static PFNGLCREATESHADERPROC pglCreateShader;
|
|
static PFNGLCREATESHADERPROC pglCompileShader;
|
|
static PFNGLCREATESHADERPROC pglUseProgram;
|
|
static PFNGLSHADERSOURCEPROC pglShaderSource;
|
|
static PFNGLATTACHSHADERPROC pglAttachShader;
|
|
static PFNGLLINKPROGRAMPROC pglLinkProgram;
|
|
static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
|
|
static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
|
|
static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
|
|
static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
|
|
static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
|
|
static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
|
|
static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
|
|
static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
|
|
static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
|
|
static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArray;
|
|
static PFNGLGENBUFFERSPROC pglGenBuffers;
|
|
static PFNGLBUFFERDATAPROC pglBufferData;
|
|
static PFNGLBINDBUFFERPROC pglBindBuffer;
|
|
|
|
struct gl_proc_map
|
|
{
|
|
void *proc;
|
|
const char *sym;
|
|
};
|
|
|
|
#define PROC_BIND(name) { &(pgl##name), "gl" #name }
|
|
static const struct gl_proc_map proc_map[] = {
|
|
PROC_BIND(CreateProgram),
|
|
PROC_BIND(CreateShader),
|
|
PROC_BIND(CompileShader),
|
|
PROC_BIND(UseProgram),
|
|
PROC_BIND(ShaderSource),
|
|
PROC_BIND(AttachShader),
|
|
PROC_BIND(LinkProgram),
|
|
PROC_BIND(BindFramebuffer),
|
|
PROC_BIND(GetUniformLocation),
|
|
PROC_BIND(GetAttribLocation),
|
|
PROC_BIND(UniformMatrix4fv),
|
|
PROC_BIND(VertexAttribPointer),
|
|
PROC_BIND(EnableVertexAttribArray),
|
|
PROC_BIND(DisableVertexAttribArray),
|
|
PROC_BIND(GenVertexArrays),
|
|
PROC_BIND(BindVertexArray),
|
|
PROC_BIND(DeleteVertexArray),
|
|
PROC_BIND(GenBuffers),
|
|
PROC_BIND(BufferData),
|
|
PROC_BIND(BindBuffer),
|
|
};
|
|
|
|
static void init_gl_proc(void)
|
|
{
|
|
for (unsigned i = 0; i < ARRAY_SIZE(proc_map); i++)
|
|
{
|
|
retro_proc_address_t proc = hw_render.get_proc_address(proc_map[i].sym);
|
|
if (!proc)
|
|
fprintf(stderr, "Symbol %s not found!\n", proc_map[i].sym);
|
|
memcpy(proc_map[i].proc, &proc, sizeof(proc));
|
|
}
|
|
}
|
|
|
|
static GLuint prog;
|
|
static GLuint vbo;
|
|
|
|
static const GLfloat vertex_data[] = {
|
|
-0.5, -0.5,
|
|
0.5, -0.5,
|
|
-0.5, 0.5,
|
|
0.5, 0.5,
|
|
1.0, 1.0, 1.0, 1.0,
|
|
1.0, 1.0, 0.0, 1.0,
|
|
0.0, 1.0, 1.0, 1.0,
|
|
1.0, 0.0, 1.0, 1.0,
|
|
};
|
|
|
|
static const char *vertex_shader[] = {
|
|
"uniform mat4 uMVP;",
|
|
"attribute vec2 aVertex;",
|
|
"attribute vec4 aColor;",
|
|
"varying vec4 color;",
|
|
"void main() {",
|
|
" gl_Position = uMVP * vec4(aVertex, 0.0, 1.0);",
|
|
" color = aColor;",
|
|
"}",
|
|
};
|
|
|
|
static const char *fragment_shader[] = {
|
|
"varying vec4 color;",
|
|
"void main() {",
|
|
" gl_FragColor = color;",
|
|
"}",
|
|
};
|
|
|
|
static void compile_program(void)
|
|
{
|
|
prog = pglCreateProgram();
|
|
