RetroArch/configuration.c
2017-09-09 21:35:09 +02:00

3989 lines
143 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2014-2017 - Jean-André Santoni
* Copyright (C) 2015-2017 - Andrés Suárez
* Copyright (C) 2016-2017 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <ctype.h>
#include <file/config_file.h>
#include <file/file_path.h>
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <retro_assert.h>
#include <string/stdstring.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "file_path_special.h"
#include "audio/audio_driver.h"
#include "input/input_driver.h"
#include "configuration.h"
#include "content.h"
#include "config.def.h"
#include "config.features.h"
#include "input/input_keymaps.h"
#include "input/input_remapping.h"
#include "defaults.h"
#include "core.h"
#include "dirs.h"
#include "paths.h"
#include "retroarch.h"
#include "verbosity.h"
#include "lakka.h"
#include "tasks/tasks_internal.h"
/* All config related settings go here. */
struct config_bool_setting
{
const char *ident;
bool *ptr;
bool def_enable;
bool def;
bool handle;
};
struct config_int_setting
{
const char *ident;
int *ptr;
bool def_enable;
int def;
bool handle;
};
struct config_uint_setting
{
const char *ident;
unsigned *ptr;
bool def_enable;
unsigned def;
bool handle;
};
struct config_float_setting
{
const char *ident;
float *ptr;
bool def_enable;
float def;
bool handle;
};
struct config_array_setting
{
const char *ident;
char *ptr;
bool def_enable;
const char *def;
bool handle;
};
struct config_path_setting
{
const char *ident;
char *ptr;
bool def_enable;
char *def;
bool handle;
};
enum video_driver_enum
{
VIDEO_GL = 0,
VIDEO_VULKAN,
VIDEO_DRM,
VIDEO_XVIDEO,
VIDEO_SDL,
VIDEO_SDL2,
VIDEO_EXT,
VIDEO_WII,
VIDEO_WIIU,
VIDEO_XENON360,
VIDEO_XDK_D3D,
VIDEO_PSP1,
VIDEO_VITA2D,
VIDEO_CTR,
VIDEO_D3D9,
VIDEO_VG,
VIDEO_OMAP,
VIDEO_EXYNOS,
VIDEO_SUNXI,
VIDEO_DISPMANX,
VIDEO_CACA,
VIDEO_GDI,
VIDEO_VGA,
VIDEO_NULL
};
enum audio_driver_enum
{
AUDIO_RSOUND = VIDEO_NULL + 1,
AUDIO_OSS,
AUDIO_ALSA,
AUDIO_ALSATHREAD,
AUDIO_TINYALSA,
AUDIO_ROAR,
AUDIO_AL,
AUDIO_SL,
AUDIO_JACK,
AUDIO_SDL,
AUDIO_SDL2,
AUDIO_XAUDIO,
AUDIO_PULSE,
AUDIO_EXT,
AUDIO_DSOUND,
AUDIO_WASAPI,
AUDIO_COREAUDIO,
AUDIO_PS3,
AUDIO_XENON360,
AUDIO_WII,
AUDIO_WIIU,
AUDIO_RWEBAUDIO,
AUDIO_PSP,
AUDIO_CTR,
AUDIO_NULL
};
enum audio_resampler_driver_enum
{
AUDIO_RESAMPLER_CC = AUDIO_NULL + 1,
AUDIO_RESAMPLER_SINC,
AUDIO_RESAMPLER_NEAREST,
AUDIO_RESAMPLER_NULL
};
enum input_driver_enum
{
INPUT_ANDROID = AUDIO_RESAMPLER_NULL + 1,
INPUT_SDL,
INPUT_SDL2,
INPUT_X,
INPUT_WAYLAND,
INPUT_DINPUT,
INPUT_PS3,
INPUT_PSP,
INPUT_CTR,
INPUT_XENON360,
INPUT_WII,
INPUT_WIIU,
INPUT_XINPUT,
INPUT_UDEV,
INPUT_LINUXRAW,
INPUT_COCOA,
INPUT_QNX,
INPUT_RWEBINPUT,
INPUT_DOS,
INPUT_NULL
};
enum joypad_driver_enum
{
JOYPAD_PS3 = INPUT_NULL + 1,
JOYPAD_XINPUT,
JOYPAD_GX,
JOYPAD_WIIU,
JOYPAD_XDK,
JOYPAD_PSP,
JOYPAD_CTR,
JOYPAD_DINPUT,
JOYPAD_UDEV,
JOYPAD_LINUXRAW,
JOYPAD_ANDROID,
JOYPAD_SDL,
JOYPAD_DOS,
JOYPAD_HID,
JOYPAD_QNX,
JOYPAD_NULL
};
enum camera_driver_enum
{
CAMERA_V4L2 = JOYPAD_NULL + 1,
CAMERA_RWEBCAM,
CAMERA_ANDROID,
CAMERA_AVFOUNDATION,
CAMERA_NULL
};
enum wifi_driver_enum
{
WIFI_CONNMANCTL = CAMERA_NULL + 1,
WIFI_NULL
};
enum location_driver_enum
{
LOCATION_ANDROID = WIFI_NULL + 1,
LOCATION_CORELOCATION,
LOCATION_NULL
};
enum osk_driver_enum
{
OSK_PS3 = LOCATION_NULL + 1,
OSK_NULL
};
enum menu_driver_enum
{
MENU_RGUI = OSK_NULL + 1,
MENU_XUI,
MENU_MATERIALUI,
MENU_XMB,
MENU_NUKLEAR,
MENU_NULL
};
enum record_driver_enum
{
RECORD_FFMPEG = MENU_NULL + 1,
RECORD_NULL
};
#if defined(HAVE_OPENGL) || defined(HAVE_OPENGLES) || defined(__CELLOS_LV2__)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
#elif defined(GEKKO)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
#elif defined(WIIU)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
#elif defined(XENON)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
#elif (defined(_XBOX1) || defined(_XBOX360)) && (defined(HAVE_D3D8) || defined(HAVE_D3D9))
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XDK_D3D;
#elif defined(HAVE_D3D9)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D9;
#elif defined(HAVE_VG)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VG;
#elif defined(HAVE_VITA2D)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VITA2D;
#elif defined(PSP)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_PSP1;
#elif defined(_3DS)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_CTR;
#elif defined(HAVE_XVIDEO)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XVIDEO;
#elif defined(HAVE_SDL)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL;
#elif defined(HAVE_SDL2)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_SDL2;
#elif defined(_WIN32) && !defined(_XBOX)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GDI;
#elif defined(DJGPP)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_VGA;
#elif defined(HAVE_DYLIB) && !defined(ANDROID)
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_EXT;
#else
static enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_NULL;
#endif
#if defined(__CELLOS_LV2__)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PS3;
#elif defined(XENON)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_XENON360;
#elif defined(GEKKO)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WII;
#elif defined(WIIU)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WIIU;
#elif defined(PSP) || defined(VITA)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PSP;
#elif defined(_3DS)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_CTR;
#elif defined(HAVE_PULSE)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_PULSE;
#elif defined(HAVE_ALSA) && defined(HAVE_VIDEOCORE)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSATHREAD;
#elif defined(HAVE_ALSA)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ALSA;
#elif defined(HAVE_TINYALSA)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_TINYALSA;
#elif defined(HAVE_OSS)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_OSS;
#elif defined(HAVE_JACK)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_JACK;
#elif defined(HAVE_COREAUDIO)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_COREAUDIO;
#elif defined(HAVE_XAUDIO)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_XAUDIO;
#elif defined(HAVE_DSOUND)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_DSOUND;
#elif defined(HAVE_WASAPI)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_WASAPI;
#elif defined(HAVE_AL)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_AL;
#elif defined(HAVE_SL)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SL;
#elif defined(EMSCRIPTEN)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_RWEBAUDIO;
#elif defined(HAVE_SDL)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SDL;
#elif defined(HAVE_SDL2)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_SDL2;
#elif defined(HAVE_RSOUND)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_RSOUND;
#elif defined(HAVE_ROAR)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_ROAR;
#elif defined(HAVE_DYLIB) && !defined(ANDROID)
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_EXT;
#else
static enum audio_driver_enum AUDIO_DEFAULT_DRIVER = AUDIO_NULL;
#endif
#if defined(PSP) || defined(EMSCRIPTEN)
static enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_CC;
#else
static enum audio_resampler_driver_enum AUDIO_DEFAULT_RESAMPLER_DRIVER = AUDIO_RESAMPLER_SINC;
#endif
#if defined(HAVE_FFMPEG)
static enum record_driver_enum RECORD_DEFAULT_DRIVER = RECORD_FFMPEG;
#else
static enum record_driver_enum RECORD_DEFAULT_DRIVER = RECORD_NULL;
#endif
#if defined(XENON)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XENON360;
#elif defined(_XBOX360) || defined(_XBOX) || defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_XINPUT;
#elif defined(ANDROID)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_ANDROID;
#elif defined(EMSCRIPTEN) && defined(HAVE_SDL2)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2;
#elif defined(EMSCRIPTEN)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_RWEBINPUT;
#elif defined(_WIN32)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_DINPUT;
#elif defined(__CELLOS_LV2__)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PS3;
#elif defined(PSP) || defined(VITA)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_PSP;
#elif defined(_3DS)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_CTR;
#elif defined(GEKKO)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WII;
#elif defined(WIIU)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WIIU;
#elif defined(HAVE_X11)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_X;
#elif defined(HAVE_UDEV)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_UDEV;
#elif defined(__linux__) && !defined(ANDROID)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_LINUXRAW;
#elif defined(HAVE_WAYLAND)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_WAYLAND;
#elif defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_COCOA;
#elif defined(__QNX__)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_QNX;
#elif defined(HAVE_SDL)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL;
#elif defined(HAVE_SDL2)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_SDL2;
#elif defined(DJGPP)
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_DOS;
#else
static enum input_driver_enum INPUT_DEFAULT_DRIVER = INPUT_NULL;
#endif
#if defined(__CELLOS_LV2__)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PS3;
#elif defined(HAVE_XINPUT)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_XINPUT;
#elif defined(GEKKO)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_GX;
#elif defined(WIIU)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_WIIU;
#elif defined(_XBOX)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_XDK;
#elif defined(PSP) || defined(VITA)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_PSP;
#elif defined(_3DS)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_CTR;
#elif defined(HAVE_DINPUT)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DINPUT;
#elif defined(HAVE_UDEV)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_UDEV;
#elif defined(__linux) && !defined(ANDROID)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_LINUXRAW;
#elif defined(ANDROID)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_ANDROID;
#elif defined(HAVE_SDL) || defined(HAVE_SDL2)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_SDL;
#elif defined(DJGPP)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_DOS;
#elif defined(HAVE_HID)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_HID;
#elif defined(__QNX__)
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_QNX;
#else
static enum joypad_driver_enum JOYPAD_DEFAULT_DRIVER = JOYPAD_NULL;
#endif
#if defined(HAVE_V4L2)
static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_V4L2;
#elif defined(EMSCRIPTEN)
static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_RWEBCAM;
#elif defined(ANDROID)
static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_ANDROID;
#elif defined(HAVE_AVFOUNDATION) && (defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH))
static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_AVFOUNDATION;
#else
static enum camera_driver_enum CAMERA_DEFAULT_DRIVER = CAMERA_NULL;
#endif
#if defined(HAVE_LAKKA)
static enum wifi_driver_enum WIFI_DEFAULT_DRIVER = WIFI_CONNMANCTL;
#else
static enum wifi_driver_enum WIFI_DEFAULT_DRIVER = WIFI_NULL;
#endif
#if defined(ANDROID)
static enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_ANDROID;
#elif defined(HAVE_CORELOCATION) && (defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH))
static enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_CORELOCATION;
#else
static enum location_driver_enum LOCATION_DEFAULT_DRIVER = LOCATION_NULL;
#endif
#if defined(HAVE_XUI)
static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_XUI;
#elif defined(HAVE_MATERIALUI) && defined(RARCH_MOBILE)
static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_MATERIALUI;
#elif defined(HAVE_XMB)
static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_XMB;
#elif defined(HAVE_RGUI)
static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_RGUI;
#else
static enum menu_driver_enum MENU_DEFAULT_DRIVER = MENU_NULL;
#endif
#define GENERAL_SETTING(key, configval, default_enable, default_setting, type, handle_setting) \
{ \
tmp[count].ident = key; \
tmp[count].ptr = configval; \
tmp[count].def_enable = default_enable; \
if (default_enable) \
tmp[count].def = default_setting; \
tmp[count].handle = handle_setting; \
count++; \
}
#define SETTING_BOOL(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_bool_setting, handle_setting)
#define SETTING_FLOAT(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_float_setting, handle_setting)
#define SETTING_INT(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_int_setting, handle_setting)
#define SETTING_UINT(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_uint_setting, handle_setting)
#define SETTING_PATH(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_path_setting, handle_setting)
#define SETTING_ARRAY(key, configval, default_enable, default_setting, handle_setting) \
GENERAL_SETTING(key, configval, default_enable, default_setting, struct config_array_setting, handle_setting)
struct defaults g_defaults;
static settings_t *configuration_settings = NULL;
settings_t *config_get_ptr(void)
{
return configuration_settings;
}
void config_free(void)
{
free(configuration_settings);
configuration_settings = NULL;
}
bool config_init(void)
{
configuration_settings = (settings_t*)calloc(1, sizeof(settings_t));
if (!configuration_settings)
return false;
return true;
}
/**
* config_get_default_audio:
*
* Gets default audio driver.
*
* Returns: Default audio driver.
**/
const char *config_get_default_audio(void)
{
enum audio_driver_enum default_driver = AUDIO_DEFAULT_DRIVER;
switch (default_driver)
{
case AUDIO_RSOUND:
return "rsound";
case AUDIO_OSS:
return "oss";
case AUDIO_ALSA:
return "alsa";
case AUDIO_ALSATHREAD:
return "alsathread";
case AUDIO_TINYALSA:
return "tinyalsa";
case AUDIO_ROAR:
return "roar";
case AUDIO_COREAUDIO:
return "coreaudio";
case AUDIO_AL:
return "openal";
case AUDIO_SL:
return "opensl";
case AUDIO_SDL:
return "sdl";
case AUDIO_SDL2:
return "sdl2";
case AUDIO_DSOUND:
return "dsound";
case AUDIO_WASAPI:
return "wasapi";
case AUDIO_XAUDIO:
return "xaudio";
case AUDIO_PULSE:
return "pulse";
case AUDIO_EXT:
return "ext";
case AUDIO_XENON360:
return "xenon360";
case AUDIO_PS3:
return "ps3";
case AUDIO_WII:
return "gx";
case AUDIO_WIIU:
return "AX";
case AUDIO_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
#endif
case AUDIO_CTR:
return "csnd";
case AUDIO_RWEBAUDIO:
return "rwebaudio";
case AUDIO_JACK:
return "jack";
case AUDIO_NULL:
break;
}
return "null";
}
const char *config_get_default_record(void)
{
enum record_driver_enum default_driver = RECORD_DEFAULT_DRIVER;
switch (default_driver)
{
case RECORD_FFMPEG:
return "ffmpeg";
case RECORD_NULL:
break;
}
return "null";
}
/**
* config_get_default_audio_resampler:
*
* Gets default audio resampler driver.
*
* Returns: Default audio resampler driver.
**/
const char *config_get_default_audio_resampler(void)
{
enum audio_resampler_driver_enum default_driver = AUDIO_DEFAULT_RESAMPLER_DRIVER;
switch (default_driver)
{
case AUDIO_RESAMPLER_CC:
return "cc";
case AUDIO_RESAMPLER_SINC:
return "sinc";
case AUDIO_RESAMPLER_NEAREST:
return "nearest";
case AUDIO_RESAMPLER_NULL:
break;
}
return "null";
}
/**
* config_get_default_video:
*
* Gets default video driver.
*
* Returns: Default video driver.
