.. |
common
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support Windows 95/NT4
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2017-09-03 23:39:25 -04:00 |
drivers
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gdi: manually convert RGB444 to RGB555 to get around BI_BITFIELDS limitation on non-NT platforms
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2017-09-01 20:52:58 -04:00 |
drivers_context
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gdi: allow compilation without DirectInput8 for NT
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2017-09-04 14:18:50 -04:00 |
drivers_font
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GDI: fix flickering of text
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2017-08-22 23:39:42 -04:00 |
drivers_font_renderer
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freetype: better way to determine max_width/height, fixes buffer overflow with alternate OSD fonts
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2017-07-22 22:21:26 -04:00 |
drivers_renderchain
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Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp
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2017-09-05 00:00:17 +02:00 |
drivers_shader
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Buildfix
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2017-09-05 00:10:24 +02:00 |
drivers_tracker
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Fix includes of input_config
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2017-08-30 23:14:27 -04:00 |
include
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(Vulkan/Win32) C89_BUILD fixes
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2017-08-12 17:56:30 +02:00 |
video_filters
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Add ./configure to audio and video filters
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2017-07-27 22:20:56 -04:00 |
font_driver.c
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forgot about mingw not defining _MSC_VER
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2017-08-07 11:28:35 -04:00 |
font_driver.h
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(WiiU) add a font driver.
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2017-05-21 03:05:41 +01:00 |
video_coord_array.c
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Add retro_timers.h/retro_math.h
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2017-06-28 04:41:38 +02:00 |
video_coord_array.h
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Header update #1
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2017-01-22 13:40:32 +01:00 |
video_defines.h
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Header update #1
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2017-01-22 13:40:32 +01:00 |
video_driver.c
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Buildfix
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2017-09-05 00:10:24 +02:00 |
video_driver.h
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Create d3d8_renderchain.cpp and d3d9_hlsl_renderchain.cpp
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2017-09-05 00:00:17 +02:00 |
video_filter.c
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Silence more warnings on iOS
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2017-02-26 21:46:19 +01:00 |
video_filter.h
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Header update #1
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2017-01-22 13:40:32 +01:00 |
video_shader_parse.c
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Use local variable
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2017-05-28 17:46:42 +02:00 |
video_shader_parse.h
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Header update #1
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2017-01-22 13:40:32 +01:00 |
video_state_tracker.c
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Merge input_config.c and input_driver.c
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2017-08-31 02:25:04 +02:00 |
video_state_tracker.h
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Header update #1
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2017-01-22 13:40:32 +01:00 |
video_thread_wrapper.c
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Combine video_driver.c and video_shader_driver.c
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2017-05-18 14:47:24 +02:00 |
video_thread_wrapper.h
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Revert "Move structs to gfx/video_thread_wrapper.h"
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2017-04-23 19:17:52 +02:00 |