GLuint vert = pglCreateShader(GL_VERTEX_SHADER);
|
|
GLuint frag = pglCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
pglShaderSource(vert, ARRAY_SIZE(vertex_shader), vertex_shader, 0);
|
|
pglShaderSource(frag, ARRAY_SIZE(fragment_shader), fragment_shader, 0);
|
|
pglCompileShader(vert);
|
|
pglCompileShader(frag);
|
|
|
|
pglAttachShader(prog, vert);
|
|
pglAttachShader(prog, frag);
|
|
pglLinkProgram(prog);
|
|
}
|
|
|
|
static void setup_vao(void)
|
|
{
|
|
pglUseProgram(prog);
|
|
|
|
pglGenBuffers(1, &vbo);
|
|
pglBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
pglBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
|
|
|
|
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
pglUseProgram(0);
|
|
}
|
|
|
|
void retro_init(void)
|
|
{}
|
|
|
|
void retro_deinit(void)
|
|
{}
|
|
|
|
unsigned retro_api_version(void)
|
|
{
|
|
return RETRO_API_VERSION;
|
|
}
|
|
|
|
void retro_set_controller_port_device(unsigned port, unsigned device)
|
|
{
|
|
(void)port;
|
|
(void)device;
|
|
}
|
|
|
|
void retro_get_system_info(struct retro_system_info *info)
|
|
{
|
|
memset(info, 0, sizeof(*info));
|
|
info->library_name = "TestCore GL";
|
|
info->library_version = "v1";
|
|
info->need_fullpath = false;
|
|
info->valid_extensions = NULL; // Anything is fine, we don't care.
|
|
}
|
|
|
|
void retro_get_system_av_info(struct retro_system_av_info *info)
|
|
{
|
|
info->timing = (struct retro_system_timing) {
|
|
.fps = 60.0,
|
|
.sample_rate = 30000.0,
|
|
};
|
|
|
|
info->geometry = (struct retro_game_geometry) {
|
|
.base_width = 512,
|
|
.base_height = 512,
|
|
.max_width = 512,
|
|
.max_height = 512,
|
|
.aspect_ratio = 4.0 / 3.0,
|
|
};
|
|
}
|
|
|
|
static retro_video_refresh_t video_cb;
|
|
static retro_audio_sample_t audio_cb;
|
|
static retro_audio_sample_batch_t audio_batch_cb;
|
|
static retro_environment_t environ_cb;
|
|
static retro_input_poll_t input_poll_cb;
|
|
static retro_input_state_t input_state_cb;
|
|
|
|
void retro_set_environment(retro_environment_t cb)
|
|
{
|
|
environ_cb = cb;
|
|
}
|
|
|
|
void retro_set_audio_sample(retro_audio_sample_t cb)
|
|
{
|
|
audio_cb = cb;
|
|
}
|
|
|
|
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
|
|
{
|
|
audio_batch_cb = cb;
|
|
}
|
|
|
|
void retro_set_input_poll(retro_input_poll_t cb)
|
|
{
|
|
input_poll_cb = cb;
|
|
}
|
|
|
|
void retro_set_input_state(retro_input_state_t cb)
|
|
{
|
|
input_state_cb = cb;
|
|
}
|
|
|
|
void retro_set_video_refresh(retro_video_refresh_t cb)
|
|
{
|
|
video_cb = cb;
|
|
}
|
|
|
|
void retro_run(void)
|
|
{
|
|
input_poll_cb();
|
|
|
|
pglBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
|
|
glClearColor(0.3, 0.4, 0.5, 1.0);
|
|
glViewport(0, 0, 512, 512);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
pglUseProgram(prog);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
pglBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
int vloc = pglGetAttribLocation(prog, "aVertex");
|
|
pglVertexAttribPointer(vloc, 2, GL_FLOAT, GL_FALSE, 0, (void*)0);