**/
const char *config_get_default_video(void)
{
enum video_driver_enum default_driver = VIDEO_DEFAULT_DRIVER;
switch (default_driver)
{
case VIDEO_GL:
return "gl";
case VIDEO_VULKAN:
return "vulkan";
case VIDEO_DRM:
return "drm";
case VIDEO_WII:
return "gx";
case VIDEO_WIIU:
return "gx2";
case VIDEO_XENON360:
return "xenon360";
case VIDEO_XDK_D3D:
case VIDEO_D3D9:
return "d3d";
case VIDEO_PSP1:
return "psp1";
case VIDEO_VITA2D:
return "vita2d";
case VIDEO_CTR:
return "ctr";
case VIDEO_XVIDEO:
return "xvideo";
case VIDEO_SDL:
return "sdl";
case VIDEO_SDL2:
return "sdl2";
case VIDEO_EXT:
return "ext";
case VIDEO_VG:
return "vg";
case VIDEO_OMAP:
return "omap";
case VIDEO_EXYNOS:
return "exynos";
case VIDEO_DISPMANX:
return "dispmanx";
case VIDEO_SUNXI:
return "sunxi";
case VIDEO_CACA:
return "caca";
case VIDEO_GDI:
return "gdi";
case VIDEO_VGA:
return "vga";
case VIDEO_NULL:
break;
}
return "null";
}
/**
* config_get_default_input:
*
* Gets default input driver.
*
* Returns: Default input driver.
**/
const char *config_get_default_input(void)
{
enum input_driver_enum default_driver = INPUT_DEFAULT_DRIVER;
switch (default_driver)
{
case INPUT_ANDROID:
return "android";
case INPUT_PS3:
return "ps3";
case INPUT_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
#endif
case INPUT_CTR:
return "ctr";
case INPUT_SDL:
return "sdl";
case INPUT_SDL2:
return "sdl2";
case INPUT_DINPUT:
return "dinput";
case INPUT_X:
return "x";
case INPUT_WAYLAND:
return "wayland";
case INPUT_XENON360:
return "xenon360";
case INPUT_XINPUT:
return "xinput";
case INPUT_WII:
return "gx";
case INPUT_WIIU:
return "wiiu";
case INPUT_LINUXRAW:
return "linuxraw";
case INPUT_UDEV:
return "udev";
case INPUT_COCOA:
return "cocoa";
case INPUT_QNX:
return "qnx_input";
case INPUT_RWEBINPUT:
return "rwebinput";
case INPUT_DOS:
return "dos";
case INPUT_NULL:
break;
}
return "null";
}
/**
* config_get_default_joypad:
*
* Gets default input joypad driver.
*
* Returns: Default input joypad driver.
**/
const char *config_get_default_joypad(void)
{
enum joypad_driver_enum default_driver = JOYPAD_DEFAULT_DRIVER;
switch (default_driver)
{
case JOYPAD_PS3:
return "ps3";
case JOYPAD_XINPUT:
return "xinput";
case JOYPAD_GX:
return "gx";
case JOYPAD_WIIU:
return "wiiu";
case JOYPAD_XDK:
return "xdk";
case JOYPAD_PSP:
#ifdef VITA
return "vita";
#else
return "psp";
#endif
case JOYPAD_CTR:
return "ctr";
case JOYPAD_DINPUT:
return "dinput";
case JOYPAD_UDEV:
return "udev";
case JOYPAD_LINUXRAW:
return "linuxraw";
case JOYPAD_ANDROID:
return "android";
case JOYPAD_SDL:
#ifdef HAVE_SDL2
return "sdl2";
#else
return "sdl";
#endif
case JOYPAD_HID:
return "hid";
case JOYPAD_QNX:
return "qnx";
case JOYPAD_DOS:
return "dos";
case JOYPAD_NULL:
break;
}
return "null";
}
/**
* config_get_default_camera:
*
* Gets default camera driver.
*
* Returns: Default camera driver.
**/
const char *config_get_default_camera(void)
{
enum camera_driver_enum default_driver = CAMERA_DEFAULT_DRIVER;
switch (default_driver)
{
case CAMERA_V4L2:
return "video4linux2";
case CAMERA_RWEBCAM:
return "rwebcam";
case CAMERA_ANDROID:
return "android";
case CAMERA_AVFOUNDATION:
return "avfoundation";
case CAMERA_NULL:
break;
}
return "null";
}
/**
* config_get_default_wifi:
*
* Gets default wifi driver.
*
* Returns: Default wifi driver.
**/
const char *config_get_default_wifi(void)
{
enum wifi_driver_enum default_driver = WIFI_DEFAULT_DRIVER;
switch (default_driver)
{
case WIFI_CONNMANCTL:
return "connmanctl";
case WIFI_NULL:
break;
}
return "null";
}
/**
* config_get_default_location:
*
* Gets default location driver.
*
* Returns: Default location driver.
**/
const char *config_get_default_location(void)
{
enum location_driver_enum default_driver = LOCATION_DEFAULT_DRIVER;
switch (default_driver)
{
case LOCATION_ANDROID:
return "android";
case LOCATION_CORELOCATION:
return "corelocation";
case LOCATION_NULL:
break;
}
return "null";
}
#ifdef HAVE_MENU
/**
* config_get_default_menu:
*
* Gets default menu driver.
*
* Returns: Default menu driver.
**/
const char *config_get_default_menu(void)
{
enum menu_driver_enum default_driver = MENU_DEFAULT_DRIVER;
if (!string_is_empty(g_defaults.settings.menu))
return g_defaults.settings.menu;
switch (default_driver)
{
case MENU_RGUI:
return "rgui";
case MENU_XUI:
return "xui";
case MENU_MATERIALUI:
return "glui";
case MENU_XMB:
return "xmb";
case MENU_NUKLEAR:
return "nuklear";
case MENU_NULL:
break;
}
return "null";
}
#endif
bool config_overlay_enable_default(void)
{
if (g_defaults.overlay.set)
return g_defaults.overlay.enable;
return true;
}
static struct config_array_setting *populate_settings_array(settings_t *settings, int *size)
{
unsigned count = 0;
struct config_array_setting *tmp = (struct config_array_setting*)malloc((*size + 1) * sizeof(struct config_array_setting));
/* Arrays */
SETTING_ARRAY("playlist_names", settings->arrays.playlist_names, false, NULL, true);
SETTING_ARRAY("playlist_cores", settings->arrays.playlist_cores, false, NULL, true);
SETTING_ARRAY("video_driver", settings->arrays.video_driver, false, NULL, true);
SETTING_ARRAY("record_driver", settings->arrays.record_driver, false, NULL, true);
SETTING_ARRAY("camera_driver", settings->arrays.camera_driver, false, NULL, true);
SETTING_ARRAY("wifi_driver", settings->arrays.wifi_driver, false, NULL, true);
SETTING_ARRAY("location_driver", settings->arrays.location_driver,false, NULL, true);
#ifdef HAVE_MENU
SETTING_ARRAY("menu_driver", settings->arrays.menu_driver, false, NULL, true);
#endif
SETTING_ARRAY("audio_device", settings->arrays.audio_device, false, NULL, true);
SETTING_ARRAY("camera_device", settings->arrays.camera_device, false, NULL, true);
#ifdef HAVE_CHEEVOS
SETTING_ARRAY("cheevos_username", settings->arrays.cheevos_username, false, NULL, true);
SETTING_ARRAY("cheevos_password", settings->arrays.cheevos_password, false, NULL, true);
#endif
SETTING_ARRAY("video_context_driver", settings->arrays.video_context_driver, false, NULL, true);
SETTING_ARRAY("audio_driver", settings->arrays.audio_driver, false, NULL, true);
SETTING_ARRAY("audio_resampler", settings->arrays.audio_resampler, false, NULL, true);
SETTING_ARRAY("input_driver", settings->arrays.input_driver, false, NULL, true);
SETTING_ARRAY("input_joypad_driver", settings->arrays.input_joypad_driver, false, NULL, true);
SETTING_ARRAY("input_keyboard_layout", settings->arrays.input_keyboard_layout, false, NULL, true);
SETTING_ARRAY("bundle_assets_src_path", settings->arrays.bundle_assets_src, false, NULL, true);
SETTING_ARRAY("bundle_assets_dst_path", settings->arrays.bundle_assets_dst, false, NULL, true);
SETTING_ARRAY("bundle_assets_dst_path_subdir", settings->arrays.bundle_assets_dst_subdir, false, NULL, true);
*size = count;
return tmp;
}
static struct config_path_setting *populate_settings_path(settings_t *settings, int *size)
{
unsigned count = 0;
global_t *global = global_get_ptr();
struct config_path_setting *tmp = (struct config_path_setting*)malloc((*size + 1) * sizeof(struct config_path_setting));
/* Paths */
#ifdef HAVE_XMB
SETTING_PATH("xmb_font", settings->paths.path_menu_xmb_font, false, NULL, true);
#endif
SETTING_PATH("netplay_nickname", settings->paths.username, false, NULL, true);
SETTING_PATH("video_filter", settings->paths.path_softfilter_plugin, false, NULL, true);
SETTING_PATH("audio_dsp_plugin", settings->paths.path_audio_dsp_plugin, false, NULL, true);
SETTING_PATH("core_updater_buildbot_url", settings->paths.network_buildbot_url, false, NULL, true);
SETTING_PATH("core_updater_buildbot_assets_url", settings->paths.network_buildbot_assets_url, false, NULL, true);
#ifdef HAVE_NETWORKING
SETTING_PATH("netplay_ip_address", settings->paths.netplay_server, false, NULL, true);
SETTING_PATH("netplay_password", settings->paths.netplay_password, false, NULL, true);
SETTING_PATH("netplay_spectate_password", settings->paths.netplay_spectate_password, false, NULL, true);
#endif
SETTING_PATH("libretro_directory",
settings->paths.directory_libretro, false, NULL, false);
SETTING_PATH("core_options_path",
settings->paths.path_core_options, false, NULL, true);
SETTING_PATH("libretro_info_path",
settings->paths.path_libretro_info, false, NULL, true);
SETTING_PATH("video_shader",
settings->paths.path_shader, false, NULL, true);
SETTING_PATH("content_database_path",
settings->paths.path_content_database, false, NULL, true);
SETTING_PATH("cheat_database_path",
settings->paths.path_cheat_database, false, NULL, true);
#ifdef HAVE_MENU
SETTING_PATH("menu_wallpaper",
settings->paths.path_menu_wallpaper, false, NULL, true);
#endif
SETTING_PATH("content_history_path",
settings->paths.path_content_history, false, NULL, true);
SETTING_PATH("content_favorites_path",
settings->paths.path_content_favorites, false, NULL, true);
SETTING_PATH("content_music_history_path",
settings->paths.path_content_music_history, false, NULL, true);
SETTING_PATH("content_video_history_path",
settings->paths.path_content_video_history, false, NULL, true);
SETTING_PATH("content_image_history_path",
settings->paths.path_content_image_history, false, NULL, true);
#ifdef HAVE_OVERLAY
SETTING_PATH("input_overlay",
settings->paths.path_overlay, false, NULL, true);
#endif
SETTING_PATH("video_font_path",
settings->paths.path_font, false, NULL, true);
SETTING_PATH("cursor_directory",
settings->paths.directory_cursor, false, NULL, true);
SETTING_PATH("content_history_dir",
settings->paths.directory_content_history, false, NULL, true);
SETTING_PATH("screenshot_directory",
settings->paths.directory_screenshot, true, NULL, true);
SETTING_PATH("system_directory",
settings->paths.directory_system, true, NULL, true);
SETTING_PATH("cache_directory",
settings->paths.directory_cache, false, NULL, true);
SETTING_PATH("input_remapping_directory",
settings->paths.directory_input_remapping, false, NULL, true);
SETTING_PATH("resampler_directory",
settings->paths.directory_resampler, false, NULL, true);
SETTING_PATH("video_shader_dir",
settings->paths.directory_video_shader, true, NULL, true);
SETTING_PATH("video_filter_dir",
settings->paths.directory_video_filter, true, NULL, true);
SETTING_PATH("core_assets_directory",
settings->paths.directory_core_assets, true, NULL, true);
SETTING_PATH("assets_directory",
settings->paths.directory_assets, true, NULL, true);
SETTING_PATH("dynamic_wallpapers_directory",
settings->paths.directory_dynamic_wallpapers, true, NULL, true);
SETTING_PATH("thumbnails_directory",
settings->paths.directory_thumbnails, true, NULL, true);
SETTING_PATH("playlist_directory",
settings->paths.directory_playlist, true, NULL, true);
SETTING_PATH("joypad_autoconfig_dir",
settings->paths.directory_autoconfig, false, NULL, true);
SETTING_PATH("audio_filter_dir",
settings->paths.directory_audio_filter, true, NULL, true);
SETTING_PATH("savefile_directory",
dir_get_ptr(RARCH_DIR_SAVEFILE), true, NULL, false);
SETTING_PATH("savestate_directory",
dir_get_ptr(RARCH_DIR_SAVESTATE), true, NULL, false);
#ifdef HAVE_MENU
SETTING_PATH("rgui_browser_directory",
settings->paths.directory_menu_content, true, NULL, true);
SETTING_PATH("rgui_config_directory",
settings->paths.directory_menu_config, true, NULL, true);
#endif
#ifdef HAVE_OVERLAY
SETTING_PATH("overlay_directory",
settings->paths.directory_overlay, true, NULL, true);
#endif
#ifndef HAVE_DYNAMIC
SETTING_PATH("libretro_path",
path_get_ptr(RARCH_PATH_CORE), false, NULL, false);
#endif
SETTING_PATH(
"screenshot_directory",
settings->paths.directory_screenshot, true, NULL, false);
if (global)
{
SETTING_PATH("recording_output_directory",
global->record.output_dir, false, NULL, true);
SETTING_PATH("recording_config_directory",
global->record.config_dir, false, NULL, true);
}
*size = count;
return tmp;
}
static struct config_bool_setting *populate_settings_bool(settings_t *settings, int *size)
{
struct config_bool_setting *tmp = (struct config_bool_setting*)malloc((*size + 1) * sizeof(struct config_bool_setting));
unsigned count = 0;
global_t *global = global_get_ptr();
SETTING_BOOL("ui_companion_start_on_boot", &settings->bools.ui_companion_start_on_boot, true, ui_companion_start_on_boot, false);
SETTING_BOOL("ui_companion_enable", &settings->bools.ui_companion_enable, true, ui_companion_enable, false);
SETTING_BOOL("video_gpu_record", &settings->bools.video_gpu_record, true, gpu_record, false);
SETTING_BOOL("input_remap_binds_enable", &settings->bools.input_remap_binds_enable, true, true, false);
SETTING_BOOL("all_users_control_menu", &settings->bools.input_all_users_control_menu, true, all_users_control_menu, false);
SETTING_BOOL("menu_swap_ok_cancel_buttons", &settings->bools.input_menu_swap_ok_cancel_buttons, true, menu_swap_ok_cancel_buttons, false);
#ifdef HAVE_NETWORKING
SETTING_BOOL("netplay_public_announce", &settings->bools.netplay_public_announce, true, netplay_public_announce, false);
SETTING_BOOL("netplay_start_as_spectator", &settings->bools.netplay_start_as_spectator, false, netplay_start_as_spectator, false);
SETTING_BOOL("netplay_allow_slaves", &settings->bools.netplay_allow_slaves, true, netplay_allow_slaves, false);
SETTING_BOOL("netplay_require_slaves", &settings->bools.netplay_require_slaves, true, netplay_require_slaves, false);
SETTING_BOOL("netplay_stateless_mode", &settings->bools.netplay_stateless_mode, true, netplay_stateless_mode, false);
SETTING_BOOL("netplay_client_swap_input", &settings->bools.netplay_swap_input, true, netplay_client_swap_input, false);
SETTING_BOOL("netplay_use_mitm_server", &settings->bools.netplay_use_mitm_server, true, netplay_use_mitm_server, false);
#endif
SETTING_BOOL("input_descriptor_label_show", &settings->bools.input_descriptor_label_show, true, input_descriptor_label_show, false);
SETTING_BOOL("input_descriptor_hide_unbound", &settings->bools.input_descriptor_hide_unbound, true, input_descriptor_hide_unbound, false);
SETTING_BOOL("load_dummy_on_core_shutdown", &settings->bools.load_dummy_on_core_shutdown, true, load_dummy_on_core_shutdown, false);
SETTING_BOOL("check_firmware_before_loading", &settings->bools.check_firmware_before_loading, true, check_firmware_before_loading, false);
SETTING_BOOL("builtin_mediaplayer_enable", &settings->bools.multimedia_builtin_mediaplayer_enable, false, false /* TODO */, false);
SETTING_BOOL("builtin_imageviewer_enable", &settings->bools.multimedia_builtin_imageviewer_enable, true, true, false);
SETTING_BOOL("fps_show", &settings->bools.video_fps_show, true, false, false);
SETTING_BOOL("ui_menubar_enable", &settings->bools.ui_menubar_enable, true, true, false);
SETTING_BOOL("suspend_screensaver_enable", &settings->bools.ui_suspend_screensaver_enable, true, true, false);
SETTING_BOOL("rewind_enable", &settings->bools.rewind_enable, true, rewind_enable, false);
SETTING_BOOL("audio_sync", &settings->bools.audio_sync, true, audio_sync, false);
SETTING_BOOL("video_shader_enable", &settings->bools.video_shader_enable, true, shader_enable, false);
/* Let implementation decide if automatic, or 1:1 PAR. */
SETTING_BOOL("video_aspect_ratio_auto", &settings->bools.video_aspect_ratio_auto, true, aspect_ratio_auto, false);
SETTING_BOOL("video_allow_rotate", &settings->bools.video_allow_rotate, true, allow_rotate, false);
SETTING_BOOL("video_windowed_fullscreen", &settings->bools.video_windowed_fullscreen, true, windowed_fullscreen, false);
SETTING_BOOL("video_crop_overscan", &settings->bools.video_crop_overscan, true, crop_overscan, false);
SETTING_BOOL("video_scale_integer", &settings->bools.video_scale_integer, true, scale_integer, false);
SETTING_BOOL("video_smooth", &settings->bools.video_smooth, true, video_smooth, false);
SETTING_BOOL("video_force_aspect", &settings->bools.video_force_aspect, true, force_aspect, false);
SETTING_BOOL("video_threaded", video_driver_get_threaded(), true, video_threaded, false);
SETTING_BOOL("video_shared_context", &settings->bools.video_shared_context, true, video_shared_context, false);
SETTING_BOOL("auto_screenshot_filename", &settings->bools.auto_screenshot_filename, true, auto_screenshot_filename, false);
SETTING_BOOL("video_force_srgb_disable", &settings->bools.video_force_srgb_disable, true, false, false);
SETTING_BOOL("video_fullscreen", &settings->bools.video_fullscreen, true, fullscreen, false);
SETTING_BOOL("bundle_assets_extract_enable", &settings->bools.bundle_assets_extract_enable, true, bundle_assets_extract_enable, false);
SETTING_BOOL("video_vsync", &settings->bools.video_vsync, true, vsync, false);
SETTING_BOOL("video_hard_sync", &settings->bools.video_hard_sync, true, hard_sync, false);
SETTING_BOOL("video_black_frame_insertion", &settings->bools.video_black_frame_insertion, true, black_frame_insertion, false);
SETTING_BOOL("video_disable_composition", &settings->bools.video_disable_composition, true, disable_composition, false);
SETTING_BOOL("pause_nonactive", &settings->bools.pause_nonactive, true, pause_nonactive, false);
SETTING_BOOL("video_gpu_screenshot", &settings->bools.video_gpu_screenshot, true, gpu_screenshot, false);
SETTING_BOOL("video_post_filter_record", &settings->bools.video_post_filter_record, true, post_filter_record, false);
SETTING_BOOL("keyboard_gamepad_enable", &settings->bools.input_keyboard_gamepad_enable, true, true, false);
SETTING_BOOL("core_set_supports_no_game_enable", &settings->bools.set_supports_no_game_enable, true, true, false);
SETTING_BOOL("audio_enable", &settings->bools.audio_enable, true, audio_enable, false);
SETTING_BOOL("audio_mute_enable", audio_get_bool_ptr(AUDIO_ACTION_MUTE_ENABLE), true, false, false);
SETTING_BOOL("audio_mixer_mute_enable", audio_get_bool_ptr(AUDIO_ACTION_MIXER_MUTE_ENABLE), true, false, false);
SETTING_BOOL("location_allow", &settings->bools.location_allow, true, false, false);
SETTING_BOOL("video_font_enable", &settings->bools.video_font_enable, true, font_enable, false);
SETTING_BOOL("core_updater_auto_extract_archive", &settings->bools.network_buildbot_auto_extract_archive, true, true, false);
SETTING_BOOL("camera_allow", &settings->bools.camera_allow, true, false, false);
#if defined(VITA)
SETTING_BOOL("input_backtouch_enable", &settings->bools.input_backtouch_enable, false, false, false);
SETTING_BOOL("input_backtouch_toggle", &settings->bools.input_backtouch_toggle, false, false, false);
#endif
#if TARGET_OS_IPHONE
SETTING_BOOL("small_keyboard_enable", &settings->bools.input_small_keyboard_enable, true, false, false);
#endif
#ifdef GEKKO
SETTING_BOOL("video_vfilter", &settings->bools.video_vfilter, true, video_vfilter, false);
#endif
#ifdef HAVE_MENU
SETTING_BOOL("menu_unified_controls", &settings->bools.menu_unified_controls, true, false, false);
#ifdef HAVE_THREADS
SETTING_BOOL("threaded_data_runloop_enable", &settings->bools.threaded_data_runloop_enable, true, threaded_data_runloop_enable, false);
#endif
SETTING_BOOL("menu_throttle_framerate", &settings->bools.menu_throttle_framerate, true, true, false);
SETTING_BOOL("menu_linear_filter", &settings->bools.menu_linear_filter, true, true, false);
SETTING_BOOL("menu_horizontal_animation", &settings->bools.menu_horizontal_animation, true, true, false);
SETTING_BOOL("dpi_override_enable", &settings->bools.menu_dpi_override_enable, true, menu_dpi_override_enable, false);
SETTING_BOOL("menu_pause_libretro", &settings->bools.menu_pause_libretro, true, true, false);
SETTING_BOOL("menu_mouse_enable", &settings->bools.menu_mouse_enable, true, def_mouse_enable, false);
SETTING_BOOL("menu_pointer_enable", &settings->bools.menu_pointer_enable, true, pointer_enable, false);
SETTING_BOOL("menu_timedate_enable", &settings->bools.menu_timedate_enable, true, true, false);
SETTING_BOOL("menu_battery_level_enable", &settings->bools.menu_battery_level_enable, true, true, false);
SETTING_BOOL("menu_core_enable", &settings->bools.menu_core_enable, true, true, false);
SETTING_BOOL("menu_dynamic_wallpaper_enable", &settings->bools.menu_dynamic_wallpaper_enable, true, false, false);
#ifdef HAVE_MATERIALUI
SETTING_BOOL("materialui_icons_enable", &settings->bools.menu_materialui_icons_enable, true, materialui_icons_enable, false);
#endif
#ifdef HAVE_XMB
SETTING_BOOL("xmb_shadows_enable", &settings->bools.menu_xmb_shadows_enable, true, xmb_shadows_enable, false);
SETTING_BOOL("xmb_show_settings", &settings->bools.menu_xmb_show_settings, true, xmb_show_settings, false);
SETTING_BOOL("xmb_show_favorites", &settings->bools.menu_xmb_show_favorites, true, xmb_show_favorites, false);
#ifdef HAVE_IMAGEVIEWER
SETTING_BOOL("xmb_show_images", &settings->bools.menu_xmb_show_images, true, xmb_show_images, false);
#endif
SETTING_BOOL("xmb_show_music", &settings->bools.menu_xmb_show_music, true, xmb_show_music, false);
SETTING_BOOL("menu_show_online_updater", &settings->bools.menu_show_online_updater, true, menu_show_online_updater, false);
SETTING_BOOL("menu_show_core_updater", &settings->bools.menu_show_core_updater, true, menu_show_core_updater, false);
#ifdef HAVE_FFMPEG
SETTING_BOOL("xmb_show_video", &settings->bools.menu_xmb_show_video, true, xmb_show_video, false);
#endif
#ifdef HAVE_NETWORKING
SETTING_BOOL("xmb_show_netplay", &settings->bools.menu_xmb_show_netplay, true, xmb_show_netplay, false);
#endif
SETTING_BOOL("xmb_show_history", &settings->bools.menu_xmb_show_history, true, xmb_show_history, false);
#ifdef HAVE_LIBRETRODB
SETTING_BOOL("xmb_show_add", &settings->bools.menu_xmb_show_add, true, xmb_show_add, false);
#endif
#endif
SETTING_BOOL("filter_by_current_core", &settings->bools.filter_by_current_core, false, false /* TODO */, false);
SETTING_BOOL("rgui_show_start_screen", &settings->bools.menu_show_start_screen, false, false /* TODO */, false);
SETTING_BOOL("menu_navigation_wraparound_enable", &settings->bools.menu_navigation_wraparound_enable, true, true, false);
SETTING_BOOL("menu_navigation_browser_filter_supported_extensions_enable",
&settings->bools.menu_navigation_browser_filter_supported_extensions_enable, true, true, false);
SETTING_BOOL("menu_show_advanced_settings", &settings->bools.menu_show_advanced_settings, true, show_advanced_settings, false);
#endif
#ifdef HAVE_CHEEVOS
SETTING_BOOL("cheevos_enable", &settings->bools.cheevos_enable, true, cheevos_enable, false);
SETTING_BOOL("cheevos_test_unofficial", &settings->bools.cheevos_test_unofficial, true, false, false);
SETTING_BOOL("cheevos_hardcore_mode_enable", &settings->bools.cheevos_hardcore_mode_enable, true, false, false);
SETTING_BOOL("cheevos_verbose_enable", &settings->bools.cheevos_verbose_enable, true, false, false);
#endif
#ifdef HAVE_OVERLAY
SETTING_BOOL("input_overlay_enable", &settings->bools.input_overlay_enable, true, config_overlay_enable_default(), false);
SETTING_BOOL("input_overlay_enable_autopreferred", &settings->bools.input_overlay_enable_autopreferred, true, true, false);
SETTING_BOOL("input_overlay_show_physical_inputs", &settings->bools.input_overlay_show_physical_inputs, true, false, false);
SETTING_BOOL("input_overlay_hide_in_menu", &settings->bools.input_overlay_hide_in_menu, true, overlay_hide_in_menu, false);
#endif
#ifdef HAVE_COMMAND
SETTING_BOOL("network_cmd_enable", &settings->bools.network_cmd_enable, true, network_cmd_enable, false);
SETTING_BOOL("stdin_cmd_enable", &settings->bools.stdin_cmd_enable, true, stdin_cmd_enable, false);
#endif
#ifdef HAVE_NETWORKGAMEPAD
SETTING_BOOL("network_remote_enable", &settings->bools.network_remote_enable, false, false /* TODO */, false);
#endif
#ifdef HAVE_NETWORKING
SETTING_BOOL("netplay_nat_traversal", &settings->bools.netplay_nat_traversal, true, true, false);
#endif
SETTING_BOOL("block_sram_overwrite", &settings->bools.block_sram_overwrite, true, block_sram_overwrite, false);
SETTING_BOOL("savestate_auto_index", &settings->bools.savestate_auto_index, true, savestate_auto_index, false);
SETTING_BOOL("savestate_auto_save", &settings->bools.savestate_auto_save, true, savestate_auto_save, false);
SETTING_BOOL("savestate_auto_load", &settings->bools.savestate_auto_load, true, savestate_auto_load, false);
SETTING_BOOL("savestate_thumbnail_enable", &settings->bools.savestate_thumbnail_enable, true, savestate_thumbnail_enable, false);
SETTING_BOOL("history_list_enable", &settings->bools.history_list_enable, true, def_history_list_enable, false);
SETTING_BOOL("playlist_entry_remove", &settings->bools.playlist_entry_remove, true, def_playlist_entry_remove, false);
SETTING_BOOL("game_specific_options", &settings->bools.game_specific_options, true, default_game_specific_options, false);
SETTING_BOOL("auto_overrides_enable", &settings->bools.auto_overrides_enable, true, default_auto_overrides_enable, false);
SETTING_BOOL("auto_remaps_enable", &settings->bools.auto_remaps_enable, true, default_auto_remaps_enable, false);
SETTING_BOOL("auto_shaders_enable", &settings->bools.auto_shaders_enable, true, default_auto_shaders_enable, false);
SETTING_BOOL("sort_savefiles_enable", &settings->bools.sort_savefiles_enable, true, default_sort_savefiles_enable, false);
SETTING_BOOL("sort_savestates_enable", &settings->bools.sort_savestates_enable, true, default_sort_savestates_enable, false);
SETTING_BOOL("config_save_on_exit", &settings->bools.config_save_on_exit, true, config_save_on_exit, false);
SETTING_BOOL("show_hidden_files", &settings->bools.show_hidden_files, true, show_hidden_files, false);
SETTING_BOOL("input_autodetect_enable", &settings->bools.input_autodetect_enable, true, input_autodetect_enable, false);
SETTING_BOOL("audio_rate_control", &settings->bools.audio_rate_control, true, rate_control, false);
#ifdef HAVE_WASAPI
SETTING_BOOL("audio_wasapi_exclusive_mode", &settings->bools.audio_wasapi_exclusive_mode, true, wasapi_exclusive_mode, false);
SETTING_BOOL("audio_wasapi_float_format", &settings->bools.audio_wasapi_float_format, true, wasapi_float_format, false);
#endif
SETTING_BOOL("savestates_in_content_dir", &settings->bools.savestates_in_content_dir, true, default_savestates_in_content_dir, false);
SETTING_BOOL("savefiles_in_content_dir", &settings->bools.savefiles_in_content_dir, true, default_savefiles_in_content_dir, false);
SETTING_BOOL("systemfiles_in_content_dir", &settings->bools.systemfiles_in_content_dir, true, default_systemfiles_in_content_dir, false);
SETTING_BOOL("screenshots_in_content_dir", &settings->bools.screenshots_in_content_dir, true, default_screenshots_in_content_dir, false);
if (global)
{
SETTING_BOOL("custom_bgm_enable", &global->console.sound.system_bgm_enable, true, false, false);
}
*size = count;
return tmp;
}
static struct config_float_setting *populate_settings_float(settings_t *settings, int *size)
{
unsigned count = 0;
struct config_float_setting *tmp = (struct config_float_setting*)malloc((*size + 1) * sizeof(struct config_float_setting));
SETTING_FLOAT("video_aspect_ratio", &settings->floats.video_aspect_ratio, true, aspect_ratio, false);
SETTING_FLOAT("video_scale", &settings->floats.video_scale, false, 0.0f, false);
SETTING_FLOAT("video_refresh_rate", &settings->floats.video_refresh_rate, true, refresh_rate, false);
SETTING_FLOAT("audio_rate_control_delta", audio_get_float_ptr(AUDIO_ACTION_RATE_CONTROL_DELTA), true, rate_control_delta, false);
SETTING_FLOAT("audio_max_timing_skew", &settings->floats.audio_max_timing_skew, true, max_timing_skew, false);
SETTING_FLOAT("audio_volume", &settings->floats.audio_volume, true, audio_volume, false);
SETTING_FLOAT("audio_mixer_volume", &settings->floats.audio_mixer_volume, true, audio_mixer_volume, false);
#ifdef HAVE_OVERLAY
SETTING_FLOAT("input_overlay_opacity", &settings->floats.input_overlay_opacity, true, 0.7f, false);
SETTING_FLOAT("input_overlay_scale", &settings->floats.input_overlay_scale, true, 1.0f, false);
#endif
#ifdef HAVE_MENU
SETTING_FLOAT("menu_wallpaper_opacity", &settings->floats.menu_wallpaper_opacity, true, menu_wallpaper_opacity, false);
SETTING_FLOAT("menu_framebuffer_opacity", &settings->floats.menu_framebuffer_opacity, true, menu_framebuffer_opacity, false);
SETTING_FLOAT("menu_footer_opacity", &settings->floats.menu_footer_opacity, true, menu_footer_opacity, false);
SETTING_FLOAT("menu_header_opacity", &settings->floats.menu_header_opacity, true, menu_header_opacity, false);
#endif
SETTING_FLOAT("video_message_pos_x", &settings->floats.video_msg_pos_x, true, message_pos_offset_x, false);
SETTING_FLOAT("video_message_pos_y", &settings->floats.video_msg_pos_y, true, message_pos_offset_y, false);
SETTING_FLOAT("video_font_size", &settings->floats.video_font_size, true, font_size, false);
SETTING_FLOAT("fastforward_ratio", &settings->floats.fastforward_ratio, true, fastforward_ratio, false);
SETTING_FLOAT("slowmotion_ratio", &settings->floats.slowmotion_ratio, true, slowmotion_ratio, false);
SETTING_FLOAT("input_axis_threshold", input_driver_get_float(INPUT_ACTION_AXIS_THRESHOLD), true, axis_threshold, false);
*size = count;
return tmp;
}
static struct config_uint_setting *populate_settings_uint(settings_t *settings, int *size)