|
|
pglEnableVertexAttribArray(vloc);
|
|
int cloc = pglGetAttribLocation(prog, "aColor");
|
|
pglVertexAttribPointer(cloc, 4, GL_FLOAT, GL_FALSE, 0, (void*)(8 * sizeof(GLfloat)));
|
|
pglEnableVertexAttribArray(cloc);
|
|
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
int loc = pglGetUniformLocation(prog, "uMVP");
|
|
|
|
static unsigned frame_count;
|
|
frame_count++;
|
|
float angle = frame_count / 100.0;
|
|
float cos_angle = cos(angle);
|
|
float sin_angle = sin(angle);
|
|
|
|
const GLfloat mvp[] = {
|
|
cos_angle, -sin_angle, 0, 0,
|
|
sin_angle, cos_angle, 0, 0,
|
|
0, 0, 1, 0,
|
|
0, 0, 0, 1,
|
|
};
|
|
pglUniformMatrix4fv(loc, 1, GL_FALSE, mvp);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
cos_angle *= 0.5;
|
|
sin_angle *= 0.5;
|
|
const GLfloat mvp2[] = {
|
|
cos_angle, -sin_angle, 0, 0.0,
|
|
sin_angle, cos_angle, 0, 0.0,
|
|
0, 0, 1, 0,
|
|
0.4, 0.4, 0.2, 1,
|
|
};
|
|
|
|
pglUniformMatrix4fv(loc, 1, GL_FALSE, mvp2);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
pglDisableVertexAttribArray(vloc);
|
|
pglDisableVertexAttribArray(cloc);
|
|
|
|
pglUseProgram(0);
|
|
|
|
video_cb(RETRO_HW_FRAME_BUFFER_VALID, 512, 512, 0);
|
|
}
|
|
|
|
static void context_reset(void)
|
|
{
|
|
fprintf(stderr, "Context reset!\n");
|
|
init_gl_proc();
|
|
compile_program();
|
|
setup_vao();
|
|
}
|
|
|
|
bool retro_load_game(const struct retro_game_info *info)
|
|
{
|
|
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
|
|
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
|
|
{
|
|
fprintf(stderr, "XRGB8888 is not supported.\n");
|
|
return false;
|
|
}
|
|
|
|
#ifdef GLES
|
|
hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES2;
|
|
#else
|
|
hw_render.context_type = RETRO_HW_CONTEXT_OPENGL;
|
|
#endif
|
|
hw_render.context_reset = context_reset;
|
|
hw_render.depth = true;
|
|
if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
|
|
return false;
|
|
|
|
fprintf(stderr, "Loaded game!\n");
|
|
(void)info;
|
|
return true;
|
|
}
|
|
|
|
void retro_unload_game(void)
|
|
{}
|
|
|
|
unsigned retro_get_region(void)
|
|
{
|
|
return RETRO_REGION_NTSC;
|
|
}
|
|
|
|
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
|
|
{
|
|
(void)type;
|
|
(void)info;
|
|
(void)num;
|
|
return false;
|
|
}
|
|
|
|
size_t retro_serialize_size(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool retro_serialize(void *data, size_t size)
|
|
{
|
|
(void)data;
|
|
(void)size;
|
|
return false;
|
|
}
|
|
|
|
bool retro_unserialize(const void *data, size_t size)
|
|
{
|
|
(void)data;
|
|
(void)size;
|
|
return false;
|
|
}
|
|
|
|
void *retro_get_memory_data(unsigned id)
|
|
{
|
|
(void)id;
|
|
return NULL;
|
|
}
|
|
|
|
size_t retro_get_memory_size(unsigned id)
|
|
{
|
|
(void)id;
|
|
return 0;
|
|
}
|
|
|
|
void retro_reset(void)
|
|
{}
|
|
|
|
void retro_cheat_reset(void)
|
|
{}
|
|
|
|
void retro_cheat_set(unsigned index, bool enabled, const char *code)
|
|
{
|
|
(void)index;
|
|
(void)enabled;
|
|
(void)code;
|
|
}
|
|
|