{
unsigned count = 0;
struct config_uint_setting *tmp = (struct config_uint_setting*)malloc((*size + 1) * sizeof(struct config_uint_setting));
SETTING_UINT("input_bind_timeout", &settings->uints.input_bind_timeout, true, input_bind_timeout, false);
SETTING_UINT("input_turbo_period", &settings->uints.input_turbo_period, true, turbo_period, false);
SETTING_UINT("input_duty_cycle", &settings->uints.input_turbo_duty_cycle, true, turbo_duty_cycle, false);
SETTING_UINT("input_max_users", input_driver_get_uint(INPUT_ACTION_MAX_USERS), true, input_max_users, false);
SETTING_UINT("input_menu_toggle_gamepad_combo", &settings->uints.input_menu_toggle_gamepad_combo, true, menu_toggle_gamepad_combo, false);
SETTING_UINT("audio_latency", &settings->uints.audio_latency, false, 0 /* TODO */, false);
SETTING_UINT("audio_block_frames", &settings->uints.audio_block_frames, true, 0, false);
SETTING_UINT("rewind_granularity", &settings->uints.rewind_granularity, true, rewind_granularity, false);
SETTING_UINT("autosave_interval", &settings->uints.autosave_interval, true, autosave_interval, false);
SETTING_UINT("libretro_log_level", &settings->uints.libretro_log_level, true, libretro_log_level, false);
SETTING_UINT("keyboard_gamepad_mapping_type",&settings->uints.input_keyboard_gamepad_mapping_type, true, 1, false);
SETTING_UINT("input_poll_type_behavior", &settings->uints.input_poll_type_behavior, true, 2, false);
SETTING_UINT("video_monitor_index", &settings->uints.video_monitor_index, true, monitor_index, false);
SETTING_UINT("video_fullscreen_x", &settings->uints.video_fullscreen_x, true, fullscreen_x, false);
SETTING_UINT("video_fullscreen_y", &settings->uints.video_fullscreen_y, true, fullscreen_y, false);
SETTING_UINT("video_window_x", &settings->uints.video_window_x, true, fullscreen_x, false);
SETTING_UINT("video_window_y", &settings->uints.video_window_y, true, fullscreen_y, false);
#ifdef HAVE_COMMAND
SETTING_UINT("network_cmd_port", &settings->uints.network_cmd_port, true, network_cmd_port, false);
#endif
#ifdef HAVE_NETWORKGAMEPAD
SETTING_UINT("network_remote_base_port", &settings->uints.network_remote_base_port, true, network_remote_base_port, false);
#endif
#ifdef GEKKO
SETTING_UINT("video_viwidth", &settings->uints.video_viwidth, true, video_viwidth, false);
#endif
#ifdef HAVE_MENU
SETTING_UINT("dpi_override_value", &settings->uints.menu_dpi_override_value, true, menu_dpi_override_value, false);
SETTING_UINT("menu_thumbnails", &settings->uints.menu_thumbnails, true, menu_thumbnails_default, false);
#ifdef HAVE_XMB
SETTING_UINT("xmb_alpha_factor", &settings->uints.menu_xmb_alpha_factor, true, xmb_alpha_factor, false);
SETTING_UINT("xmb_scale_factor", &settings->uints.menu_xmb_scale_factor, true, xmb_scale_factor, false);
SETTING_UINT("xmb_theme", &settings->uints.menu_xmb_theme, true, xmb_icon_theme, false);
SETTING_UINT("xmb_menu_color_theme", &settings->uints.menu_xmb_color_theme, true, xmb_theme, false);
#endif
SETTING_UINT("materialui_menu_color_theme", &settings->uints.menu_materialui_color_theme, true, MATERIALUI_THEME_BLUE, false);
SETTING_UINT("menu_shader_pipeline", &settings->uints.menu_xmb_shader_pipeline, true, menu_shader_pipeline, false);
#endif
SETTING_UINT("audio_out_rate", &settings->uints.audio_out_rate, true, out_rate, false);
SETTING_UINT("custom_viewport_width", &settings->video_viewport_custom.width, false, 0 /* TODO */, false);
SETTING_UINT("custom_viewport_height", &settings->video_viewport_custom.height, false, 0 /* TODO */, false);
SETTING_UINT("custom_viewport_x", (unsigned*)&settings->video_viewport_custom.x, false, 0 /* TODO */, false);
SETTING_UINT("custom_viewport_y", (unsigned*)&settings->video_viewport_custom.y, false, 0 /* TODO */, false);
SETTING_UINT("content_history_size", &settings->uints.content_history_size, true, default_content_history_size, false);
SETTING_UINT("video_hard_sync_frames", &settings->uints.video_hard_sync_frames, true, hard_sync_frames, false);
SETTING_UINT("video_frame_delay", &settings->uints.video_frame_delay, true, frame_delay, false);
SETTING_UINT("video_max_swapchain_images", &settings->uints.video_max_swapchain_images, true, max_swapchain_images, false);
SETTING_UINT("video_swap_interval", &settings->uints.video_swap_interval, true, swap_interval, false);
SETTING_UINT("video_rotation", &settings->uints.video_rotation, true, ORIENTATION_NORMAL, false);
SETTING_UINT("aspect_ratio_index", &settings->uints.video_aspect_ratio_idx, true, aspect_ratio_idx, false);
#ifdef HAVE_NETWORKING
SETTING_UINT("netplay_ip_port", &settings->uints.netplay_port, true, RARCH_DEFAULT_PORT, false);
SETTING_UINT("netplay_input_latency_frames_min",&settings->uints.netplay_input_latency_frames_min, true, 0, false);
SETTING_UINT("netplay_input_latency_frames_range",&settings->uints.netplay_input_latency_frames_range, true, 0, false);
#endif
#ifdef HAVE_LANGEXTRA
SETTING_UINT("user_language", msg_hash_get_uint(MSG_HASH_USER_LANGUAGE), true, RETRO_LANGUAGE_ENGLISH, false);
#endif
SETTING_UINT("bundle_assets_extract_version_current", &settings->uints.bundle_assets_extract_version_current, true, 0, false);
SETTING_UINT("bundle_assets_extract_last_version", &settings->uints.bundle_assets_extract_last_version, true, 0, false);
SETTING_UINT("input_overlay_show_physical_inputs_port", &settings->uints.input_overlay_show_physical_inputs_port, true, 0, false);
*size = count;
return tmp;
}
static struct config_int_setting *populate_settings_int(settings_t *settings, int *size)
{
unsigned count = 0;
struct config_int_setting *tmp = (struct config_int_setting*)malloc((*size + 1) * sizeof(struct config_int_setting));
SETTING_INT("state_slot", &settings->ints.state_slot, false, 0 /* TODO */, false);
#ifdef HAVE_NETWORKING
SETTING_INT("netplay_check_frames", &settings->ints.netplay_check_frames, true, netplay_check_frames, false);
#endif
#ifdef HAVE_WASAPI
SETTING_INT("audio_wasapi_sh_buffer_length", &settings->ints.audio_wasapi_sh_buffer_length, true, wasapi_sh_buffer_length, false);
#endif
*size = count;
return tmp;
}
/**
* config_set_defaults:
*
* Set 'default' configuration values.
**/
static void config_set_defaults(void)
{
unsigned i, j;
#ifdef HAVE_MENU
static bool first_initialized = true;
#endif
settings_t *settings = config_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
const char *def_video = config_get_default_video();
const char *def_audio = config_get_default_audio();
const char *def_audio_resampler = config_get_default_audio_resampler();
const char *def_input = config_get_default_input();
const char *def_joypad = config_get_default_joypad();
#ifdef HAVE_MENU
const char *def_menu = config_get_default_menu();
#endif
const char *def_camera = config_get_default_camera();
const char *def_wifi = config_get_default_wifi();
const char *def_location = config_get_default_location();
const char *def_record = config_get_default_record();
struct config_float_setting *float_settings = populate_settings_float (settings, &float_settings_size);
struct config_bool_setting *bool_settings = populate_settings_bool (settings, &bool_settings_size);
struct config_int_setting *int_settings = populate_settings_int (settings, &int_settings_size);
struct config_uint_setting *uint_settings = populate_settings_uint (settings, &uint_settings_size);
if (bool_settings && (bool_settings_size > 0))
{
for (i = 0; i < (unsigned)bool_settings_size; i++)
{
if (bool_settings[i].def_enable)
*bool_settings[i].ptr = bool_settings[i].def;
}
free(bool_settings);
}
if (int_settings && (int_settings_size > 0))
{
for (i = 0; i < (unsigned)int_settings_size; i++)
{
if (int_settings[i].def_enable)
*int_settings[i].ptr = int_settings[i].def;
}
free(int_settings);
}
if (uint_settings && (uint_settings_size > 0))
{
for (i = 0; i < (unsigned)uint_settings_size; i++)
{
if (uint_settings[i].def_enable)
*uint_settings[i].ptr = uint_settings[i].def;
}
free(uint_settings);
}
if (float_settings && (float_settings_size > 0))
{
for (i = 0; i < (unsigned)float_settings_size; i++)
{
if (float_settings[i].def_enable)
*float_settings[i].ptr = float_settings[i].def;
}
free(float_settings);
}
if (def_camera)
strlcpy(settings->arrays.camera_driver,
def_camera, sizeof(settings->arrays.camera_driver));
if (def_wifi)
strlcpy(settings->arrays.wifi_driver,
def_wifi, sizeof(settings->arrays.wifi_driver));
if (def_location)
strlcpy(settings->arrays.location_driver,
def_location, sizeof(settings->arrays.location_driver));
if (def_video)
strlcpy(settings->arrays.video_driver,
def_video, sizeof(settings->arrays.video_driver));
if (def_audio)
strlcpy(settings->arrays.audio_driver,
def_audio, sizeof(settings->arrays.audio_driver));
if (def_audio_resampler)
strlcpy(settings->arrays.audio_resampler,
def_audio_resampler, sizeof(settings->arrays.audio_resampler));
if (def_input)
strlcpy(settings->arrays.input_driver,
def_input, sizeof(settings->arrays.input_driver));
if (def_joypad)
strlcpy(settings->arrays.input_joypad_driver,
def_joypad, sizeof(settings->arrays.input_joypad_driver));
if (def_record)
strlcpy(settings->arrays.record_driver,
def_record, sizeof(settings->arrays.record_driver));
#ifdef HAVE_MENU
if (def_menu)
strlcpy(settings->arrays.menu_driver,
def_menu, sizeof(settings->arrays.menu_driver));
#ifdef HAVE_XMB
*settings->paths.path_menu_xmb_font = '\0';
#endif
#ifdef HAVE_MATERIALUI
if (g_defaults.menu.materialui.menu_color_theme_enable)
settings->uints.menu_materialui_color_theme = g_defaults.menu.materialui.menu_color_theme;
#endif
#endif
#ifdef HAVE_FFMPEG
configuration_set_bool(settings, settings->bools.multimedia_builtin_mediaplayer_enable, true);
#else
configuration_set_bool(settings, settings->bools.multimedia_builtin_mediaplayer_enable, false);
#endif
settings->floats.video_scale = scale;
if (retroarch_is_forced_fullscreen())
{
configuration_set_bool(settings, settings->bools.video_fullscreen, true);
}
if (g_defaults.settings.video_threaded_enable != video_threaded)
video_driver_set_threaded(g_defaults.settings.video_threaded_enable);
settings->floats.video_msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
settings->floats.video_msg_color_g = ((message_color >> 8) & 0xff) / 255.0f;
settings->floats.video_msg_color_b = ((message_color >> 0) & 0xff) / 255.0f;
if (g_defaults.settings.video_refresh_rate > 0.0 &&
g_defaults.settings.video_refresh_rate != refresh_rate)
settings->floats.video_refresh_rate = g_defaults.settings.video_refresh_rate;
if (audio_device)
strlcpy(settings->arrays.audio_device,
audio_device, sizeof(settings->arrays.audio_device));
if (!g_defaults.settings.out_latency)
g_defaults.settings.out_latency = out_latency;
settings->uints.audio_latency = g_defaults.settings.out_latency;
audio_set_float(AUDIO_ACTION_VOLUME_GAIN, settings->floats.audio_volume);
audio_set_float(AUDIO_ACTION_MIXER_VOLUME_GAIN, settings->floats.audio_mixer_volume);
settings->rewind_buffer_size = rewind_buffer_size;
#ifdef HAVE_LAKKA
settings->bools.ssh_enable = path_file_exists(LAKKA_SSH_PATH);
settings->bools.samba_enable = path_file_exists(LAKKA_SAMBA_PATH);
settings->bools.bluetooth_enable = path_file_exists(LAKKA_BLUETOOTH_PATH);
#endif
#ifdef HAVE_MENU
if (first_initialized)
settings->bools.menu_show_start_screen = default_menu_show_start_screen;
settings->uints.menu_entry_normal_color = menu_entry_normal_color;
settings->uints.menu_entry_hover_color = menu_entry_hover_color;
settings->uints.menu_title_color = menu_title_color;
#endif
#ifdef HAVE_CHEEVOS
*settings->arrays.cheevos_username = '\0';
*settings->arrays.cheevos_password = '\0';
#endif
input_config_reset();
input_remapping_set_defaults();
input_autoconfigure_reset();
/* Verify that binds are in proper order. */
for (i = 0; i < MAX_USERS; i++)
{
for (j = 0; j < RARCH_BIND_LIST_END; j++)
{
const struct retro_keybind *keyval = &input_config_binds[i][j];
if (keyval->valid)
retro_assert(j == keyval->id);
}
}
strlcpy(settings->paths.network_buildbot_url, buildbot_server_url,
sizeof(settings->paths.network_buildbot_url));
strlcpy(settings->paths.network_buildbot_assets_url, buildbot_assets_server_url,
sizeof(settings->paths.network_buildbot_assets_url));
*settings->arrays.input_keyboard_layout = '\0';
for (i = 0; i < MAX_USERS; i++)
{
settings->uints.input_joypad_map[i] = i;
settings->uints.input_analog_dpad_mode[i] = ANALOG_DPAD_NONE;
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DEVICE, &i))
input_config_set_device(i, RETRO_DEVICE_JOYPAD);
settings->uints.input_mouse_index[i] = 0;
}
video_driver_reset_custom_viewport();
/* Make sure settings from other configs carry over into defaults
* for another config. */
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL))
dir_clear(RARCH_DIR_SAVEFILE);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL))
dir_clear(RARCH_DIR_SAVESTATE);
*settings->paths.path_libretro_info = '\0';
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY, NULL))
*settings->paths.directory_libretro = '\0';
*settings->paths.directory_cursor = '\0';
*settings->paths.directory_resampler = '\0';
*settings->paths.directory_screenshot = '\0';
*settings->paths.directory_system = '\0';
*settings->paths.directory_cache = '\0';
*settings->paths.directory_input_remapping = '\0';
*settings->paths.directory_core_assets = '\0';
*settings->paths.directory_assets = '\0';
*settings->paths.directory_dynamic_wallpapers = '\0';
*settings->paths.directory_thumbnails = '\0';
*settings->paths.directory_playlist = '\0';
*settings->paths.directory_autoconfig = '\0';
#ifdef HAVE_MENU
*settings->paths.directory_menu_content = '\0';
*settings->paths.directory_menu_config = '\0';
#endif
*settings->paths.directory_video_shader = '\0';
*settings->paths.directory_video_filter = '\0';
*settings->paths.directory_audio_filter = '\0';
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_UPS_PREF, NULL))
rarch_ctl(RARCH_CTL_UNSET_UPS_PREF, NULL);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_BPS_PREF, NULL))
rarch_ctl(RARCH_CTL_UNSET_BPS_PREF, NULL);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_IPS_PREF, NULL))
rarch_ctl(RARCH_CTL_UNSET_IPS_PREF, NULL);
{
global_t *global = global_get_ptr();
if (global)
{
*global->record.output_dir = '\0';
*global->record.config_dir = '\0';
}
}
*settings->paths.path_core_options = '\0';
*settings->paths.path_content_history = '\0';
*settings->paths.path_content_favorites = '\0';
*settings->paths.path_content_music_history = '\0';
*settings->paths.path_content_image_history = '\0';
*settings->paths.path_content_video_history = '\0';
*settings->paths.path_cheat_settings = '\0';
*settings->paths.path_shader = '\0';
#ifndef IOS
*settings->arrays.bundle_assets_src = '\0';
*settings->arrays.bundle_assets_dst = '\0';
*settings->arrays.bundle_assets_dst_subdir = '\0';
#endif
*settings->paths.path_cheat_database = '\0';
*settings->paths.path_menu_wallpaper = '\0';
*settings->paths.path_content_database = '\0';
*settings->paths.path_overlay = '\0';
*settings->paths.path_softfilter_plugin = '\0';
*settings->arrays.playlist_names = '\0';
*settings->arrays.playlist_cores = '\0';
*settings->paths.directory_content_history = '\0';
*settings->paths.path_audio_dsp_plugin = '\0';
video_driver_default_settings();
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_WALLPAPERS]))
strlcpy(settings->paths.directory_dynamic_wallpapers,
g_defaults.dirs[DEFAULT_DIR_WALLPAPERS],
sizeof(settings->paths.directory_dynamic_wallpapers));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_THUMBNAILS]))
strlcpy(settings->paths.directory_thumbnails,
g_defaults.dirs[DEFAULT_DIR_THUMBNAILS],
sizeof(settings->paths.directory_thumbnails));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_REMAP]))
strlcpy(settings->paths.directory_input_remapping,
g_defaults.dirs[DEFAULT_DIR_REMAP],
sizeof(settings->paths.directory_input_remapping));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CACHE]))
strlcpy(settings->paths.directory_cache,
g_defaults.dirs[DEFAULT_DIR_CACHE],
sizeof(settings->paths.directory_cache));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_ASSETS]))
strlcpy(settings->paths.directory_assets,
g_defaults.dirs[DEFAULT_DIR_ASSETS],
sizeof(settings->paths.directory_assets));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS]))
strlcpy(settings->paths.directory_core_assets,
g_defaults.dirs[DEFAULT_DIR_CORE_ASSETS],
sizeof(settings->paths.directory_core_assets));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]))
strlcpy(settings->paths.directory_playlist,
g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
sizeof(settings->paths.directory_playlist));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE]))
fill_pathname_expand_special(settings->paths.directory_libretro,
g_defaults.dirs[DEFAULT_DIR_CORE],
sizeof(settings->paths.directory_libretro));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_AUDIO_FILTER]))
strlcpy(settings->paths.directory_audio_filter,
g_defaults.dirs[DEFAULT_DIR_AUDIO_FILTER],
sizeof(settings->paths.directory_audio_filter));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_VIDEO_FILTER]))
strlcpy(settings->paths.directory_video_filter,
g_defaults.dirs[DEFAULT_DIR_VIDEO_FILTER],
sizeof(settings->paths.directory_video_filter));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SHADER]))
fill_pathname_expand_special(settings->paths.directory_video_shader,
g_defaults.dirs[DEFAULT_DIR_SHADER],
sizeof(settings->paths.directory_video_shader));
if (!string_is_empty(g_defaults.path.buildbot_server_url))
strlcpy(settings->paths.network_buildbot_url,
g_defaults.path.buildbot_server_url,
sizeof(settings->paths.network_buildbot_url));
if (!string_is_empty(g_defaults.path.core))
rarch_ctl(RARCH_CTL_SET_LIBRETRO_PATH, g_defaults.path.core);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_DATABASE]))
strlcpy(settings->paths.path_content_database,
g_defaults.dirs[DEFAULT_DIR_DATABASE],
sizeof(settings->paths.path_content_database));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CURSOR]))
strlcpy(settings->paths.directory_cursor,
g_defaults.dirs[DEFAULT_DIR_CURSOR],
sizeof(settings->paths.directory_cursor));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CHEATS]))
strlcpy(settings->paths.path_cheat_database,
g_defaults.dirs[DEFAULT_DIR_CHEATS],
sizeof(settings->paths.path_cheat_database));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]))
fill_pathname_expand_special(settings->paths.path_libretro_info,
g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
sizeof(settings->paths.path_libretro_info));
#ifdef HAVE_OVERLAY
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_OVERLAY]))
{
fill_pathname_expand_special(settings->paths.directory_overlay,
g_defaults.dirs[DEFAULT_DIR_OVERLAY],
sizeof(settings->paths.directory_overlay));
#ifdef RARCH_MOBILE
if (string_is_empty(settings->paths.path_overlay))
fill_pathname_join(settings->paths.path_overlay,
settings->paths.directory_overlay,
"gamepads/flat/retropad.cfg",
sizeof(settings->paths.path_overlay));
#endif
}
#endif
#ifdef HAVE_MENU
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG]))
{
strlcpy(settings->paths.directory_menu_config,
g_defaults.dirs[DEFAULT_DIR_MENU_CONFIG],
sizeof(settings->paths.directory_menu_config));
#if TARGET_OS_IPHONE
path_set(RARCH_PATH_CONFIG,
settings->paths.directory_menu_config);
#endif
}
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_MENU_CONTENT]))
strlcpy(settings->paths.directory_menu_content,
g_defaults.dirs[DEFAULT_DIR_MENU_CONTENT],
sizeof(settings->paths.directory_menu_content));
#endif
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG]))
strlcpy(settings->paths.directory_autoconfig,
g_defaults.dirs[DEFAULT_DIR_AUTOCONFIG],
sizeof(settings->paths.directory_autoconfig));
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL) &&
!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]))
dir_set(RARCH_DIR_SAVESTATE, g_defaults.dirs[DEFAULT_DIR_SAVESTATE]);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL) &&
!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SRAM]))
dir_set(RARCH_DIR_SAVEFILE, g_defaults.dirs[DEFAULT_DIR_SRAM]);
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SYSTEM]))
strlcpy(settings->paths.directory_system,
g_defaults.dirs[DEFAULT_DIR_SYSTEM],
sizeof(settings->paths.directory_system));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]))
strlcpy(settings->paths.directory_screenshot,
g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
sizeof(settings->paths.directory_screenshot));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_RESAMPLER]))
strlcpy(settings->paths.directory_resampler,
g_defaults.dirs[DEFAULT_DIR_RESAMPLER],
sizeof(settings->paths.directory_resampler));
if (!string_is_empty(g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY]))
strlcpy(settings->paths.directory_content_history,
g_defaults.dirs[DEFAULT_DIR_CONTENT_HISTORY],
sizeof(settings->paths.directory_content_history));
if (!string_is_empty(g_defaults.path.config))
{
char *temp_str = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
temp_str[0] = '\0';
fill_pathname_expand_special(temp_str,
g_defaults.path.config,
PATH_MAX_LENGTH * sizeof(char));
path_set(RARCH_PATH_CONFIG, temp_str);
free(temp_str);
}
/* Avoid reloading config on every content load */
if (default_block_config_read)
rarch_ctl(RARCH_CTL_SET_BLOCK_CONFIG_READ, NULL);
else
rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
#ifdef HAVE_MENU
first_initialized = false;
#endif
}
/**
* open_default_config_file
*
* Open a default config file. Platform-specific.
*
* Returns: handle to config file if found, otherwise NULL.
**/
static config_file_t *open_default_config_file(void)
{
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *application_data = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *conf_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *app_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_file_t *conf = NULL;
application_data[0] = conf_path[0] = app_path[0] = '\0';
#if defined(_WIN32) && !defined(_XBOX)
fill_pathname_application_path(app_path, path_size);
fill_pathname_resolve_relative(conf_path, app_path,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
conf = config_file_new(conf_path);
if (!conf)
{
if (fill_pathname_application_data(application_data,
path_size))
{
fill_pathname_join(conf_path, application_data,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
conf = config_file_new(conf_path);
}
}
if (!conf)
{
bool saved = false;
/* Try to create a new config file. */
conf = config_file_new(NULL);
if (conf)
{
/* Since this is a clean config file, we can
* safely use config_save_on_exit. */
fill_pathname_resolve_relative(conf_path, app_path,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n",
conf_path);
goto error;
}
RARCH_WARN("Created new config file in: \"%s\".\n", conf_path);
}
#elif defined(OSX)
if (!fill_pathname_application_data(application_data,
path_size))
goto error;
/* Group config file with menu configs, remaps, etc: */
strlcat(application_data, "/config", path_size);
path_mkdir(application_data);
fill_pathname_join(conf_path, application_data,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
conf = config_file_new(conf_path);
if (!conf)
{
bool saved = false;
conf = config_file_new(NULL);
if (conf)
{
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n",
conf_path);
goto error;
}
RARCH_WARN("Created new config file in: \"%s\".\n", conf_path);
}
#elif !defined(RARCH_CONSOLE)
bool has_application_data =
fill_pathname_application_data(application_data,
path_size);
if (has_application_data)
{
fill_pathname_join(conf_path, application_data,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
RARCH_LOG("Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new(conf_path);
}
/* Fallback to $HOME/.retroarch.cfg. */
if (!conf && getenv("HOME"))
{
fill_pathname_join(conf_path, getenv("HOME"),
".retroarch.cfg", path_size);
RARCH_LOG("Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new(conf_path);
}
if (!conf && has_application_data)
{
char *basedir = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
basedir[0] = '\0';
/* Try to create a new config file. */
strlcpy(conf_path, application_data, path_size);
fill_pathname_basedir(basedir, conf_path, path_size);
fill_pathname_join(conf_path, conf_path,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
if (path_mkdir(basedir))
{
char *skeleton_conf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
bool saved = false;
skeleton_conf[0] = '\0';
free(basedir);
/* Build a retroarch.cfg path from the global config directory (/etc). */
fill_pathname_join(skeleton_conf, GLOBAL_CONFIG_DIR,
file_path_str(FILE_PATH_MAIN_CONFIG), path_size);
conf = config_file_new(skeleton_conf);
if (conf)
RARCH_WARN("Config: using skeleton config \"%s\" as base for a new config file.\n", skeleton_conf);
else
conf = config_file_new(NULL);
free(skeleton_conf);
if (conf)
{
/* Since this is a clean config file, we can safely use config_save_on_exit. */
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
if (!saved)
{
/* WARN here to make sure user has a good chance of seeing it. */
RARCH_ERR("Failed to create new config file in: \"%s\".\n", conf_path);
goto error;
}
RARCH_WARN("Config: Created new config file in: \"%s\".\n", conf_path);
}
else
{
free(basedir);
}
}
#endif
(void)application_data;
(void)conf_path;
(void)app_path;
if (!conf)
goto error;
path_set(RARCH_PATH_CONFIG, conf_path);
free(application_data);
free(conf_path);
free(app_path);
return conf;
error:
if (conf)
config_file_free(conf);
free(application_data);
free(conf_path);
free(app_path);
return NULL;
}
static void read_keybinds_keyboard(config_file_t *conf, unsigned user,
unsigned idx, struct retro_keybind *bind)
{
const char *prefix = NULL;
if (!input_config_bind_map_get_valid(idx))
return;
if (!input_config_bind_map_get_base(idx))
return;
prefix = input_config_get_prefix(user, input_config_bind_map_get_meta(idx));
if (prefix)
input_config_parse_key(conf, prefix,
input_config_bind_map_get_base(idx), bind);
}
static void read_keybinds_button(config_file_t *conf, unsigned user,
unsigned idx, struct retro_keybind *bind)
{
const char *prefix = NULL;
if (!input_config_bind_map_get_valid(idx))
return;
if (!input_config_bind_map_get_base(idx))
return;
prefix = input_config_get_prefix(user,
input_config_bind_map_get_meta(idx));
if (prefix)
input_config_parse_joy_button(conf, prefix,
input_config_bind_map_get_base(idx), bind);
}
static void read_keybinds_axis(config_file_t *conf, unsigned user,
unsigned idx, struct retro_keybind *bind)
{
const char *prefix = NULL;
if (!input_config_bind_map_get_valid(idx))
return;
if (!input_config_bind_map_get_base(idx))
return;
prefix = input_config_get_prefix(user,
input_config_bind_map_get_meta(idx));
if (prefix)
input_config_parse_joy_axis(conf, prefix,
input_config_bind_map_get_base(idx), bind);
}
static void read_keybinds_user(config_file_t *conf, unsigned user)
{
unsigned i;
for (i = 0; input_config_bind_map_get_valid(i); i++)
{
struct retro_keybind *bind = &input_config_binds[user][i];
if (!bind->valid)
continue;
read_keybinds_keyboard(conf, user, i, bind);
read_keybinds_button(conf, user, i, bind);
read_keybinds_axis(conf, user, i, bind);
}
}
static void config_read_keybinds_conf(config_file_t *conf)
{
unsigned i;
for (i = 0; i < MAX_USERS; i++)
read_keybinds_user(conf, i);
}
static bool check_shader_compatibility(enum file_path_enum enum_idx)
{
settings_t *settings = config_get_ptr();
if (string_is_equal_fast(settings->arrays.video_driver, "vulkan", 6))
{
if (enum_idx != FILE_PATH_SLANGP_EXTENSION)
return false;
return true;
}
if (string_is_equal_fast(settings->arrays.video_driver, "gl", 2) ||
string_is_equal_fast(settings->arrays.video_driver, "d3d", 3)
)
{
if (enum_idx == FILE_PATH_SLANGP_EXTENSION)
return false;
return true;
}
return false;
}
#if 0
static bool config_read_keybinds(const char *path)
{
config_file_t *conf = (config_file_t*)config_file_new(path);
if (!conf)
return false;
config_read_keybinds_conf(conf);
config_file_free(conf);
return true;
}
/* Also dumps inherited values, useful for logging. */
static void config_file_dump_all(config_file_t *conf)
{
struct config_entry_list *list = NULL;
struct config_include_list *includes = conf->includes;
while (includes)
{
RARCH_LOG("#include \"%s\"\n", includes->path);
includes = includes->next;
}
list = conf->entries;
while (list)
{
RARCH_LOG("%s = \"%s\"%s\n", list->key,
list->value, list->readonly ? " (included)" : "");
list = list->next;
}
}
#endif
#ifdef HAVE_MENU
static void config_get_hex_base(config_file_t *conf,
const char *key, unsigned *base)
{
unsigned tmp = 0;
if (!base)
return;
if (config_get_hex(conf, key, &tmp))
*base = tmp;
}
#endif
/**
* config_load:
* @path : path to be read from.
* @set_defaults : set default values first before
* reading the values from the config file
*
* Loads a config file and reads all the values into memory.
*
*/
static bool config_load_file(const char *path, bool set_defaults,
settings_t *settings)
{
unsigned i;
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *tmp_str = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
bool ret = false;
bool tmp_bool = false;
char *save = NULL;
unsigned msg_color = 0;
config_file_t *conf = NULL;
char *override_username = NULL;
#ifdef HAVE_NETWORKING
char *override_netplay_ip_address = NULL;
#endif
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
struct config_bool_setting *bool_settings = populate_settings_bool (settings, &bool_settings_size);
struct config_float_setting *float_settings = populate_settings_float (settings, &float_settings_size);
struct config_int_setting *int_settings = populate_settings_int (settings, &int_settings_size);
struct config_uint_setting *uint_settings = populate_settings_uint (settings, &uint_settings_size);
struct config_array_setting *array_settings = populate_settings_array (settings, &array_settings_size);
struct config_path_setting *path_settings = populate_settings_path (settings, &path_settings_size);
tmp_str[0] = '\0';
if (path)
{
conf = config_file_new(path);
if (!conf)
goto end;
}
else
conf = open_default_config_file();
if (!conf)
{
ret = true;
goto end;
}
if (set_defaults)
config_set_defaults();
if (!path_is_empty(RARCH_PATH_CONFIG_APPEND))
{
/* Don't destroy append_config_path, store in temporary
* variable. */
char *tmp_append_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
const char *extra_path = NULL;
tmp_append_path[0] = '\0';
strlcpy(tmp_append_path, path_get(RARCH_PATH_CONFIG_APPEND),
path_size);
extra_path = strtok_r(tmp_append_path, "|", &save);
free(tmp_append_path);
while (extra_path)
{
bool ret = config_append_file(conf, extra_path);
RARCH_LOG("Config: appending config \"%s\"\n", extra_path);
if (!ret)
RARCH_ERR("Config: failed to append config \"%s\"\n", extra_path);
extra_path = strtok_r(NULL, "|", &save);
}
}
#if 0
if (verbosity_is_enabled())
{
RARCH_LOG_OUTPUT("=== Config ===\n");
config_file_dump_all(conf);
RARCH_LOG_OUTPUT("=== Config end ===\n");
}
#endif
/* Overrides */
if (rarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL))
override_username = strdup(settings->paths.username);
#ifdef HAVE_NETWORKING
if (retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_ADDRESS, NULL))
override_netplay_ip_address = strdup(settings->paths.netplay_server);
#endif
/* Boolean settings */
for (i = 0; i < (unsigned)bool_settings_size; i++)
{
bool tmp = false;
if (config_get_bool(conf, bool_settings[i].ident, &tmp))
*bool_settings[i].ptr = tmp;
}
if (!retroarch_is_forced_fullscreen())
CONFIG_GET_BOOL_BASE(conf, settings, bools.video_fullscreen, "video_fullscreen");
#ifdef HAVE_NETWORKGAMEPAD
for (i = 0; i < MAX_USERS; i++)
{
char tmp[64];
tmp[0] = '\0';
snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1);
if (config_get_bool(conf, tmp, &tmp_bool))
settings->bools.network_remote_enable_user[i] = tmp_bool;
}
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY, NULL))
{
if (config_get_bool(conf, "log_verbosity", &tmp_bool))
{
if (tmp_bool)
verbosity_enable();
else
verbosity_disable();
}
}
{
char tmp[64];
tmp[0] = '\0';
strlcpy(tmp, "perfcnt_enable", sizeof(tmp));
if (config_get_bool(conf, tmp, &tmp_bool))
{
if (tmp_bool)
rarch_ctl(RARCH_CTL_SET_PERFCNT_ENABLE, NULL);
else
rarch_ctl(RARCH_CTL_UNSET_PERFCNT_ENABLE, NULL);
}
}
/* Integer settings */
for (i = 0; i < (unsigned)int_settings_size; i++)
{
int tmp = 0;
if (config_get_int(conf, int_settings[i].ident, &tmp))
*int_settings[i].ptr = tmp;
}
for (i = 0; i < (unsigned)uint_settings_size; i++)
{
int tmp = 0;
if (config_get_int(conf, uint_settings[i].ident, &tmp))
*uint_settings[i].ptr = tmp;
}
#ifdef HAVE_NETWORKING
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_STATELESS_MODE, NULL))
CONFIG_GET_BOOL_BASE(conf, settings, bools.netplay_stateless_mode, "netplay_stateless_mode");
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_CHECK_FRAMES, NULL))
CONFIG_GET_INT_BASE(conf, settings, ints.netplay_check_frames, "netplay_check_frames");
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT, NULL))
CONFIG_GET_INT_BASE(conf, settings, uints.netplay_port, "netplay_ip_port");
#endif
for (i = 0; i < MAX_USERS; i++)
{
char buf[64];
buf[0] = '\0';
snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_joypad_map[i], buf);
snprintf(buf, sizeof(buf), "input_player%u_analog_dpad_mode", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_analog_dpad_mode[i], buf);
snprintf(buf, sizeof(buf), "input_player%u_mouse_index", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_mouse_index[i], buf);
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DEVICE, &i))
{
snprintf(buf, sizeof(buf), "input_libretro_device_p%u", i + 1);
CONFIG_GET_INT_BASE(conf, settings, uints.input_libretro_device[i], buf);
}
}
{
/* ugly hack around C89 not allowing mixing declarations and code */
int buffer_size = 0;
if (config_get_int(conf, "rewind_buffer_size", &buffer_size))
settings->rewind_buffer_size = buffer_size * UINT64_C(1000000);
}
/* Hexadecimal settings */
if (config_get_hex(conf, "video_message_color", &msg_color))
{
settings->floats.video_msg_color_r = ((msg_color >> 16) & 0xff) / 255.0f;
settings->floats.video_msg_color_g = ((msg_color >> 8) & 0xff) / 255.0f;
settings->floats.video_msg_color_b = ((msg_color >> 0) & 0xff) / 255.0f;
}
#ifdef HAVE_MENU
config_get_hex_base(conf, "menu_entry_normal_color",
&settings->uints.menu_entry_normal_color);
config_get_hex_base(conf, "menu_entry_hover_color",
&settings->uints.menu_entry_hover_color);
config_get_hex_base(conf, "menu_title_color",
&settings->uints.menu_title_color);
#endif
/* Float settings */
for (i = 0; i < (unsigned)float_settings_size; i++)
{
float tmp = 0.0f;
if (config_get_float(conf, float_settings[i].ident, &tmp))
*float_settings[i].ptr = tmp;
}
/* Array settings */
for (i = 0; i < (unsigned)array_settings_size; i++)
{
if (!array_settings[i].handle)
continue;
config_get_array(conf, array_settings[i].ident,
array_settings[i].ptr, PATH_MAX_LENGTH);
}
/* Path settings */
for (i = 0; i < (unsigned)path_settings_size; i++)
{
if (!path_settings[i].handle)
continue;
if (config_get_path(conf, path_settings[i].ident, tmp_str, path_size))
strlcpy(path_settings[i].ptr, tmp_str, PATH_MAX_LENGTH);
}
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY, NULL))
{
if (config_get_path(conf, "libretro_directory", tmp_str, path_size))
strlcpy(settings->paths.directory_libretro, tmp_str, sizeof(settings->paths.directory_libretro));
}
#ifndef HAVE_DYNAMIC
if (config_get_path(conf, "libretro_path", tmp_str, path_size))
path_set(RARCH_PATH_CORE, tmp_str);
#endif
#ifdef RARCH_CONSOLE
video_driver_load_settings(conf);
#endif
/* Post-settings load */
if (rarch_ctl(RARCH_CTL_HAS_SET_USERNAME, NULL) && override_username)
{
strlcpy(settings->paths.username,
override_username,
sizeof(settings->paths.username));
free(override_username);
}
#ifdef HAVE_NETWORKING
if (retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_NETPLAY_IP_ADDRESS, NULL))
{
strlcpy(settings->paths.netplay_server,
override_netplay_ip_address,
sizeof(settings->paths.netplay_server));
free(override_netplay_ip_address);
}
#endif
if (settings->uints.video_hard_sync_frames > 3)
settings->uints.video_hard_sync_frames = 3;
if (settings->uints.video_frame_delay > 15)
settings->uints.video_frame_delay = 15;
settings->uints.video_swap_interval = MAX(settings->uints.video_swap_interval, 1);
settings->uints.video_swap_interval = MIN(settings->uints.video_swap_interval, 4);
audio_set_float(AUDIO_ACTION_VOLUME_GAIN, settings->floats.audio_volume);
audio_set_float(AUDIO_ACTION_MIXER_VOLUME_GAIN, settings->floats.audio_mixer_volume);
if (string_is_empty(settings->paths.path_content_history))
{
if (string_is_empty(settings->paths.directory_content_history))
{
fill_pathname_resolve_relative(
settings->paths.path_content_history,
path_get(RARCH_PATH_CONFIG),
file_path_str(FILE_PATH_CONTENT_HISTORY),
sizeof(settings->paths.path_content_history));
}
else
{
fill_pathname_join(settings->paths.path_content_history,
settings->paths.directory_content_history,
file_path_str(FILE_PATH_CONTENT_HISTORY),
sizeof(settings->paths.path_content_history));
}
}
if (string_is_empty(settings->paths.path_content_favorites))
{
if (string_is_empty(settings->paths.directory_content_history))
{
fill_pathname_resolve_relative(
settings->paths.path_content_favorites,
path_get(RARCH_PATH_CONFIG),
file_path_str(FILE_PATH_CONTENT_FAVORITES),
sizeof(settings->paths.path_content_favorites));
}
else
{
fill_pathname_join(settings->paths.path_content_favorites,
settings->paths.directory_content_history,
file_path_str(FILE_PATH_CONTENT_FAVORITES),
sizeof(settings->paths.path_content_favorites));
}
}
if (string_is_empty(settings->paths.path_content_music_history))
{
if (string_is_empty(settings->paths.directory_content_history))
{
fill_pathname_resolve_relative(
settings->paths.path_content_music_history,
path_get(RARCH_PATH_CONFIG),
file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY),
sizeof(settings->paths.path_content_music_history));
}
else
{
fill_pathname_join(settings->paths.path_content_music_history,
settings->paths.directory_content_history,
file_path_str(FILE_PATH_CONTENT_MUSIC_HISTORY),
sizeof(settings->paths.path_content_music_history));
}
}
if (string_is_empty(settings->paths.path_content_video_history))
{
if (string_is_empty(settings->paths.directory_content_history))
{
fill_pathname_resolve_relative(
settings->paths.path_content_video_history,
path_get(RARCH_PATH_CONFIG),
file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY),
sizeof(settings->paths.path_content_video_history));
}
else
{
fill_pathname_join(settings->paths.path_content_video_history,
settings->paths.directory_content_history,
file_path_str(FILE_PATH_CONTENT_VIDEO_HISTORY),
sizeof(settings->paths.path_content_video_history));
}
}
if (string_is_empty(settings->paths.path_content_image_history))
{
if (string_is_empty(settings->paths.directory_content_history))
{
fill_pathname_resolve_relative(
settings->paths.path_content_image_history,
path_get(RARCH_PATH_CONFIG),
file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY),
sizeof(settings->paths.path_content_image_history));
}
else
{
fill_pathname_join(settings->paths.path_content_image_history,
settings->paths.directory_content_history,
file_path_str(FILE_PATH_CONTENT_IMAGE_HISTORY),
sizeof(settings->paths.path_content_image_history));
}
}
if (!string_is_empty(settings->paths.directory_screenshot))
{
if (string_is_equal_fast(settings->paths.directory_screenshot, "default", 7))
*settings->paths.directory_screenshot = '\0';
else if (!path_is_directory(settings->paths.directory_screenshot))
{
RARCH_WARN("screenshot_directory is not an existing directory, ignoring ...\n");
*settings->paths.directory_screenshot = '\0';
}
}
/* Safe-guard against older behavior. */
if (path_is_directory(path_get(RARCH_PATH_CORE)))
{
RARCH_WARN("\"libretro_path\" is a directory, using this for \"libretro_directory\" instead.\n");
strlcpy(settings->paths.directory_libretro, path_get(RARCH_PATH_CORE),
sizeof(settings->paths.directory_libretro));
path_clear(RARCH_PATH_CORE);
}
if (string_is_equal_fast(settings->paths.path_menu_wallpaper, "default", 7))
*settings->paths.path_menu_wallpaper = '\0';
if (string_is_equal_fast(settings->paths.directory_video_shader, "default", 7))
*settings->paths.directory_video_shader = '\0';
if (string_is_equal_fast(settings->paths.directory_video_filter, "default", 7))
*settings->paths.directory_video_filter = '\0';
if (string_is_equal_fast(settings->paths.directory_audio_filter, "default", 7))
*settings->paths.directory_audio_filter = '\0';
if (string_is_equal_fast(settings->paths.directory_core_assets, "default", 7))
*settings->paths.directory_core_assets = '\0';
if (string_is_equal_fast(settings->paths.directory_assets, "default", 7))
*settings->paths.directory_assets = '\0';
if (string_is_equal_fast(settings->paths.directory_dynamic_wallpapers, "default", 7))
*settings->paths.directory_dynamic_wallpapers = '\0';
if (string_is_equal_fast(settings->paths.directory_thumbnails, "default", 7))
*settings->paths.directory_thumbnails = '\0';
if (string_is_equal_fast(settings->paths.directory_playlist, "default", 7))
*settings->paths.directory_playlist = '\0';
#ifdef HAVE_MENU
if (string_is_equal_fast(settings->paths.directory_menu_content, "default", 7))
*settings->paths.directory_menu_content = '\0';
if (string_is_equal_fast(settings->paths.directory_menu_config, "default", 7))
*settings->paths.directory_menu_config = '\0';
#endif
#ifdef HAVE_OVERLAY
if (string_is_equal_fast(settings->paths.directory_overlay, "default", 7))
*settings->paths.directory_overlay = '\0';
#endif
if (string_is_equal_fast(settings->paths.directory_system, "default", 7))
*settings->paths.directory_system = '\0';
if (settings->floats.slowmotion_ratio < 1.0f)
{
configuration_set_float(settings, settings->floats.slowmotion_ratio, 1.0f);
}
/* Sanitize fastforward_ratio value - previously range was -1
* and up (with 0 being skipped) */
if (settings->floats.fastforward_ratio < 0.0f)
{
configuration_set_float(settings, settings->floats.fastforward_ratio, 0.0f);
}
#ifdef HAVE_LAKKA
settings->bools.ssh_enable = path_file_exists(LAKKA_SSH_PATH);
settings->bools.samba_enable = path_file_exists(LAKKA_SAMBA_PATH);
settings->bools.bluetooth_enable = path_file_exists(LAKKA_BLUETOOTH_PATH);
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL) &&
config_get_path(conf, "savefile_directory", tmp_str, path_size))
{
if (string_is_equal_fast(tmp_str, "default", 7))
dir_set(RARCH_DIR_SAVEFILE, g_defaults.dirs[DEFAULT_DIR_SRAM]);
else if (path_is_directory(tmp_str))
{
global_t *global = global_get_ptr();
dir_set(RARCH_DIR_SAVEFILE, tmp_str);
if (global)
{
strlcpy(global->name.savefile, tmp_str,
sizeof(global->name.savefile));
fill_pathname_dir(global->name.savefile,
path_get(RARCH_PATH_BASENAME),
file_path_str(FILE_PATH_SRM_EXTENSION),
sizeof(global->name.savefile));
}
}
else
RARCH_WARN("savefile_directory is not a directory, ignoring ...\n");
}
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL) &&
config_get_path(conf, "savestate_directory", tmp_str, path_size))
{
if (string_is_equal_fast(tmp_str, "default", 7))
dir_set(RARCH_DIR_SAVESTATE, g_defaults.dirs[DEFAULT_DIR_SAVESTATE]);
else if (path_is_directory(tmp_str))
{
global_t *global = global_get_ptr();
dir_set(RARCH_DIR_SAVESTATE, tmp_str);
if (global)
{
strlcpy(global->name.savestate, tmp_str,
sizeof(global->name.savestate));
fill_pathname_dir(global->name.savestate,
path_get(RARCH_PATH_BASENAME),
file_path_str(FILE_PATH_STATE_EXTENSION),
sizeof(global->name.savestate));
}
}
else
RARCH_WARN("savestate_directory is not a directory, ignoring ...\n");
}
config_read_keybinds_conf(conf);
ret = true;
{
const char *shader_ext = path_get_extension(settings->paths.path_shader);
if (!string_is_empty(shader_ext))
{
for(i = FILE_PATH_CGP_EXTENSION; i <= FILE_PATH_SLANGP_EXTENSION; i++)
{
enum file_path_enum ext = (enum file_path_enum)(i);
if(!strstr(file_path_str(ext), shader_ext))
continue;
if (check_shader_compatibility(ext))
continue;
RARCH_LOG("Incompatible shader for backend %s, clearing...\n",
settings->arrays.video_driver);
settings->paths.path_shader[0] = '\0';
break;
}
}
}
end:
if (conf)
config_file_free(conf);
if (bool_settings)
free(bool_settings);
if (int_settings)
free(int_settings);
if (uint_settings)
free(uint_settings);
if (float_settings)
free(float_settings);
if (array_settings)
free(array_settings);
if (path_settings)
free(path_settings);
free(tmp_str);
return ret;
}
/**
* config_load_override:
*
* Tries to append game-specific and core-specific configuration.
* These settings will always have precedence, thus this feature
* can be used to enforce overrides.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $CONFIG_DIR/$CORE_NAME/$CORE_NAME.cfg
* fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$CORE_NAME.cfg
*
* game-specific: $CONFIG_DIR/$CORE_NAME/$ROM_NAME.cfg
* fallback: $CURRENT_CFG_LOCATION/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*
*/
bool config_load_override(void)
{
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *buf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
bool should_append = false;
rarch_system_info_t *system = runloop_get_system_info();
if (system)
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name))
goto error;
config_directory[0] = core_path[0] = game_path[0] = '\0';
fill_pathname_application_special(config_directory, path_size,
APPLICATION_SPECIAL_DIRECTORY_CONFIG);
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(game_path,
config_directory, core_name,
game_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
path_size);
fill_pathname_join_special_ext(core_path,
config_directory, core_name,
core_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
path_size);
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
/* If a core override exists, add its location to append_config_path */
if (new_conf)
{
RARCH_LOG("[overrides] core-specific overrides found at %s.\n", core_path);
config_file_free(new_conf);
path_set(RARCH_PATH_CONFIG_APPEND, core_path);
should_append = true;
}
else
RARCH_LOG("[overrides] no core-specific overrides found at %s.\n", core_path);
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
/* If a game override exists, add it's location to append_config_path */
if (new_conf)
{
char *temp_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
temp_path[0] = '\0';
config_file_free(new_conf);
RARCH_LOG("[overrides] game-specific overrides found at %s.\n", game_path);
if (should_append)
{
strlcpy(temp_path, path_get(RARCH_PATH_CONFIG_APPEND), path_size);
strlcat(temp_path, "|", path_size);
strlcat(temp_path, game_path, path_size);
}
else
strlcpy(temp_path, game_path, path_size);
path_set(RARCH_PATH_CONFIG_APPEND, temp_path);
free(temp_path);
should_append = true;
}
else
RARCH_LOG("[overrides] no game-specific overrides found at %s.\n", game_path);
if (!should_append)
goto error;
/* Re-load the configuration with any overrides that might have been found */
buf[0] = '\0';
/* Store the libretro_path we're using since it will be
* overwritten by the override when reloading. */
strlcpy(buf, path_get(RARCH_PATH_CORE), path_size);
/* Toggle has_save_path to false so it resets */
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
if (!config_load_file(path_get(RARCH_PATH_CONFIG), false, config_get_ptr()))
goto error;
/* Restore the libretro_path we're using
* since it will be overwritten by the override when reloading. */
path_set(RARCH_PATH_CORE, buf);
runloop_msg_queue_push("Configuration override loaded.", 1, 100, true);
/* Reset save paths. */
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
path_clear(RARCH_PATH_CONFIG_APPEND);
free(buf);
free(config_directory);
free(core_path);
free(game_path);
return true;
error:
free(buf);
free(config_directory);
free(core_path);
free(game_path);
return false;
}
/**
* config_unload_override:
*
* Unloads configuration overrides if overrides are active.
*
*
* Returns: false if there was an error.
*/
bool config_unload_override(void)
{
path_clear(RARCH_PATH_CONFIG_APPEND);
/* Toggle has_save_path to false so it resets */
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_unset(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
if (!config_load_file(path_get(RARCH_PATH_CONFIG), false, config_get_ptr()))
return false;
RARCH_LOG("[overrides] configuration overrides unloaded, original configuration restored.\n");
/* Reset save paths */
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_STATE_PATH, NULL);
retroarch_override_setting_set(RARCH_OVERRIDE_SETTING_SAVE_PATH, NULL);
return true;
}
/**
* config_load_remap:
*
* Tries to append game-specific and core-specific remap files.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $REMAP_DIR/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $REMAP_DIR/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*/
bool config_load_remap(void)
{
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *remap_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* path to the directory containing retroarch.cfg (prefix) */
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for core-specific configuration (prefix+suffix) */
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for game-specific configuration (prefix+suffix) */
config_file_t *new_conf = NULL;
const char *core_name = NULL;
const char *game_name = NULL;
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info();
if (system)
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name))
goto error;
/* Remap directory: remap_directory.
* Try remap directory setting, no fallbacks defined */
if (string_is_empty(settings->paths.directory_input_remapping))
goto error;
remap_directory[0] = core_path[0] = game_path[0] = '\0';
strlcpy(remap_directory,
settings->paths.directory_input_remapping,
path_size);
RARCH_LOG("Remaps: remap directory: %s\n", remap_directory);
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(core_path,
remap_directory, core_name,
core_name,
file_path_str(FILE_PATH_REMAP_EXTENSION),
path_size);
fill_pathname_join_special_ext(game_path,
remap_directory, core_name,
game_name,
file_path_str(FILE_PATH_REMAP_EXTENSION),
path_size);
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
/* If a game remap file exists, load it. */
if (new_conf)
{
RARCH_LOG("Remaps: game-specific remap found at %s.\n", game_path);
if (input_remapping_load_file(new_conf, game_path))
{
runloop_msg_queue_push("Game remap file loaded.", 1, 100, true);
rarch_ctl(RARCH_CTL_SET_REMAPS_GAME_ACTIVE, NULL);
goto success;
}
}
else
{
RARCH_LOG("Remaps: no game-specific remap found at %s.\n", game_path);
input_remapping_set_defaults();
}
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
/* If a core remap file exists, load it. */
if (new_conf)
{
RARCH_LOG("Remaps: core-specific remap found at %s.\n", core_path);
if (input_remapping_load_file(new_conf, core_path))
{
runloop_msg_queue_push("Core remap file loaded.", 1, 100, true);
rarch_ctl(RARCH_CTL_SET_REMAPS_CORE_ACTIVE, NULL);
goto success;
}
}
else
{
RARCH_LOG("Remaps: no core-specific remap found at %s.\n", core_path);
input_remapping_set_defaults();
}
new_conf = NULL;
error:
free(remap_directory);
free(core_path);
free(game_path);
return false;
success:
free(remap_directory);
free(core_path);
free(game_path);
return true;
}
/**
* config_load_shader_preset:
*
* Tries to append game-specific and core-specific shader presets.
*
* This function only has an effect if a game-specific or core-specific
* configuration file exists at respective locations.
*
* core-specific: $SHADER_DIR/presets/$CORE_NAME/$CORE_NAME.cfg
* game-specific: $SHADER_DIR/presets/$CORE_NAME/$GAME_NAME.cfg
*
* Returns: false if there was an error or no action was performed.
*/
bool config_load_shader_preset(void)
{
unsigned idx;
config_file_t *new_conf = NULL;
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *shader_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* path to the directory containing retroarch.cfg (prefix) */
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for core-specific configuration (prefix+suffix) */
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for game-specific configuration (prefix+suffix) */
const char *core_name = NULL;
const char *game_name = NULL;
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info();
if (system)
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name))
goto error;
/* Shader directory: shader_directory.
* Try shader directory setting, no fallbacks defined */
if (string_is_empty(settings->paths.directory_video_shader))
goto error;
shader_directory[0] = core_path[0] = game_path[0] = '\0';
fill_pathname_join (shader_directory, settings->paths.directory_video_shader,
"presets", path_size);
RARCH_LOG("Shaders: preset directory: %s\n", shader_directory);
for(idx = FILE_PATH_CGP_EXTENSION; idx <= FILE_PATH_SLANGP_EXTENSION; idx++)
{
if (!check_shader_compatibility((enum file_path_enum)(idx)))
continue;
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(core_path,
shader_directory, core_name,
core_name,
file_path_str((enum file_path_enum)(idx)),
path_size);
fill_pathname_join_special_ext(game_path,
shader_directory, core_name,
game_name,
file_path_str((enum file_path_enum)(idx)),
path_size);
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
if (!new_conf)
{
RARCH_LOG("Shaders: no game-specific preset found at %s.\n", game_path);
continue;
}
/* Game shader preset exists, load it. */
RARCH_LOG("Shaders: game-specific shader preset found at %s.\n", game_path);
path_set(RARCH_PATH_DEFAULT_SHADER_PRESET, settings->paths.path_shader);
strlcpy(settings->paths.path_shader, game_path, sizeof(settings->paths.path_shader));
goto success;
}
for(idx = FILE_PATH_CGP_EXTENSION; idx <= FILE_PATH_SLANGP_EXTENSION; idx++)
{
if (!check_shader_compatibility((enum file_path_enum)(idx)))
continue;
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(core_path,
shader_directory, core_name,
core_name,
file_path_str((enum file_path_enum)(idx)),
path_size);
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
if (!new_conf)
{
RARCH_LOG("Shaders: no core-specific preset found at %s.\n", core_path);
continue;
}
/* Core shader preset exists, load it. */
RARCH_LOG("Shaders: core-specific shader preset found at %s.\n", core_path);
path_set(RARCH_PATH_DEFAULT_SHADER_PRESET, settings->paths.path_shader);
strlcpy(settings->paths.path_shader, core_path, sizeof(settings->paths.path_shader));
goto success;
}
error:
free(shader_directory);
free(core_path);
free(game_path);
return false;
success:
free(shader_directory);
free(core_path);
free(game_path);
config_file_free(new_conf);
return true;
}
static void parse_config_file(void)
{
if (path_is_empty(RARCH_PATH_CONFIG))
{
RARCH_LOG("[Config]: Loading default config.\n");
if (!path_is_empty(RARCH_PATH_CONFIG))
RARCH_LOG("[Config]: found default config: %s.\n", path_get(RARCH_PATH_CONFIG));
}
RARCH_LOG("[Config]: loading config from: %s.\n", path_get(RARCH_PATH_CONFIG));
if (config_load_file(path_get(RARCH_PATH_CONFIG), false, config_get_ptr()))
return;
RARCH_ERR("[Config]: couldn't find config at path: \"%s\"\n", path_get(RARCH_PATH_CONFIG));
}
static void save_keybind_key(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind)
{
char key[64];
char btn[64];
key[0] = btn[0] = '\0';
fill_pathname_join_delim(key, prefix, base, '_', sizeof(key));
input_keymaps_translate_rk_to_str(bind->key, btn, sizeof(btn));
config_set_string(conf, key, btn);
}
static void save_keybind_hat(config_file_t *conf, const char *key,
const struct retro_keybind *bind)
{
char config[16];
unsigned hat = (unsigned)GET_HAT(bind->joykey);
const char *dir = NULL;
config[0] = '\0';
switch (GET_HAT_DIR(bind->joykey))
{
case HAT_UP_MASK:
dir = "up";
break;
case HAT_DOWN_MASK:
dir = "down";
break;
case HAT_LEFT_MASK:
dir = "left";
break;
case HAT_RIGHT_MASK:
dir = "right";
break;
default:
break;
}
snprintf(config, sizeof(config), "h%u%s", hat, dir);
config_set_string(conf, key, config);
}
static void save_keybind_joykey(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind, bool save_empty)
{
char key[64];
key[0] = '\0';
fill_pathname_join_delim_concat(key, prefix,
base, '_', "_btn", sizeof(key));
if (bind->joykey == NO_BTN)
{
if (save_empty)
config_set_string(conf, key, file_path_str(FILE_PATH_NUL));
}
else if (GET_HAT_DIR(bind->joykey))
save_keybind_hat(conf, key, bind);
else
config_set_uint64(conf, key, bind->joykey);
}
static void save_keybind_axis(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind, bool save_empty)
{
char key[64];
unsigned axis = 0;
char dir = '\0';
key[0] = '\0';
fill_pathname_join_delim_concat(key,
prefix, base, '_',
"_axis",
sizeof(key));
if (bind->joyaxis == AXIS_NONE)
{
if (save_empty)
config_set_string(conf, key, file_path_str(FILE_PATH_NUL));
}
else if (AXIS_NEG_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '-';
axis = AXIS_NEG_GET(bind->joyaxis);
}
else if (AXIS_POS_GET(bind->joyaxis) != AXIS_DIR_NONE)
{
dir = '+';
axis = AXIS_POS_GET(bind->joyaxis);
}
if (dir)
{
char config[16];
config[0] = '\0';
snprintf(config, sizeof(config), "%c%u", dir, axis);
config_set_string(conf, key, config);
}
}
/**
* save_keybind:
* @conf : pointer to config file object
* @prefix : prefix name of keybind
* @base : base name of keybind
* @bind : pointer to key binding object
* @kb : save keyboard binds
*
* Save a key binding to the config file.
*/
static void save_keybind(config_file_t *conf, const char *prefix,
const char *base, const struct retro_keybind *bind,
bool save_kb, bool save_empty)
{
if (!bind->valid)
return;
if (save_kb)
save_keybind_key(conf, prefix, base, bind);
save_keybind_joykey(conf, prefix, base, bind, save_empty);
save_keybind_axis(conf, prefix, base, bind, save_empty);
}
/**
* save_keybinds_user:
* @conf : pointer to config file object
* @user : user number
*
* Save the current keybinds of a user (@user) to the config file (@conf).
*/
static void save_keybinds_user(config_file_t *conf, unsigned user)
{
unsigned i = 0;
for (i = 0; input_config_bind_map_get_valid(i); i++)
{
const char *prefix = input_config_get_prefix(user,
input_config_bind_map_get_meta(i));
if (prefix)
save_keybind(conf, prefix, input_config_bind_map_get_base(i),
&input_config_binds[user][i], true, true);
}
}
/**
* config_load:
*
* Loads a config file and reads all the values into memory.
*
*/
void config_load(void)
{
/* Flush out some states that could have been
* set by core environment variables */
core_unset_input_descriptors();
if (rarch_ctl(RARCH_CTL_IS_BLOCK_CONFIG_READ, NULL))
return;
config_set_defaults();
parse_config_file();
}
#if 0
/**
* config_save_keybinds_file:
* @path : Path that shall be written to.
*
* Writes a keybinds config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
static bool config_save_keybinds_file(const char *path)
{
unsigned i = 0;
bool ret = false;
config_file_t *conf = config_file_new(path);
if (!conf)
conf = config_file_new(NULL);
if (!conf)
return false;
RARCH_LOG("Saving keybinds config at path: \"%s\"\n", path);
for (i = 0; i < MAX_USERS; i++)
save_keybinds_user(conf, i);
ret = config_file_write(conf, path);
config_file_free(conf);
return ret;
}
#endif
/**
* config_save_autoconf_profile:
* @path : Path that shall be written to.
* @user : Controller number to save
* Writes a controller autoconf file to disk.
**/
bool config_save_autoconf_profile(const char *path, unsigned user)
{
unsigned i;
char *buf = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *autoconf_file = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
int32_t pid_user = 0;
int32_t vid_user = 0;
bool ret = false;
config_file_t *conf = NULL;
settings_t *settings = config_get_ptr();
const char *autoconf_dir = settings->paths.directory_autoconfig;
const char *joypad_ident = settings->arrays.input_joypad_driver;
buf[0] = autoconf_file[0] = '\0';
fill_pathname_join(buf, autoconf_dir, joypad_ident, path_size);
if(path_is_directory(buf))
{
char *buf_new = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
buf_new[0] = '\0';
fill_pathname_join(buf_new, buf,
path, path_size);
fill_pathname_noext(autoconf_file, buf_new,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
path_size);
free(buf_new);
}
else
{
fill_pathname_join(buf, autoconf_dir,
path, path_size);
fill_pathname_noext(autoconf_file, buf,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
path_size);
}
conf = config_file_new(autoconf_file);
if (!conf)
{
conf = config_file_new(NULL);
if (!conf)
goto error;
}
config_set_string(conf, "input_driver",
joypad_ident);
config_set_string(conf, "input_device",
input_config_get_device_name(user));
pid_user = input_config_get_pid(user);
vid_user = input_config_get_vid(user);
if(pid_user && vid_user)
{
config_set_int(conf, "input_vendor_id",
vid_user);
config_set_int(conf, "input_product_id",
pid_user);
}
for (i = 0; i < RARCH_FIRST_META_KEY; i++)
{
save_keybind(conf, "input", input_config_bind_map_get_base(i),
&input_config_binds[user][i], false, false);
}
ret = config_file_write(conf, autoconf_file);
config_file_free(conf);
free(buf);
free(autoconf_file);
return ret;
error:
free(buf);
free(autoconf_file);
return false;
}
/**
* config_save_file:
* @path : Path that shall be written to.
*
* Writes a config file to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_file(const char *path)
{
float msg_color;
unsigned i = 0;
bool ret = false;
struct config_bool_setting *bool_settings = NULL;
struct config_int_setting *int_settings = NULL;
struct config_uint_setting *uint_settings = NULL;
struct config_float_setting *float_settings = NULL;
struct config_array_setting *array_settings = NULL;
struct config_path_setting *path_settings = NULL;
config_file_t *conf = config_file_new(path);
settings_t *settings = config_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats)/ sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int array_settings_size = sizeof(settings->arrays)/ sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
if (!conf)
conf = config_file_new(NULL);
if (!conf || rarch_ctl(RARCH_CTL_IS_OVERRIDES_ACTIVE, NULL))
{
if (conf)
config_file_free(conf);
return false;
}
bool_settings = populate_settings_bool (settings, &bool_settings_size);
int_settings = populate_settings_int (settings, &int_settings_size);
uint_settings = populate_settings_uint (settings, &uint_settings_size);
float_settings = populate_settings_float (settings, &float_settings_size);
array_settings = populate_settings_array (settings, &array_settings_size);
path_settings = populate_settings_path (settings, &path_settings_size);
/* Path settings */
if (path_settings && (path_settings_size > 0))
{
for (i = 0; i < (unsigned)path_settings_size; i++)
{
const char *value = path_settings[i].ptr;
if (path_settings[i].def_enable && string_is_empty(path_settings[i].ptr))
value = "default";
config_set_path(conf, path_settings[i].ident, value);
}
free(path_settings);
}
#ifdef HAVE_MENU
config_set_path(conf, "xmb_font",
!string_is_empty(settings->paths.path_menu_xmb_font)
? settings->paths.path_menu_xmb_font : "");
#endif
/* String settings */
if (array_settings && (array_settings_size > 0))
{
for (i = 0; i < (unsigned)array_settings_size; i++)
config_set_string(conf,
array_settings[i].ident,
array_settings[i].ptr);
free(array_settings);
}
/* Float settings */
if (float_settings && (float_settings_size > 0))
{
for (i = 0; i < (unsigned)float_settings_size; i++)
config_set_float(conf,
float_settings[i].ident,
*float_settings[i].ptr);
free(float_settings);
}
/* Integer settings */
if (int_settings && (int_settings_size > 0))
{
for (i = 0; i < (unsigned)int_settings_size; i++)
config_set_int(conf,
int_settings[i].ident,
*int_settings[i].ptr);
free(int_settings);
}
if (uint_settings && (uint_settings_size > 0))
{
for (i = 0; i < (unsigned)uint_settings_size; i++)
config_set_int(conf,
uint_settings[i].ident,
*uint_settings[i].ptr);
free(uint_settings);
}
for (i = 0; i < MAX_USERS; i++)
{
char cfg[64];
cfg[0] = '\0';
snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1);
config_set_int(conf, cfg, settings->uints.input_device[i]);
snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1);
config_set_int(conf, cfg, settings->uints.input_joypad_map[i]);
snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1);
config_set_int(conf, cfg, input_config_get_device(i));
snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1);
config_set_int(conf, cfg, settings->uints.input_analog_dpad_mode[i]);
snprintf(cfg, sizeof(cfg), "input_player%u_mouse_index", i + 1);
config_set_int(conf, cfg, settings->uints.input_mouse_index[i]);
}
/* Boolean settings */
if (bool_settings && (bool_settings_size > 0))
{
for (i = 0; i < (unsigned)bool_settings_size; i++)
config_set_bool(conf, bool_settings[i].ident,
*bool_settings[i].ptr);
free(bool_settings);
}
#ifdef HAVE_NETWORKGAMEPAD
for (i = 0; i < MAX_USERS; i++)
{
char tmp[64];
tmp[0] = '\0';
snprintf(tmp, sizeof(tmp), "network_remote_enable_user_p%u", i + 1);
config_set_bool(conf, tmp, settings->bools.network_remote_enable_user[i]);
}
#endif
if (!retroarch_override_setting_is_set(RARCH_OVERRIDE_SETTING_VERBOSITY, NULL))
{
config_set_bool(conf, "log_verbosity",
verbosity_is_enabled());
}
config_set_bool(conf, "perfcnt_enable",
rarch_ctl(RARCH_CTL_IS_PERFCNT_ENABLE, NULL));
msg_color = (((int)(settings->floats.video_msg_color_r * 255.0f) & 0xff) << 16) +
(((int)(settings->floats.video_msg_color_g * 255.0f) & 0xff) << 8) +
(((int)(settings->floats.video_msg_color_b * 255.0f) & 0xff));
/* Hexadecimal settings */
config_set_hex(conf, "video_message_color", msg_color);
#ifdef HAVE_MENU
config_set_hex(conf, "menu_entry_normal_color",
settings->uints.menu_entry_normal_color);
config_set_hex(conf, "menu_entry_hover_color",
settings->uints.menu_entry_hover_color);
config_set_hex(conf, "menu_title_color",
settings->uints.menu_title_color);
#endif
video_driver_save_settings(conf);
#ifdef HAVE_LAKKA
if (settings->bools.ssh_enable)
fclose(fopen(LAKKA_SSH_PATH, "w"));
else
remove(LAKKA_SSH_PATH);
if (settings->bools.samba_enable)
fclose(fopen(LAKKA_SAMBA_PATH, "w"));
else
remove(LAKKA_SAMBA_PATH);
if (settings->bools.bluetooth_enable)
fclose(fopen(LAKKA_BLUETOOTH_PATH, "w"));
else
remove(LAKKA_BLUETOOTH_PATH);
#endif
for (i = 0; i < MAX_USERS; i++)
save_keybinds_user(conf, i);
ret = config_file_write(conf, path);
config_file_free(conf);
return ret;
}
/**
* config_save_overrides:
* @path : Path that shall be written to.
*
* Writes a config file override to disk.
*
* Returns: true (1) on success, otherwise returns false (0).
**/
bool config_save_overrides(int override_type)
{
size_t path_size = PATH_MAX_LENGTH * sizeof(char);
char *config_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *override_directory = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
char *game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
int tmp_i = 0;
unsigned i = 0;
bool ret = false;
const char *core_name = NULL;
const char *game_name = NULL;
config_file_t *conf = NULL;
settings_t *settings = NULL;
struct config_bool_setting *bool_settings = NULL;
struct config_bool_setting *bool_overrides = NULL;
struct config_int_setting *int_settings = NULL;
struct config_uint_setting *uint_settings = NULL;
struct config_int_setting *int_overrides = NULL;
struct config_uint_setting *uint_overrides = NULL;
struct config_float_setting *float_settings = NULL;
struct config_float_setting *float_overrides= NULL;
struct config_array_setting *array_settings = NULL;
struct config_array_setting *array_overrides= NULL;
struct config_path_setting *path_settings = NULL;
struct config_path_setting *path_overrides = NULL;
settings_t *overrides = config_get_ptr();
int bool_settings_size = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
int float_settings_size = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
int int_settings_size = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int uint_settings_size = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
int array_settings_size = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
int path_settings_size = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
rarch_system_info_t *system = runloop_get_system_info();
if (system)
core_name = system->info.library_name;
game_name = path_basename(path_get(RARCH_PATH_BASENAME));
if (string_is_empty(core_name) || string_is_empty(game_name))
goto error;
settings = (settings_t*)calloc(1, sizeof(settings_t));
config_directory[0] = override_directory[0] = core_path[0] = game_path[0] = '\0';
fill_pathname_application_special(config_directory, path_size,
APPLICATION_SPECIAL_DIRECTORY_CONFIG);
fill_pathname_join(override_directory, config_directory, core_name,
path_size);
if(!path_file_exists(override_directory))
path_mkdir(override_directory);
/* Concatenate strings into full paths for core_path, game_path */
fill_pathname_join_special_ext(game_path,
config_directory, core_name,
game_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
path_size);
fill_pathname_join_special_ext(core_path,
config_directory, core_name,
core_name,
file_path_str(FILE_PATH_CONFIG_EXTENSION),
path_size);
if (!conf)
conf = config_file_new(NULL);
/* Load the original config file in memory */
config_load_file(path_get(RARCH_PATH_CONFIG), false, settings);
bool_settings = populate_settings_bool(settings, &bool_settings_size);
tmp_i = sizeof(settings->bools) / sizeof(settings->bools.placeholder);
bool_overrides = populate_settings_bool(overrides, &tmp_i);
int_settings = populate_settings_int(settings, &int_settings_size);
tmp_i = sizeof(settings->ints) / sizeof(settings->ints.placeholder);
int_overrides = populate_settings_int (overrides, &tmp_i);
uint_settings = populate_settings_uint(settings, &uint_settings_size);
tmp_i = sizeof(settings->uints) / sizeof(settings->uints.placeholder);
uint_overrides = populate_settings_uint (overrides, &tmp_i);
float_settings = populate_settings_float(settings, &float_settings_size);
tmp_i = sizeof(settings->floats) / sizeof(settings->floats.placeholder);
float_overrides = populate_settings_float(overrides, &tmp_i);
array_settings = populate_settings_array(settings, &array_settings_size);
tmp_i = sizeof(settings->arrays) / sizeof(settings->arrays.placeholder);
array_overrides = populate_settings_array (overrides, &tmp_i);
path_settings = populate_settings_path(settings, &path_settings_size);
tmp_i = sizeof(settings->paths) / sizeof(settings->paths.placeholder);
path_overrides = populate_settings_path (overrides, &tmp_i);
RARCH_LOG("[overrides] looking for changed settings... \n");
if (conf)
{
for (i = 0; i < (unsigned)bool_settings_size; i++)
{
if ((*bool_settings[i].ptr) != (*bool_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%d\n",
bool_settings[i].ident, (*bool_settings[i].ptr));
RARCH_LOG(" override: %s=%d\n",
bool_overrides[i].ident, (*bool_overrides[i].ptr));
config_set_bool(conf, bool_overrides[i].ident,
(*bool_overrides[i].ptr));
}
}
for (i = 0; i < (unsigned)int_settings_size; i++)
{
if ((*int_settings[i].ptr) != (*int_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%d\n",
int_settings[i].ident, (*int_settings[i].ptr));
RARCH_LOG(" override: %s=%d\n",
int_overrides[i].ident, (*int_overrides[i].ptr));
config_set_int(conf, int_overrides[i].ident,
(*int_overrides[i].ptr));
}
}
for (i = 0; i < (unsigned)uint_settings_size; i++)
{
if ((*uint_settings[i].ptr) != (*uint_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%d\n",
uint_settings[i].ident, (*uint_settings[i].ptr));
RARCH_LOG(" override: %s=%d\n",
uint_overrides[i].ident, (*uint_overrides[i].ptr));
config_set_int(conf, uint_overrides[i].ident,
(*uint_overrides[i].ptr));
}
}
for (i = 0; i < (unsigned)float_settings_size; i++)
{
if ((*float_settings[i].ptr) != (*float_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%f\n",
float_settings[i].ident, *float_settings[i].ptr);
RARCH_LOG(" override: %s=%f\n",
float_overrides[i].ident, *float_overrides[i].ptr);
config_set_float(conf, float_overrides[i].ident,
*float_overrides[i].ptr);
}
}
for (i = 0; i < (unsigned)array_settings_size; i++)
{
if (!string_is_equal(array_settings[i].ptr, array_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%s\n",
array_settings[i].ident, array_settings[i].ptr);
RARCH_LOG(" override: %s=%s\n",
array_overrides[i].ident, array_overrides[i].ptr);
config_set_string(conf, array_overrides[i].ident,
array_overrides[i].ptr);
}
}
for (i = 0; i < (unsigned)path_settings_size; i++)
{
if (!string_is_equal(path_settings[i].ptr, path_overrides[i].ptr))
{
RARCH_LOG(" original: %s=%s\n",
path_settings[i].ident, path_settings[i].ptr);
RARCH_LOG(" override: %s=%s\n",
path_overrides[i].ident, path_overrides[i].ptr);
config_set_path(conf, path_overrides[i].ident,
path_overrides[i].ptr);
}
}
for (i = 0; i < MAX_USERS; i++)
{
char cfg[64];
cfg[0] = '\0';
if (settings->uints.input_device[i] != overrides->uints.input_device[i])
{
snprintf(cfg, sizeof(cfg), "input_device_p%u", i + 1);
config_set_int(conf, cfg, overrides->uints.input_device[i]);
}
if (settings->uints.input_joypad_map[i] != overrides->uints.input_joypad_map[i])
{
snprintf(cfg, sizeof(cfg), "input_player%u_joypad_index", i + 1);
config_set_int(conf, cfg, overrides->uints.input_joypad_map[i]);
}
if (settings->uints.input_libretro_device[i] != overrides->uints.input_libretro_device[i])
{
snprintf(cfg, sizeof(cfg), "input_libretro_device_p%u", i + 1);
config_set_int(conf, cfg, overrides->uints.input_libretro_device[i]);
}
if (settings->uints.input_analog_dpad_mode[i] != overrides->uints.input_analog_dpad_mode[i])
{
snprintf(cfg, sizeof(cfg), "input_player%u_analog_dpad_mode", i + 1);
config_set_int(conf, cfg, overrides->uints.input_analog_dpad_mode[i]);
}
}
ret = false;
switch (override_type)
{
case OVERRIDE_CORE:
/* Create a new config file from core_path */
RARCH_LOG ("[overrides] path %s\n", core_path);
ret = config_file_write(conf, core_path);
break;
case OVERRIDE_GAME:
/* Create a new config file from core_path */
RARCH_LOG ("[overrides] path %s\n", game_path);
ret = config_file_write(conf, game_path);
break;
default:
break;
}
config_file_free(conf);
}
if (bool_settings)
free(bool_settings);
if (bool_overrides)
free(bool_overrides);
if (int_settings)
free(int_settings);
if (uint_settings)
free(uint_settings);
if (int_overrides)
free(int_overrides);
if (uint_overrides)
free(uint_overrides);
if (float_settings)
free(float_settings);
if (float_overrides)
free(float_overrides);
if (array_settings)
free(array_settings);
if (array_overrides)
free(array_overrides);
if (path_settings)
free(path_settings);
if (path_overrides)
free(path_overrides);
free(settings);
free(config_directory);
free(override_directory);
free(core_path);
free(game_path);
return ret;
error:
free(config_directory);
free(override_directory);
free(core_path);
free(game_path);
return false;
}
/* Replaces currently loaded configuration file with
* another one. Will load a dummy core to flush state
* properly. */
bool config_replace(bool config_save_on_exit, char *path)
{
content_ctx_info_t content_info = {0};
if (!path)
return false;
/* If config file to be replaced is the same as the
* current config file, exit. */
if (string_is_equal(path, path_get(RARCH_PATH_CONFIG)))
return false;
if (config_save_on_exit && !path_is_empty(RARCH_PATH_CONFIG))
config_save_file(path_get(RARCH_PATH_CONFIG));
path_set(RARCH_PATH_CONFIG, path);
rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
/* Load core in new config. */
path_clear(RARCH_PATH_CORE);
if (!task_push_start_dummy_core(&content_info))
return false;
return true;
}